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ABOUT ME

FR

EN


Hi!
 

Thank you for visiting my website! My name is Valentin and I am from Rennes in
Brittany, France.
 

I am passionate about video games, music, cinema and of course sound design. 

I have been a freelance sound designer since the summer of 2022 and have had the
opportunity to collaborate on several projects since.

I am also still looking for a long-term position in the video game industry as a
sound designer, more specifically in the development of AAA titles.

You can reach me by email, phone or on my various social networks.



What I use:

 

Reaper

RX 10

FabFilter

Kontakt 7

Zoom H1n

AT2020

Cjossul mini

Ableton Live 10

My favorite games for sound:



Battlefield (all of them)

Doom Eternal

Elden Ring

Half Life Alyx

Halo

Dark Souls III

JustCause 2

Skyrim

My favorite games:



Rocket League

Counter-Strike

Rainbow Six: Siege

DayZ

Escape From Tarkov

Into the Radius VR

Minecraft

Risk of Rain 2

valentin.cochet@orange.fr

CV
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+33 6 73 96 06 49


WORK


SPELLMASONS

Spellmasons is a turn-based tactical roguelike where you design combinations of
spells to overcome relentless waves of enemies!



Released on January 31, 2023, I had the chance to contribute to the sound design
for the various animations of spells, enemies and for the user interface.



https://store.steampowered.com/app/1618380/Spellmasons/


SONG OF THE NIGHTRIDER

The Song of the Nightrider is a musical adventure game (still in development),
in which you must unlock the secrets of evil love using sword and song. Become a
sound witch and break the Nightrider's deadly curse!



I contributed to the creation of the different sound effects for the game as
well as the integration into the Unreal Engine using Wwise.
I also did the sound design and mixing for the trailer.



https://thesongofthenightrider.com/




WERK ONE

I did the sound design and mixing for the Werk.Technica high-end custom keyboard
Werk One trailer.


TWO SEAS

Two Seas is an animated short film (still in production) on which I did the
sound design as well as the mixing.




PROJECTS


PROJECT U

Project U was carried out by following an online training course on the Skilleos
website. The training, of about twenty hours, proposed to create an FPS type
game on Unreal Engine in several stages.  

 

However, the training did not include any lessons on the game audio system.
Being already familiar with the Wwise middleware, I therefore chose to use Fmod
to cover the audio aspect of the game.  

 

By learning on forums thread and being resourceful, I was able to set up a
dynamic footstep sound system, a dynamic audio system for the car and different
sounds for firearms, reload animations as well as a dynamic music system.


VR SWORD

Vr Sword is a project I made on Unreal Engine, I also used Fmod to dynamically
modulate the sound of the sword.




SOUTH OF HEAVEN

South of Heaven is a demo-game that I made using Unity in order to learn more
about game design, programming and sound integration.

I designed every sound for the different elements of the game

and used Wwise to implement them.

Here is a small explanatory video which illustrates how i created the sound
design of the Combo mechanic for South of Heaven using Wwise.



Available with French and English subtitles.




THE ROBERT DUDZIC SOUND DESIGN CHALLENGE

At the beginning of 2023, the Stillalive Game Labs discord community organized a
challenge in collaboration with Robert Dudzic. The goal was to design cinematic
sounds and to make a video where the participants had to present their creative
process.

I had the great honor of winning this challenge and thus receiving the Komplete
14 Collector Collection from Native Instrument as well as an interview with
Robert.


ARCHIVE 81



Archive 81 credits sound redesign




PUBG: BATTLEGROUNDS



Sound redesign of a cinematic trailer for the game PUBG: Battlegrounds


CALL OF DUTY: MODERN WARFARE 2



Sound redesign of the Call of Duty: Modern Warfare 2 trailer


BATTLEFIELD 2042



Sound redesign of the RenderZook clip

from the Battlefield 2042 reveal trailer.


BATMAN : ARKHAM KNIGHT



Sound redesign of a trailer for the game

Batman: Arkham Knight


ASSASSIN'S CREED : UNITY



School project for which I had to produce the sound effects as well as a stereo
and 5.1 mix.


VALORANT: RAZE GAMEPLAY



Sound redesing of a gameplay sequence

with Raze from Valorant.


VALORANT



Sound redesign of a cinematic from Valorant


CUBE



Gameplay demo of the Cube game for which I made the sound effects and integrated
them using the Wwise.


SHORT FILMS



These two short films were written and produced by the artist agency Stéphane
Belugou which I was able to attend through an internship offered by my school
Musitechnic. On these two projects I had to attend the shoots for the sound
recordings, then did the sound editing and mixing.


SIDE PROJECTS


TWILIGHT WORLD



Twilight World is a video clip of one of my music, the visuals were made on
Touch Designer.


FIELD RECORDINGS



Down Below is a link to download a compilation of recordings of rocks, stones,
gravels that I captured with a Zoom H1N at the foot of the Mont-Blanc during a
stay in the Alps.

 

https://www.mediafire.com/file/qsxgcla571wjbxr/Val_rock_alpes.zip/file



valentin.cochet@orange.fr

CV
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+33 6 73 96 06 49

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