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LUNALANE

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Art Gallery 4Blog Posts 16devlog 1Investigation 2Projects 1Review 2Uncategorized
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Switching to Arch: My Experience and Unofficial Guide
2023-10-08 19:36
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1,158
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Blog Posts

1890 Words
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12 minutes
[admonition]I am no where near a expert in Linux and this guide should be taken
with a grain of salt. This guide is meant to be a jumping off point where I
point you more in the places of where you should research information about
Linux and Arch (I personally recommend the arch wiki), and I am in no way
promoting Arch over other distros as I do not want to open that can of
worms.[/admonition]   Linux has been becoming a more and more viable operating
system for those who spend a lot of their computer time playing computers or
doing things you might believe is Windows specific. With the pioneering of
Valve's Proton and the improvements made to Wine, you can run almost everything
from Windows on Linux. In this guide I am going to go over what you need to do
to get into Linux and some advise related to Linux based off my experiences.  
Choosing the Right Linux Distribution Linux has a bunch of different options for
what you want…
guideLinuxtech
Unity Destroying their Chances and the Current Game Development Community
2023-9-25 18:15
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794
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Blog Posts

766 Words
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5 minutes
The recent events of Unity in which they have decided to prioritize their short
term income versus the long term income creates a dangerous expectation where
Unity can continue to increase their prices without needing to check into the
community and taking its feedback properly. After the introduction of their
install fees many game developers have been complaining about not only the extra
fee (which punishes those who run on a free to play model, or who works with a
subscription service) but also violates the trust of the community. Here's a
quick look at the policy: Some have mentioned that the install cost may go over
their estimated revenue for their game. The Risks Many may be thinking why it
would matter to make a small addition to the pricing change of games but you may
remember that this system is based off installs of a game. This means that game
developers are at risk for: Piracy: Pirated copies are likely to still count as
an install. Subscription Services: Joining a subscription service means…
game designgamingtech
A Quick Dive into Character Quirks
2023-9-13 20:22
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969
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1
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Blog Posts

1865 Words
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12 minutes
[admonition]This article will contain major spoilers for some media including:
[label]Fullmetal Alchemist (Brotherhood)[/label], [label]Steins;Gate
(0)[/label], [label]Sherlock Holmes[/label], and very minor spoilers for other
media. All major spoilers will be [spoiler]"spoiler-ed"[/spoiler] and not
essential to understanding the content of the article. If you are using RSS to
read this I am not sure the spoilers will work so I recommend you read it on my
site.[/admonition]   Introduction Characters are the hearts of storytelling that
breath life into narratives. They are the heroes, villains, and friends that
help build the world around the viewer. But behind their normal dialogue and
actions lies another driving force that turns words into people: Character
Quirks. What would Sherlock be like without his insane deductions or Armstrong
without his generational knowledge. These quirks aren't just meaningless
details; they are instead brushstrokes that paint a portrait of who these
characters are, down to their core. From the way they walk and talk to their
peculiar interests and habits, character quirks are the elements that set them
apart, making them resonate with…
animemangastorywriting
Understanding Threads: Why Mastodon Shouldn’t Federate
2023-7-28 0:38
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944
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611 Words
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4 minutes
Threads is a new social media by Meta which is just a copy of Twitter using
Mastodon as a base. Threads accounts are based off Instagram accounts in the
same way that YouTube accounts are based off Google accounts, except that
without even entering threads Meta already created you a ghost Threads account
that people can follow request. While this approach may seem novel, it has
raised concerns within the user community regarding privacy and consent. Some
argue that the creation of ghost accounts without explicit user permission
infringes upon their autonomy and control over their online presence. On the
other hand, proponents of this feature view it as a convenient means to
kick-start user engagement and facilitate connections on the platform.
Restrictions It is essential to acknowledge the valid concerns surrounding
privacy and consent that arise from the creation of ghost accounts. In an era
where data protection and user rights are paramount, social media platforms must
prioritize transparency and user control. To address these concerns, Meta must
provide clear and comprehensive options for…
mastodonmetasocial mediatech
Ghost-Type Eeveeloution
2023-7-08 16:31
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153
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Art Gallery

28 Words
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Few seconds
  I tried to make an Eeveeloution that was ghost type and this is what I came up
with below are the coloured and uncoloured verions of the drawing.    
How to design a DLC properly
2023-7-07 19:28
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858
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9
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Blog Posts

