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BACHELOR MEDIA & INTERACTION DESIGN

Semestre 1 Semestre 2 Semestre 3 Semestre 4 Semestre 5 Semestre 6

SUPPORTS ET INTERACTIONS I

8 ECTS

 * Creative Coding I - Generative Graphics
 * 3D Graphics I - Sequence
 * Dynamic Display I - Visual Systems

THÉORIE I

6 ECTS

 * Histoire de l'art (opt.)
 * Histoire de la photographie (opt.)
 * Histoire du cinéma (opt.)
 * Histoire du jeu vidéo
 * Humanités digitales 

COMPÉTENCES TRANSVERSALES I

6 ECTS

 * Design graphique

 * Photographie
 * Interaction Design
 * Séquence 2D / 3D

SEMAINES BLOCS I

6 ECTS

 * Creative Coding
 * Beyond the screen
 * Interaction Design
 * Workshop

SUPPORTS ET INTERACTIONS II

8 ECTS

 * Creative Coding II - Interactive Graphics
 * 3D Graphics II - Interaction
 * Dynamic Display II - Dynamic Identities

THÉORIE II

6 ECTS

 * Histoire de l'art (opt.)
 * Histoire du design graphique (opt.)
 * Histoire du design industriel (opt.)
 * Histoire des idées (opt.)
 * Humanités digitales

COMPÉTENCES TRANSVERSALES II

10 ECTS

 * Design graphique
 * Photographie
 * Interaction Design
 * Séquence 2D / 3D

SEMAINES BLOCS II

6 ECTS

 * Creative Coding
 * Beyond the screen
 * Interaction Design
 * Workshop

SUPPORTS ET INTERACTIONS III

12 ECTS

 * Creative Coding III - Screen Design
 * 3D Graphics III - Realtime Narratives
 * Interface Design I – Usability
 * Prototyping I – Electronics

THÉORIE III

6 ECTS

 * Information et communication
 * Visions globales
 * Humanités digitales

COMPÉTENCES TRANSVERSALES III

6 ECTS

 * Séquence VR
 * Edition Livre

SEMAINES BLOCS III

6 ECTS

 * Creative Coding
 * Interaction Design
 * Workshop

SUPPORTS ET INTERACTIONS IV

12 ECTS

 * Creative Coding IV - Network Related Design
 * Interface Design II - Tangible
 * Prototyping II - Digital Fabrication

THÉORIE IV

6 ECTS

 * Information et communication

 * Visions globales
 * Humanités digitales
 * Introduction au mémoire

COMPÉTENCES TRANSVERSALES IV

6 ECTS

 * Séquence Clip
 * Edition Magazine

SEMAINES BLOCS IV

6 ECTS

 * Creative Coding
 * Interaction Design
 * Workshop

SUPPORTS ET INTERACTIONS V

18 ECTS

 * Creative Coding V - Advanced Interaction
 * Projet d’atelier
 * Workshop

THÉORIE V

6 ECTS

 * Mémoire

COMPÉTENCES TRANSVERSALES V

6 ECTS

 * Edition Digitale

STUDIO DE DIPLÔME

6 ECTS

THÉORIE IV

6 ECTS

TRAVAIL DE DIPLÔME

18 ECTS

COURSES & RESEARCHBACHELORMEDIA & INTERACTION DESIGN


BACHELOR MEDIA
& INTERACTION DESIGN

Bachelor Media & Interaction Design

--------------------------------------------------------------------------------

PresentationLearning objectivesProjectsProgramAlumniStaff
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PRESENTATION

Successfully bridging several disciplines around visual communication, this
training is designed for students with a solid visual culture eager to find out
more about advanced technology. Prospective, pragmatic and experimental, this
Bachelor course is provided in the framework of the Visual Communication
Department, which concurrently offers crossover courses and projects enabling
students to acquire multidisciplinary skills (photography, graphic design,
film).

Through courses and workshops provided by major actors on the international
scene, the students become seasoned in the various fields of this
discipline – art direction, interaction design, interactive applications (web
and mobile), installations, motion design, as well as communication and digital
identity. Involvement in exhibitions, publications or assignments commissioned
by institutions provides an actual immersion into the labour world. The students
also benefit from a wide range of theoretical courses and multidisciplinary
conferences on the ECAL premises.

The skills and projects acquired throughout the curriculum serve to produce a
portfolio in line with the highest standards. From website design to event
management, via animation or modelling, this training offers a wide range of
professional opportunities.



