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Home Show navigation Home Back ADMISSIONS Admission portal Foundation yearCalendarRequirements & PortfolioFees & tuitionFrequently asked questionsMSAD BachelorCalendarRequirements & PortfolioFees & tuitionFrequently asked questions MasterCalendarRequirements & PortfolioFees & tuitionFrequently asked questions MASCalendarRequirements & PortfolioFees & tuitionFrequently asked questions Back COURSES & RESEARCH All courses FoundationFoundation year BachelorFine ArtsCinemaGraphic DesignIndustrial DesignMedia & Interaction DesignPhotography MasterFine ArtsFilm Studies ECAL/HEADProduct DesignPhotographyType DesignHES-So Innokick Master of Advanced StudiesDesign for Luxury & CraftsmanshipDesign Research in Digital Innovation Certificate of Advanced StudiesCreative LeadershipShort courses Applied ResearchResearch DepartmentResearch ProjectsResearch Team OthersInternationalCourse EPFL/ECAL (SHS)Academic Calendar Back STUDENT LIFE Study at ECAL CampusBuildingFacilities & WorkshopsECAL Campus App ExperienceRepresentative CouncilStudents' OfficeDiversity, equality & inclusion Living in LausanneCultural CityHousing & TransportationSportsGoing out Back SCHOOL Presentation AboutHistoryMission & visionECAL+ FoundationELAC GalleryOrganisationSustainability NetworkCollaborationsPeopleEXECAL / AlumniTalent Days PartnershipsLa BecqueIMD Business SchoolMIT ArchitectureEPFL+ECAL Lab Back FEED All contents CategoriesEventsProjectsArticles DiplomaDiplomas 2023Diplomas 2022Diplomas 2021Diplomas 2020Yearbook 2012–2019 PressPress AreaNewsletter Search FR EN Admissions Courses & research Student life School Feed Contact Shop Typefaces Offline-online Instagram Facebook LinkedIn Vimeo Tiktok Close navigation BACHELOR MEDIA & INTERACTION DESIGN Semestre 1 Semestre 2 Semestre 3 Semestre 4 Semestre 5 Semestre 6 SUPPORTS ET INTERACTIONS I 8 ECTS * Creative Coding I - Generative Graphics * 3D Graphics I - Sequence * Dynamic Display I - Visual Systems THÉORIE I 6 ECTS * Histoire de l'art (opt.) * Histoire de la photographie (opt.) * Histoire du cinéma (opt.) * Histoire du jeu vidéo * Humanités digitales COMPÉTENCES TRANSVERSALES I 6 ECTS * Design graphique * Photographie * Interaction Design * Séquence 2D / 3D SEMAINES BLOCS I 6 ECTS * Creative Coding * Beyond the screen * Interaction Design * Workshop SUPPORTS ET INTERACTIONS II 8 ECTS * Creative Coding II - Interactive Graphics * 3D Graphics II - Interaction * Dynamic Display II - Dynamic Identities THÉORIE II 6 ECTS * Histoire de l'art (opt.) * Histoire du design graphique (opt.) * Histoire du design industriel (opt.) * Histoire des idées (opt.) * Humanités digitales COMPÉTENCES TRANSVERSALES II 10 ECTS * Design graphique * Photographie * Interaction Design * Séquence 2D / 3D SEMAINES BLOCS II 6 ECTS * Creative Coding * Beyond the screen * Interaction Design * Workshop SUPPORTS ET INTERACTIONS III 12 ECTS * Creative Coding III - Screen Design * 3D Graphics III - Realtime Narratives * Interface Design I – Usability * Prototyping I – Electronics THÉORIE III 6 ECTS * Information et communication * Visions globales * Humanités digitales COMPÉTENCES TRANSVERSALES III 6 ECTS * Séquence VR * Edition Livre SEMAINES BLOCS III 6 ECTS * Creative Coding * Interaction Design * Workshop SUPPORTS ET INTERACTIONS IV 12 ECTS * Creative Coding IV - Network Related Design * Interface Design II - Tangible * Prototyping II - Digital Fabrication THÉORIE IV 6 ECTS * Information et communication * Visions globales * Humanités digitales * Introduction au mémoire COMPÉTENCES TRANSVERSALES IV 6 ECTS * Séquence Clip * Edition Magazine SEMAINES BLOCS IV 6 ECTS * Creative Coding * Interaction Design * Workshop SUPPORTS ET INTERACTIONS V 18 ECTS * Creative Coding V - Advanced Interaction * Projet d’atelier * Workshop THÉORIE V 6 ECTS * Mémoire COMPÉTENCES TRANSVERSALES V 6 ECTS * Edition Digitale STUDIO DE DIPLÔME 6 ECTS THÉORIE IV 6 ECTS TRAVAIL DE DIPLÔME 18 ECTS COURSES & RESEARCHBACHELORMEDIA & INTERACTION DESIGN BACHELOR MEDIA & INTERACTION DESIGN Bachelor Media & Interaction Design -------------------------------------------------------------------------------- PresentationLearning objectivesProjectsProgramAlumniStaff Apply Show navigation PRESENTATION Successfully bridging several disciplines around visual communication, this training is designed for students with a solid visual culture eager to find out more about advanced technology. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, graphic design, film). Through courses and workshops provided by major actors on the international scene, the students become seasoned in the various fields of this discipline – art direction, interaction design, interactive applications (web and mobile), installations, motion design, as well as communication and digital identity. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the labour world. The students also benefit from a wide range of theoretical courses and multidisciplinary conferences on the ECAL premises. The skills and projects acquired throughout the curriculum serve to produce a portfolio in line with the highest standards. From website design to event management, via animation or modelling, this training offers a wide range of professional opportunities. Language French Qualification issued Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction Design Yearly fees (materials included) Fees detail Length 6 semesters Credits 180 ECTS Useful links Admissions Contact Equipments & infrastructures Open space BA Visual Communication Technology Center BA Media & Interaction Design Room Virtual Reality Room LEARNING OBJECTIVES First year Workshop avec Ted Davis Workshop avec Ted Davis Workshop avec Antoine Bertin Workshop avec Samy La Crapule Workshop avec Ted Davis Workshop avec Ted Davis 2/4 Workshop avec Antoine Bertin Workshop avec Samy La Crapule * Learn about programming with a targeted approach to JavaScript and get familiar with the graphic visualisation of mathematical and algorithmic logic. * Tackle the aesthetic, logical and conceptual issues related to the design of graphic interfaces and implement a dynamic graphic visual identity. * Acquire the necessary tools to produce a three-dimensional world in Cinema 4D (modelling, lighting, texturing, motion graphics and sequencing). * Design interactive three-dimensional spaces using Unity. * Immerse yourself incross-disciplinary courses in Photography, Graphic Design, Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D Animation (After Effects, Premiere). * Enhance your theoretical knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media Theory, Project Management, Contemporary Photography, Exhibitions and Publications). * Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects. Second year Worlshop avec Hayden Zezula Workshop et conférence de Dirk Koy Workshop et conférence de StudioTech Worlshop avec Hayden Zezula Workshop et conférence de Dirk Koy 2/3 Workshop et conférence de StudioTech Worlshop avec Hayden Zezula * Design media andgraphic content linked to a project developed for one or more digital media incollaboration with Graphic Design students. * Develop a multi-screen/multi-player game implementing real-time interconnection. * Become familiar with the notion of network communication and learn about the bi-directional real-time server-client communication protocol, while understanding the issues related to the specific properties of different devices allowing network connections (JavaScript, Firebase). * Develop the notion of interface, codes and associated practices (screen layout, navigation in a content, hierarchisation and analysis of the usual metaphors of graphic interfaces via dedicated software (AdobeXD, InVision, Figma, etc.). * Tackle electronics and programming principles, particularly through the Arduino platform. * Se confronter à l’électronique et au principes de programmation au travers notamment de la plateforme Arduino * Deepen notions of modelling and file creation for machining and 3D printing (Autodesk Fusion 360, Cura, PreForm, etc.). * Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students. * Enhance your knowledge through theory courses (Information & Communication, Global Visions). * Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects. Third