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Valannia is a large-scale strategy MMO set in a medieval fantasy world, offering
players the chance to customize their character, gather resources and rare
items, forge powerful objects, construct their own castle, and compete in
battles for territory and resources. Players have the option to choose from 8
different races, and both PvP and PvE modes are available.

Guilds
Guilds play a pivotal role in Valannia by fostering teamwork and cooperation.
Guilds can manage their own resources and develop advanced technologies to
construct macro structures. They can also build their own citadel.

Multiple Options
In combat, players lead both their character and a strategically configured army
of the chosen race in real-time battles with the stunning quality of UE5. There
are 24 heroes and 64 different combat units.

MVP: Valannia Arena
Valannia: Arena is a competitive 1v1 and 2v2 PvP scenario where players can
climb the ranks and earn rewards. Arena offers real-time gameplay, giving
players complete control over their actions, blending the best of MOBA and RTS
genres into a unique and disruptive proposition. Players can preview combat as
it will appear in the MMO while adding value to their assets, earning prizes,
and supporting the ongoing development of Valannia.

Social/Business
Valannia aims to connect real-world businesses in its universe, creating a
robust ecosystem while enhancing the in-game economy. Players can also acquire
established businesses on the map, such as blacksmiths, taverns, or market
stalls, to generate income. These activities will take place in cities, which
will serve as social and economic hubs.

Politics
Politics in Valannia holds significant depth; players will vote for leaders of
each race in 120-day terms. Diplomacy, political maneuvering, and defense will
depend on the events within the world of Valannia.

Welcome to Valannia.




Humans arrived in Valannia from outer space, in an emergency landing resulting
from a series of unfortunate decisions. Depleted of energy to continue their
interstellar journey, humans settled in the marshy lands of western Valannia for
a provisional period... which has now lasted for almost a thousand years. The
beginnings were not easy for humans due to their innate tendency to generate
internal conflicts, the hostile environment of Valannia, and the mysterious
theft of a significant portion of their technology. Chaos and civil war
prevailed among humans until General McAllister, who had been in a state of
hibernation awaiting trial for his extravagant decisions and war crimes, was
awakened from his slumber to impose peace and, incidentally, establish a
quixotic empire where he naturally assumes the highest authority. Now, devoid of
much of their advanced technology and brought down to medieval times, humans
resist with tenacity and have found some stability in this new world. They have
exchanged assault rifles for swords, stardust for mud, and comforts for cold
stone fortifications. Adapt or die is their motto, but surrender is not an
option. Perhaps one day they will find the resources to leave Valannia. Humans
have developed an innate talent for blacksmithing, forging weapons and armor of
excellent quality. Human knights have earned a place among the finest swordsmen
in Valannia, displaying courage and skill in combat. Additionally, warriors of
immense strength and powerful mentalists capable of harnessing Valannia's magic
have emerged among their ranks. It seems the very world is influencing them in a
mysterious and potent way, but what is the secret behind this connection?. Join
the humans on this tremendous adventure and uncover all the intricacies and
secrets that lie within this peculiar, stubborn, and tenacious race... for there
is no doubt that they could be key in tipping the scales of Valannia... What we
do not know is in which direction it will be.

Millennia ago, from the far reaches of outer space, a powerful group of beings
known as the Zan'thar arrived in Valannia. These intrepid individuals settled in
the challenging lands of the northeast, where they have resided, thrived, and
protected their home to this day. The serene and peaceful existence of the
Zan'thar is woven with threads of art, knowledge, and esoteric mysteries,
interests that have kept them secluded in a self-sufficient retreat, far from
the bellicose harshness that prevails in Valannia. However, recent events
threaten to shatter this fragile balance, plunging these beings into a moment of
tension that jeopardizes their tranquil existence. The Zan'thar are a race
gifted with an advanced mindset and a preference for peace, yet not desiring war
does not mean they are unprepared for it. While much of their biomechanical
technology has become obsolete or unusable over the centuries, these beings
treasure prodigious intelligence, dazzling mental powers, and great combat
prowess. Their mastery of telekinesis allows them to impact and repel their
adversaries from a distance, even manipulating objects with supernatural skill.
They can coordinate through telepathy in the heat of battle, and some claim they
possess the ability to exert mental control over their enemies. Embark on a
journey into the lands of Valannia and discover the secrets that await alongside
the Zan'thar. As defenders of peace and wisdom, the Zan'thar may hold the key to
maintaining the fragile balance. Will the Zan'thar prevail against the dark
winds threatening to engulf Valannia in darkness?