Language

French

Qualification issued

Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction
Design

Yearly fees (materials included)

Fees detail

Length

6 semesters

Credits

180 ECTS

Useful links

Admissions Contact

Equipments & infrastructures

Open space BA Visual Communication Technology Center BA Media & Interaction
Design Room Virtual Reality Room


LEARNING OBJECTIVES

First year
Workshop avec Ted Davis Workshop avec Ted Davis Workshop avec Antoine Bertin
Workshop avec Samy La Crapule Workshop avec Ted Davis Workshop avec Ted Davis

2/4

Workshop avec Antoine Bertin Workshop avec Samy La Crapule

 * Learn about programming with a targeted approach to JavaScript and get
   familiar with the graphic visualisation of mathematical and algorithmic
   logic.

 * Tackle the aesthetic, logical and conceptual issues related to the design of
   graphic interfaces and implement a dynamic graphic visual identity.

 * Acquire the necessary tools to produce a three-dimensional world in Cinema 4D
   (modelling, lighting, texturing, motion graphics and sequencing).

 * Design interactive three-dimensional spaces using Unity.

 * Immerse yourself incross-disciplinary courses in Photography, Graphic Design,
   Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D
   Animation (After Effects, Premiere).

 * Enhance your theoretical knowledge via courses in theory (History of Art,
   Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media
   Theory, Project Management, Contemporary Photography, Exhibitions and
   Publications).

 * Take part in weeks of workshops supervised by practitioners from all over the
   world with the aim of carrying out collective or personal projects.


Second year
Worlshop avec Hayden Zezula Workshop et conférence de Dirk Koy Workshop et
conférence de StudioTech Worlshop avec Hayden Zezula Workshop et conférence de
Dirk Koy

2/3

Workshop et conférence de StudioTech Worlshop avec Hayden Zezula

 * Design media andgraphic content linked to a project developed for one or more
   digital media incollaboration with Graphic Design students.

 * Develop a multi-screen/multi-player game implementing real-time
   interconnection.

 * Become familiar with the notion of network communication and learn about the
   bi-directional real-time server-client communication protocol, while
   understanding the issues related to the specific properties of different
   devices allowing network connections (JavaScript, Firebase).

 * Develop the notion of interface, codes and associated practices (screen
   layout, navigation in a content, hierarchisation and analysis of the usual
   metaphors of graphic interfaces via dedicated software (AdobeXD, InVision,
   Figma, etc.).

 * Tackle electronics and programming principles, particularly through the
   Arduino platform.

 * Se confronter à l’électronique et au principes de programmation au travers
   notamment de la plateforme Arduino

 * Deepen notions of modelling and file creation for machining and 3D printing
   (Autodesk Fusion 360, Cura, PreForm, etc.).

 * Broaden your horizons through practical cross-disciplinary courses within a
   sequence (videoclip or VR) or editing project (of your choice) in
   collaboration with Graphic Design and Media & Interaction Design students.

 * Enhance your knowledge through theory courses (Information & Communication,
   Global Visions).

 * Take part in weeks of workshops supervised by practitioners from all over the
   world with the aim of carrying out collective or personal projects.


Third year
Jury de diplôme Jury de diplôme Media & Interaction Design 2022 Jury de diplôme
Jury de diplôme Jury de diplôme Jury de diplôme Media & Interaction Design 2022

2/4

Jury de diplôme Jury de diplôme

 * Focus on contemporary technology (so-called “creative” machine learning)
   through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++).

 * Widen your research and experimentation capacities by setting up a free
   project, in connection with the field, responding to a given subject.

 * Immerse yourself in cross-disciplinary courses to refine your collaborative
   skills in a transdisciplinary project (creation of a digital platform,
   including GraphicDesign, Media & Interaction Design and Photography).

 * Broaden your theoretical knowledge with courses in Copyright Law and
   preparation for writing a dissertation.

 * Take part in weeks of workshops supervised by practitioners from all over the
   world with the aim of carrying out collective or personal projects.

 * Write a dissertation based on the knowledge acquired during the course of
   study.

 * Put into practice the know-how acquired in a graduation work and a portfolio,
   which will serve as a business card to integrate into the labour market
   quickly or continue your studies on an MA course.




PROJECTS

THIS SECTION CONTAINS A SELECTION OF EMBLEMATIC OR RECENT PROJECTS RELATED TO
THE DISCIPLINES TAUGHT IN THE BACHELOR'S DEGREE.

