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MONSTER HUNTER WIKI Monster Hunter 2 Wiki → Sourced from mmpotato's MHG wiki. I post updates on Mastodon: https://mstdn.games/@PlatyPete Home WeaponsArmorSkillsItemsBestiaryQuestsMapsMealsMiscellanyRouletteMonster Hunter 2 Wiki This wiki covers a variety of data from Monster Hunter 1 (Japan) and Monster Hunter G. OLD-SCHOOL MONSTER HUNTER EVENT AND SHOP SPECIAL CALENDAR The current event(s) and shop special will change each day at 12:00 AM your time (11:00 PM GMT±0) ←November 2023→SundayMondayTuesdayWednesdayThursdayFridaySaturdaySunday 1 1 1 1 Repel the Giant Dragon! no events Tool Day 2 Forest Gathering no events 3 On the Trail of the Beast no events Half-Off Sale 4 Jungle Gathering no events 5 Capture a Yian Kut-Ku no events Fish & Food Day 6 Swamp Gathering The Legendary Kirin 7 Capture a Khezu The Legendary Kirin and... Claw Day 8 Desert Gathering The Legendary Kirin, On ... 9 The GMR Heavy Metal Crusade no events Half-Off Sale 10 Volcano Gathering no events 11 Gravios Hunting! no events Tool Day 12 Forest Gathering no events 13 Rulers of Heaven and Earth The Advent of Calamity Half-Off Sale 14 Jungle Gathering The Wrath of Calamity 15 Expeditious Assault! The Wrath of Calamity Fish & Food Day 16 Repel the Giant Dragon! no events 17 Forest Gathering no events Claw Day 18 On the Trail of the Beast no events 19 Jungle Gathering no events Half-Off Sale 20 Capture a Yian Kut-Ku Stop the Giant Dragon! 21 Swamp Gathering Stop the Giant Dragon! and... Tool Day 22 Capture a Khezu Stop the Giant Dragon! and... 23 Desert Gathering no events Half-Off Sale 24 The GMR Heavy Metal Crusade no events 25 Volcano Gathering no events Fish & Food Day 26 Gravios Hunting! no events 27 Forest Gathering Stop the Giant Dragon!, The... Claw Day 28 Rulers of Heaven and Earth The Advent of Calamity, On ... 29 Jungle Gathering The Advent of Calamity, Roc... Half-Off Sale 30 Expeditious Assault! no events 1 1 1 1 1 1 1 1 1 First day of the week: SundayMonday Event and Shop Special will change in: 23:49 CURRENT EVENTS FOREST GATHERING LOCALE: FOREST AND HILLS TARGET: UNDEFINED CLIENT: HUNTER'S GUILD MATERIAL COLLECTION -------------------------------------------------------------------------------- Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. Previous STOP THE GIANT DRAGON! LOCALE: THE FORT TARGET: LAO-SHAN LUNG CLIENT: ?? -------------------------------------------------------------------------------- ?? THE LEGENDARY KIRIN LOCALE: SWAMP TARGET: KIRIN CLIENT: ?? -------------------------------------------------------------------------------- ?? THUNDER AND LIGHTING LOCALE: THE BATTLEGROUND TARGET: TWO KIRINS CLIENT: ?? -------------------------------------------------------------------------------- ?? Next NO EVENTS CURRENTLY ACTIVE CURRENT SHOP SPECIAL CLAW DAY The Materials Vendor offers: Ivy, Godbugs, Nitroshrooms, Toadstools, Blue Mushrooms, Sm Bone Husks, Cactus Flowers, Power Seeds, Armor Seeds, Paintberries, Sm Monster Bones, Wyvern Fangs, Wyvern Claws, Monster Fluid, Rathian Scales, and Rathalos Scales. X EVENTS FOR -------------------------------------------------------------------------------- LOCALE: TARGET: CLIENT: -------------------------------------------------------------------------------- LOCALE: TARGET: CLIENT: -------------------------------------------------------------------------------- LOCALE: TARGET: CLIENT: -------------------------------------------------------------------------------- LOCALE: TARGET: CLIENT: -------------------------------------------------------------------------------- < Page 1/ > No events are active on this day -------------------------------------------------------------------------------- SHOP SPECIALS AND EVENT QUESTS Here are the full listings of all Shop Specials and Event Quests that are currently active on the Monster Hunter Oldschool private server. Shop Specials are the same in both MH1 and MHG, and share the same schedule. SHOP SPECIAL ROTATION DAY 1 | CLAW DAY