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DENNER BOUGO


GAME DEVELOPER & PROGRAMMER




PROFESSIONAL

Zombie Survivors is an action and survival roguelite where you must fight and
defeat thousands of zombies and other monsters that appear to devour you.
In this electrifying game, you will collect cards and upgrade your characters to
become powerful enough to wipe out entire hordes of zombies. You can also unlock
Pets with unique abilities to help you defeat the waves of enemies.


ZOMBIE SURVIVORS






X-FORCE UNDER ATTACK




X-Force Under Attack is a Shmup style game where the player has to dodge dozens
of shots and enemies and manage to defeat them to proceed. The game has several
colossal bosses that will make the player’s life very difficult, putting their
skills to the test. There is also a ship exchange system and the possibility of
upgrades, which end up helping the game progress.
In this game I was responsible for cooperating with the development of game
mechanics, with the main focus on UI, boss creation and enemies in general.



Project SNAQE is an arcade-style game that recalls the classic Snake, in which
the player controls a mining cart that drills rocks collecting ores and for each
ore collected a wagon is added.
In the stage, there are also obstacles such as explosives and enemies, where the
player must change the cart’s mode, going from drill to shooting, thus managing
to explode and open the way to proceed.
In this game I implemented all available scripts and mechanics, and also
contributed as a game and level designer.


PROJECT SNAQE






EQUILIBRIUM AND THE LAND OF HOPE



NOT RELEASED

Equilibrium and the Land of Hope, is a 2D platform game of the Cyber Tribal
genre, which mixes Cyberpunk narrative and visuals, with Indigenous narrative
and visuals. The game uses the mechanics of paralyzing enemies as the basis for
its gameplay, meaning that the player has to use enemies as part of the scene,
to solve puzzles and also to continue during the game.
In the game I was responsible for implementing and changing mechanics using the
Corgi Engine, a framework for platform games.




PERSONAL

Evo Battle is a jam game made over a weekend, in which the player controls a
ship that rotates around the planet, protecting it from various objects, such as
meteors, chemical waste and space cows.
In this game I implemented all available scripts and mechanics, and also
contributed as a game and level designer.


EVO BATTLE






VÉIA DEFENSE: ALIENS ATTACK




Véia Defense is a jam game made over a weekend, in which the player controls an
elderly woman who is taking care of her garden, when a horde of aliens appears
who are looking for plants to feed on.
The player needs to collect fertilizers to put on the plant so that it grows and
becomes stronger, while dealing with unwanted invaders.
In this game I implemented all available scripts and mechanics, and also
contributed as a game and level designer.



Feed the monster is a game that I started developing on my own for learning
purposes. In it, the player is a monster who has to hunt animals and deliver
them to his son, so he can develop and grow.
The game has some challenges such as enemies escaping and disease spreading.


PROJECT: FEED THE MONSTER






OUT OF FUEL



Out of fuel is an infinite racing style mobile game, developed just by me, where
the player controls a car that has to avoid obstacles on the track, collect fuel
to continue moving forward and can collect coins to buy new vehicles.


ABOUT & CONTACT

Hello, my name is Denner Bougo and I am a programmer and game developer.
I’m a co-founder of Teggno Games, where we already developed the game “Project
SNAQE” and are now working on a new major release.
I also work in partnership with the publisher and developer Cube Games, in which
we have already launched some games together, such as “X-Force Under Attack” and
“Zombie Survivors”.
Currently my focus is on Unity, but I have plans to start using other engines,
such as Godot and Unreal.
If you want to know me better or follow my work, feel free to add me on social
media or contact me

Linkedin Envelope Itch-io X-twitter Instagram

© Denner Bougo
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