See all projects



SEMESTER PROJECTS
ALL SEMESTER PROJECTS


MEDIA & INTERACTION DESIGN


REALTIME NARRATIVES

with Valerio Meschi

During the Realtime Narratives course, second-year students had to create a
real-time narrative experience using Unreal Engine software. Based on the theme
of "Chrysalis", the students developed the scenario, the graphic assets and the
interactions. The aim of the project was to raise students awareness of the use
of 3D realtime engines and the various links with other software specific to
each stage of development.

MEDIA & INTERACTION DESIGN


ARC - DYNAMIC IDENTITY

with Angelo Benedetto

Dynamic identity for the fictional artistic ceramics festival ARC (Artistic
Revolution of Ceramics) proposed by Livia Schmid as part of the Dynamic Display
course led by Angelo Benedetto.

MEDIA & INTERACTION DESIGN


HIFF - DYNAMIC IDENTITY

with Angelo Benedetto

Dynamic identity for the fictional indie film festival HIFF (Haze Indie Film
Festival)  proposed by Valère Zen-Ruffinen as part of the Dynamic Display course
led by Angelo Benedetto

MEDIA & INTERACTION DESIGN


UFOS - DYNAMIC IDENTITY

with Angelo Benedetto

Dynamic identity for the fictional electronic music festival UFOS (Underground
From Outter Space) proposed by Baptiste Godart as part of the Dynamic Display
course led by Angelo Benedetto.

MEDIA & INTERACTION DESIGN


R&R - DYNAMIC IDENTITY

with Angelo Benedetto

Dynamic identity for the fictional upcycling festival R&R (Rebuild & Revive)
proposed by Emilie Maier as part of the Dynamic Display course led by Angelo
Benedetto.

MEDIA & INTERACTION DESIGN


SCREEN DESIGN 2023

with Harry Bloch

Websites developed during a semester according to a recipe chosen by the
students in the course of Screen Design of Harry Bloch, second year Bachelor
Visual Communication.

MEDIA & INTERACTION DESIGN


HAPPY NEW YEAR

with Kylan Luginbühl

Video realised by Valère Zen-Ruffinen during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.

MEDIA & INTERACTION DESIGN


PAST/FUTURE

with Kylan Luginbühl

Video realised by Aryana Noorani during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.

MEDIA & INTERACTION DESIGN


RESURGENCE

with Kylan Luginbühl

Video realised by Emilie Maier during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.

MEDIA & INTERACTION DESIGN


A LULLABY OF WRATH

with Kylan Luginbühl

Video realised by Alexine Sierro during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.

MEDIA & INTERACTION DESIGN


BEFORE LIFE

with Kylan Luginbühl

Video realised by Elena Biasi during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.

MEDIA & INTERACTION DESIGN


PAST/FUTURE

with Kylan Luginbühl

Video realised by Quentin Kohler during the 3D Graphics course led by Kylan
Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation
of two time spaces by their temporalities and their dimensions. Project realised
during the 1st year Bachelor Media & Interaction Design.


WORKSHOPS
ALL WORKSHOPS


MEDIA & INTERACTION DESIGN


FISHTANK

with YONK

Under the guidance of 3D duo YONK, Second-year students worked on creating
animated water creatures with accompanying habitats for the project “Fishtank”,
inspired by the wall of aquariums you find at a fish store. The students learnt
the ins and outs of using Virtual Reality to Sculpt 3D assets as well as
animating, lighting and texturing in the 3D software Blender.

MEDIA & INTERACTION DESIGN


HANDMADE REALITY

with Mario Von Rickenbach, Alain Bellet

Handmade Reality is a series of AR experiences using a mixed reality headset,
the Hololens, created by the 2nd year Bachelor Media & Interaction Design
students. Using the environment around us as a playground, each experiment
proposes a different way of interacting with it, guided by our hands.

MEDIA & INTERACTION DESIGN


TALK TO ME

with Alain Bellet

Talk To Me is a series of interactive objects designed by 1st-year Bachelor
Media & Interaction Design students. These objects use dialogue as a playground
and draw inspiration from conversational interfaces to create new interactions.

MEDIA & INTERACTION DESIGN


BEYOND THE SURFACE

with Vincent Schwenk

Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully
created an abstract animation centered on the theme of relaxation. Throughout
the process, they gained valuable insights into various techniques such as
modeling, texturing, simulations, rendering, and sound design.