The Materials Vendor offers: Ivy, Godbugs, Nitroshrooms, Toadstools, Blue Mushrooms, Sm Bone Husks, Cactus Flowers, Power Seeds, Armor Seeds, Paintberries, Sm Monster Bones, Wyvern Fangs, Wyvern Claws, Monster Fluid, Rathian Scales, and Rathalos Scales. DAY 2 | NONE DAY 3 | HALF-OFF SALE All market vendors sell at half the normal prices. DAY 4 | NONE DAY 5 | TOOL DAY The Tool Vendor offers: Mega Bugnets, Mega Pickaxes, Fireflies, and Gunpowder. DAY 6 | NONE DAY 7 | HALF-OFF SALE All market vendors sell at half the normal prices. DAY 8 | NONE DAY 9 | FISH & FOOD DAY The Food Vendor offers: Sleepyfish, Honey, Burst Arowana, Bomb Arowana, and Scatterfish. DAY 10 | NONE EVENTS FOREST GATHERING LOCATION: FOREST AND HILLS CLIENT: HUNTER'S GUILD MATERIAL COLLECTION Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. JUNGLE GATHERING LOCATION: JUNGLE CLIENT: HUNTER'S GUILD MATERIAL COLLECTION Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. SWAMP GATHERING LOCATION: SWAMP CLIENT: HUNTER'S GUILD MATERIAL COLLECTION Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. DESERT GATHERING LOCATION: DESERT CLIENT: HUNTER'S GUILD MATERIAL COLLECTION Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. VOLCANO GATHERING LOCATION: VOLCANO CLIENT: HUNTER'S GUILD MATERIAL COLLECTION Quest I think as much as you can, if you collect field material, you can clear the quest by delivering Map in the box. REPEL THE GIANT DRAGON! LOCATION: FORT TARGET: LAO-SHAN LUNG CLIENT: LOYAL MINISTER A giant dragon has attacked our fort again! Use the fort's weaponry to slay the beast and save our great nation! ON THE TRAIL OF THE BEAST LOCATION: SWAMP TARGET: KIRIN CLIENT: TOWN GUARDSMAN I saw it, I swear! Like a ghost, faintly glowing... Riches await the one who slays it, but you only get one chance. Don't blow it!. CAPTURE A YIAN KUT-KU LOCATION: FOREST AND HILLS TARGET: YIAN KUT-KU CLIENT: GUILD BOSS Prove your skill and team-work by capturing a Kut-Ku. The time limit is just 5 minutes, and you only have one chance. Don't blow it! CAPTURE A KHEZU LOCATION: SWAMP TARGET: KHEZU CLIENT: GUILD BOSS Prove your skill and team-work by capturing a Khezu. The time limit is just 10 minutes, and you only have one chance. Don't blow it! THE GMR HEAVY METAL CRUSADE LOCATION: DESERT TARGET: DIABLOS CLIENT: GMR Level the field with the Holy Grail of Heavy Metal. Only those with hearts of steel will walk away with The GMR Chrome Heart. (Actually the King Meat quest.) GRAVIOS HUNTING! LOCATION: VOLCANO TARGET: GRAVIOS CLIENT: REQUESTOR: GUILD BOSS The battle royale is about to begin! Can you hunt down a Gravios and make it back alive? Slip up once and it's QUEST OVER! RULERS OF HEAVEN AND EARTH LOCATION: FOREST AND HILLS TARGET: RATHIAN AND RATHALOS CLIENT: REQUESTOR: BRAVE PRINCE A Rathalos and Rathian have paired up and are ravaging my country! My father won't let me go, so please kill them for me! EXPEDITIOUS ASSAULT! LOCATION: FOREST AND HILLS TARGET: GYPCEROS CLIENT: REQUESTOR: GUILD BOSS Prove your strength, skills and teamwork as a hunter! The time limit is just 5 minutes, and you only have one chance. Don't blow it! THE LEGENDARY KIRIN LOCATION: SWAMP TARGET: KIRIN ON THE TRAIL OF THE BEAST! LOCATION: SWAMP TARGET: KIRIN THUNDER AND LIGHTING LOCATION: THE BATTLEGROUND TARGET: TWO KIRINS THE ADVENT OF CALAMITY LOCATION: THE BATTLEGROUND TARGET: CRIMSON FATALIS THE WRATH OF CALAMITY LOCATION: THE BATTLEGROUND TARGET: CRIMSON FATALIS STOP THE GIANT DRAGON! LOCATION: THE FORT TARGET: LAO-SHAN LUNG ROCKY MOUNTAIN DRAGON LOCATION: THE FORT TARGET: ASHEN LAO-SHAN LUNG EVENT ROTATION The event schedule starts on the first day of every month. If it reaches the end of the list and the month isn't over, the rotation continues at the top of the list. DAY 1: REPEL THE GIANT DRAGON! DAY 2: FOREST GATHERING DAY 3: ON THE TRAIL OF THE BEAST DAY 4: JUNGLE GATHERING DAY 5: CAPTURE A YIAN KUT-KU DAY 6: SWAMP GATHERING DAY 7: CAPTURE A KHEZU DAY 8: DESERT GATHERING DAY 9: THE GMR HEAVY METAL CRUSADE DAY 10: VOLCANO GATHERING DAY 11: GRAVIOS HUNTING! DAY 12: FOREST GATHERING DAY 13: RULERS OF HEAVEN AND EARTH DAY 14: JUNGLE GATHERING DAY 15: EXPEDITIOUS ASSAULT! DAY 1: NONE DAY 2: NONE DAY 3: NONE DAY 4: NONE DAY 5: NONE DAY 6: THE LEGENDARY KIRIN DAY 7: THE LEGENDARY KIRINON THE TRAIL OF THE BEAST! DAY 8: THE LEGENDARY KIRINON THE TRAIL OF THE BEAST!THUNDER AND LIGHTING DAY 9: NONE DAY 10: NONE DAY 11: NONE DAY 12: NONE DAY 13: THE ADVENT OF CALAMITY DAY 14: THE WRATH OF CALAMITY DAY 15: THE WRATH OF CALAMITY DAY 16: NONE DAY 17: NONE DAY 18: NONE DAY 19: NONE DAY 20: STOP THE GIANT DRAGON! DAY 21: STOP THE GIANT DRAGON!ROCKY MOUNTAIN DRAGON DAY 22: STOP THE GIANT DRAGON!ROCKY MOUNTAIN DRAGON DAY 23: NONE DAY 24: NONE DAY 25: NONE DAY 26: NONE DAY 27: STOP THE GIANT DRAGON!THE LEGENDARY KIRINTHUNDER AND LIGHTING DAY 28: THE ADVENT OF CALAMITYON THE TRAIL OF THE BEAST!THE LEGENDARY KIRIN DAY 29: THE ADVENT OF CALAMITYROCKY MOUNTAIN DRAGONSTOP THE GIANT DRAGON! DAY 30: NONE DAY 31: NONE CONTROLS COMMON CONTROLS Here are the common uses for every input on the DualShock 2 gamepad. During QuestsIn Village/TownIn MenusCross ButtonDodge roll (while not sprinting); Dive (while sprinting away from a monster); Crouch/stand up (while standing still)Progress/skip NPC DialogueCancelCircle ButtonGather items (if no tool is required); Open the Item Box, Supply Box, and Delivery Box; sheathe your weapon; accept an item from Talk to NPCs; Progress/skip NPC DialogueConfirmSquare ButtonUse the highlighted item on the carousel (if your weapon is sheathed); sheathe your weaponEnter/exit a given area in village/town (your house, the tavern, etc.); begin the accepted quest (when at the village/town exit)View item/equipment details.; show armor skill menu (if an armor piece is highlighted)Triangle ButtonOpen the chat menu (when online;) Open the Chief's Wisdom menu (when in some village quests)Select ButtonToggle minimap sizeAutomatically sort inventory/item boxStart ButtonOpen/close menuL1 ButtonSnap the camera in the direction the hunter is facingGo to previous page in item/equipment boxL2 ButtonHold to open the item carousel, and press Square Button and Circle Button to cycle the active itemGo to previous page in equipment menuR1 Button(see weapon-specific controls)Show materials required to craft highlighted equipment (at a blacksmith);) Go to next page in item/equipment boxR2 ButtonHold to sprintGo to next page in equipment menuLeft Analog StickMove your hunter. Move fully in a direction to jog, move lightly to walk or tip-toe.Rotate your hunter when accessing your item boxL3 ButtonPing your position to all hunters on the mapRight Analog StickDraw your weapon; attack while your weapon is drawn (see below for controls per weapon)Move the camera when accessing your item boxR3 ButtonKick while weapon is sheathed (see weapon-specific controls)Direction PadMove the cameraChange which NPC or player to interact with (if multiple NPCs or players are in front of you)Navigate menus DODGING Dodging works the same with all weapon classes while the weapon is sheathed. Press the while moving to dodge roll in a given direction. Dodge rolling will provide a small number of invulnerability frames (i-frames.) If you press while sprinting away from a monster that has seen you, you will dive instead, which has a longer recovery time but covers more distance and provides many more i-frames. With your weapon drawn you cannot dive (since you cannot sprint.) While attacking with a Great Sword, Hammer, or Sword and Shield, or Dual Swords you can dodge roll to cancel the attack animation early; you can dodge forward or dodge roll left or right. The left and right dodge roll cancels are slower than dodging forward. While wielding a Lance, you will backhop when you hit instead of dodge rolling. If you dodge cancel a Lance attack, you can hop left, right, or back. Hold down on the left analog stick to hop back a greater distance. You cannot dodge cancel while firing a Bowgun. GREAT SWORD CONTROLS Right Analog