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Submitted URL: http://scribe.pf2.tools/
Effective URL: https://scribe.pf2.tools/
Submission: On August 16 via api from US — Scanned from DE
Effective URL: https://scribe.pf2.tools/
Submission: On August 16 via api from US — Scanned from DE
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This website is not published, endorsed, or specifically approved by Paizo Inc. We are expressly prohibited from charging you to use or access this content. new Duplicate delete -------------------------------------------------------------------------------- settings -------------------------------------------------------------------------------- html print print -------------------------------------------------------------------------------- help example -------------------------------------------------------------------------------- login action two actions three actions reaction free action head item note rules sample math info left right watermark title page column break watermark ( Example of text that appears at the top of every page. ) title ( Example Entry ) head ( # Example Entry ((Title)) This is an example of how to use this tool. Imagine that this description is capturing your imagination and bringing you into a world of wonder and excitement. Isn't this great? Look at how fancy this font looks in italics. - ) Now let's say that we have some text here. This is some text that I'm writing here for some reason I guess. I don't really know why. | Now let's say that we have some text here. This is some text that I'm writing here for some reason I guess. I don't really know why. / # Info ((+Info)) This tool allows you to make fancy looking content. ## Editor ((+Editor)) Use the editor on the left side of the screen to create text on the right side of the screen. ### Markdown ((++Markdown)) The editor makes use of **markdown** for a lot of the formatting. A *basic guide* is provided in the help window. Use the menu on the top left to find it. ### Account ((++Account)) You can login using a number of different services. Logging in is handled by the external **auth0** service, and this application does not keep a record of your information. The application uses an unique id from your login to store your data, and that's it. ### Sharing ((++Sharing)) You can share data that you create while logged in. Make sure that sharing is enabled on the document and then the link should allow anyone to view the data, but only the author can make edits and save changes. ### Printing ((++Printing)) Select Print in the top left menu for the best result. To save as a PDF set **Save as PDF** as the Destination, set the Margins to **None**, and enable **Background graphics** in the Options. ### Compatability ((++Compatability)) For the best results use the **Chrome** web browser, or a browser that uses Chromium as a base such as **Vivaldi**. Other browsers may experience issues printing or rendering. | # Updates ((+Updates)) Sometimes this application will be updated by the developer. In such cases it's important to read the following text to understand what has changed. The fates are ever shifting. ## Known Issues ((++Known Issues)) * Report issues to hi@pf2.tools * Export to PDF has been removed. * To save a PDF, print the document and set the **destination** to **Save as PDF**. ## Version History ((++Version History)) **Version 2.4** (*2021 / 02 / 14*) * Fixed css print styles * Screen now uses pt font size * Page number positions fixed **Version 2.4** (*2021 / 01 / 17*) * Page numbers now optional * Fixed some css issues * Fixed minor issue with new pages **Version 2.3** * Added more formatting options * Added google font import support * Added paragraph indenting styling * Added sticky notes **Version 2.2** * Removed the direct PDF export option. * Instead, Print with destination set as **Save to PDF**. * Set the **Paper Size** to **A4**. * Print styles now more accurately match screen. * Fixed bug which created intermittent server issues. = הההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההה XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX table of contents Title Info Editor Markdown Account Sharing Printing Compatability Updates Known Issues Version History Formatting Columns Info Box Rules Content Header Smaller Header Note Box Tables Column Break Left Sidebar Right Sidebar Feat Section Feats Other Formatting Text Style Links Indent Images Item Headers Advanced Table of Contents Labels CSS Page Numbers References Hidden Content HTML Comments External References Google Fonts Sticky Note EXAMPLE ENTRY This is an example of how to use this tool. Imagine that this description is capturing your imagination and bringing you into a world of wonder and excitement. Isn't this great? Look at how fancy this font looks in italics. -------------------------------------------------------------------------------- Now let's say that we have some text here. This is some text that I'm writing here for some reason I guess. I don't really know why. Now let's say that we have some text here. This is some text that I'm writing here for some reason I guess. I don't really know why. INFO This tool allows you to make fancy looking content. EDITOR Use the editor on the left side of the screen to create text on the right side of the screen. MARKDOWN The editor makes use of markdown for a lot of the formatting. A basic guide is provided in the help window. Use the menu on the top left to find it. ACCOUNT You can login using a number of different services. Logging in is handled by the external auth0 service, and this application does not keep a record of your information. The application uses an unique id from your login to store your data, and that's it. SHARING You can share data that you create while logged in. Make sure that sharing