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY


HYPERLAB

with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent
Simonet, Clément Rouzaud

In collaboration with the HYPEROUEST music festival, ECAL students were given
the opportunity to design a visual installation in the room adjacent to the
festival's ephemeral club, located on the Veillon wasteland in Crissier. For
this project, 1st-year students worked in groups, mixing Bachelors in Graphic
Design, Media & Interaction Design and Photography. Their main objective was to
create powerful and creative visual sequences around the central theme of
"HYPER". At the same time, second-year students in the Graphic Design option
enriched this project by developing the exhibition's visual identity. These
interdisciplinary collaborations stimulated exchanges and encouraged visual
cohesion, connecting the different ideas and reinforcing the "laboratory" and
experimental aspect of the project.

MEDIA & INTERACTION DESIGN


TALKCITY

with Gaël Hugo, Yehwan Song

The students worked on creating a typographic 3D environment in a web browser.
Using the words extracted from a dialogue, a sequence is illustrated in a
synchronised way on two screens.

MEDIA & INTERACTION DESIGN


BREAK IT FIX IT

with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel
Maarleveld. Based on the music Technologic - Daft Punk, each group have
reappropriated a phrase to enhance it graphically. The result is a series of
posters, a video clip compiling the different typographic systems, and a series
of interactive posters based on the same rules.

MEDIA & INTERACTION DESIGN


INTERACTIVE GESTURES

with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body
gesture. The unique gestures found in our daily habits have been combined with
mobile touch screen, gyro sensor, web camera and microphones and created new
narration in the websites on the screen. As we use specific gestures to express
certain feelings, we need to create more sophisticated and diverse user
web-interaction. This workshop was the first step of inventing and exploring
diverse user interaction and sophisticated web-narration.” Yehwan Song

MEDIA & INTERACTION DESIGN


BEYOND THE SCREEN

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in
their first year of Bachelor Media & Interaction Design. These systems are
inspired by the relationship between instructions and execution within a
computer system. These machines create text through a modular typographic
system.

MEDIA & INTERACTION DESIGN


RANDOM?

with Andreas Gysin

Workshop with Andreas Gysin The students worked on the concept of randomness to
generate a series of patterns and drawings.

MEDIA & INTERACTION DESIGN


MOODY ORCHESTRA

with Lucas Zanotto

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students
learned the software Cinema4D in order to create a visual and musical loop. This
week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

MEDIA & INTERACTION DESIGN


THE LOOP

with Dirk Koy

During a week, our first-year Bachelor students in Media & Interaction Design
attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by
Sébastien Matos The workshop was divided into two distinct parts, each utilizing
a unique technique: typography and image.


DIPLOMA PROJECTS
ALL DIPLOMAS


MEDIA & INTERACTION DESIGN


TICKIE BINDNER – CITY

by Tickie Bindner

Sazen City immerses us into the collective landscape of our memories. Each
participant takes part in the experience by exploring a territory, then sending
digital postcards that generate a dynamic and imaginary map. Unlike photos of
panoramas or cities, these digital cards depict memories, universal moments and
emotions, revealing a new form of epistolary exchange that is more suited to our
digital spaces. Inspired by Italo Calvino’s Invisible Cities, Sazen City employs
machine learning to co-create a collective space. As it evolves, this shared
landscape questions the individuality of our memories and the role of artificial
imagination in our digital environments.

MEDIA & INTERACTION DESIGN


BOGDAN NASTASE – FULCRUM

by Bogdan Nastase

Designed for the field of photojournalism, FULCRUM addresses privacy concerns
surrounding the publication of photographs. Whilst many photo-journalists would
agree that blurring or censoring faces tampers with important historical
documents, protecting sources is ultimately a core journalistic principle. Given
today’s ubiquitous data scraping and face recognition algorithms, legislation
aimed at mitigating potential abuse remains outpaced by the swift progress of
technology. FULCRUM offers a contemporary solution to the ethical debate between
photojournalists and the public. By masking subjects’ faces with AI generated
ones, FULCRUM ensures non-destructive anonymisation that simultaneously
safeguards the identity of the individuals depicted and the photographic quality
of the image.

MEDIA & INTERACTION DESIGN


JULIEN CAULET – GROOVE ÉLECTRIQUE : L’ODYSSÉE

by Julien Caulet

My project is a tool that allows a musician, in this case Iya Ko, to offer their
community a privileged role in the process of organising a concert. By using
Instagram in unconventional ways, Groove Electric: The Odyssey presents a
narrative in the form of an interactive series that invites the audience to
participate in the concert’s implementation process until the day of the
performance. This project is aimed at artists who want to strengthen and expand
their community. The goal is to create an original platform that enables the
artist to develop new “human” connections with their audience while promoting
their work. This closeness should nourish both the artist and the community,
which will play a central role in the creative process of certain projects.