year Jury de diplôme Jury de diplôme Media & Interaction Design 2022 Jury de diplôme Jury de diplôme Jury de diplôme Jury de diplôme Media & Interaction Design 2022 2/4 Jury de diplôme Jury de diplôme * Focus on contemporary technology (so-called “creative” machine learning) through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++). * Widen your research and experimentation capacities by setting up a free project, in connection with the field, responding to a given subject. * Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project (creation of a digital platform, including GraphicDesign, Media & Interaction Design and Photography). * Broaden your theoretical knowledge with courses in Copyright Law and preparation for writing a dissertation. * Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects. * Write a dissertation based on the knowledge acquired during the course of study. * Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course. PROJECTS THIS SECTION CONTAINS A SELECTION OF EMBLEMATIC OR RECENT PROJECTS RELATED TO THE DISCIPLINES TAUGHT IN THE BACHELOR'S DEGREE. See all projects SEMESTER PROJECTS ALL SEMESTER PROJECTS MEDIA & INTERACTION DESIGN REALTIME NARRATIVES with Valerio Meschi During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. Based on the theme of "Chrysalis", the students developed the scenario, the graphic assets and the interactions. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development. MEDIA & INTERACTION DESIGN ARC - DYNAMIC IDENTITY with Angelo Benedetto Dynamic identity for the fictional artistic ceramics festival ARC (Artistic Revolution of Ceramics) proposed by Livia Schmid as part of the Dynamic Display course led by Angelo Benedetto. MEDIA & INTERACTION DESIGN HIFF - DYNAMIC IDENTITY with Angelo Benedetto Dynamic identity for the fictional indie film festival HIFF (Haze Indie Film Festival) proposed by Valère Zen-Ruffinen as part of the Dynamic Display course led by Angelo Benedetto MEDIA & INTERACTION DESIGN UFOS - DYNAMIC IDENTITY with Angelo Benedetto Dynamic identity for the fictional electronic music festival UFOS (Underground From Outter Space) proposed by Baptiste Godart as part of the Dynamic Display course led by Angelo Benedetto. MEDIA & INTERACTION DESIGN R&R - DYNAMIC IDENTITY with Angelo Benedetto Dynamic identity for the fictional upcycling festival R&R (Rebuild & Revive) proposed by Emilie Maier as part of the Dynamic Display course led by Angelo Benedetto. MEDIA & INTERACTION DESIGN SCREEN DESIGN 2023 with Harry Bloch Websites developed during a semester according to a recipe chosen by the students in the course of Screen Design of Harry Bloch, second year Bachelor Visual Communication. MEDIA & INTERACTION DESIGN HAPPY NEW YEAR with Kylan Luginbühl Video realised by Valère Zen-Ruffinen during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. MEDIA & INTERACTION DESIGN PAST/FUTURE with Kylan Luginbühl Video realised by Aryana Noorani during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. MEDIA & INTERACTION DESIGN RESURGENCE with Kylan Luginbühl Video realised by Emilie Maier during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. MEDIA & INTERACTION DESIGN A LULLABY OF WRATH with Kylan Luginbühl Video realised by Alexine Sierro during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. MEDIA & INTERACTION DESIGN BEFORE LIFE with Kylan Luginbühl Video realised by Elena Biasi during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. MEDIA & INTERACTION DESIGN PAST/FUTURE with Kylan Luginbühl Video realised by Quentin Kohler during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design. WORKSHOPS ALL WORKSHOPS MEDIA & INTERACTION DESIGN FISHTANK with YONK Under the guidance of 3D duo YONK, Second-year students worked on creating animated water creatures with accompanying habitats for the project “Fishtank”, inspired by the wall of aquariums you find at a fish store. The students learnt the ins and outs of using Virtual Reality to Sculpt 3D assets as well as animating, lighting and texturing in the 3D software Blender. MEDIA & INTERACTION DESIGN HANDMADE REALITY with Mario Von Rickenbach, Alain