is enabled on the document and then the link should allow anyone to view the data, but only the author can make edits and save changes. PRINTING Select Print in the top left menu for the best result. To save as a PDF set Save as PDF as the Destination, set the Margins to None, and enable Background graphics in the Options. COMPATABILITY For the best results use the Chrome web browser, or a browser that uses Chromium as a base such as Vivaldi. Other browsers may experience issues printing or rendering. UPDATES Sometimes this application will be updated by the developer. In such cases it's important to read the following text to understand what has changed. The fates are ever shifting. KNOWN ISSUES * Report issues to hi@pf2.tools * Export to PDF has been removed. * To save a PDF, print the document and set the destination to Save as PDF. VERSION HISTORY Version 2.4 (2021 / 02 / 14) * Fixed css print styles * Screen now uses pt font size * Page number positions fixed Version 2.4 (2021 / 01 / 17) * Page numbers now optional * Fixed some css issues * Fixed minor issue with new pages Version 2.3 * Added more formatting options * Added google font import support * Added paragraph indenting styling * Added sticky notes Version 2.2 * Removed the direct PDF export option. * Instead, Print with destination set as Save to PDF. * Set the Paper Size to A4. * Print styles now more accurately match screen. * Fixed bug which created intermittent server issues. Example of text that appears at the top of every page. EXAMPLE ENTRY FORMATTING There are a lot of ways to format your text. All of the different ways to use fancy formatting can be accessed in the menu with the pencil icon. -------------------------------------------------------------------------------- It's tough to write a lot of text when I don't really have anything to write about, but it's all for a good cause. COLUMNS Often you'll want to use two columns in order to shape the text in a more compact way. This makes it easier to parse and less overwhelming to the reader. INFO BOX This is an info box that has white text on a red background. Just thought I should let you know. This is another plain paragraph that exists. That's right. This is a bunch of letters arranged into what are known as words. SOMETHING ABOUT RULES Rules are very important and are a staple of any game. Always remember to include rules in the game, and this box will be useful for pointing out reminders about those rules. Wow this text just keeps on going doesn't it. More help on using markdown can be found in the help button in the menu on the top left. CONTENT HEADER This is what the headers look like in just the normal content area. SMALLER HEADER This header is even smaller, but it is still trying its best and that should be enough. ANOTHER SMALL ONE Even though they are small they are great in number which makes them just as intimidating as other headers. THIS IS A FANCY NOTE. Sometimes when there is a bunch of text it's useful to put it into different areas around the page. Maybe someone doesn't need to read this right away but it would be useful to look at after they are finished reading other text. Or maybe they'll just read it first. Who knows! SECONDARY HEADER Be sure to check out what each header level has to offer in each context. There aren't styles for every header one through six, but there are usually a couple for each context. Well here we are again. This is some normal text that I want to type out in order to make this look more interesting. I think I'm really finding a good groove here. Writing this paragraph has been a lot easier than the ones before. You can tell by how long it's getting. The next box is usually used for math. Pizza Modifier = modifier of the dough's key taste score + cheese bonus + other bonuses + penalties When finalizing the pizza modifier value it's important to remember that each topping will change the modifier based on the pizza topping table. TABLE 1-1: PIZZA MODIFIERS Pizza Topping Modifier Onion +1 Mushroom +1 Pepperoni +2 Sausage +2 Garlic +3 Pineapple ? * Pineapple is too divisive to have an assigned value. COLUMN BREAK You can end a section of multiple columns with the forward slash character on its own line. Example of text that appears at the top of every page. EXAMPLE ENTRY LEFT SIDEBAR Sometimes splitting the page with a sidebar that is about one third of the page wide is necessary. WHY THOUGH It isn't known why this practice is so widely used. At some point in history the rule of thirds was discovered and ever since then the number three has been too powerful. ANOTHER HEADER Sometimes the headers should look like this. LOOK AT THIS This section is good. Look at it. Look at all the words that are here. Here you can find many words EVEN MORE WORDS One might think why not just use one of those text generators? That is a good question. One that will be answered in due time. SPECIFIC WORDS It is believed that sometimes using words can be an effective form of communication, and furthermore precisely presenting those words in a coherent manner can be beneficial in maintaining clear intent from which those words arise. -------------------------------------------------------------------------------- RIGHT SIDEBAR Sometimes splitting the page with a sidebar that is about one third of the page wide is necessary. WHY THOUGH It isn't known why this practice is so widely used. At some point in history the rule of thirds was discovered and ever since then the number three has been too powerful. ANOTHER HEADER Sometimes the headers should look like this. * Sometimes you want a longer paragraph that is about a class and it should have a hanging indent, but this isn't always true so that's why it's a bullet point option. LOOK AT THIS This section is good. Look at it. Look at all the words that are here. Here