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MONSTER HUNTER WIKI

Monster Hunter 2 Wiki →

Sourced from mmpotato's MHG wiki.

I post updates on Mastodon: https://mstdn.games/@PlatyPete

Home
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Wiki

This wiki covers a variety of data from Monster Hunter 1 (Japan) and Monster
Hunter G.


OLD-SCHOOL MONSTER HUNTER
EVENT AND SHOP SPECIAL CALENDAR

The current event(s) and shop special will change each day at 12:00 AM your time
(11:00 PM GMT±0)

←November 2023→SundayMondayTuesdayWednesdayThursdayFridaySaturdaySunday
1


1


1


1
Repel the Giant Dragon!
no events
Tool Day
2
Forest Gathering
no events

3
On the Trail of the Beast
no events
Half-Off Sale
4
Jungle Gathering
no events

5
Capture a Yian Kut-Ku
no events
Fish & Food Day
6
Swamp Gathering
The Legendary Kirin

7
Capture a Khezu
The Legendary Kirin and...
Claw Day
8
Desert Gathering
The Legendary Kirin, On ...

9
The GMR Heavy Metal Crusade
no events
Half-Off Sale
10
Volcano Gathering
no events

11
Gravios Hunting!
no events
Tool Day
12
Forest Gathering
no events

13
Rulers of Heaven and Earth
The Advent of Calamity
Half-Off Sale
14
Jungle Gathering
The Wrath of Calamity

15
Expeditious Assault!
The Wrath of Calamity
Fish & Food Day
16
Repel the Giant Dragon!
no events

17
Forest Gathering
no events
Claw Day
18
On the Trail of the Beast
no events

19
Jungle Gathering
no events
Half-Off Sale
20
Capture a Yian Kut-Ku
Stop the Giant Dragon!

21
Swamp Gathering
Stop the Giant Dragon! and...
Tool Day
22
Capture a Khezu
Stop the Giant Dragon! and...

23
Desert Gathering
no events
Half-Off Sale
24
The GMR Heavy Metal Crusade
no events

25
Volcano Gathering
no events
Fish & Food Day
26
Gravios Hunting!
no events

27
Forest Gathering
Stop the Giant Dragon!, The...
Claw Day
28
Rulers of Heaven and Earth
The Advent of Calamity, On ...

29
Jungle Gathering
The Advent of Calamity, Roc...
Half-Off Sale
30
Expeditious Assault!
no events

1


1


1


1


1


1


1


1


1


First day of the week: SundayMonday

Event and Shop Special will change in: 23:49


CURRENT EVENTS

FOREST GATHERING

LOCALE: FOREST AND HILLS

TARGET: UNDEFINED

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

--------------------------------------------------------------------------------

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.

Previous

STOP THE GIANT DRAGON!

LOCALE: THE FORT

TARGET: LAO-SHAN LUNG

CLIENT: ??

--------------------------------------------------------------------------------

??

THE LEGENDARY KIRIN

LOCALE: SWAMP

TARGET: KIRIN

CLIENT: ??

--------------------------------------------------------------------------------

??

THUNDER AND LIGHTING

LOCALE: THE BATTLEGROUND

TARGET: TWO KIRINS

CLIENT: ??

--------------------------------------------------------------------------------

??

Next

NO EVENTS CURRENTLY ACTIVE


CURRENT SHOP SPECIAL

CLAW DAY

The Materials Vendor offers: Ivy, Godbugs, Nitroshrooms, Toadstools, Blue
Mushrooms, Sm Bone Husks, Cactus Flowers, Power Seeds, Armor Seeds,
Paintberries, Sm Monster Bones, Wyvern Fangs, Wyvern Claws, Monster Fluid,
Rathian Scales, and Rathalos Scales.


X


EVENTS FOR

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LOCALE:

TARGET:

CLIENT:

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LOCALE:

TARGET:

CLIENT:

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LOCALE:

TARGET:

CLIENT:

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LOCALE:

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CLIENT:

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<
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No events are active on this day

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SHOP SPECIALS AND EVENT QUESTS

Here are the full listings of all Shop Specials and Event Quests that are
currently active on the Monster Hunter Oldschool private server. Shop Specials
are the same in both MH1 and MHG, and share the same schedule.


