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HOME DESCRIPTION RACES WHITEPAPER TEAM LOGIN Sorry, login is not avaliable yet DISCORD LOGIN Valannia is a large-scale strategy MMO set in a medieval fantasy world, offering players the chance to customize their character, gather resources and rare items, forge powerful objects, construct their own castle, and compete in battles for territory and resources. Players have the option to choose from 8 different races, and both PvP and PvE modes are available. Guilds Guilds play a pivotal role in Valannia by fostering teamwork and cooperation. Guilds can manage their own resources and develop advanced technologies to construct macro structures. They can also build their own citadel. Multiple Options In combat, players lead both their character and a strategically configured army of the chosen race in real-time battles with the stunning quality of UE5. There are 24 heroes and 64 different combat units. MVP: Valannia Arena Valannia: Arena is a competitive 1v1 and 2v2 PvP scenario where players can climb the ranks and earn rewards. Arena offers real-time gameplay, giving players complete control over their actions, blending the best of MOBA and RTS genres into a unique and disruptive proposition. Players can preview combat as it will appear in the MMO while adding value to their assets, earning prizes, and supporting the ongoing development of Valannia. Social/Business Valannia aims to connect real-world businesses in its universe, creating a robust ecosystem while enhancing the in-game economy. Players can also acquire established businesses on the map, such as blacksmiths, taverns, or market stalls, to generate income. These activities will take place in cities, which will serve as social and economic hubs. Politics Politics in Valannia holds significant depth; players will vote for leaders of each race in 120-day terms. Diplomacy, political maneuvering, and defense will depend on the events within the world of Valannia. Welcome to Valannia. Humans arrived in Valannia from outer space, in an emergency landing resulting from a series of unfortunate decisions. Depleted of energy to continue their interstellar journey, humans settled in the marshy lands of western Valannia for a provisional period... which has now lasted for almost a thousand years. The beginnings were not easy for humans due to their innate tendency to generate internal conflicts, the hostile environment of Valannia, and the mysterious theft of a significant portion of their technology. Chaos and civil war prevailed among humans until General McAllister, who had been in a state of hibernation awaiting trial for his extravagant decisions and war crimes, was awakened from his slumber to impose peace and, incidentally, establish a quixotic empire where he naturally assumes the highest authority. Now, devoid of much of their advanced technology and brought down to medieval times, humans resist with tenacity and have found some stability in this new world. They have exchanged assault rifles for swords, stardust for mud, and comforts for cold stone fortifications. Adapt or die is their motto, but surrender is not an option. Perhaps one day they will find the resources to leave Valannia. Humans have developed an innate talent for blacksmithing, forging weapons and armor of excellent quality. Human knights have earned a place among the finest swordsmen in Valannia, displaying courage and skill in combat. Additionally, warriors of immense strength and powerful mentalists capable of harnessing Valannia's magic have emerged among their ranks. It seems the very world is influencing them in a mysterious and potent way, but what is the secret behind this connection?. Join the humans on this tremendous adventure and uncover all the intricacies and secrets that lie within this peculiar, stubborn, and tenacious race... for there is no doubt that they could be key in tipping the scales of Valannia... What we do not know is in which direction it will be. Millennia ago, from the far reaches of outer space, a powerful group of beings known as the Zan'thar arrived in Valannia. These intrepid individuals settled in the challenging lands of the northeast, where they have resided, thrived, and protected their home to this day. The serene and peaceful existence of the Zan'thar is woven with threads of art, knowledge, and esoteric mysteries, interests that have kept them secluded in a self-sufficient retreat, far from the bellicose harshness that prevails in Valannia. However, recent events threaten to shatter this fragile balance, plunging these beings into a moment of tension that jeopardizes their tranquil existence. The Zan'thar are a race gifted with an advanced mindset and a preference for peace, yet not desiring war does not mean they are unprepared for it. While much of their biomechanical technology has become obsolete or unusable over the centuries, these beings treasure prodigious intelligence, dazzling mental powers, and great combat prowess. Their mastery of telekinesis allows them to impact and repel their adversaries from a distance, even manipulating objects with supernatural skill. They can coordinate through telepathy in the heat of battle, and some claim they possess the ability