Bellet Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands. MEDIA & INTERACTION DESIGN TALK TO ME with Alain Bellet Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions. MEDIA & INTERACTION DESIGN BEYOND THE SURFACE with Vincent Schwenk Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully created an abstract animation centered on the theme of relaxation. Throughout the process, they gained valuable insights into various techniques such as modeling, texturing, simulations, rendering, and sound design. GRAPHIC DESIGN MEDIA & INTERACTION DESIGN PHOTOGRAPHY HYPERLAB with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent Simonet, Clément Rouzaud In collaboration with the HYPEROUEST music festival, ECAL students were given the opportunity to design a visual installation in the room adjacent to the festival's ephemeral club, located on the Veillon wasteland in Crissier. For this project, 1st-year students worked in groups, mixing Bachelors in Graphic Design, Media & Interaction Design and Photography. Their main objective was to create powerful and creative visual sequences around the central theme of "HYPER". At the same time, second-year students in the Graphic Design option enriched this project by developing the exhibition's visual identity. These interdisciplinary collaborations stimulated exchanges and encouraged visual cohesion, connecting the different ideas and reinforcing the "laboratory" and experimental aspect of the project. MEDIA & INTERACTION DESIGN TALKCITY with Gaël Hugo, Yehwan Song The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens. MEDIA & INTERACTION DESIGN BREAK IT FIX IT with Daniël Maarleveld Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules. MEDIA & INTERACTION DESIGN INTERACTIVE GESTURES with Yehwan Song “During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song MEDIA & INTERACTION DESIGN BEYOND THE SCREEN with Angelo Benedetto Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system. MEDIA & INTERACTION DESIGN RANDOM? with Andreas Gysin Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings. MEDIA & INTERACTION DESIGN MOODY ORCHESTRA with Lucas Zanotto Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals. MEDIA & INTERACTION DESIGN THE LOOP with Dirk Koy During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image. DIPLOMA PROJECTS ALL DIPLOMAS MEDIA & INTERACTION DESIGN TICKIE BINDNER – CITY by Tickie Bindner Sazen City immerses us into the collective landscape of our memories. Each participant takes part in the experience by exploring a territory, then sending digital postcards that generate a dynamic and imaginary map. Unlike photos of panoramas or cities, these digital cards depict memories, universal moments and emotions, revealing a new form of epistolary exchange that is more suited to our digital spaces. Inspired by Italo Calvino’s Invisible Cities, Sazen City employs machine learning to co-create a collective space. As it evolves, this shared landscape questions the individuality of our memories and the role of artificial imagination in our digital environments. MEDIA & INTERACTION DESIGN BOGDAN NASTASE – FULCRUM by Bogdan Nastase Designed for the field of photojournalism, FULCRUM addresses privacy concerns surrounding the publication of photographs. Whilst many photo-journalists would agree that blurring or censoring faces tampers with important historical documents, protecting sources is ultimately a core journalistic principle. Given today’s ubiquitous data scraping and face recognition algorithms, legislation aimed at mitigating potential abuse remains outpaced by the swift progress of technology. FULCRUM offers a contemporary solution to the ethical debate between photojournalists and the public. By masking subjects’ faces with AI generated ones, FULCRUM ensures non-destructive anonymisation that simultaneously safeguards the identity of the individuals depicted and the photographic quality of the image. MEDIA & INTERACTION DESIGN JULIEN CAULET – GROOVE ÉLECTRIQUE : L’ODYSSÉE by Julien Caulet My project is a tool that allows a musician, in this case Iya Ko, to offer their community a privileged role in the