MEDIA & INTERACTION DESIGN


ALEXANDRA SENSI – SELF-REFLECTION

by Alexandra Sensi

Self-Reflection is a social experiment that takes an ironic look at the impact
of image within our society. It highlights the importance of self-perception in
social norms. The installation overlays the user’s reflection onto a digital
game through a one-way mirror. This immerses each individual in both the game
and a confrontation with their own reflection. Throughout our progress, we
encounter situations that reveal how our self-perception influences our
behaviour and plays a role in our social constructions. This project is driven
by personal reasons and a background in psychology and social sciences,
furthering an interest in human mechanisms, psychological analysis and the
desire to help.

MEDIA & INTERACTION DESIGN


PAUL DORSAZ – MR

by Paul Dorsaz

With GlobalCom, generate your business’s visual identity thanks to the power of
AI! The recent emergence of services like ChatGPT or DALL·E prompts us to
question the role of AI in design processes. In a reality where an advertising
designer inevitably turns to the web for inspiration, the final product often
appears similar to others. What would logos and visual identities look like if
the initial design was driven by an AI, whose dataset is already saturated with
overproduction and mimicry? GlobalCom, a product of this automated process,
reveals that these tools are still too naive to operate independently. However,
could they be employed as catalysts to stimulate the creativity of designers?

MEDIA & INTERACTION DESIGN


JEANNE WEBER – DUSKY LARGE BLUE

by Jeanne Weber

Dusky Large Blue is a web experience that raises awareness of the impact of
human activities on endangered species. This project is part of the context of
the Grande Cariçaie reserve with which I have collaborated for its realisation.
A fictional walk leads the visitor through five stations, each of which
approaches an endangered species. Dusky Large Blue is a prototype that presents
a specific case: the life cycle of the Dusky Large Blue, a species of butterfly.
The visitor also discovers which problems are linked to its life cycle in the
reserve and outside it. This project has allowed me both to develop a subject
that is close to my heart and to offer an alternative version of a specific
environment by superimposing a personal visual and auditory approach to reality.

MEDIA & INTERACTION DESIGN


NIKI ZAAL – WAAZO

by Niki Zaal

Waazo is a mobile game that connects unknown participants for a social and
friendly experience. It is an experience where virtual reality and reality come
together. Today, smartphones and social networks connect us with people far
away, but they can also separate us from our physical surroundings. This
interactive game uses this hyper-connectivity to reconnect people in a specific
location, paradoxically. The game draws inspiration from our childhood games,
such as Where’s Waldo? or Cluedo. Using their phone, each participant explores
the people around them to discover unknown individuals. Subtle clues like their
posture, mood or main accessory will guide the player in this quest for
encounters.

MEDIA & INTERACTION DESIGN


LILY ROSE HOLD – DOTTO

by Lily Rose Hold

Dotto is a digital puzzle game that draws inspiration from classic dot-to-dot
games. It combines connecting dots with the satisfaction of creating vector
graphics. As you navigate through the collection of puzzles, you embark on a
journey of discovery. Each connected dot unveils a part of the underlying
artwork, gradually bringing it to life with every connection. A blend of
satisfying gameplay and the celebration of vector Illustration, Dotto offers an
experience for puzzle enthusiasts and those who love graphic illustration alike.

MEDIA & INTERACTION DESIGN


SALOMÉ DOTTER – FRAGMENTS CHOISIS

by Salomé Dotter

Playmobil and minesweeper. Bag of marbles and MSN. Malabar and BlackBerry.
Facebook and heartbreak. Disco ball and high school wall. Fragments Choisis is a
poetic assembly of memories, an attempt at immunity against oblivion. On a
shelf, the traces of the passing of time. Twenty-three physical objects have
been carefully selected to embody reminiscences from early childhood to
adulthood. Visitors are invited to scan whatever they like with their
smartphones, to bring a story to life and lead them on an excavation of the
virtual space on offer. Through this archaeological process, my intention is to
crystallise contemporary nostalgia into a mosaic of shared memories. What
fragments would you choose?

MEDIA & INTERACTION DESIGN


ELINA CRESPI – METAMORPHOSES

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by
exploring its different dimensions. It is an organic machine that represents a
harmony of opposites, a duality between machine and human. There is a balance to
be found: should the machine adapt to the human or the human to the machine?
Human to human? Machine to machine? By participating in Metamorphoses, players
are invited to create connections by plugging in a jack cable to solve enigmas.
They actively engage in the narrative and interact with the environment. The
organic machine embodies a duality by making natural and technological elements
coexist in an interactive and changing environment, thereby prompting
introspection about our own world.