SHOP SPECIAL ROTATION


DAY 1 | CLAW DAY

The Materials Vendor offers: Ivy, Godbugs, Nitroshrooms, Toadstools, Blue
Mushrooms, Sm Bone Husks, Cactus Flowers, Power Seeds, Armor Seeds,
Paintberries, Sm Monster Bones, Wyvern Fangs, Wyvern Claws, Monster Fluid,
Rathian Scales, and Rathalos Scales.


DAY 2 | NONE




DAY 3 | HALF-OFF SALE

All market vendors sell at half the normal prices.


DAY 4 | NONE




DAY 5 | TOOL DAY

The Tool Vendor offers: Mega Bugnets, Mega Pickaxes, Fireflies, and Gunpowder.


DAY 6 | NONE




DAY 7 | HALF-OFF SALE

All market vendors sell at half the normal prices.


DAY 8 | NONE




DAY 9 | FISH & FOOD DAY

The Food Vendor offers: Sleepyfish, Honey, Burst Arowana, Bomb Arowana, and
Scatterfish.


DAY 10 | NONE




EVENTS


FOREST GATHERING

LOCATION: FOREST AND HILLS

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.


JUNGLE GATHERING

LOCATION: JUNGLE

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.


SWAMP GATHERING

LOCATION: SWAMP

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.


DESERT GATHERING

LOCATION: DESERT

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.


VOLCANO GATHERING

LOCATION: VOLCANO

CLIENT: HUNTER'S GUILD MATERIAL COLLECTION

Quest I think as much as you can, if you collect field material, you can clear
the quest by delivering Map in the box.


REPEL THE GIANT DRAGON!

LOCATION: FORT

TARGET: LAO-SHAN LUNG

CLIENT: LOYAL MINISTER

A giant dragon has attacked our fort again! Use the fort's weaponry to slay the
beast and save our great nation!


ON THE TRAIL OF THE BEAST

LOCATION: SWAMP

TARGET: KIRIN

CLIENT: TOWN GUARDSMAN

I saw it, I swear! Like a ghost, faintly glowing... Riches await the one who
slays it, but you only get one chance. Don't blow it!.


CAPTURE A YIAN KUT-KU

LOCATION: FOREST AND HILLS

TARGET: YIAN KUT-KU

CLIENT: GUILD BOSS

Prove your skill and team-work by capturing a Kut-Ku. The time limit is just 5
minutes, and you only have one chance. Don't blow it!


CAPTURE A KHEZU

LOCATION: SWAMP

TARGET: KHEZU

CLIENT: GUILD BOSS

Prove your skill and team-work by capturing a Khezu. The time limit is just 10
minutes, and you only have one chance. Don't blow it!


THE GMR HEAVY METAL CRUSADE

LOCATION: DESERT

TARGET: DIABLOS

CLIENT: GMR

Level the field with the Holy Grail of Heavy Metal. Only those with hearts of
steel will walk away with The GMR Chrome Heart. (Actually the King Meat quest.)


GRAVIOS HUNTING!

LOCATION: VOLCANO

TARGET: GRAVIOS

CLIENT: REQUESTOR: GUILD BOSS

The battle royale is about to begin! Can you hunt down a Gravios and make it
back alive? Slip up once and it's QUEST OVER!


RULERS OF HEAVEN AND EARTH

LOCATION: FOREST AND HILLS

TARGET: RATHIAN AND RATHALOS

CLIENT: REQUESTOR: BRAVE PRINCE

A Rathalos and Rathian have paired up and are ravaging my country! My father
won't let me go, so please kill them for me!


EXPEDITIOUS ASSAULT!

LOCATION: FOREST AND HILLS

TARGET: GYPCEROS

CLIENT: REQUESTOR: GUILD BOSS

Prove your strength, skills and teamwork as a hunter! The time limit is just 5
minutes, and you only have one chance. Don't blow it!


THE LEGENDARY KIRIN

LOCATION: SWAMP

TARGET: KIRIN


ON THE TRAIL OF THE BEAST!