process of organising a concert. By using Instagram in unconventional ways, Groove Electric: The Odyssey presents a narrative in the form of an interactive series that invites the audience to participate in the concert’s implementation process until the day of the performance. This project is aimed at artists who want to strengthen and expand their community. The goal is to create an original platform that enables the artist to develop new “human” connections with their audience while promoting their work. This closeness should nourish both the artist and the community, which will play a central role in the creative process of certain projects. MEDIA & INTERACTION DESIGN ALEXANDRA SENSI – SELF-REFLECTION by Alexandra Sensi Self-Reflection is a social experiment that takes an ironic look at the impact of image within our society. It highlights the importance of self-perception in social norms. The installation overlays the user’s reflection onto a digital game through a one-way mirror. This immerses each individual in both the game and a confrontation with their own reflection. Throughout our progress, we encounter situations that reveal how our self-perception influences our behaviour and plays a role in our social constructions. This project is driven by personal reasons and a background in psychology and social sciences, furthering an interest in human mechanisms, psychological analysis and the desire to help. MEDIA & INTERACTION DESIGN PAUL DORSAZ – MR by Paul Dorsaz With GlobalCom, generate your business’s visual identity thanks to the power of AI! The recent emergence of services like ChatGPT or DALL·E prompts us to question the role of AI in design processes. In a reality where an advertising designer inevitably turns to the web for inspiration, the final product often appears similar to others. What would logos and visual identities look like if the initial design was driven by an AI, whose dataset is already saturated with overproduction and mimicry? GlobalCom, a product of this automated process, reveals that these tools are still too naive to operate independently. However, could they be employed as catalysts to stimulate the creativity of designers? MEDIA & INTERACTION DESIGN JEANNE WEBER – DUSKY LARGE BLUE by Jeanne Weber Dusky Large Blue is a web experience that raises awareness of the impact of human activities on endangered species. This project is part of the context of the Grande Cariçaie reserve with which I have collaborated for its realisation. A fictional walk leads the visitor through five stations, each of which approaches an endangered species. Dusky Large Blue is a prototype that presents a specific case: the life cycle of the Dusky Large Blue, a species of butterfly. The visitor also discovers which problems are linked to its life cycle in the reserve and outside it. This project has allowed me both to develop a subject that is close to my heart and to offer an alternative version of a specific environment by superimposing a personal visual and auditory approach to reality. MEDIA & INTERACTION DESIGN NIKI ZAAL – WAAZO by Niki Zaal Waazo is a mobile game that connects unknown participants for a social and friendly experience. It is an experience where virtual reality and reality come together. Today, smartphones and social networks connect us with people far away, but they can also separate us from our physical surroundings. This interactive game uses this hyper-connectivity to reconnect people in a specific location, paradoxically. The game draws inspiration from our childhood games, such as Where’s Waldo? or Cluedo. Using their phone, each participant explores the people around them to discover unknown individuals. Subtle clues like their posture, mood or main accessory will guide the player in this quest for encounters. MEDIA & INTERACTION DESIGN LILY ROSE HOLD – DOTTO by Lily Rose Hold Dotto is a digital puzzle game that draws inspiration from classic dot-to-dot games. It combines connecting dots with the satisfaction of creating vector graphics. As you navigate through the collection of puzzles, you embark on a journey of discovery. Each connected dot unveils a part