www.gamesbrief.com
Open in
urlscan Pro
188.114.96.3
Public Scan
Submitted URL: http://gamesbrief.com/
Effective URL: https://www.gamesbrief.com/
Submission Tags: tranco_l324
Submission: On May 22 via api from DE — Scanned from NL
Effective URL: https://www.gamesbrief.com/
Submission Tags: tranco_l324
Submission: On May 22 via api from DE — Scanned from NL
Form analysis
1 forms found in the DOM<form class="gsc-search-box gsc-search-box-tools" accept-charset="utf-8">
<table cellspacing="0" cellpadding="0" role="presentation" class="gsc-search-box">
<tbody>
<tr>
<td class="gsc-input">
<div class="gsc-input-box" id="gsc-iw-id1">
<table cellspacing="0" cellpadding="0" role="presentation" id="gs_id50" class="gstl_50 gsc-input" style="width: 100%; padding: 0px;">
<tbody>
<tr>
<td id="gs_tti50" class="gsib_a"><input autocomplete="off" type="text" size="10" class="gsc-input" name="search" title="search" aria-label="search" id="gsc-i-id1"
style="width: 100%; padding: 0px; border: none; margin: 0px; height: auto; background: url("https://www.google.com/cse/static/images/1x/en/branding.png") left center no-repeat rgb(255, 255, 255); outline: none;"
dir="ltr" spellcheck="false"></td>
<td class="gsib_b">
<div class="gsst_b" id="gs_st50" dir="ltr"><a class="gsst_a" href="javascript:void(0)" style="display: none;" title="Clear search box" role="button"><span class="gscb_a" id="gs_cb50" aria-hidden="true">×</span></a></div>
</td>
</tr>
</tbody>
</table>
</div>
</td>
<td class="gsc-search-button"><button class="gsc-search-button gsc-search-button-v2"><svg width="13" height="13" viewBox="0 0 13 13">
<title>search</title>
<path
d="m4.8495 7.8226c0.82666 0 1.5262-0.29146 2.0985-0.87438 0.57232-0.58292 0.86378-1.2877 0.87438-2.1144 0.010599-0.82666-0.28086-1.5262-0.87438-2.0985-0.59352-0.57232-1.293-0.86378-2.0985-0.87438-0.8055-0.010599-1.5103 0.28086-2.1144 0.87438-0.60414 0.59352-0.8956 1.293-0.87438 2.0985 0.021197 0.8055 0.31266 1.5103 0.87438 2.1144 0.56172 0.60414 1.2665 0.8956 2.1144 0.87438zm4.4695 0.2115 3.681 3.6819-1.259 1.284-3.6817-3.7 0.0019784-0.69479-0.090043-0.098846c-0.87973 0.76087-1.92 1.1413-3.1207 1.1413-1.3553 0-2.5025-0.46363-3.4417-1.3909s-1.4088-2.0686-1.4088-3.4239c0-1.3553 0.4696-2.4966 1.4088-3.4239 0.9392-0.92727 2.0864-1.3969 3.4417-1.4088 1.3553-0.011889 2.4906 0.45771 3.406 1.4088 0.9154 0.95107 1.379 2.0924 1.3909 3.4239 0 1.2126-0.38043 2.2588-1.1413 3.1385l0.098834 0.090049z">
</path>
</svg></button></td>
<td class="gsc-clear-button">
<div class="gsc-clear-button" title="clear results"> </div>
</td>
</tr>
</tbody>
</table>
</form>
Text Content
* Home * Latest Articles * Books * The Pyramid of Game Design * The Curve * The F2P Toolbox * Design Rules for Free to Play Games * Masterclasses * Consultancy * About * Connect * Videos * Media Resources * Who is Nicholas Lovell? * Who is Nicholas Lovell? Medium Version * Who is Nicholas Lovell? Long Version * Writing * Games * Past Events * Client Testimonials * Cookie Policy * Home * Latest Articles * Books * The Pyramid of Game Design * The Curve * The F2P Toolbox * Design Rules for Free to Play Games * Masterclasses * Consultancy * About * Connect * Videos * Media Resources * Who is Nicholas Lovell? * Who is Nicholas Lovell? Medium Version * Who is Nicholas Lovell? Long Version * Writing * Games * Past Events * Client Testimonials * Cookie Policy Don't miss * ARPDAUPosted 12 years ago * What’s an impressive conversion rate? And other stats updatesPosted 12 years ago * Your quick guide to metricsPosted 12 years ago * 2,232 * 6,844 * 6097 * 134 * * × search * Previous * Next * THE F2P TOOLBOX 54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page... * MAKE YOUR GAMES MORE FUN, GENERATE MORE PROFIT, TAKE ON LESS RISK The Pyramid of Game Design provides a new framework and new tools to help you make better service games... * IMPROVE THE REVENUE OF YOUR ONLINE GAME The GAMESbrief free-to-play games spreadsheet is a simple but powerful way of maximising revenue from an online game... * THE F2P TOOLBOX 54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page... * MAKE YOUR GAMES MORE FUN, GENERATE MORE PROFIT, TAKE ON LESS RISK The Pyramid of Game Design provides a new framework and new tools to help you make better service games... 1. 1 2. 2 3. 