Stick Up or DownChop: the Great Sword's strongest attack; an overhead chop that puts the full weight of your weapon to bear; moves your hunter forward a step; this is also the Great Sword's Drawing Attack.Right Analog Stick LeftSlash: the Great Sword's fastest attack; a horizontal slash from left to right; moves your hunter forward a step.Right Analog Stick RightUpswing: a high-reaching attack that can also hit monsters behind you; a vertical slash starting from the lower right up and over your hunter's left shoulder; moves your hunter backward a step. Can send other hunters airborne, which will break Paralysis. The Great Sword has three attacks that can chain into each other: the Chop (and Drawing Chop,) Slash, and Upswing. You can chain any one of these attacks into either of the other two indefinitely. Since the Upswing is the only attack that moves you backwards, you can alternate it with either of the other two attacks and avoid moving too far away from your starting point. This is an excellent way to focus one part of a monster, especially if that monster is locked down in some way (paralyzed, trapped, etc.) Guarding against a monster's attack with the Great Sword will reduce its sharpness. You move more slowly with the Great Sword drawn. Drawing and Sheathing the Great Sword is slower than other weapons. HAMMER CONTROLS Right Analog Stick UpSlam 1: bring the Hammer overhead and pound the ground; this is also the Hammer's Drawing Attack.Right Analog Stick Up (after Slam 1)Slam 2: pound the ground again after Slam 1.Right Analog Stick Up (after Slam 2)Slam 3: weaker version of Slam 1 and 2Golf Swing: the Hammer's strongest attack, and the single strongest attack motion in the game; swing the Hammer upward on your right side, like a right-handed golfer. Can send other hunters airborne, which will break Paralysis.Right Analog Stick DownSide Swing: the Hammer's fastest attack; swing the Hammer horizontally on your right side.R1 ButtonCharged Swing 1: a short downward swing; hold and release R1 Button before the first charging pulse sound; if the Hammer is sheathed, this will draw it and begin charging.R1 ButtonCharged Swing 2: the same attack as Charged Swing 1 with second upward swing; hold and release R1 Button after the first charging pulse sound, but before the second. The second swing can send other hunters airborne, which will break Paralysis.R1 ButtonSuperpound: quickly swing the Hammer upward and bring it crashing down; hold and release R1 Button after the second charging pulse sound while standing still.R1 ButtonSpin: begin to spin out of control for up to five total spins; hold and release R1 Button after the second charging pulse sound while moving.Right Analog Stick (while spinning)Golf Swing: the Hammer's strongest attack, and the single strongest attack motion in the game; swing the Hammer upward on your right side, like a right-handed golfer; move the Right Analog Stick in any direction while spinning. Can send other hunters airborne, which will break Paralysis. While weak, the Side Swing does chain into Slam 1. The only weapon that exclusively deals blunt damage. Charging with R1 Button consumes stamina, and can be dodge canceled. LANCE CONTROLS Right Analog Stick Up, Left, or RightLevel Thrust: thrust the Lance forward, level with the ground; this is also the Lance's Drawing Attack.Right Analog Stick DownUpward Thrust: thrust the Lance upward.Right Analog StickCharge Attack: begin charging forward, dealing damage as the Lance collides with monsters; press Circle Button or Square Button to cancel the Charge.Right Analog Stick (while charging)Charge Attack Thrust: the Lance's single strongest attack; thrust the Lance forward while charging, ending the charge. Can send other hunters flying, which will break Paralysis.Right Analog Stick movement (while guarding)Guarding Thrust: thrust the Lance forward while guarding. The Level and Upward Thrust can be chained together in any combination, up to three times (E.G. three Levels, Level→Up→Up, etc.) It