of the underlying artwork, gradually bringing it to life with every connection. A blend of satisfying gameplay and the celebration of vector Illustration, Dotto offers an experience for puzzle enthusiasts and those who love graphic illustration alike. MEDIA & INTERACTION DESIGN SALOMÉ DOTTER – FRAGMENTS CHOISIS by Salomé Dotter Playmobil and minesweeper. Bag of marbles and MSN. Malabar and BlackBerry. Facebook and heartbreak. Disco ball and high school wall. Fragments Choisis is a poetic assembly of memories, an attempt at immunity against oblivion. On a shelf, the traces of the passing of time. Twenty-three physical objects have been carefully selected to embody reminiscences from early childhood to adulthood. Visitors are invited to scan whatever they like with their smartphones, to bring a story to life and lead them on an excavation of the virtual space on offer. Through this archaeological process, my intention is to crystallise contemporary nostalgia into a mosaic of shared memories. What fragments would you choose? MEDIA & INTERACTION DESIGN ELINA CRESPI – METAMORPHOSES by Elina Crespi Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world. MEDIA & INTERACTION DESIGN ARTHUR LUCCHESI – RWM MK1 by Arthur Lucchesi The RWM MK1 is an experimental electronic synthesiser that captures and transforms radio signals, creating intriguing sounds and soundscapes. This instrument interacts with terrestrial and cosmic electromagnetic radiation, enabling us to listen to distant echoes from the far reaches of the universe. It consists of two PCB plates with a tangible interface for real-time interaction with these waves. Musicians can also add sound effects, enhancing the experience. My project is inspired by Jocelyn Bell’s discovery of pulsars, NASA’s SETI program, the Wow Signal and the works of musicians such as Tim Hecker and Gustav Holst. MEDIA & INTERACTION DESIGN ADRYAN BARRILLIET – WILL I EXIST WITHIN YOU? by Adryan Barrilliet Will I Exist Within You? is an immersive exploration of the human duality between the desire for connection and the fear of suffering from it. The existential journey follows a torn individual, exploring how social interactions contribute to shaping their essence. By delving into profound themes such as the search for meaning, loneliness, fear and love, the experience, which is divided into four parts, questions our relationship with others, individuality and self-construction. Will I Exist Within You? is an extension of a reflection that began with my thesis work on the influence of video games on personal development, specifically the para-social bonds that are established between players and their accompanying characters. COLLABORATIONS ALL COLLABORATIONS GRAPHIC DESIGN MEDIA & INTERACTION DESIGN LA POSTE × ECAL with La Poste, Vincent Jacquier, Angelo Benedetto For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and Bachelor Media & Interaction Design are creating a postage stamp based on artificial intelligence. Thanks to augmented reality, Metascape transports Swiss Post users into an imaginary and poetic universe on the way to a destination that remains elusive. MEDIA & INTERACTION DESIGN PALAIS AUGMENTÉ 2022 by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser At the initiative of the Réunion des Musées Nationaux – Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways. MEDIA & INTERACTION DESIGN GRAND PALAIS ÉPHÉMÈRE - PALAIS AUGMENTÉ with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021. MEDIA & INTERACTION DESIGN HERE AND THERE with Marcelo Coelho, Gaël Hugo, Pauline Saglio A new educational model for a post-pandemic world MEDIA & INTERACTION DESIGN INFOMESH with Pauline Saglio, Vincent Jacquier, Laura Nieder Information Mesh is a web platform celebrating the 30th anniversary of the World Wide Web that explores social, technical, cultural and legal facts throughout different interactive timelines. It was initiated in October 2018 during a one week workshop in partnership with swissnex San Francisco, where students visited key partners and began developing the project. The timelines present an overview of Web history, starting with the proposal