LOCATION: SWAMP

TARGET: KIRIN


THUNDER AND LIGHTING

LOCATION: THE BATTLEGROUND

TARGET: TWO KIRINS


THE ADVENT OF CALAMITY

LOCATION: THE BATTLEGROUND

TARGET: CRIMSON FATALIS


THE WRATH OF CALAMITY

LOCATION: THE BATTLEGROUND

TARGET: CRIMSON FATALIS


STOP THE GIANT DRAGON!

LOCATION: THE FORT

TARGET: LAO-SHAN LUNG


ROCKY MOUNTAIN DRAGON

LOCATION: THE FORT

TARGET: ASHEN LAO-SHAN LUNG


EVENT ROTATION

The event schedule starts on the first day of every month. If it reaches the end
of the list and the month isn't over, the rotation continues at the top of the
list.


DAY 1: REPEL THE GIANT DRAGON!


DAY 2: FOREST GATHERING


DAY 3: ON THE TRAIL OF THE BEAST


DAY 4: JUNGLE GATHERING


DAY 5: CAPTURE A YIAN KUT-KU


DAY 6: SWAMP GATHERING


DAY 7: CAPTURE A KHEZU


DAY 8: DESERT GATHERING


DAY 9: THE GMR HEAVY METAL CRUSADE


DAY 10: VOLCANO GATHERING


DAY 11: GRAVIOS HUNTING!


DAY 12: FOREST GATHERING


DAY 13: RULERS OF HEAVEN AND EARTH


DAY 14: JUNGLE GATHERING


DAY 15: EXPEDITIOUS ASSAULT!


DAY 1: NONE


DAY 2: NONE


DAY 3: NONE


DAY 4: NONE


DAY 5: NONE


DAY 6: THE LEGENDARY KIRIN


DAY 7: THE LEGENDARY KIRINON THE TRAIL OF THE BEAST!


DAY 8: THE LEGENDARY KIRINON THE TRAIL OF THE BEAST!THUNDER AND LIGHTING


DAY 9: NONE


DAY 10: NONE


DAY 11: NONE


DAY 12: NONE


DAY 13: THE ADVENT OF CALAMITY


DAY 14: THE WRATH OF CALAMITY


DAY 15: THE WRATH OF CALAMITY


DAY 16: NONE


DAY 17: NONE


DAY 18: NONE


DAY 19: NONE


DAY 20: STOP THE GIANT DRAGON!


DAY 21: STOP THE GIANT DRAGON!ROCKY MOUNTAIN DRAGON


DAY 22: STOP THE GIANT DRAGON!ROCKY MOUNTAIN DRAGON


DAY 23: NONE


DAY 24: NONE


DAY 25: NONE


DAY 26: NONE


DAY 27: STOP THE GIANT DRAGON!THE LEGENDARY KIRINTHUNDER AND LIGHTING


DAY 28: THE ADVENT OF CALAMITYON THE TRAIL OF THE BEAST!THE LEGENDARY KIRIN


DAY 29: THE ADVENT OF CALAMITYROCKY MOUNTAIN DRAGONSTOP THE GIANT DRAGON!


DAY 30: NONE


DAY 31: NONE


CONTROLS


COMMON CONTROLS

Here are the common uses for every input on the DualShock 2 gamepad.

During QuestsIn Village/TownIn MenusCross ButtonDodge roll (while not
sprinting); Dive (while sprinting away from a monster); Crouch/stand up (while
standing still)Progress/skip NPC DialogueCancelCircle ButtonGather items (if no
tool is required); Open the Item Box, Supply Box, and Delivery Box; sheathe your
weapon; accept an item from Talk to NPCs; Progress/skip NPC
DialogueConfirmSquare ButtonUse the highlighted item on the carousel (if your
weapon is sheathed); sheathe your weaponEnter/exit a given area in village/town
(your house, the tavern, etc.); begin the accepted quest (when at the
village/town exit)View item/equipment details.; show armor skill menu (if an
armor piece is highlighted)Triangle ButtonOpen the chat menu (when online;) Open
the Chief's Wisdom menu (when in some village quests)Select ButtonToggle minimap
sizeAutomatically sort inventory/item boxStart ButtonOpen/close menuL1
ButtonSnap the camera in the direction the hunter is facingGo to previous page
in item/equipment boxL2 ButtonHold to open the item carousel, and press Square
Button and Circle Button to cycle the active itemGo to previous page in
equipment menuR1 Button(see weapon-specific controls)Show materials required to
craft highlighted equipment (at a blacksmith);) Go to next page in
item/equipment boxR2 ButtonHold to sprintGo to next page in equipment menuLeft
Analog StickMove your hunter. Move fully in a direction to jog, move lightly to
walk or tip-toe.Rotate your hunter when accessing your item boxL3 ButtonPing
your position to all hunters on the mapRight Analog StickDraw your weapon;
attack while your weapon is drawn (see below for controls per weapon)Move the
camera when accessing your item boxR3 ButtonKick while weapon is sheathed (see
weapon-specific controls)Direction PadMove the cameraChange which NPC or player
to interact with (if multiple NPCs or players are in front of you)Navigate menus