to exert mental control over their enemies. Embark on a journey into the lands of Valannia and discover the secrets that await alongside the Zan'thar. As defenders of peace and wisdom, the Zan'thar may hold the key to maintaining the fragile balance. Will the Zan'thar prevail against the dark winds threatening to engulf Valannia in darkness? In the remote corners of Valannia, within the forests of Lumindor, exists a thriving communion of beings, primarily composed of the noble Fairies and the fascinating Satyrs, along with other forest creatures. These ancient beings emerged eons ago in the lush forests of Arvaxia, forged by the mystical energies known as Pirith. After the infamous Wars of Arvaxia, Fairies and Satyrs were driven from their forests by the Pirith, seeking refuge in the moors of Lumindor. There, with determination and hope, they nurtured their own forests, a corner of beauty and harmony: thus was born Feyrune. Feyrune stands as a society where Satyrs, with fervent devotion, pledge eternal loyalty to the powerful Fairies, who wield absolute dominion and make crucial decisions. The Fairies, possessing unimaginable beauty, must not be underestimated for their captivating appearance. Not only are they keepers of the secrets and powers of high magic, but they are also skilled and deadly warriors, whose combat prowess is seldom witnessed in Valannia. On the other hand, the Satyrs, robust and tenacious warriors, do not hesitate to offer their lives in the safeguarding of the Fairies and Lumindor. The Forests of Feyrune, meticulously nurtured with the assistance of colossal Forest Sowers and other kindred beings, possess a charm and excellence capable of beguiling the senses, forming a deadly honey trap for the imprudent visitor. Within this environment, Feyrune has established its resplendent realm of light, with the firm determination not to repeat the mistakes of the past. Join Feyrune and immerse yourself in its beauty and fighting spirit, venture into its incredible forests, and help them establish the empire of light in Valannia's darkest hours. In the venomous lands of southern Valannia, we encounter one of the most chaotic and unpredictable civilizations in this fantastic world, the Glorb. The Glorb are a barbaric race, with distinctive blue skin and pointed ears, who derive their power from strength, brutality, dark magic, and numerical superiority. The Glorb venerate the warrior god who gives the race its name, attributing to him infinite power, immortality, or even the creation of Valannia itself (just to name a few of their supposed feats); the one, unmatched, and all-powerful: Glorb. Glorb rules over this society by allegedly communicating through his acolytes, the (not at all) venerable majesties known as The Graces, an aristocratic conclave of sorcerers, charlatans, and other dubious characters. But if there's anything capable of rousing the people and sending them into a state of excitement and frenzy, it's the arrival of Glorb himself, who is repeatedly invoked by The Graces for battle. Isn't it simply marvelous? Glory to Glorb! The Glorb may not be the most intelligent creatures in Valannia, but underestimating them would be counterproductive, especially on the battlefield. Glorb commands hordes of fearsome warriors whose combat fervor makes Valannia's ground tremble; deformed abominations, barbarians, stone throwers, war musicians... But not everything in the Glorb ranks is brute force... The Graces are powerful sorcerers who have no qualms about resorting to the darkest magic and genetic manipulation to create spells and abominations that not even the worst nightmares could conceive. Embark on a journey into Valannia alongside this unpredictable and mighty force of Valannic nature, and toast until dawn with Glorbeer for the final victory and, of course... For the Glory of Glorb! Hidden in the sun-drenched lands of southwestern Valannia, we find one of the most intelligent life forms that truly lives up to this appellation—the unique Tyxen. The Tyxen are a race of rodents known for their great intelligence and technological ingenuity. In darker times, the Tyxen were subjected to major hunting, a circumstance that not only strengthened their spirit of survival but also acted as a historical catalyst, sharpening their wit and honing unprecedented defensive skills. The Tyxen are good-natured creatures who enjoy having fun and making jokes, but this amiable demeanor transforms when it comes to conflict. Though the Tyxen may be small in size, there is not a Tyxen without the courage of ten men. They are exceptionally intelligent beings, which forms the foundation of their power. Additionally, they are swift, skillful, and tremendously agile. This intelligence has served them well in successfully blending technology and magic in the past, but the story doesn't end there. The arrival of humans in Valannia marked a turning point as the Tyxen seized much of their technology. If they were already advanced before, one can only imagine the heights they are capable of reaching now. Among their ranks stand the Supertyxen, fearsome warriors clad in mechanical suits and energy shields, wielders of flamethrowers, the renowned Technowarlocks, and even the globally famous Tyxen