for hypertext by Tim Berners-Lee at CERN in 1989, initially under the name “Information Mesh.” From this start date, users can then explore 30 years of evolution. infomesh.org MEDIA & INTERACTION DESIGN STATION LIGHTS with Angelo Benedetto, Vincent Jacquier, Pauline Saglio Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d’art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. The content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yael Sidler and Diane Thouvenin. MEDIA & INTERACTION DESIGN PIANETA PUCCI Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes a new way of exploring the prints and the colors of the brand. Through the use of virtual reality, the custommer has the opportunity to immerse oneself in a surrealistic interpretation of the Pucci universe - showcasting a deconstructed version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and its renaissance decor including busts highlighted in the iconic “Emilio Pink”. Elsewhere, elements of the florentine city appear including a “Puccified” duomo. pietroalberti.ch MEDIA & INTERACTION DESIGN TIMELINE 125 with Angelo Benedetto, Cyril Diagne, Vincent Jacquier Timeline 125 is an interactive timeline for the 125th anniversary of Ecole hôtelière de Lausanne. The project is developed in collaboration with 1st year students in BA Media & Interaction Design. MEDIA & INTERACTION DESIGN LE SALON DE COMPAGNIE by Pietro Alberti This immersive installation created by Pietro Alberti proposes an innovative way to discover an emblematic room of the musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux). Thanks to Virtual Reality, the perception of the 15th century’s architecture, gildings and furnitures are constantly changing, giving the spectator, a completely new vision of the space and its antic masterpieces. The musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux) paired with ECAL/University of Art and Design Lausanne for a collaboration that led to an interactive installation in the museum. This project is the starting point for future collaborations and new digital devices installed in the museum. pietroalberti.ch MEDIA & INTERACTION DESIGN ERROR IS HUMAN with Cyril Diagne, Alain Bellet “Error is human and to blame it on a robot is even more so” Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition “Hello, Robot” at the Vitra Design Museum. design-museum.com MEDIA & INTERACTION DESIGN SWISS DATA with Cyril Diagne, Vincent Jacquier A series of interactive data-visualizations around swiss culture and the swissnex activity. Designed by Bachelor Media & Interaction Design students of ECAL/University of Art and Design Lausanne, the projects were initiated during a one-week trip to San Francisco in March 2016. They present a novel and entertaining way to display various data. Commissioned by swissnex San Francisco. MEDIA & INTERACTION DESIGN WHEN OBJECTS DREAM with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix), Pauline Saglio, Eric Morzier (Sigmasix) Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments. PROGRAM THIS SECTION LISTS THE DETAILED MODULES AND COURSES FOR EACH SEMESTER OF THE PROGRAMME. Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 MEDIA & INTERACTION PRACTICE AND TECHNIQUES I 8 ECTS * Creative Coding I - Generative Graphics * 3D Graphics I - Sequence * Dynamic Display I - Visual Systems THEORY I 6 ECTS * History of Art (opt.) * History of Photography (opt.) * History of Cinema (opt.) * History of Video Games * Introduction to the critical history of graphic design TRANSVERSAL SKILLS I 6 ECTS * Graphic design * Photography * Interaction Design * 2D / 3D Sequence PROJECT WEEK I 6 ECTS * Creative Coding * Beyond the Screen * Interaction Design * Workshop MEDIA & INTERACTION PRACTICE AND TECHNIQUES II 10 ECTS * Creative Coding II - Interactive Graphics * 3D Graphics II - Interaction * Dynamic Display II - Dynamic Identities THEORY II 6 ECTS * History of Art (opt.) * History of Graphic Design * History of Industrial Design * History of Ideas * Introduction to the critical history of graphic design TRANSVERSAL SKILLS II 10 ECTS * Graphic design * Photography * Interaction Design * 2D / 3D