DODGING

Dodging works the same with all weapon classes while the weapon is sheathed.
Press the while moving to dodge roll in a given direction. Dodge rolling will
provide a small number of invulnerability frames (i-frames.) If you press while
sprinting away from a monster that has seen you, you will dive instead, which
has a longer recovery time but covers more distance and provides many more
i-frames.

With your weapon drawn you cannot dive (since you cannot sprint.) While
attacking with a Great Sword, Hammer, or Sword and Shield, or Dual Swords you
can dodge roll to cancel the attack animation early; you can dodge forward or
dodge roll left or right. The left and right dodge roll cancels are slower than
dodging forward. While wielding a Lance, you will backhop when you hit instead
of dodge rolling. If you dodge cancel a Lance attack, you can hop left, right,
or back. Hold down on the left analog stick to hop back a greater distance. You
cannot dodge cancel while firing a Bowgun.


GREAT SWORD CONTROLS

Right Analog Stick Up or DownChop: the Great Sword's strongest attack; an
overhead chop that puts the full weight of your weapon to bear; moves your
hunter forward a step; this is also the Great Sword's Drawing Attack.Right
Analog Stick LeftSlash: the Great Sword's fastest attack; a horizontal slash
from left to right; moves your hunter forward a step.Right Analog Stick
RightUpswing: a high-reaching attack that can also hit monsters behind you; a
vertical slash starting from the lower right up and over your hunter's left
shoulder; moves your hunter backward a step. Can send other hunters airborne,
which will break Paralysis.

The Great Sword has three attacks that can chain into each other: the Chop (and
Drawing Chop,) Slash, and Upswing. You can chain any one of these attacks into
either of the other two indefinitely. Since the Upswing is the only attack that
moves you backwards, you can alternate it with either of the other two attacks
and avoid moving too far away from your starting point. This is an excellent way
to focus one part of a monster, especially if that monster is locked down in
some way (paralyzed, trapped, etc.)

Guarding against a monster's attack with the Great Sword will reduce its
sharpness. You move more slowly with the Great Sword drawn. Drawing and
Sheathing the Great Sword is slower than other weapons.


HAMMER CONTROLS

Right Analog Stick UpSlam 1: bring the Hammer overhead and pound the ground;
this is also the Hammer's Drawing Attack.Right Analog Stick Up (after Slam
1)Slam 2: pound the ground again after Slam 1.Right Analog Stick Up (after Slam
2)Slam 3: weaker version of Slam 1 and 2Golf Swing: the Hammer's strongest
attack, and the single strongest attack motion in the game; swing the Hammer
upward on your right side, like a right-handed golfer. Can send other hunters
airborne, which will break Paralysis.Right Analog Stick DownSide Swing: the
Hammer's fastest attack; swing the Hammer horizontally on your right side.R1
ButtonCharged Swing 1: a short downward swing; hold and release R1 Button before
the first charging pulse sound; if the Hammer is sheathed, this will draw it and
begin charging.R1 ButtonCharged Swing 2: the same attack as Charged Swing 1 with
second upward swing; hold and release R1 Button after the first charging pulse
sound, but before the second. The second swing can send other hunters airborne,
which will break Paralysis.R1 ButtonSuperpound: quickly swing the Hammer upward
and bring it crashing down; hold and release R1 Button after the second charging
pulse sound while standing still.R1 ButtonSpin: begin to spin out of control for
up to five total spins; hold and release R1 Button after the second charging
pulse sound while moving.Right Analog Stick (while spinning)Golf Swing: the
Hammer's strongest attack, and the single strongest attack motion in the game;
swing the Hammer upward on your right side, like a right-handed golfer; move the
Right Analog Stick in any direction while spinning. Can send other hunters
airborne, which will break Paralysis.