3 * Previous * Next LATEST UPDATES * Trash Goblin is 124% funded, with 24 hours to go! I’m so excited that the Kickstarter I’m part of has funded. I’ve recently stepped... * Posted 4 months ago * No comments yet. Add one! * I’m back, and I’ve launched a Kickstarter! I’ve been very quiet at Gamesbrief for a while. As many of you may... * Posted 6 months ago * No comments yet. Add one! * Is Microsoft buying Activision market share? I’m spending some time getting back up to speed on the major players in... * Posted 2 years ago * 2 Comments * What does inflation mean for the games industry? I’ve recently been asked to think about what rising inflation (8.2% in the UK... * Posted 2 years ago * No comments yet. Add one! GET STARTED WITH OUR MOST POPULAR CONTENT: * Dan Cook on Designing Friendships in Videogames Dan Cook is a great designer, who has designed games... * Posted 6 years ago * No comments yet. Add one! * Is your problem in marketing, or in design? I’ve been dealing with a number of clients recently who... * Posted 7 years ago * No comments yet. Add one! * Is your player on-ramp better than Facebook’s? Getting players back into your game regularly is the most... * Posted 8 years ago * No comments yet. Add one! * “Advertising is a tax on the poor” This amazing talk from NYU Stern professor Scott Galloway covers... * Posted 8 years ago * No comments yet. Add one! * How to manage a soft launch for a free-to-play game You are putting too many features in your soft launch.... * Posted 8 years ago * 2 Comments * Free-to-play Design, Rule 2: The Starbucks test This is a critical consideration for any game being designed... * Posted 12 years ago * 8 Comments * How to make $3,000 per day from advertising in your free-to-play game At Kiloo, we’ve been experimenting with mobile ad networks since... * Posted 12 years ago * 46 Comments DESIGN YOUR PLAYERS' ON-RAMP See more videos RECENT COMMENTS Kalnok - 12/9/2022 Why is the Microsoft Store so bad? Yeah I know she's a princess q.FYM0R46.CYOU\iS9314M Parna - 12/9/2022 Can consoles support large F2P games? They already do * THE PYRAMID If you design service-based games, you need to understand gacha * Nicholas’s Guessing Game * Announcing my new game: Hot Wheels id * From concept to launch and beyond * When to pivot * F2P TOOLBOX I’m back, and I’ve launched a Kickstarter! * The UK Games market grew to £7 billion in 2020 * Joining Hiro Capital as a Venture Specialist * Understanding Subscriptions * StarTrek Fleet Command has some pretty impressive retention numbers * DESIGN RULES Candy Crush Saga–where free does mean free * [Video] Design Rule 4: Build Complexity in Layers * [Video] Nicholas explains F2P Design Rule No. 3 * [Video] Watch Nicholas present F2P Design Rules 1 & 2 * Game Development never ends: Free to play design rule 15 * SPREADSHEET Subway Surfers has more monthly players than League of Legends, and other new stats * Is conversion rate usually quoted daily, monthly or lifetime? * Zynga’s conversion rate * Gameforge revealed some stats – they are useful * Chinese mobile games’ ARPPU is over $30, and other new benchmark... * ANALYSIS Is Microsoft buying Activision market share? * Web 3.0: Crypto-currencies, the blockchain, NFTs and pay-to-earn * Cryptocurrency, NFTs and pay-to-earn: the new world or a gigantic Ponz... * The different uses of KPIs and metrics – Making a better game ve... * The UK Games market grew to £7 billion in 2020 * SELF-PUBLISHING Trash Goblin is 124% funded, with 24 hours to go! * Cryptocurrency, NFTs and pay-to-earn: the new world or a gigantic Ponz... * Joining Hiro Capital as a Venture Specialist * If you design service-based games, you need to understand gacha * From concept to launch and beyond ABOUT Gamesbrief is a blog about the business of games. We look behind the headlines to tell you not just what is happening to games, but why it matters to your business. From Activision to Zynga, we analyse the companies who are making waves in the games industry and the new platforms, like Facebook, iPhone and Unity, that are changing the market. TESTIMONIALS “GAMESbrief is an unending source of industry wisdom and intelligent comment. It offers a unique insight from an investment perspective, perceptive discussion of industry trends and reviews of quirky and innovative games that we need to know about. I very much recommend it.” Charles Cecil, Revolution Software * Home * Latest Articles * Books * The Pyramid of Game Design * The Curve * The F2P Toolbox * Design Rules for Free to Play Games * Masterclasses * Consultancy * About * Connect * Videos * Media Resources * Who is Nicholas Lovell? * Who is Nicholas Lovell? Medium Version * Who is Nicholas Lovell? Long Version * Writing * Games * Past Events * Client Testimonials * Cookie Policy Copyright © 2015 Gamesbrief This site uses cookies: Find out more.Okay, thanks