Tank, capable of demolishing walls, dragons, and delusions of grandeur alike. Embark on this adventure alongside one of the most incredible and powerful races in this marvelous world—a small race with the ability to change the fate of Valannia. Faced with the new threat of darkness, the Tyxen nation is determined to shine brighter than ever before. In the vast and fiery lands of Eastern Valannia, where volcanoes roar and the earth ignites, lie the domains of an ancient race known as the Lerathi, reptilian beings whose lineage dates back to distant times in Valannia. Deeply rooted in faith, Lerathi society devoutly worships Kron, the serpent deity who devours light. Their existence is imbued with a sacred purpose, as they embrace the belief that only through the destruction of the sun can a new dawn be illuminated—one where Lerathi domination rises triumphantly, and darkness finally claims its place in the world. Endowed with prodigious physical abilities and possessing profound knowledge of magic and alchemy, the Lerathi stand as terrifying adversaries on the battlefield and beyond. They have warrior monks infused with unwavering conviction, high priests skilled in the mastery of dark arts, deadly crossbowmen capable of piercing the telekinetic shield of a Zan'thar, warriors larger than a bear, and other entities one would not wish to encounter on the opposite side of the battlefield. As if this were not enough, the Lerathi have mastered the art of dragon taming, employing these majestic creatures in combat to sow terror and awe among their enemies. The roaring of the winged beasts and their blazing fire herald the doom of those who dare to challenge them. Venture into this mystical fantasy world, where the Lerathi, possessors of ancient wisdom and magical power, unleash their army from the flames and darkness. The era of Lerathi domination draws near... Pirith, one of the oldest and most mysterious races in all of Valannia, emerges from the far reaches of the North, in the vast forests of Arvaxia, a region zealously guarded, its secrets fading into the mist of oblivion. The Pirith, ethereal beings of radiant energy beyond a tiny luminous sphere, possess immense power that grants them dominion over matter itself, and according to legends, they are attributed with immortality. Often, they take on avatars crafted from the very substance of the forest, whether to unleash a dance of swords or to engage in more diplomatic matters. The Pirith are one with the Forest of Arvaxia and the creatures that inhabit it; nothing escapes or penetrates Arvaxia without the Pirith's awareness. Roots, thorns, branches, vines... you will not escape those forests if you are unwelcome. However, throughout Valannia, the term Pirith refers not only to these mysterious beings of light but also to all the hosts they command. Pirith are capable of personifying themselves in battle, incarnated in formidable avatars of terrifying appearance, summoning monstrous stone golems and horrors that fight without knowing fear or fatigue. They also enjoy the unconditional support of the twisted creatures of the forest, such as the Turlings or the venomous Vellivox. In the heat of the conflict, they can evoke the infamous Nightmares, gigantic entanglements of vegetation, terrifying infernal trees that live up to their sinister name. Step into the forests of Arvaxia, become part of Pirith and their world filled with ancient mysteries and secrets, and fight alongside their hosts in the impending war to decide the future of Valannia. The Altari, a noble avian race forged in the crucible of Valannia, have found their home in the icy and challenging lands of the northwest, a mountainous region they have defended with unmatched tenacity since the dawn of time. Altari stands as a matriarchal society, where the Queen personifies the highest authority. The main clans, including the notable Dark Wing and the honorable Golden Feather, as well as every knight and archer of the kingdom, dedicate themselves tirelessly to the defense of their home. This has been their way for ages, and it will continue to be so. This civilization, sustained by its resilient nature, excels in exploration and survival skills, but it harbors many other virtues within its ranks. Altari Knights boast unparalleled renown as skilled and fierce warriors, and their mastery of archery prevails as the most precise and deadly in all of Valannia. However, most awe-inspiring are the legendary and fearsome presence of the Time and Wind Wizards among them, known for unleashing their powerful magic in the heat of battle. Stories tell that the Time Wizards even possess the ability to stop time, a gift that strikes terror into the hearts of their enemies and evokes wonder from all fortunate enough to witness it. On the battlefield, the Altari find formidable allies in their towering pachyderms and majestic glyphs, legendary creatures capable of standing up to a dragon. Step into the marvelous world of the Altari and discover their unmatched valor and skill. Join their cause and witness the exaltation of their martial and magical might as they fight to maintain balance and sovereignty in a hostile world full of threats. 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