is common to use hopping to reposition, and keep focusing on the part of the monster you want to hit. You can thrust cancel out of a hop to chain together three-thrust combos very quickly. The Charge Attack Thrust can be hop cancelled. You move more slowly with the Lance drawn. Drawing and Sheathing the Lance is slower than other weapons. SWORD AND SHIELD CONTROLS Right Analog Stick Up #1Slice 1: swing the Sword overhead.Right Analog Stick Up #2Slice 2: swing the Sword from left to right; move the Right Analog Stick Up after Slice 1.Right Analog Stick Up #3Slice 3: bash with the Shield and swing the Sword overhead; move the Right Analog Stick Up after Slice 2. Can send other hunters flying, which will break Paralysis.Right Analog Stick Left or RightRevolving Slice: the Sword and Shield's strongest attack; spin while stepping forward and slicing horizontally in front of you.Right Analog Stick DownJumping Slice: leap forward, slicing your Sword downward; this is also the Sword and Shield's Drawing Attack.Right Analog StickRising Slice: swing the Sword upward; move the Right Analog Stick in any direction after a Jumping Slice.Right Analog StickRolling Slice: swing the Sword upward; move the Right Analog Stick in any direction after a dodge roll.Right Analog StickGuard Attack: swing the Sword from right to left with your Shield up; move the Right Analog Stick while guarding. Any of the three Slices, the Jumping Slice, the Rising Slice, and the Rolling Slice can chain into the Revolving Slice. The Jumping Slice-Rising Slice combo can chain into Slice 1. DUAL SWORDS CONTROLS Right Analog Stick UpSlice 1: swing your right-hand Sword.Right Analog Stick UpSlice 2: swing once with each Sword; move the Right Analog Stick Up after Slice 1.Right Analog Stick Up UpSlice 3: alternate three swings between each Sword; move the Right Analog Stick Up after Slice 2.Right Analog Stick Left or RightRevolving Slice: spin three times, swinging your Swords outward. Move the Right Analog Stick Left to spin toward the left, Right to spin right.Right Analog Stick DownCharging Slice: rush forward with both Swords and swing them out to either side. This is also the Dual Swords' Drawing Attack.Right Analog StickRolling Slice: swing your right-handed Sword upward; move the Right Analog Stick movement in any direction after a dodge roll.R1 ButtonDemon Mode: enter or leave Demon Mode, in which all attacks are altered (per the table below.)Demon Mode AttacksRight Analog Stick UpDemon Slice 1: swing your right-hand Sword.Right Analog Stick UpDemon Slice 2: swing once with each Sword; move the Right Analog Stick Up after Demon Slice 1.Right Analog Stick UpDemon Slice 3: alternate three swings between each Sword; move the Right Analog Stick Up after Demon Slice 2.Right Analog Stick Left or RightDemon Revolving Slice: spin six times, swinging your Swords outward. Move the to spin toward the left, to spin right.Right Analog StickDemon Rolling Slice: swing your right-handed Sword upward; move the in any direction after a dodge roll.Right Analog Stick DownFury Combo: the Dual Swords' strongest combo; unleash a flurry of Sword swings while standing in place. The Charging Slice can combo into Slice 1 and the Revolving Slice. While in Demon Mode, attacks will not bounce, though they will make the bouncing sound if the hitzone is hard enough, and deplete as much sharpness as bouncing would. You also will be immune to Wind Pressure. Demon Mode will constantly consume Stamina while active, and will automatically deactivate when your Stamina runs out. If you deplete all your Stamina during a Demon attack, the attack will continue as normal, and Demon Mode will deactivate afterward. If you are attacked, sent flying, etc. when Demon Mode depletes your Stamina, you will not exit Demon Mode (and not recover any Stamina) until you begin to stand back up. BOWGUN CONTROLS R3 ButtonFire Bowgun: fire the currently loaded ammo.Right Analog Stick UpMelee: swing the bowgun in front of you.Right Analog Stick