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Submission: On December 14 via api from US — Scanned from GB
Effective URL: https://dennerbougo.dev/?i=1
Submission: On December 14 via api from US — Scanned from GB
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Alternar navegação * Home * Professional * Personal * About & Contact * Home * Professional * Personal * About & Contact X DENNER BOUGO GAME DEVELOPER & PROGRAMMER PROFESSIONAL Zombie Survivors is an action and survival roguelite where you must fight and defeat thousands of zombies and other monsters that appear to devour you. In this electrifying game, you will collect cards and upgrade your characters to become powerful enough to wipe out entire hordes of zombies. You can also unlock Pets with unique abilities to help you defeat the waves of enemies. ZOMBIE SURVIVORS X-FORCE UNDER ATTACK X-Force Under Attack is a Shmup style game where the player has to dodge dozens of shots and enemies and manage to defeat them to proceed. The game has several colossal bosses that will make the player’s life very difficult, putting their skills to the test. There is also a ship exchange system and the possibility of upgrades, which end up helping the game progress. In this game I was responsible for cooperating with the development of game mechanics, with the main focus on UI, boss creation and enemies in general. Project SNAQE is an arcade-style game that recalls the classic Snake, in which the player controls a mining cart that drills rocks collecting ores and for each ore collected a wagon is added. In the stage, there are also obstacles such as explosives and enemies, where the player must change the cart’s mode, going from drill to shooting, thus managing to explode and open the way to proceed. In this game I implemented all available scripts and mechanics, and also contributed as a game and level designer. PROJECT SNAQE EQUILIBRIUM AND THE LAND OF HOPE NOT RELEASED Equilibrium and the Land of Hope, is a 2D platform game of the Cyber Tribal genre, which mixes Cyberpunk narrative and visuals, with Indigenous narrative and visuals. The game uses the mechanics of paralyzing enemies as the basis for its gameplay, meaning that the player has to use enemies as part of the scene, to solve puzzles and also to continue during the game. In the game I was responsible for implementing and changing mechanics using the Corgi Engine, a framework for platform games. PERSONAL Evo Battle is a jam game made over a weekend, in which the player controls a ship that rotates around the planet, protecting it from various objects, such as meteors, chemical waste and space cows. In this game I implemented all available scripts and mechanics, and also contributed as a game and level designer. EVO BATTLE VÉIA DEFENSE: ALIENS ATTACK Véia Defense is a jam game made over a weekend, in which the player controls an elderly woman who is taking care of her garden, when a horde of aliens appears who are looking for plants to feed on. The player needs to collect fertilizers to put on the plant so that it grows and becomes stronger, while dealing with unwanted invaders. In this game I implemented all available scripts and mechanics, and also contributed as a game and level designer. Feed the monster is a game that I started developing on my own for learning purposes. In it, the player is a monster who has to hunt animals and deliver them to his son, so he can develop and grow. The game has some challenges such as enemies escaping and disease spreading. PROJECT: FEED THE MONSTER OUT OF FUEL Out of fuel is an infinite racing style mobile game, developed just by me, where the player controls a car that has to avoid obstacles on the track, collect fuel to continue moving forward and can collect coins to buy new vehicles. ABOUT & CONTACT Hello, my name is Denner Bougo and I am a programmer and game developer. I’m a co-founder of Teggno Games, where we already developed the game “Project SNAQE” and are now working on a new major release. I also work in partnership with the publisher and developer Cube Games, in which we have already launched some games together, such as “X-Force Under Attack” and “Zombie Survivors”. Currently my focus is on Unity, but I have plans to start using other engines, such as Godot and Unreal. If you want to know me better or follow my work, feel free to add me on social media or contact me Linkedin Envelope Itch-io X-twitter Instagram © Denner Bougo All content and trademarks property of their respective owners.