While weak, the Side Swing does chain into Slam 1. The only weapon that
exclusively deals blunt damage. Charging with R1 Button consumes stamina, and
can be dodge canceled.


LANCE CONTROLS

Right Analog Stick Up, Left, or RightLevel Thrust: thrust the Lance forward,
level with the ground; this is also the Lance's Drawing Attack.Right Analog
Stick DownUpward Thrust: thrust the Lance upward.Right Analog StickCharge
Attack: begin charging forward, dealing damage as the Lance collides with
monsters; press Circle Button or Square Button to cancel the Charge.Right Analog
Stick (while charging)Charge Attack Thrust: the Lance's single strongest attack;
thrust the Lance forward while charging, ending the charge. Can send other
hunters flying, which will break Paralysis.Right Analog Stick movement (while
guarding)Guarding Thrust: thrust the Lance forward while guarding.

The Level and Upward Thrust can be chained together in any combination, up to
three times (E.G. three Levels, Level→Up→Up, etc.) It is common to use hopping
to reposition, and keep focusing on the part of the monster you want to hit. You
can thrust cancel out of a hop to chain together three-thrust combos very
quickly. The Charge Attack Thrust can be hop cancelled.

You move more slowly with the Lance drawn. Drawing and Sheathing the Lance is
slower than other weapons.


SWORD AND SHIELD CONTROLS

Right Analog Stick Up #1Slice 1: swing the Sword overhead.Right Analog Stick Up
#2Slice 2: swing the Sword from left to right; move the Right Analog Stick Up
after Slice 1.Right Analog Stick Up #3Slice 3: bash with the Shield and swing
the Sword overhead; move the Right Analog Stick Up after Slice 2. Can send other
hunters flying, which will break Paralysis.Right Analog Stick Left or
RightRevolving Slice: the Sword and Shield's strongest attack; spin while
stepping forward and slicing horizontally in front of you.Right Analog Stick
DownJumping Slice: leap forward, slicing your Sword downward; this is also the
Sword and Shield's Drawing Attack.Right Analog StickRising Slice: swing the
Sword upward; move the Right Analog Stick in any direction after a Jumping
Slice.Right Analog StickRolling Slice: swing the Sword upward; move the Right
Analog Stick in any direction after a dodge roll.Right Analog StickGuard Attack:
swing the Sword from right to left with your Shield up; move the Right Analog
Stick while guarding.

Any of the three Slices, the Jumping Slice, the Rising Slice, and the Rolling
Slice can chain into the Revolving Slice. The Jumping Slice-Rising Slice combo
can chain into Slice 1.


DUAL SWORDS CONTROLS

Right Analog Stick UpSlice 1: swing your right-hand Sword.Right Analog Stick
UpSlice 2: swing once with each Sword; move the Right Analog Stick Up after
Slice 1.Right Analog Stick Up UpSlice 3: alternate three swings between each
Sword; move the Right Analog Stick Up after Slice 2.Right Analog Stick Left or
RightRevolving Slice: spin three times, swinging your Swords outward. Move the
Right Analog Stick Left to spin toward the left, Right to spin right.Right
Analog Stick DownCharging Slice: rush forward with both Swords and swing them
out to either side. This is also the Dual Swords' Drawing Attack.Right Analog
StickRolling Slice: swing your right-handed Sword upward; move the Right Analog
Stick movement in any direction after a dodge roll.R1 ButtonDemon Mode: enter or
leave Demon Mode, in which all attacks are altered (per the table below.)Demon
Mode AttacksRight Analog Stick UpDemon Slice 1: swing your right-hand
Sword.Right Analog Stick UpDemon Slice 2: swing once with each Sword; move the
Right Analog Stick Up after Demon Slice 1.Right Analog Stick UpDemon Slice 3:
alternate three swings between each Sword; move the Right Analog Stick Up after
Demon Slice 2.Right Analog Stick Left or RightDemon Revolving Slice: spin six
times, swinging your Swords outward. Move the to spin toward the left, to spin
right.Right Analog StickDemon Rolling Slice: swing your right-handed Sword
upward; move the in any direction after a dodge roll.Right Analog Stick DownFury
Combo: the Dual Swords' strongest combo; unleash a flurry of Sword swings while
standing in place.

