criminal-prawn.super.site
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Submitted URL: http://criminal-prawn.super.site/
Effective URL: https://criminal-prawn.super.site/
Submission: On January 02 via api from US — Scanned from DE
Effective URL: https://criminal-prawn.super.site/
Submission: On January 02 via api from US — Scanned from DE
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Arman Petrosyan (Game Developer) ARMAN PETROSYAN (GAME DEVELOPER) I AM AN ARMENIAN GAME DEVELOPER. IN 2022, I COMPLETED THE UNREAL ENGINE BEGINNER COURSE AT WWW.GDA.AM. AFTER DEDICATING SIX MONTHS TO LEARNING NEW THINGS AND MASTERING THE ENGINE'S TOOLS, I HAVE BEGUN WORKING ON AN EXCITING PROJECT. ‣ EXPERIENCE 1. Level Design Expertise: Over one year, I've improved my skills in level design within the Unreal Engine. I've created diverse and immersive environments for third-person action-adventure games, showcasing my ability to craft engaging and visually stunning worlds that enhance the player's experience. 2. Game Mechanics Implementation: I've been deeply involved in implementing core game mechanics that drive player engagement and interaction. From character movement and combat systems to interactive puzzles and dynamic environments, I've contributed to creating engaging gameplay experiences. 3. Understanding Player Experience: I deeply understand the player's perspective and have used this knowledge to craft levels and mechanics that cater to the preferences and expectations of action-adventure gamers. My focus on pacing, exploration, and narrative integration ensures a cohesive and engaging player journey. 4. Iterative Design: I've embraced the iterative design process, working closely with cross-functional teams to gather feedback and make necessary adjustments. This collaborative approach has allowed me to refine my work continually, resulting in high-quality game elements. 5. Technical Proficiency: I've become proficient in Unreal Engine's Blueprint visual scripting, enabling me to implement complex game systems and mechanics efficiently. This technical expertise has been invaluable in my level of design work, ensuring a seamless player experience. 6. Problem Solving: I've encountered and successfully resolved various design and technical challenges during my time as a game developer. My ability to identify and overcome obstacles demonstrates my adaptability and problem-solving skills. 7. Passion for the Genre: My one year of experience has solidified my passion for the third-person action-adventure genre. This enthusiasm drives my commitment to creating memorable and captivating gaming experiences. Thank You! ‣ SEPTEM SOVEREIGNS (FIRST TRAINING PROJECT) ME AND MY FRIEND MADE THIS PROJECT IN 3 MONTHS. This Is my first Serious Project. This Game Is Inspired by These 2 beautiful GAMES “Dark Souls” And “Elden Ring.” In the Game, Each BOSS Will have his influence in The Territory, It Will affect the landscape. HTTPS://YOUTU.BE/OUIPBH2IHNY ‣ IN THIS PROJECT, I WORKED AND CONTINUE TO WORK ON * Main Blueprint Developing * Level Designing * Locomotion * Level Creating * UI ‣ ‣ ARMENIA META INSTAGRAM PAGE OF THE PROJECT We are reconstructing the City of Ani on Unreal Engine ‣ Currently Working as a Lead Level Designer As a Lead Level Designer, I took charge of creating and enhancing game levels to make them exciting and enjoyable. Here's a breakdown of what I did: ‣ MANAGING THE TEAM 1. Team Management: * Led a dynamic team of level designers, providing guidance, and feedback, and fostering a collaborative environment to ensure the successful delivery of high-quality game levels. 2. Cross-Functional Collaboration: * I Collaborated closely with artists, programmers, and writers to ensure seamless integration of design elements, maintaining a cohesive vision for the overall game experience. 3. Project Planning: * It develops and maintains project schedules, identifies milestones and deadlines, and effectively manages resources to optimize workflow efficiency. ‣ LEVEL DESIGN AND CREATIVITY 1. Coming up with Ideas: * Tested ideas for game levels, making sure they matched the story and kept players hooked. 2. Iteration and Playtesting: * Implemented an iterative design process, incorporating feedback from playtesting sessions to refine and enhance levels, mechanics, and player engagement. 3. Innovative Puzzles and Challenges: * Designed and implemented innovative puzzles and challenges that not only tested player skills but also contributed to the overall narrative and thematic elements of the game. ‣ TECH STUFF 1. Using Tools: * Used special tools to build and design game levels, making sure everything looked great and worked smoothly. 2. Performance Optimization: ◦ Collaborated with the technical team to optimize game levels for performance, ensuring a smooth and immersive gaming experience across various platforms. ‣ RESULTS AND IMPACT 1. Critical Acclaim: * Contributed to the critical and commercial success of the game, receiving positive reviews for level design creativity, player engagement, and overall game experience. 2. User Engagement Metrics: * Monitored and analyzed user engagement to make positive decisions, implementing adjustments to levels based on player feedback and analytics. ‣ CONCLUSION My role as a Lead Level Designer was characterized by doing these tasks perfectly, innovative design thinking, and effective leadership. Through a combination of strategic planning, creative execution, and collaboration, I played a key role in delivering a memorable and immersive gaming experience. ‣ JOB EXPECTATIONS * Expect to work closely with cross-functional teams, including artists, programmers, designers, and producers. Collaboration is a crucial aspect of game development, and I will likely be part of a team responsible for bringing a game to life. This will allow me to involve colleagues in playtesting, receiving feedback, and making necessary adjustments to improve the game's quality. * I will focus on creating and optimizing game levels. This includes designing environments, placing assets, scripting events, and ensuring a seamless player experience. Moreover, I will help programmers to implement gameplay features, using the blueprint system in Unreal Engine * My technical skills, including familiarity with the Unreal Engine, will be essential for my job. I will be responsible for using these tools effectively to create and optimize game content. > Looking For an Employer to Help you Develop Games YOU CAN REACH ME THROUGH THE FOLLOWING CONTACT DETAILS: ap321123321@gmail.com unrealdevel0per @AspEed67 +374 95-515-516 Made with Super