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https://business.yougov.com/content/7636-how-early-users-metaverse-behave?utm_campaign=NL-2023-02-09-Global-Sector-Newslette...
Submission: On February 09 via api from US — Scanned from DE
Submission: On February 09 via api from US — Scanned from DE
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EN * Sectors * Solutions & Products * Company * Login Run a survey Contact EN EN Sectors * Agencies * Automotive * Charities & Non-Profit * Financial Services * FMCG * Government & Academia * Health & Pharma * Leisure & Entertainment * Media & Content * Retail * Sports * Technology * Telco * Travel & Tourism * Video Gaming & Esports Featured products Profiles Deep dive into audience intelligence and targeting BrandIndex Track global brand data daily to measure health, monitor growth and inform strategy Fast Surveys & Polls Rapid self-service and nationally representative Omnibus surveys Solutions & Products * EXPLORE: Surveys * Self-serve SurveysSurvey building platform * Serviced SurveysResearcher-supported surveys * Custom ResearchIn-depth bespoke market research * PLAN: Audience Intelligence * FREE Profiles LiteHigh-level audience insights * Global ProfilesGlobal consumer intelligence * ProfilesGranular consumer intelligence * ACTIVATE: Campaign Activation * YouGov FreeWallEngagement-led digital advertising * Audience DataResearch-based audience targeting * TRACK: Brands & Campaigns * FREE BrandIndex LiteDiscover top-performing brands * BrandIndexDaily brand and competitor tracking * Custom TrackersTrack custom ‘why’ questions * All Products Company * About us * Our story * Our approach to privacy * Our approach to security * News and Press Releases * Our figures * Careers at YouGov * Living Consumer Intelligence * Global affiliate partnerships * Frequently asked questions Login * Profiles * Platform * Profiles Lite * BrandIndex * YouGov Signal * SportsBoard * Survey Direct * Crunch * YouGov Finance * For Panel Members February 1st, 2023, Kineree Shah HOW DO EARLY USERS OF THE METAVERSE BEHAVE? The emergence of the metaverse has offered consumers a new and immersive way to engage with their favorite brands, shop, and socialize. Data from YouGov Profiles, an audience intelligence tool, suggests that a third of Americans say that the metaverse is the future of online interactions (36%). These are the ‘early adherents of meta’ and could be a potential target audience for marketers and brands looking to get involved, or who are already involved, in the metaverse. It's interesting to know that seven in 10 consumers of this target group are confident that they understand what the metaverse is (77%). Let's take a closer look at the demographics of this subset and certain core behaviors across various sectors. Who are the ‘early adherents of meta’? Typically, younger people are early supporters of most new technologies, but not in this case. Only one in 10 consumers in this target group are Gen Z, the smallest proportion of this subset (12%). Ahead of this are baby boomers (14%), followed by Gen X (22%). Half of Americans who say the metaverse is the future of online interactions are millennials (50%). Breaking the data down by income, a third of ‘early adherents of meta’ have a gross personal income of $10,000-49,000 (36%) while a quarter earn $50,000-99,000. American men are more likely to be ‘early adherents’ as compared to women (57% males vs. 43% females). Is this audience risk-tolerant? ‘Early adherents of meta’ in the US are nearly twice as likely than the general population to say they like to take risks in the stock market (55% vs. 26%) and don’t mind taking risks with their money (57% vs. 32%). Three in five ‘early adherents of meta’ are impulsive buyers, making them 18 points more likely to be so than the general population (61% vs 43%). What are their gaming preferences? These early adopters are twice as likely as all US adults to opt for in-game purchases (58% vs. 28%) and prefer multi-player experiences (64% vs. 36%). These consumers are more likely to play games that offer big rewards (70% vs. 44%). Nearly seven in 10 consumers who say the metaverse is the future of online interaction play console or PC video games for an hour or more each week (67%), making them 16 points more likely to do so than all US adults (51%). Are they into sports or betting? ‘Early adherents of meta’ are also nearly twice as likely to be passionate about football and FIFA World Cup (53% vs. 24%), tennis (40% vs. 15%), and the Olympics (56% vs. 32%) compared to the general public. Half of the target group have placed a bet or gambled (excluding lottery) in the past six months, 21 points more than all US adults (50% vs. 29%). What type of phone plan do they have? Nearly a third of ‘early adherents of meta’ have a one or two-year cell phone plan where consumers pay at the end of the month (29%), while the same percentage have either a no-contract prepaid plan where you pay upfront, or refill as needed (29%). A quarter of ‘early adherents of meta’ have signed a one or two-year service contract (25%) with a network carrier. To know more about motivations and concerns of various audiences across the Metaverse adoption cycle download YouGov’s latest report – Unlocking the Metaverse. Explore our living data – for free Discover more tech content here Want to run your own research? Run a survey now Make smarter business decisions with better intelligence. Understand exactly what your audience is thinking by leveraging our panel of 20 million+ members. Speak with us today. Methodology YouGov Profiles is based on continuously collected data and rolling surveys, rather than from a single limited questionnaire. Profiles data for the US is nationally representative of the online population and weighted by age, gender, education, region, and race. Learn more about Profiles. Photo by Sound On on Pexels Tags Profiles Categories Banking & Insurance, Leisure & Entertainment, Sports, Tech, Telco, Video Gaming Share * * * * Subscribe to your sector newsletter Subscribe RELATED CONTENT ARTICLE about 9 hours ago GB and US: Google unveils ‘Bard’, to rival ChatGPT - What do people feel about AI technology? ARTICLE 1 day ago Reaching consumers who buy tickets as gifts ARTICLE 8 days ago Health and Pharma: A roundup of global trends and insights for 2022 – Part 1 ARTICLE 8 days ago Who are America’s favorite NFL players? ARTICLE 8 days ago Which type of mobile gamer plays most video games? ARTICLE 10 days ago Are Americans willing to switch their phone carrier for a better deal? ARTICLE 10 days ago Who are America’s biggest savers and how can brands reach them? 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