MEDIA & INTERACTION DESIGN


ARTHUR LUCCHESI – RWM MK1

by Arthur Lucchesi

The RWM MK1 is an experimental electronic synthesiser that captures and
transforms radio signals, creating intriguing sounds and soundscapes. This
instrument interacts with terrestrial and cosmic electromagnetic radiation,
enabling us to listen to distant echoes from the far reaches of the universe. It
consists of two PCB plates with a tangible interface for real-time interaction
with these waves. Musicians can also add sound effects, enhancing the
experience. My project is inspired by Jocelyn Bell’s discovery of pulsars,
NASA’s SETI program, the Wow Signal and the works of musicians such as Tim
Hecker and Gustav Holst.

MEDIA & INTERACTION DESIGN


ADRYAN BARRILLIET – WILL I EXIST WITHIN YOU?

by Adryan Barrilliet

Will I Exist Within You? is an immersive exploration of the human duality
between the desire for connection and the fear of suffering from it. The
existential journey follows a torn individual, exploring how social interactions
contribute to shaping their essence. By delving into profound themes such as the
search for meaning, loneliness, fear and love, the experience, which is divided
into four parts, questions our relationship with others, individuality and
self-construction. Will I Exist Within You? is an extension of a reflection that
began with my thesis work on the influence of video games on personal
development, specifically the para-social bonds that are established between
players and their accompanying characters.


COLLABORATIONS
ALL COLLABORATIONS


GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN


LA POSTE × ECAL

with La Poste, Vincent Jacquier, Angelo Benedetto

For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and
Bachelor Media & Interaction Design are creating a postage stamp based on
artificial intelligence. Thanks to augmented reality, Metascape transports Swiss
Post users into an imaginary and poetic universe on the way to a destination
that remains elusive.

MEDIA & INTERACTION DESIGN


PALAIS AUGMENTÉ 2022

by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz,
Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy
Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie
Ryser

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and
Fisheye , the second edition of the Palais Augmenté festival will be held from
June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the
Bachelor Media & Interaction Design of ECAL will be represented in several ways.

MEDIA & INTERACTION DESIGN


GRAND PALAIS ÉPHÉMÈRE - PALAIS AUGMENTÉ

with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the
Palais Augmenté festival takes place inside the Grand Palais Éphémère.
Exceptionally, in partnership with ECAL, augmented reality projects will be
accessible from this point, on the façade of the Grand Palais Éphémère on 19 and
20 June 2021.

MEDIA & INTERACTION DESIGN


HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

MEDIA & INTERACTION DESIGN


INFOMESH

with Pauline Saglio, Vincent Jacquier, Laura Nieder

Information Mesh is a web platform celebrating the 30th anniversary of the World
Wide Web that explores social, technical, cultural and legal facts throughout
different interactive timelines. It was initiated in October 2018 during a one
week workshop in partnership with swissnex San Francisco, where students visited
key partners and began developing the project. The timelines present an overview
of Web history, starting with the proposal for hypertext by Tim Berners-Lee at
CERN in 1989, initially under the name “Information Mesh.” From this start date,
users can then explore 30 years of evolution. infomesh.org

MEDIA & INTERACTION DESIGN


STATION LIGHTS

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the
Gare du Châble train station. This project is the result of a course led at
ECAL/Ecole cantonale d’art de Lausanne by Angelo Benedetto, Vincent Jacquier and
Pauline Saglio. The technical development and production was entrusted to
SIGMASIX, a studio started by ECAL graduates, who produce interactive
installations in Switzerland and the rest of the world. The content displayed on
the installation was made by students of the 2nd year Media & Interaction Design
Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien
Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan
Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yael Sidler and Diane
Thouvenin.

MEDIA & INTERACTION DESIGN


PIANETA PUCCI



Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes
a new way of exploring the prints and the colors of the brand. Through the use
of virtual reality, the custommer has the opportunity to immerse oneself in a
surrealistic interpretation of the Pucci universe - showcasting a deconstructed
version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and
its renaissance decor including busts highlighted in the iconic “Emilio Pink”.
Elsewhere, elements of the florentine city appear including a “Puccified” duomo.
pietroalberti.ch

MEDIA & INTERACTION DESIGN


TIMELINE 125

with Angelo Benedetto, Cyril Diagne, Vincent Jacquier

Timeline 125 is an interactive timeline for the 125th anniversary of Ecole
hôtelière de Lausanne. The project is developed in collaboration with 1st year
students in BA Media & Interaction Design.