you can find many words SOMETHING One might think why not just use one of those text generators? That is a good question. One that will be answered in due time. COLUMNS Boy howdy, columns can even be used in here, but you should be careful with them. MORE TEXT 4TH Notice how when using a header followed by a number with a suffix like 'th' it's automatically adjusted to be on the other side of the header. Neat! I think it's neat, anyway. Uh oh, it appears that I need a little bit more text here in order to really fill out this spot. What a pickle I've gotten myself into. At least I can rest easy that nobody will actually ever read this. 1ST LEVEL SOMETHING COOL FEAT 3 -------------------------------------------------------------------------------- uncommon class feat trait Usage Typed into the editor window. -------------------------------------------------------------------------------- This feat allows you to type text into the editor and have it appear here. When starting a line with bold text make sure to put two line breaks between so the hanging indent functions properly. Critical Success You are the best. Success You are pretty good. Failure At least you tried. Critical Failure Even though your body and spirit are broken, you will heal with time. 20TH LEVEL LOOK OUT BEHIND YOU FEAT 6 -------------------------------------------------------------------------------- rare class feat trait Usage Typed into the editor window. Trigger You spaced things properly in the item window for the formatting to work. -------------------------------------------------------------------------------- You can put action symbols into here. Look here is a single action wow. And then here's two actions. Now look out because we're going to three actions. How about a reaction? That is a free action! Special This feat is very special. It is so special that it needs some text that says special at the end of it. Example of text that appears at the top of every page. EXAMPLE ENTRY OTHER FORMATTING Some other stuff that is helpful to know I think. TEXT STYLE Make sure to remember how to bold text and sometimes more importantly how to italicize. LINKS You can also use links if you so desire. INDENT What happens if you have some text here and it's just fine on its own. It's just here and there isn't any formatting needed. But maybe this line should start indented? When you start a line with spaces it converts the spaces into the starting indent of the paragraph. IMAGE What about an image? Here we go! HOSTING Scribe does not host images. Use imgur or a similar service to host images. ITEM HEADERS Sometimes there are entries using the item format that look like this. JENNIFER SWORDSLASHER -------------------------------------------------------------------------------- LG FEMALE CHAMPION What follows is a description of Jennifer. IS THAT EVERYTHING? I hope this covers everything that you need to know. I'm sure there will be more features and things added to this as time goes on. If you have any requests send a message to hi@pf2.tools and don't be shy about it! NOTHING ELSE There's not much else to say. I'm just gonna type a little bit more to fill this out just a little bit. I hope that's alright. OTHER TOOLS You want to check out other tools? Check out the monster maker or how about the character sheet and campaign tracker or maybe just a simple text formatter. If none of those tickle your fancy, then check out a a big list with stuff from all over the internet. Example of text that appears at the top of every page. EXAMPLE ENTRY ADVANCED OPTIONS Only advanced users are able to use the most powerful features… -------------------------------------------------------------------------------- TABLE OF CONTENTS A table of contents will be automatically generated if there are any markdown headers that are labeled using double parentheses. Throughout this example are headers that employ this technique. Using the + character at the beginning of the label will indent the links depending on the amount of + characters used. This can organize the links for more clarity. LABEL LINKS Markdown links can point to the same labels that the table of contents uses. For example, this link will return to the Other Formatting section. CUSTOM CSS Custom styles can be defined in a css block. For example: The example is only visible in the editor! Fonts and colors can be reset to a basic style by inserting the word reset on the first line of a document. External assets and images can not be loaded through any css styles. PAGE NUMBERS Page numbers can be enabled by inserting the word pagenumbers on a single line of a document. The line will not show in the rendered document. CONTENT REFERENCE Blocks of content can be stored with a key, and then included in other portions of the document. For example: TITLE FEAT 5 -------------------------------------------------------------------------------- rare trait example Requirements You are really cool. -------------------------------------------------------------------------------- This text can be used elsewhere in the document because it's in the block labeled 'specialfeat' using curly braces. To try this out try editing the text in this feat, and watch it magically change in both spots. To have the text reappear elsewhere, insert the key surrounded by double curly braces. For example: TITLE FEAT 5 -------------------------------------------------------------------------------- rare trait example Requirements You are really cool. -------------------------------------------------------------------------------- This text can be used elsewhere in the document because it's in the block labeled 'specialfeat' using curly braces. To try this out try editing the text in this feat, and watch it magically change in both spots. HIDDEN CONTENT A single line with only a % character