Sequence PROJECT WEEK II 4 ECTS * Beyond the screen * Interaction Design * Creative Coding * Workshop MEDIA & INTERACTION PRACTICE AND TECHNIQUES III 12 ECTS * Creative Coding III - Screen Design * 3D Graphics III - Realtime Narratives * Interface Design I - Usability * Prototyping I - Electronics THEORY III 6 ECTS * Information & Communication * Global Visions * History of Graphic Design Seminars TRANSVERSAL SKILLS III 6 ECTS * VR Sequence * Book Design PROJECT WEEK III 6 ECTS * Interaction Design * Creative Coding * Workshop MEDIA & INTERACTION PRACTICE AND TECHNIQUES IV 12 ECTS * Creative Coding IV - Network Related Design * Interface Design II - Tangible * Prototyping II - Digital Fabrication THEORY IV 6 ECTS * Information & Communication * Global Visions * Digital Humanities * Introduction to the Thesis TRANSVERSAL SKILLS IV 6 ECTS * Clip Sequence * Magazine Design PROJECT WEEK IV 6 ECTS * Creative Coding * Interaction Design * Workshop MEDIA & INTERACTION PRACTICE AND TECHNIQUES V 12 ECTS * Creative Coding V - Advanced Interaction * Free project * Workshop THEORY V 6 ECTS * Thesis TRANSVERSAL SKILLS V 6 ECTS * Digital Editorial Design DIPLOMA STUDIO 6 ECTS THEORY VI 6 ECTS DIPLOMA JURY 18 ECTS FIND ALL THE PROGRAMME DOCUMENTS BELOW * Study plan (FR) * Modules descriptions (FR) ALUMNI Pietro Alberti Pierre Allain-Longval Caroline Buttet Romain Cazier www David Colombini Mélanie Courtinat www Mylène Dreyer Thomas Faucheux Lucien Langton Lisa Li Erika Marthins Benjamin Muzzin Nathan Vogel Career Opportunities Interaction designer, Motion designer, Multimedia artist, Data designer, Game designer, Physical computing designer, Web designer, Art director, Teacher… Other alumni Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni, Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix, Camille Scherrer, Thomas Traum, Sebastian Vargas… STAFF Heads of department Visual Communication Department Vincent Jacquier Bachelor Media & Interaction Design Pauline Saglio Coordination Artistic assistant Julien Gurtner Assistants Achille Masson Elodie Anglade Jamy Herrmann Kylan Luginbühl Martial Grin Sébastien Matos Technology Center Jamy Herrmann Matthieu Minguet Vincent Jacquier Professors Alain Bellet Angelo Benedetto Christophe Guignard Gaël Hugo, Paris Harry Bloch Patrick Keller Pauline Saglio Multidisciplinary fields professors Antonio Albanese Claus Gunti Vincent Jacquier Milo Keller Violène Pont Anouk Schneider Joël Vacheron Lecturers Andreas Gysin, Lugano Catherine Leutenegger Cedric Duchêne Chi-Long Trieu Cyril Diagne, Paris Elodie Anglade Florian Pittet (Sigmasix) Giliane Cachin, Zurich Kylan Luginbühl (Floating Point) Laura Nieder (INT, Fragmentin) Laurence Salmon, Paris Léonard Guyot (Floating Point) Lionel Tardy Marc Dubois (INT, Fragmentin) Mario Von Rickenbach, Zurich Mathieu Rivier (Mouvement) Mehdi Derfoufi, Paris Mélanie Boissonneau Mélanie Courtinat Pierre Doze, Paris Sami Benhadj, Paris Sébastien Agnetti Valerio Meschi (Floating Point) Visiting lecturers Aaron Jablonski, Berlin Andrea Anner (AATB) Andreas Refsgaard, Copenhague Antoine Bertin, Paris Christian Mio Loclair (Waltz Binaire), Berlin Claire Eliot (Studiotech) Daniël Maarleveld, Amsterdam Dirk Koy, Basel Dries Depoorter, Ghent Gene Kogan, Berlin Hayden Zezula (Zolloc), New-York Ines Alpha, Paris Jesse Howard, Amsterdam Jessica In, London Lloyd Henning (Foxdog Studio), Manchester Luca Zanotto, Helsinki Marcelo Coelho (MIT) Mario De Vega, Mexico City Marion Pinaffo (Pinaffo Pluvinage), Paris Mitch Paone (DIA Studio), New York Nicolas Barradeau, Paris Niels van der Donk (YONK) Niklas Hagemann, Boston Marc Schütz (Schultzschultz), Francfort Peter Sutton (Foxdog Studio), Manchester Raphaël Pluvinage (Pinaffo Pluvinage), Paris Roel Wouters (Studio Moniker), Amsterdam Samy La Crapule, Paris Ted Davis, Basel Thibault Brevet, Zurich Thomas Traum, London Tim Rodenbröker, Paderborn Victoria Young (YONK) Vincent Schwenk, Berlin Yehwan Song, Seoul Yuri Suzuki, London Zach Lieberman, New-York Nous utilisons des cookies pour collecter des informations sur la manière dont vous utilisez ecal.ch. 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