The Charging Slice can combo into Slice 1 and the Revolving Slice.

While in Demon Mode, attacks will not bounce, though they will make the bouncing
sound if the hitzone is hard enough, and deplete as much sharpness as bouncing
would. You also will be immune to Wind Pressure. Demon Mode will constantly
consume Stamina while active, and will automatically deactivate when your
Stamina runs out. If you deplete all your Stamina during a Demon attack, the
attack will continue as normal, and Demon Mode will deactivate afterward. If you
are attacked, sent flying, etc. when Demon Mode depletes your Stamina, you will
not exit Demon Mode (and not recover any Stamina) until you begin to stand back
up.


BOWGUN CONTROLS

R3 ButtonFire Bowgun: fire the currently loaded ammo.Right Analog Stick UpMelee:
swing the bowgun in front of you.Right Analog Stick Down(Re)load: load the
currently selected ammo. Reload time is the same regardless of the chamber size,
whether you are loading a different type of ammo, or reloading ammo you already
have some of in the chamber.L1 ButtonThird-person Reticle: hold to show the
aiming reticle; move the reticle with the Direction Pad while standing still;
moving the will snap the reticle in the direction your hunter is facing.L2
ButtonCycle Ammo: hold to highlight your available ammo; press the to cycle
upward and the to cycle downward.R1 ButtonFirst-person Aiming: toggle
First-person Aiming; use the or the Direction Pad to aim, and the to zoom in and
out (if you have a Zoom Scope installed.)

Light and Heavy Bowguns have the same controls, and only differ in two ways:
drawing and sheathing takes much longer with Heavy Bowguns, and you will move
faster with a Light Bowgun drawn. Light Bowguns typically have less Attack,
faster reload time, and can load a smaller variety of damaging shots than Heavy
Bowguns. You will begin a quest with no ammo loaded. When you cycle ammo types,
if you release the L2 Button on a different ammo type, any ammo you had loaded
will be unloaded.

Normal Shot and Pierce Shot are subject to Critical Range: if you fire too close
or too far away from the monster, your shots will deal less damage. See the
Bowguns section of the Weapons page for more details.

Bowguns can also have several attachments installed by a blacksmith: the Zoom
Scope, Long Barrel, and Silencer. The Zoom Scope allows you to zoom in and out
while in First-person Aiming (the lowest zoom has a wider field of view than
normal.) The Long Barrel and Silencer are mutually exclusive: the Long Barrel
increases the Bowgun's Range stat by 1 (see the Bowguns section of the Weapons
page for more details) and reduces Shot deviation, while the Silencer reduces
the likelihood that a monster will spot you when you fire the Bowgun.


RELOAD (ルーコー) GLITCH

The Japanese version of Monster Hunter features a peculiar bowgun glitch: the
"Reload Glitch" (also known as "Li-Lo" from a rough translation of the term used
on Japanese forums.) This glitch allows you to either fire Shots without needing
to reload, fire Shots without consuming ammo, or fire Shots with less recoil.
The result is dependent on whether you are the current Host of the Zone in which
you are fighting. In order to execute the Reload Glitch effectively, you must
understand how some aspects of online play work.

First, a brief explanation of Zone Hosting. Online play in Monster Hunter is
driven by one player's game sending updates to the others'. The first player to
load in to a Zone will be designated the Host. When multiple players enter a
Zone at the same time (such as loading into Castle Schrade in the Fatalis
quests) the Host will be determined based on a priority with the quest poster at
the top and each other player in the order they joined (this order is indicated
in-game with the colors assigned to each player: Red is the poster, followed by
Blue, Yellow, and Green.) If the current Zone Host leaves the Zone, a new Host
will be chosen based on this priority. The Host's game is effectively the "true"
state of the Zone, and has the final say on things such as the location of a
Large Monster, what state a Large Monster is currently in, and what Bowgun ammo
has been fired (as well as several other things.) (Also, the positions of Small
Monsters are not shared with other players, although their health is.) The
Host's game periodically sends this information via the game server to other
players in the game, and the other players' games will use rollback logic to
keep their games up-to-date; this can cause monsters to appear to teleport, and
other aberrations such as the Reload Glitch.

