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 * Topics
 * About

 * News
 * Programming
 * AI
 * Rendering
 * Blender
 * Unity
 * Version Control

 * About Us
 * Contact


AROUND HOME DIY


FIXING CAMERA STUTTER IN UNITY'S SCENE EDITOR

 * Unity

If you have ever been annoyed by stuttery camera movement when using the
flythrough camera mode in the Scene view in Unity's editor, this fix might work
for you!


A BATCH GLTF AND FBX EXPORTER FOR BLENDER

 * Blender


When making several related models, especially those that share texture space, I
find it much easier to work on them in a single Blender file. This add-on makes
exporting multiple objects at once a single click for both glTF and FBX, and
additional formats can be added quite easily if desired.


AUTOMATE BLENDER ADD-ON CREATION ON GITHUB

 * Blender


After creating a few add-ons for Blender, I wanted to automate the creation of
new releases on GitHub. This is a pretty simple using GitHub Actions and
Workflows to handle the creation of proper .zip files for new add-on versions.


DEBUGGING BLENDER ADD-ONS

 * Blender


Fixing bugs in Blender add-ons can be a bit painful without a proper debugger.
Luckily, it's pretty easy using the debugpy package and this small Blender
add-on that helps install and start it. Once it's running, Visual Studio Code or
Visual Studio 2019 v16.6 or later can be used to debug your add-on!


QUICK ADD-ON RELOADING IN BLENDER

 * Blender


While working on a batch glTF exporter for Blender, I wrote a
"script.reload_addon" operator to make it easier to update a single add-on
during its development. It's faster than the built-in "script.reload" operator,
and it does not affect the state of other add-ons. Most importantly, it adds
shortcut keys for both!


AUTOSAVE IMAGES (TEXTURES) IN BLENDER

 * Blender


I've been working on a simplified Substance Painter-style PBR workflow in
Blender for models that I'm exporting to Unity, and one of the things that
quickly drove me crazy was it not saving images when saving the Blender file.
Here's a simple Blender add-on to fix that!


CUSTOM RUNTIME AND EDITOR SETTINGS IN UNITY

 * Unity
 * Programming


Unity's lack of standardized support for project wide and per-user settings can
be a bit frustrating. This article discusses an alternative to what is currently
provided and includes a class that can be used to expose settings for use at
runtime or in the editor with minimal effort.


LOG COMPILE TIMES IN UNITY'S EDITOR

 * Unity
 * Programming


This simple plug-in for Unity's Editor logs how long it takes to compile script
changes and perform domain reloads to quickly spot potential issues that can
affect iteration times.


SELECTION HISTORY FOR UNITY'S EDITOR

 * Unity
 * Programming


This small plug-in for Unity's editor makes it possible to easily navigate
backward or forward through recently selected objects and view their properties
in the editor's Inspector window.


SINGLETONS IN UNITY

 * Unity
 * Programming


While the singleton design pattern seems like it should be simple enough to
implement, in larger applications issues often arise from more complex object
initialization. In this article, I'll cover singleton implementations for use in
both Unity's editor and at runtime and discuss several potential issues with
each.


AVOIDING UNITY'S AUTOMATIC FILE IMPORT

 * Unity
 * Blender


Since Unity does not provide a way to disable its automatic import of files such
as Blender's .blend files, I thought I'd try to find a workaround that would
still allow me to keep these files inside a Unity project's Assets folder.


A CUSTOM GLTF IMPORTER FOR UNITY

 * Unity
 * Blender


I've never really liked Unity's handling of Blender files, so after doing a bit
of research, I decided to write a custom importer for glTF files. It actually
turned out to be less work than I thought it would be, and being able to extend
the importer with additional custom properties has been very useful!


RENDERING FLAT-SHADED / LOW-POLY STYLE MODELS IN UNITY

 * Unity
 * Rendering


I really like the flat-shaded, low-poly style especially when combined with nice
lighting. Unfortunately, the simplest, most common approach to achieving this
look is far from optimal. In this article I'll cover ways for achieving this
look more optimally in Unity using its scriptable and standard rendering
pipelines.


USING GIT FOR UNITY PROJECTS

 * Unity
 * Version Control


Using Git for version control in a Unity project requires a small amount of
initial setup, but it can all be done quickly using the command-line client.
This article covers initializing a new project using Git with Large File Storage
(LFS) to handle the substantial number of binary files required by game
development.


GIT CLIENTS FOR UNITY PROJECTS

 * Unity
 * Version Control


One of the nice things about using Git for version control on a Unity project is
the large number of free and paid clients to choose from. In this article, I'll
review a few of the options that I've tried while working on past projects.


VERSION CONTROL OPTIONS FOR UNITY PROJECTS

 * Unity
 * Version Control


There are several version control options available when working on Unity
projects. In this article, I'll review a few of the ones that I have used in the
past and discuss the option I finally chose for my current project. If you're
not already using some form of version control for your project, I strongly
recommend giving at least one of these a try!


WELCOME!

 * News


Thanks for taking a minute to visit Hextant Studios! This site currently serves
primarily as a development blog for work on an in-progress title built using the
Unity game engine. Articles will cover a variety of topics focused on 3D game
development using Unity, Blender, and other content creation tools.
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