MEDIA & INTERACTION DESIGN


LE SALON DE COMPAGNIE

by Pietro Alberti

This immersive installation created by Pietro Alberti proposes an innovative way
to discover an emblematic room of the musée des Arts Décoratifs et du Design in
Bordeaux (madd-bordeaux). Thanks to Virtual Reality, the perception of the 15th
century’s architecture, gildings and furnitures are constantly changing, giving
the spectator, a completely new vision of the space and its antic masterpieces.
The musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux) paired
with ECAL/University of Art and Design Lausanne for a collaboration that led to
an interactive installation in the museum. This project is the starting point
for future collaborations and new digital devices installed in the museum.
pietroalberti.ch

MEDIA & INTERACTION DESIGN


ERROR IS HUMAN

with Cyril Diagne, Alain Bellet

“Error is human and to blame it on a robot is even more so” Mixed media
installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design
Museum. Presented until 14 May in the exhibition “Hello, Robot” at the Vitra
Design Museum. design-museum.com

MEDIA & INTERACTION DESIGN


SWISS DATA

with Cyril Diagne, Vincent Jacquier

A series of interactive data-visualizations around swiss culture and the
swissnex activity. Designed by Bachelor Media & Interaction Design students of
ECAL/University of Art and Design Lausanne, the projects were initiated during a
one-week trip to San Francisco in March 2016. They present a novel and
entertaining way to display various data. Commissioned by swissnex San
Francisco.

MEDIA & INTERACTION DESIGN


WHEN OBJECTS DREAM

with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix),
Pauline Saglio, Eric Morzier (Sigmasix)

Do objects sometimes dream about themselves? What if we could enter their
dreams? Virtual reality? Connected objects? On the occasion of the Milan
International Furniture Fair 2016, the ECAL students of the Bachelor Media and
Interaction Design present a collection of interactive experiments.


PROGRAM

THIS SECTION LISTS THE DETAILED MODULES AND COURSES FOR EACH SEMESTER OF THE
PROGRAMME.



Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6

MEDIA & INTERACTION PRACTICE AND TECHNIQUES I

8 ECTS

 * Creative Coding I - Generative Graphics
 * 3D Graphics I - Sequence
 * Dynamic Display I - Visual Systems

THEORY I

6 ECTS

 * History of Art (opt.)
 * History of Photography (opt.)
 * History of Cinema (opt.)
 * History of Video Games
 * Introduction to the critical history of graphic design 

TRANSVERSAL SKILLS I

6 ECTS

 * Graphic design

 * Photography
 * Interaction Design
 * 2D / 3D Sequence

PROJECT WEEK I

6 ECTS

 * Creative Coding
 * Beyond the Screen
 * Interaction Design
 * Workshop

MEDIA & INTERACTION PRACTICE AND TECHNIQUES II

10 ECTS

 * Creative Coding II - Interactive Graphics
 * 3D Graphics II - Interaction
 * Dynamic Display II - Dynamic Identities

THEORY II

6 ECTS

 * History of Art (opt.)
 * History of Graphic Design
 * History of Industrial Design
 * History of Ideas
 * Introduction to the critical history of graphic design 

TRANSVERSAL SKILLS II

10 ECTS

 * Graphic design

 * Photography
 * Interaction Design
 * 2D / 3D Sequence

PROJECT WEEK II

4 ECTS

 * Beyond the screen
 * Interaction Design
 * Creative Coding
 * Workshop

 

MEDIA & INTERACTION PRACTICE AND TECHNIQUES III

12 ECTS

 * Creative Coding III - Screen Design
 * 3D Graphics III - Realtime Narratives
 * Interface Design I - Usability
 * Prototyping I - Electronics

THEORY III

6 ECTS

 * Information & Communication
 * Global Visions
 * History of Graphic Design Seminars

TRANSVERSAL SKILLS III

6 ECTS

 * VR Sequence

 * Book Design 

PROJECT WEEK III

6 ECTS

 * Interaction Design
 * Creative Coding
 * Workshop

MEDIA & INTERACTION PRACTICE AND TECHNIQUES IV

12 ECTS

 * Creative Coding IV - Network Related Design
 * Interface Design II - Tangible
 * Prototyping II - Digital Fabrication

THEORY IV

6 ECTS

 * Information & Communication
 * Global Visions
 * Digital Humanities
 * Introduction to the Thesis