1187 Words
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8 minutes
DLC lately have been seeing a decline in quality. Many have noticed that lots of
DLC have been just skin packs, or highly hated by the community. As James Thomas
writes on the Cultured Vultures, "Many times I have found myself shaking my head
at the sheer cheek of some of the gaming companies that charge you £10 just to
buy an additional outfit for your character to use in-game. As anyone who knows
me can attest, they are constantly reminded by me that I genuinely hate that
aspect of the gaming industry today." Some of these DLC don't only do that but
make the game actively worse. [caption id="" align="alignnone" width="965"] This
DLC is $20 without sale which is half of the game's cost.[/caption] That does
not mean we need to lose our hope for DLC done right. There are instances where
downloadable content has successfully enhanced games and provided meaningful
additions that resonate with players. When DLC is thoughtfully developed and
offers substantial content, it can greatly enrich the gaming experience. DLC
done…
game designgaming
Why Japanese Storytelling is so Different Compared to the West
2023-5-17 0:57
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1,250
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Blog Posts

875 Words
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6 minutes
There is something different about Eastern storytelling. Someone who doesn't
watch anime or read Eastern literature might not notice at first glance. This
doesn't stop there it can be seen in many games, especially JRPGs.   Plot, Plot,
Plot Western storytelling is obsessed with progressing the plot as fast as
possible. As if the only way a reader can be enjoyed or can take something away
from the story is if something happens. The important difference to compare the
two is how they handle conflict. While Western storytelling often focuses on
external conflicts and the resolution of those conflicts, Eastern storytelling
places a significant emphasis on internal conflicts and the personal growth of
characters. In an article by Kim Yoonmi (김윤미), she highlights that "Unlike most
3-act and 5-act European stories, it[Eastern storytelling] heavily is based in
self-realization, self-actualization, and self-development. Anything short of
this in this story type are usually pretenders. It also often thinks of time
itself as a circle." Moreover, Eastern storytelling tends to embrace ambiguity
and open-endedness. It leaves room for…
animemangastorywriting
Four Seasons of Fuji
2023-5-06 0:16
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246
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Art Gallery

29 Words
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Few seconds
I had fun recently remaking my drawing of Mount Fuji but now in four seasons.
This was done in Illustrator.   And as always here is the PDF version.
Fuji_FourSeasons
artillustrator
The Difficulty of Multiplayer: How Risk of Rain 2 Fails in it’s Multiplayer
Aspects
2023-4-26 4:15
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591
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Blog Posts

841 Words
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6 minutes
Co-op games are a more underground type of multiplayer experience nowadays.
Especially with the advent of the internet, couch co-op games lost their
advantage of only needing one copy to play. The internet did revolutionize
multiplayer though as each player had their own screen and it allowed for a more
detailed (and secret) multiplayer experience. As MakeUseOf puts it, "it is much
more difficult for developers to make a game that has more than 30FPS,
high-resolution graphics, expansive content, and includes split-screen... it is
much more financially beneficial to developers, publishers, and console
manufacturers if they don't include a feature that allows you and your friends
to play with each other on the same console." Some games add non-split-screen
multiplayer as an afterthought and one of those games seems to be Risk of Rain
2. The problems with multiplayer in Risk of Rain 2 highlight the generic
problems with co-op multiplayer games. Slapped in Modes Lots of single-player
games in the current era have slapped in multiplayer modes. These are commonly
unbalanced or do not…
game designgamingmultiplayer
Gaming in Education
2023-4-17 6:12
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638
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0
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Blog Posts

933 Words
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6 minutes
I'm sure many have heard the famous phrase, "Those video games are going to rot
your brain." A famous argument for why people should play fewer video games. But
is that argument baseless? Well, many have turned out for the worse with video
game addiction. As the APA puts it, "research demonstrates a consistent relation
between violent video game use and increases in aggressive behavior, aggressive
cognitions, and aggressive affect, and decreases in prosocial behavior, empathy
and sensitivity to aggression," but it is important to recognize that this is
not the only thing videos games can do. Video games can instead be an incredibly
powerful tool for education: helping to develop critical thinking skills, foster
creativity, and even teach social skills. And these benefits aren't just limited
to educational games - even popular games like Minecraft can have educational
value. Critical Thinking in Video Games Many games require players to analyze
situations, make decisions, and other problem-solving skills. This helps to
develop those abilities and encourages players to think critically about the
choices they make.…
educationgame designgamingMinecraft
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