In the remote corners of Valannia, within the forests of Lumindor, exists a
thriving communion of beings, primarily composed of the noble Fairies and the
fascinating Satyrs, along with other forest creatures. These ancient beings
emerged eons ago in the lush forests of Arvaxia, forged by the mystical energies
known as Pirith. After the infamous Wars of Arvaxia, Fairies and Satyrs were
driven from their forests by the Pirith, seeking refuge in the moors of
Lumindor. There, with determination and hope, they nurtured their own forests, a
corner of beauty and harmony: thus was born Feyrune. Feyrune stands as a society
where Satyrs, with fervent devotion, pledge eternal loyalty to the powerful
Fairies, who wield absolute dominion and make crucial decisions. The Fairies,
possessing unimaginable beauty, must not be underestimated for their captivating
appearance. Not only are they keepers of the secrets and powers of high magic,
but they are also skilled and deadly warriors, whose combat prowess is seldom
witnessed in Valannia. On the other hand, the Satyrs, robust and tenacious
warriors, do not hesitate to offer their lives in the safeguarding of the
Fairies and Lumindor. The Forests of Feyrune, meticulously nurtured with the
assistance of colossal Forest Sowers and other kindred beings, possess a charm
and excellence capable of beguiling the senses, forming a deadly honey trap for
the imprudent visitor. Within this environment, Feyrune has established its
resplendent realm of light, with the firm determination not to repeat the
mistakes of the past. Join Feyrune and immerse yourself in its beauty and
fighting spirit, venture into its incredible forests, and help them establish
the empire of light in Valannia's darkest hours.

In the venomous lands of southern Valannia, we encounter one of the most chaotic
and unpredictable civilizations in this fantastic world, the Glorb. The Glorb
are a barbaric race, with distinctive blue skin and pointed ears, who derive
their power from strength, brutality, dark magic, and numerical superiority. The
Glorb venerate the warrior god who gives the race its name, attributing to him
infinite power, immortality, or even the creation of Valannia itself (just to
name a few of their supposed feats); the one, unmatched, and all-powerful:
Glorb. Glorb rules over this society by allegedly communicating through his
acolytes, the (not at all) venerable majesties known as The Graces, an
aristocratic conclave of sorcerers, charlatans, and other dubious characters.
But if there's anything capable of rousing the people and sending them into a
state of excitement and frenzy, it's the arrival of Glorb himself, who is
repeatedly invoked by The Graces for battle. Isn't it simply marvelous? Glory to
Glorb! The Glorb may not be the most intelligent creatures in Valannia, but
underestimating them would be counterproductive, especially on the battlefield.
Glorb commands hordes of fearsome warriors whose combat fervor makes Valannia's
ground tremble; deformed abominations, barbarians, stone throwers, war
musicians... But not everything in the Glorb ranks is brute force... The Graces
are powerful sorcerers who have no qualms about resorting to the darkest magic
and genetic manipulation to create spells and abominations that not even the
worst nightmares could conceive. Embark on a journey into Valannia alongside
this unpredictable and mighty force of Valannic nature, and toast until dawn
with Glorbeer for the final victory and, of course... For the Glory of Glorb!

Hidden in the sun-drenched lands of southwestern Valannia, we find one of the
most intelligent life forms that truly lives up to this appellation—the unique
Tyxen. The Tyxen are a race of rodents known for their great intelligence and
technological ingenuity. In darker times, the Tyxen were subjected to major
hunting, a circumstance that not only strengthened their spirit of survival but
also acted as a historical catalyst, sharpening their wit and honing
unprecedented defensive skills. The Tyxen are good-natured creatures who enjoy
having fun and making jokes, but this amiable demeanor transforms when it comes
to conflict. Though the Tyxen may be small in size, there is not a Tyxen without
the courage of ten men. They are exceptionally intelligent beings, which forms
the foundation of their power. Additionally, they are swift, skillful, and
tremendously agile. This intelligence has served them well in successfully
blending technology and magic in the past, but the story doesn't end there. The
arrival of humans in Valannia marked a turning point as the Tyxen seized much of
their technology. If they were already advanced before, one can only imagine the
heights they are capable of reaching now. Among their ranks stand the
Supertyxen, fearsome warriors clad in mechanical suits and energy shields,
wielders of flamethrowers, the renowned Technowarlocks, and even the globally
famous Tyxen Tank, capable of demolishing walls, dragons, and delusions of
grandeur alike. Embark on this adventure alongside one of the most incredible
and powerful races in this marvelous world—a small race with the ability to
change the fate of Valannia. Faced with the new threat of darkness, the Tyxen
nation is determined to shine brighter than ever before.

