www.valentincochetaudio.fr
Open in
urlscan Pro
34.149.87.45
Public Scan
Submitted URL: http://en.valentincochetaudio.fr/
Effective URL: https://www.valentincochetaudio.fr/en
Submission: On February 19 via api from US — Scanned from FR
Effective URL: https://www.valentincochetaudio.fr/en
Submission: On February 19 via api from US — Scanned from FR
Form analysis
0 forms found in the DOMText Content
top of page ABOUT ME FR EN Hi! Thank you for visiting my website! My name is Valentin and I am from Rennes in Brittany, France. I am passionate about video games, music, cinema and of course sound design. I have been a freelance sound designer since the summer of 2022 and have had the opportunity to collaborate on several projects since. I am also still looking for a long-term position in the video game industry as a sound designer, more specifically in the development of AAA titles. You can reach me by email, phone or on my various social networks. What I use: Reaper RX 10 FabFilter Kontakt 7 Zoom H1n AT2020 Cjossul mini Ableton Live 10 My favorite games for sound: Battlefield (all of them) Doom Eternal Elden Ring Half Life Alyx Halo Dark Souls III JustCause 2 Skyrim My favorite games: Rocket League Counter-Strike Rainbow Six: Siege DayZ Escape From Tarkov Into the Radius VR Minecraft Risk of Rain 2 valentin.cochet@orange.fr CV * * * +33 6 73 96 06 49 WORK SPELLMASONS Spellmasons is a turn-based tactical roguelike where you design combinations of spells to overcome relentless waves of enemies! Released on January 31, 2023, I had the chance to contribute to the sound design for the various animations of spells, enemies and for the user interface. https://store.steampowered.com/app/1618380/Spellmasons/ SONG OF THE NIGHTRIDER The Song of the Nightrider is a musical adventure game (still in development), in which you must unlock the secrets of evil love using sword and song. Become a sound witch and break the Nightrider's deadly curse! I contributed to the creation of the different sound effects for the game as well as the integration into the Unreal Engine using Wwise. I also did the sound design and mixing for the trailer. https://thesongofthenightrider.com/ WERK ONE I did the sound design and mixing for the Werk.Technica high-end custom keyboard Werk One trailer. TWO SEAS Two Seas is an animated short film (still in production) on which I did the sound design as well as the mixing. PROJECTS PROJECT U Project U was carried out by following an online training course on the Skilleos website. The training, of about twenty hours, proposed to create an FPS type game on Unreal Engine in several stages. However, the training did not include any lessons on the game audio system. Being already familiar with the Wwise middleware, I therefore chose to use Fmod to cover the audio aspect of the game. By learning on forums thread and being resourceful, I was able to set up a dynamic footstep sound system, a dynamic audio system for the car and different sounds for firearms, reload animations as well as a dynamic music system. VR SWORD Vr Sword is a project I made on Unreal Engine, I also used Fmod to dynamically modulate the sound of the sword. SOUTH OF HEAVEN South of Heaven is a demo-game that I made using Unity in order to learn more about game design, programming and sound integration. I designed every sound for the different elements of the game and used Wwise to implement them. Here is a small explanatory video which illustrates how i created the sound design of the Combo mechanic for South of Heaven using Wwise. Available with French and English subtitles. THE ROBERT DUDZIC SOUND DESIGN CHALLENGE At the beginning of 2023, the Stillalive Game Labs discord community organized a challenge in collaboration with Robert Dudzic. The goal was to design cinematic sounds and to make a video where the participants had to present their creative process. I had the great honor of winning this challenge and thus receiving the Komplete 14 Collector Collection from Native Instrument as well as an interview with Robert. ARCHIVE 81 Archive 81 credits sound redesign PUBG: BATTLEGROUNDS Sound redesign of a cinematic trailer for the game PUBG: Battlegrounds CALL OF DUTY: MODERN WARFARE 2 Sound redesign of the Call of Duty: Modern Warfare 2 trailer BATTLEFIELD 2042 Sound redesign of the RenderZook clip from the Battlefield 2042 reveal trailer. BATMAN : ARKHAM KNIGHT Sound redesign of a trailer for the game Batman: Arkham Knight ASSASSIN'S CREED : UNITY School project for which I had to produce the sound effects as well as a stereo and 5.1 mix. VALORANT: RAZE GAMEPLAY Sound redesing of a gameplay sequence with Raze from Valorant. VALORANT Sound redesign of a cinematic from Valorant CUBE Gameplay demo of the Cube game for which I made the sound effects and integrated them using the Wwise. SHORT FILMS These two short films were written and produced by the artist agency Stéphane Belugou which I was able to attend through an internship offered by my school Musitechnic. On these two projects I had to attend the shoots for the sound recordings, then did the sound editing and mixing. SIDE PROJECTS TWILIGHT WORLD Twilight World is a video clip of one of my music, the visuals were made on Touch Designer. FIELD RECORDINGS Down Below is a link to download a compilation of recordings of rocks, stones, gravels that I captured with a Zoom H1N at the foot of the Mont-Blanc during a stay in the Alps. https://www.mediafire.com/file/qsxgcla571wjbxr/Val_rock_alpes.zip/file valentin.cochet@orange.fr CV * * * +33 6 73 96 06 49 bottom of page