will create a hidden section at the end of the document. Everything past the line with the % will not be rendered, but can be used to store content references. For example, the following reference is stored in the hidden area. HIDDEN NOTE FROM BEYOND! This note is stored in the hidden area, but appears as a reference! HTML COMMENTS You can also hide content in html comments, like so: This text is hidden in an html comment! Edit it to watch them all change at once. This text is hidden in an html comment! Edit it to watch them all change at once. This text is hidden in an html comment! Edit it to watch them all change at once. Example of text that appears at the top of every page. EXAMPLE ENTRY EXTERNAL REFERENCES Items created using http://monster.pf2.tools, http://template.pf2.tools, and other scribe entries can be included dynamically by inserting the url to the specific item. The referred item must be set to public in order to be included. For example, the monster found here can be included: EXAMPLE MONSTER CREATURE 7 -------------------------------------------------------------------------------- n medium humanoid example giant Perception +15 Websense Languages Common, Javascript Skills Acrobatics +17, Athletics +15, Religion +20 Str +7, Dex +4, Con +2, Int +4, Wis +2, Cha +4 -------------------------------------------------------------------------------- AC 24; Fort +12, Ref +18, Will +15 HP 111; Resistance 5 bludgeoning; Weakness 10 fire Attack of Opportunity If the example creature is burrowed and a creature triggers an attack of opportunity, the example creature can make 2 Strikes with its claws against that creature instead of 1 Strike. -------------------------------------------------------------------------------- Speed 30 feet, burrow 10 feet Melee jaws +20, Damage 2d12+12 piercing Melee claws +20 (agile), Damage 2d8+8 slashing Breath Weapon (arcane, evocation, poison) The creature breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 24 Fortitude save or become stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. The example creature can't use Breath Weapon again for 1d4 rounds. xzcbzxcbzxc In addition, the item found here can be included: EXAMPLE ITEM ITEM 7 -------------------------------------------------------------------------------- unique artifact invested magical Usage worn headwear; Bulk 1 -------------------------------------------------------------------------------- This example item so happens to be a helmet that is worn on someone's head. While wearing this example item, you gain a +2 circumstance bonus to recall knowledge on subjects related to using these tools. Activate envision; Trigger You touch a creature as part of an unarmed attack or melee spell attack roll; Effect The creature takes 2d10 mental damage. If you are currently using the scribe tool, you gain hit points equal to half the amount of damage the creature took. -------------------------------------------------------------------------------- Finally, the scribe entry found here can be included: HELLO! This message is being broadcast from its own scribe document. That is pretty wild, huh? Just think of the possibilities! Be careful including other scribe documents as styles applied from them could override previously set styles. GOOGLE FONTS If you want to take your custom formatting to the extreme, you can import fonts from Google Fonts. Add the fonts you want to use in your custom css using the following formatting (which is only visible in the editor.) This example imports the Roboto font with 4 styles. It is then available as a font-family to use in custom css. You can add multiple fonts with each specimen placed on its own line. STICKY NOTE You can add sticky notes to pages to keep track of whatever kind of things sticky notes keep track of! Example of text that appears at the top of every page. EXAMPLE ENTRY Check this out! A sticky note can be placed using an X and Y position which appears relative to the page. Think of the possibilities! ANCIENT TEXT For record keeping just in case. OLDER VERSION HISTORY Version 2.1 * Creations from pf2.tools can now be included in scribe documents. * Support for monsters or items. * Other scribe documents can also be included. * This feature is still experimental so it might break, and minor formatting errors will likely occur. * See the External References section below for more info. Version 2.0 * Adjusted styles. * Added h3 style for right and left sidebars. * Added watermark and title options. * Improved printing styles for printing as PDF. Version 1.9 * Adjusted margins and page size. * Improved consistency with printing and printing to PDF. * PDF option will be removed soon. Please use Print, and "Save as PDF" destination instead. Version 1.8 * Fixed issues with printing css to enable better PDF printing Version 1.7 * A4 page preference is now stored as a local option * Added marker for A4 page height Version 1.6 * Added table of contents support * Added hidden areas * Added content references * Viewing entries now auto updates any live changes Version 1.5 * Enabled option for A4 page height Version 1.4 * Cosmetic fixes Version 1.3 * Fixed parenthesis breaking things Version 1.2 * Improved performance for large documents * Fixed issues with mobile and small browser windows Version 1.1 * Print now summons print window after loading view * Printing page breaks fixed * HTML download width is now correct * PDF resolution and file size greatly reduced * PDF download background color is now white * PDF download traits font fixed * PDF download page breaks fixed Version 1.0 * First public version. Example of text that appears at the top of every page. EXAMPLE ENTRY Community Use Policy This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. Open Game License OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.