In the vast and fiery lands of Eastern Valannia, where volcanoes roar and the
earth ignites, lie the domains of an ancient race known as the Lerathi,
reptilian beings whose lineage dates back to distant times in Valannia. Deeply
rooted in faith, Lerathi society devoutly worships Kron, the serpent deity who
devours light. Their existence is imbued with a sacred purpose, as they embrace
the belief that only through the destruction of the sun can a new dawn be
illuminated—one where Lerathi domination rises triumphantly, and darkness
finally claims its place in the world. Endowed with prodigious physical
abilities and possessing profound knowledge of magic and alchemy, the Lerathi
stand as terrifying adversaries on the battlefield and beyond. They have warrior
monks infused with unwavering conviction, high priests skilled in the mastery of
dark arts, deadly crossbowmen capable of piercing the telekinetic shield of a
Zan'thar, warriors larger than a bear, and other entities one would not wish to
encounter on the opposite side of the battlefield. As if this were not enough,
the Lerathi have mastered the art of dragon taming, employing these majestic
creatures in combat to sow terror and awe among their enemies. The roaring of
the winged beasts and their blazing fire herald the doom of those who dare to
challenge them. Venture into this mystical fantasy world, where the Lerathi,
possessors of ancient wisdom and magical power, unleash their army from the
flames and darkness. The era of Lerathi domination draws near...

Pirith, one of the oldest and most mysterious races in all of Valannia, emerges
from the far reaches of the North, in the vast forests of Arvaxia, a region
zealously guarded, its secrets fading into the mist of oblivion. The Pirith,
ethereal beings of radiant energy beyond a tiny luminous sphere, possess immense
power that grants them dominion over matter itself, and according to legends,
they are attributed with immortality. Often, they take on avatars crafted from
the very substance of the forest, whether to unleash a dance of swords or to
engage in more diplomatic matters. The Pirith are one with the Forest of Arvaxia
and the creatures that inhabit it; nothing escapes or penetrates Arvaxia without
the Pirith's awareness. Roots, thorns, branches, vines... you will not escape
those forests if you are unwelcome. However, throughout Valannia, the term
Pirith refers not only to these mysterious beings of light but also to all the
hosts they command. Pirith are capable of personifying themselves in battle,
incarnated in formidable avatars of terrifying appearance, summoning monstrous
stone golems and horrors that fight without knowing fear or fatigue. They also
enjoy the unconditional support of the twisted creatures of the forest, such as
the Turlings or the venomous Vellivox. In the heat of the conflict, they can
evoke the infamous Nightmares, gigantic entanglements of vegetation, terrifying
infernal trees that live up to their sinister name. Step into the forests of
Arvaxia, become part of Pirith and their world filled with ancient mysteries and
secrets, and fight alongside their hosts in the impending war to decide the
future of Valannia.

The Altari, a noble avian race forged in the crucible of Valannia, have found
their home in the icy and challenging lands of the northwest, a mountainous
region they have defended with unmatched tenacity since the dawn of time. Altari
stands as a matriarchal society, where the Queen personifies the highest
authority. The main clans, including the notable Dark Wing and the honorable
Golden Feather, as well as every knight and archer of the kingdom, dedicate
themselves tirelessly to the defense of their home. This has been their way for
ages, and it will continue to be so. This civilization, sustained by its
resilient nature, excels in exploration and survival skills, but it harbors many
other virtues within its ranks. Altari Knights boast unparalleled renown as
skilled and fierce warriors, and their mastery of archery prevails as the most
precise and deadly in all of Valannia. However, most awe-inspiring are the
legendary and fearsome presence of the Time and Wind Wizards among them, known
for unleashing their powerful magic in the heat of battle. Stories tell that the
Time Wizards even possess the ability to stop time, a gift that strikes terror
into the hearts of their enemies and evokes wonder from all fortunate enough to
witness it. On the battlefield, the Altari find formidable allies in their
towering pachyderms and majestic glyphs, legendary creatures capable of standing
up to a dragon. Step into the marvelous world of the Altari and discover their
unmatched valor and skill. Join their cause and witness the exaltation of their
martial and magical might as they fight to maintain balance and sovereignty in a
hostile world full of threats.




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