Down(Re)load: load the currently selected ammo. Reload time is the same regardless of the chamber size, whether you are loading a different type of ammo, or reloading ammo you already have some of in the chamber.L1 ButtonThird-person Reticle: hold to show the aiming reticle; move the reticle with the Direction Pad while standing still; moving the will snap the reticle in the direction your hunter is facing.L2 ButtonCycle Ammo: hold to highlight your available ammo; press the to cycle upward and the to cycle downward.R1 ButtonFirst-person Aiming: toggle First-person Aiming; use the or the Direction Pad to aim, and the to zoom in and out (if you have a Zoom Scope installed.) Light and Heavy Bowguns have the same controls, and only differ in two ways: drawing and sheathing takes much longer with Heavy Bowguns, and you will move faster with a Light Bowgun drawn. Light Bowguns typically have less Attack, faster reload time, and can load a smaller variety of damaging shots than Heavy Bowguns. You will begin a quest with no ammo loaded. When you cycle ammo types, if you release the L2 Button on a different ammo type, any ammo you had loaded will be unloaded. Normal Shot and Pierce Shot are subject to Critical Range: if you fire too close or too far away from the monster, your shots will deal less damage. See the Bowguns section of the Weapons page for more details. Bowguns can also have several attachments installed by a blacksmith: the Zoom Scope, Long Barrel, and Silencer. The Zoom Scope allows you to zoom in and out while in First-person Aiming (the lowest zoom has a wider field of view than normal.) The Long Barrel and Silencer are mutually exclusive: the Long Barrel increases the Bowgun's Range stat by 1 (see the Bowguns section of the Weapons page for more details) and reduces Shot deviation, while the Silencer reduces the likelihood that a monster will spot you when you fire the Bowgun. RELOAD (ルーコー) GLITCH The Japanese version of Monster Hunter features a peculiar bowgun glitch: the "Reload Glitch" (also known as "Li-Lo" from a rough translation of the term used on Japanese forums.) This glitch allows you to either fire Shots without needing to reload, fire Shots without consuming ammo, or fire Shots with less recoil. The result is dependent on whether you are the current Host of the Zone in which you are fighting. In order to execute the Reload Glitch effectively, you must understand how some aspects of online play work. First, a brief explanation of Zone Hosting. Online play in Monster Hunter is driven by one player's game sending updates to the others'. The first player to load in to a Zone will be designated the Host. When multiple players enter a Zone at the same time (such as loading into Castle Schrade in the Fatalis quests) the Host will be determined based on a priority with the quest poster at the top and each other player in the order they joined (this order is indicated in-game with the colors assigned to each player: Red is the poster, followed by Blue, Yellow, and Green.) If the current Zone Host leaves the Zone, a new Host will be chosen based on this priority. The Host's game is effectively the "true" state of the Zone, and has the final say on things such as the location of a Large Monster, what state a Large Monster is currently in, and what Bowgun ammo has been fired (as well as several other things.) (Also, the positions of Small Monsters are not shared with other players, although their health is.) The Host's game periodically sends this information via the game server to other players in the game, and the other players' games will use rollback logic to keep their games up-to-date; this can cause monsters to appear to teleport, and other aberrations such as the Reload Glitch. With this in mind, here's how the Reload Glitch works: you load Shot A, fire a shot, and cycle to Shot B without releasing the L2 Button; in your game you will fire Shot B, consuming one shot from your inventory, but experience the recoil of Shot A. If Shot A and