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CRAFTING ONLINE MULTIPLAYER BACKENDS


Sr full-stack (client-server) multiplayer gamedev specialist, crafting
socially-engaging PC games/sdks. USA+UK citizen.

Game Crafting
Consulting & integrating online services: Lobby, matchmaking, item stores,
microtx, friends, auth, identity, cloud scripts

Service Expanding
Creating client SDKs and expanded feature sets to GBaaS / game servers for
Unity, Unreal and Godot

Contact Now

Trusted By



AA+ CLIENTS



Services



DISCOVER MY UNIQUE SKILLSET


From Unity to Unreal - and from GameSparks to BrainCloud, I specialize in
connecting games to the cloud.



EXPERIENCE

Online MP Features: Identity, platform linking (eg: Steam), social features
(friends, rich presence), Discord integration, invites, authoritative scripts,
lobby, chat, matchmaking - More.

Online MP Specialization: AccelByte, BrainCloud, GameSparks, PlayFab, AXR, EOS,
Steam, Discord, UNET and Photon since 2016.


NOTABLE

Original founder and lead developer of "Throne of Lies: Medieval Politics"
online PvP game on Steam, redefining the social deduction genre. Featured on
PC Gamer with 450k activations. Semi-finalist Game of the Year 2018 for both
IndiePrize and IndieDb. Successfully funded on Kickstarter. Founder of the
official GBaaS Discord and GBaas Comparison Sheet since 2016.


STACK

Unity/C#, Unreal/C++, JS/TS, BAT/PS1, Discord [bots], Node, Discord.js,
Git/Fork, JetBrains Rider/Webstorm, Ubuntu Server, WSL2, Discourse, Fiddler,
Nginx, Mongo/NoSQL/Atlas, Fork,
NUnit, Steam, POSTman
- StackShare


SOFT SKILLS

Automation-1st, AI-assisted, persistent documentation, agile, test-driven, team
lead + collaborator, intermediate 中文, entrepreneurial skills (paralegal,
business development, corporate entities, HR), mentor/trainer, partnership
sourcing
- LinkedIn


PERSONAL PROJECTS


Featured Project
Featured Project: Throne of Lies: Medieval Politics (online social deduction
PvP Game)
Auth, identity, item store, microtx, AAA moderation system, Discord integration,
lobby, matchmaking, friends list, rich presence, robust invite systems


Rogue Alchemyst
Sr Gamedev GPT
GBaaS Dev Community
Dragonclaim
Thronebot (Discord)
The Dev's WinEnv
EOS Unity SDK
GameSparks Community Edition
See All Projects
critical thinking



SUB-PROJECTS


Specific feature examples

• Streamlined handling of player reports with auto-prioritization and dispatch
into a moderator interface.

• Comprehensive log reviewer featuring player history, escalation tools, and an
intuitive graphical UI.

• Integrated Discord bot for real-time, in-game moderation through queries and
commands.
Advanced Report & Review Moderation Tools
Unity/C#, JS/Cloud Scripts
• Developed a self-serve system for GDPR data requests and account anonymization
(deletion).

• Enhanced security by implementing stringent checks for authentic requests and
bot webhooks for suspicious activity.

• Addressed an exploit allowing account deletion to evade bans by implementing a
30-day grace period, during which users could cancel the request by logging back
in.
Self-Serve GDPR Tools
Unity/C#, JS/Cloud Scripts
• Comprehensive social features integration with both GBaaS (GameSparks,
BrainCloud) and Discord Rich Presence.

• Proactively addressed early access challenges with Discord's GameSDK through
GitHub collaboration.
‍
• Pioneered as the first Unity game to implement Discord Rich Presence features
live.
Enhanced Social Integration: Discord & GBaaS
Discord.js, Discord GameSDK (Unity/C#), JS/Cloud Scripts
• Implemented server-side storage for the shop catalog, eliminating the need for
patches to update or modify the catalog.

• Employed MVC-style coding for listing and sorting a dynamic store, utilizing a
template to instantiate components from unpredictable/dynamic data.

• Integrated Steam microtransactions, enabling users to refill their virtual
gold wallet with real-life currency.
Flexible Item Shop & Inventory Management
Unity/C#, MCP, JS/Cloud Scripts
• Developed versatile game lobbies, featuring chat and RPC capabilities, for
PlayFab, Photon, and BrainCloud GBaaS.

• Implemented features such as premade groups, Discord invites, and public
invite codes, garnering popularity among Twitch streamers.

• Established as the first live Unity game to incorporate Discord's invite and
spectate functionalities.
Innovative Matchmaking & Lobby Solutions
Unreal/C#, Unreal/C++, RPC
• Developed 100+ distinctive abilities and 50 classes for Throne of Lies,
creating engaging interactions while maintaining a balanced 49-51% protagonist
win rate.
‍
• Achieved scalability and ease of modification for class roles or abilities,
using ScriptableObjects to effortlessly swap features like changing a retro game
cartridge.

• Enabled seamless synchronization of class roles or abilities across the game's
ability UI, in-game wiki, and game localization strings with just two clicks.
Versatile Plug-and-Play Abilities System
Unity/C#, ScriptableObjects
About



BACKEND DEVELOPER WITH FOCUS ON ONLINE SERVICES


From initial architecture to late-game additions: If you want to take your game
online or are contemplating the pros and cons of the variety of GBaaS services,
contact me today for consulting/dev services.

*Since I often hold 6+ month contract obligations, do not delay to let me know
what you are crafting due to limited time windows.

More About Me
blog



GBAAS & GAMEDEV ARTICLES


Absorb what I have discovered and learned from my craft.

December 21, 2023


VIDEO TUTORIAL: ACCELERATXR UNITY SDK

We introduce AcceleratXR (AXR), a competitive Game Backend as a Service (GBaaS).
We review their features, quickstart Unity SDK docs and create a simple
authentication demo from scratch.
Read more
June 21, 2020


THE 1ST “SMART” STEAM KEY GIVEAWAY BOT

If you ever wonder why all your giveaways end within minutes, it may be
disappointing to discover that this may not necessarily mean your game is going
to burst with popularity.
Read more
July 21, 2017


CRAFTING AN IRONCLAD GAMING COMMUNITY WITH DISCORD

Throne of Lies, an online game, fostered a robust community using Discord as the
primary platform. By leveraging features like roles and permissions, automated
bots, and game integration, the game's player base experienced seamless
communication and engagement.
Read more

See All Articles
Let’s Talk



DEVELOPMENT & CONSULTING FOR ONLINE MULTIPLAYER PC GAMES/SERVICES


US/UK Citizen | B2B | Full-time | Consulting

Contact Now
Follow me on LinkedIn or join my GBaaS Discord community below.

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