TRANSVERSAL SKILLS IV

6 ECTS

 * Clip Sequence

 * Magazine Design

PROJECT WEEK IV

6 ECTS

 * Creative Coding
 * Interaction Design
 * Workshop

 

MEDIA & INTERACTION PRACTICE AND TECHNIQUES V

12 ECTS

 * Creative Coding V - Advanced Interaction
 * Free project
 * Workshop

THEORY V

6 ECTS

 * Thesis

TRANSVERSAL SKILLS V

6 ECTS

 * Digital Editorial Design

DIPLOMA STUDIO

6 ECTS

THEORY VI

6 ECTS

DIPLOMA JURY

18 ECTS

FIND ALL THE PROGRAMME DOCUMENTS BELOW

 * Study plan (FR)
 * Modules descriptions (FR)


ALUMNI


Pietro Alberti

Pierre Allain-Longval

Caroline Buttet

Romain Cazier www

David Colombini

Mélanie Courtinat www

Mylène Dreyer

Thomas Faucheux

Lucien Langton

Lisa Li

Erika Marthins

Benjamin Muzzin

Nathan Vogel
Career Opportunities

Interaction designer, Motion designer, Multimedia artist, Data designer, Game
designer, Physical computing designer, Web designer, Art director, Teacher… 

Other alumni

Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni,
Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix,
Camille Scherrer, Thomas Traum, Sebastian Vargas…


STAFF

Heads of department

Visual Communication Department
Vincent Jacquier

Bachelor Media & Interaction Design
Pauline Saglio

Coordination

Artistic assistant
Julien Gurtner

Assistants
Achille Masson
Elodie Anglade
Jamy Herrmann
Kylan Luginbühl
Martial Grin
Sébastien Matos

Technology Center
Jamy Herrmann
Matthieu Minguet
Vincent Jacquier

Professors

Alain Bellet
Angelo Benedetto
Christophe Guignard
Gaël Hugo, Paris
Harry Bloch
Patrick Keller
Pauline Saglio

Multidisciplinary fields professors

Antonio Albanese
Claus Gunti
Vincent Jacquier
Milo Keller
Violène Pont
Anouk Schneider
Joël Vacheron

Lecturers

Andreas Gysin, Lugano
Catherine Leutenegger
Cedric Duchêne
Chi-Long Trieu
Cyril Diagne, Paris
Elodie Anglade
Florian Pittet (Sigmasix)
Giliane Cachin, Zurich
Kylan Luginbühl (Floating Point)
Laura Nieder (INT, Fragmentin)
Laurence Salmon, Paris
Léonard Guyot (Floating Point)
Lionel Tardy Marc Dubois (INT, Fragmentin)
Mario Von Rickenbach, Zurich
Mathieu Rivier (Mouvement)
Mehdi Derfoufi, Paris
Mélanie Boissonneau
Mélanie Courtinat
Pierre Doze, Paris
Sami Benhadj, Paris
Sébastien Agnetti
Valerio Meschi (Floating Point)

Visiting lecturers

Aaron Jablonski, Berlin
Andrea Anner (AATB)
Andreas Refsgaard, Copenhague
Antoine Bertin, Paris
Christian Mio Loclair (Waltz Binaire), Berlin
Claire Eliot (Studiotech)
Daniël Maarleveld, Amsterdam
Dirk Koy, Basel
Dries Depoorter, Ghent
Gene Kogan, Berlin
Hayden Zezula (Zolloc), New-York
Ines Alpha, Paris
Jesse Howard, Amsterdam
Jessica In, London
Lloyd Henning (Foxdog Studio), Manchester
Luca Zanotto, Helsinki
Marcelo Coelho (MIT)
Mario De Vega, Mexico City
Marion Pinaffo (Pinaffo Pluvinage), Paris
Mitch Paone (DIA Studio), New York
Nicolas Barradeau, Paris
Niels van der Donk (YONK)
Niklas Hagemann, Boston
Marc Schütz (Schultzschultz), Francfort
Peter Sutton (Foxdog Studio), Manchester
Raphaël Pluvinage (Pinaffo Pluvinage), Paris
Roel Wouters (Studio Moniker), Amsterdam
Samy La Crapule, Paris
Ted Davis, Basel
Thibault Brevet, Zurich
Thomas Traum, London
Tim Rodenbröker, Paderborn
Victoria Young (YONK)
Vincent Schwenk, Berlin
Yehwan Song, Seoul
Yuri Suzuki, London
Zach Lieberman, New-York

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