With this in mind, here's how the Reload Glitch works: you load Shot A, fire a
shot, and cycle to Shot B without releasing the L2 Button; in your game you will
fire Shot B, consuming one shot from your inventory, but experience the recoil
of Shot A. If Shot A and Shot B have a different load count, the Shot icons will
change to the load count for Shot B (which is a useful indication that you
performed the glitch correctly.) When you switch back to Shot A and release the
L2 Button you will have an extended load count, equal to the total number of
Shot B in your inventory.

When playing online, there can be a different effect: if you are the Zone Host,
the Reload Glitch will behave exactly as above (and the same as if you execute
it offline,) except for other the players in the zone: since you are the Zone
Host, Shot B will appear in your game, and Shot B is what will actually hit any
Monsters you fire at. If you are not the Zone Host, you will fire Shot B in your
game, but a Large Monster will get hit by Shot A. In both cases your fellow
players will see you fire Shot A, and feel its effects, if any (like Recovery
Shot, Cluster Bomblets, etc.) It is important to understand how the Zone Host is
chosen in order to know what outcome the Reload Glitch will have on any Large
Monsters you fire at.

This behavior can be exploited in a number of ways, typically using Normal Shot
Lv1: this has the least recoil of any Shot, and comes in an unlimited quantity,
you can use it in tandem with any other shot to do one of the following three
things:

 1. Normal Shot Lv1 is Shot B, execute once: this will glitch the load count for
    Shot A to a very large number, and load all the Shot A from your inventory
    into the Bowgun: this will allow you to fire Shot A without having to
    reload. The Bowgun will remain loaded this way, even if you sheathe it,
    until you load a different Shot. This is the easiest use of this glitch, and
    does not depend on who is the Zone Host.
 2. Normal Shot Lv1 is Shot B, you are not the Zone Host: every time you execute
    the glitch, you will fire Shot A without consuming Shot A in your inventory
    (the game would consume one of Shot B, but since this is Normal Shot Lv1,
    you will never run out.) This is ideal for Shot types that are expensive,
    like Dragon Shot, or that you cannot normally carry or combine in abundance,
    like Crag Shot (or if you're too poor to afford lots of Genprey Claws.)
 3. Normal Shot Lv1 is Shot A, you are the Zone Host: fire Shot B with minimal
    recoil. This is ideal for heavy ammo like Stun Shot Lv2 and Cluster Shot,
    and will also bypass the need to reload. Many monsters can be Paralysis
    locked by this method as long as you don't run out of combination materials.

Finally, the technique itself. Organize your inventory so Shot A and Shot B are
next to each other, and be sure to load Shot A before performing the glitch.
When you have your target Monster in your sites, execute the following commands
in quick succession:
 1. Press the R3 Button to fire Shot A.
 2. Allow the shortest possible pause (only one or two frames, 16~33ms.)
 3. Press and hold the L2 Button and at the same time (or within a frame or two)
    press the Cross Button or the Triangle Button to cycle to Shot B.
 4. Wait a few frames while the shot fires.
 5. Cycle your ammo in the opposite direction (to your original ammo.)
 6. Release the L2 Button.

This technique requires precise execution (especially on emulator,) and can take
some time to execute reliably. Shots A and B must be adjacent in your ammo
queue: the timing is too precise to cycle more than one slot. Practicing offline
can help, since you can safely abandon to recover any lost Shots. Use two Shot
types with different load counts, like Normal Shot Lv1 and Para Shot Lv2, so you
know for certain when you execute the glitch properly.



Much thanks to mmPotato for creating their wiki, whose information has been
invaluable. Thanks to the many data extracted from the games themselves by 2Tie
and Yuzucchi. Thanks to Amaillo for translation info. Thanks to Sammy for some
very informative Bowgun meta. Thanks to Lutyrannus for video footage of monsters
not listed in the official guide book. And many thanks to the very helpful
members of the Monster Hunter Oldschool Discord!

MH1MHG

version 2.15.18