Shot B have a different load count, the Shot icons will change to the load count for Shot B (which is a useful indication that you performed the glitch correctly.) When you switch back to Shot A and release the L2 Button you will have an extended load count, equal to the total number of Shot B in your inventory. When playing online, there can be a different effect: if you are the Zone Host, the Reload Glitch will behave exactly as above (and the same as if you execute it offline,) except for other the players in the zone: since you are the Zone Host, Shot B will appear in your game, and Shot B is what will actually hit any Monsters you fire at. If you are not the Zone Host, you will fire Shot B in your game, but a Large Monster will get hit by Shot A. In both cases your fellow players will see you fire Shot A, and feel its effects, if any (like Recovery Shot, Cluster Bomblets, etc.) It is important to understand how the Zone Host is chosen in order to know what outcome the Reload Glitch will have on any Large Monsters you fire at. This behavior can be exploited in a number of ways, typically using Normal Shot Lv1: this has the least recoil of any Shot, and comes in an unlimited quantity, you can use it in tandem with any other shot to do one of the following three things: 1. Normal Shot Lv1 is Shot B, execute once: this will glitch the load count for Shot A to a very large number, and load all the Shot A from your inventory into the Bowgun: this will allow you to fire Shot A without having to reload. The Bowgun will remain loaded this way, even if you sheathe it, until you load a different Shot. This is the easiest use of this glitch, and does not depend on who is the Zone Host. 2. Normal Shot Lv1 is Shot B, you are not the Zone Host: every time you execute the glitch, you will fire Shot A without consuming Shot A in your inventory (the game would consume one of Shot B, but since this is Normal Shot Lv1, you will never run out.) This is ideal for Shot types that are expensive, like Dragon Shot, or that you cannot normally carry or combine in abundance, like Crag Shot (or if you're too poor to afford lots of Genprey Claws.) 3. Normal Shot Lv1 is Shot A, you are the Zone Host: fire Shot B with minimal recoil. This is ideal for heavy ammo like Stun Shot Lv2 and Cluster Shot, and will also bypass the need to reload. Many monsters can be Paralysis locked by this method as long as you don't run out of combination materials. Finally, the technique itself. Organize your inventory so Shot A and Shot B are next to each other, and be sure to load Shot A before performing the glitch. When you have your target Monster in your sites, execute the following commands in quick succession: 1. Press the R3 Button to fire Shot A. 2. Allow the shortest possible pause (only one or two frames, 16~33ms.) 3. Press and hold the L2 Button and at the same time (or within a frame or two) press the Cross Button or the Triangle Button to cycle to Shot B. 4. Wait a few frames while the shot fires. 5. Cycle your ammo in the opposite direction (to your original ammo.) 6. Release the L2 Button. This technique requires precise execution (especially on emulator,) and can take some time to execute reliably. Shots A and B must be adjacent in your ammo queue: the timing is too precise to cycle more than one slot. Practicing offline can help, since you can safely abandon to recover any lost Shots. Use two Shot types with different load counts, like Normal Shot Lv1 and Para Shot Lv2, so you know for certain when you execute the glitch properly. Much thanks to mmPotato for creating their wiki, whose information has been invaluable. Thanks to the many data extracted from the games themselves by 2Tie and Yuzucchi. Thanks to Amaillo for translation info. Thanks to Sammy for some very informative Bowgun meta. Thanks to Lutyrannus for video footage of monsters not listed in the official guide book. And many thanks to the very helpful members of the Monster Hunter Oldschool Discord! MH1MHG version 2.15.18