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I bought the 'NO DELAY ARCADE INPUT PCB' (chinese part) from ebay for my custom
joystick, it registers as a Retrolink N64 (for some reason). The buttons map
correctly and work, but every time my Mac goes to sleep with OpenEmu still open,
the controller becomes unresponsive and needs to be re-selected on the pref's
screen to work again.
Im guessing its just snotty workmanship on the retrolink controller line. I will
likely replace my PCB with a keyboard input. Sorry off on a tangent, but because
they are both 'retrolink' issues, i felt it was somewhat related. In my
experience, RetroLink controllers are varied in quality. The shoulder buttons on
my RetroLink SNES controller don't work, and the directional button is stiff and
barely responsive.
Hyperkin develops innovative, reliable and cost-friendly video game peripherals.
Our mission is to provide the video game industry and consumers with a product
line that offers new and exciting ideas. I've a SNES (super nintendo like) usb
controller. I know that my problem is known, but the all the resolutions i've
read are for windows users and nobody speaks about mac. In BP it is impossible
to configure my controller.
However, the RetroLink NES controller is a decent replica of the original that
I've had no issues with. I recommend a USB adapter for a real controller from
(no relation to RetroLink). Their RetroPads-original controllers modded with USB
cables-are also worth it if you can catch one when they're available. The NES
and SNES RetroPads work flawlessly in OpenEmu. Thanks, looks like you had the
N64 one plugged in that time. Anyway, after digging into this more , it looks
like we'll have to remove automapping support for all Retrolink devices because
their generic USB chip they use conflicts with several of their own devices, as
well as others.
For all the device descriptors, they reuse the same product name, vendor ID and
product ID, making it impossible for us to tell them all apart. In the next
release I'll have them all removed so conflicts can't happen anymore. A short
term fix for you would be to do this: Right click OpenEmu.app, hit 'Show Package
Contents.' Go to Contents/Resources, open Controller-Database.plist and delete
both keys for OEControllerRetrolinkSNES and OEControllerRetrolinkN64 then save.
Also go to /Library/Application Support/OpenEmu/Bindings Configurations (where
denotes your HOME folder) and delete Default.oebindings for good measure.
Then start OpenEmu. You should now be able to use your Retrolink devices as
expected but you'll have to map your own controls for them.
Hi everyone, i read a lot about this issue but all report and fixes are for pc.
I've read on windows you can go back to xna version of TA in the beta tabs but
what about MAC? I do not find any XNA version on the list. How can i fixed it? I
try to configure the controller in big picture but that's really impossible
because steam do not recognize all the buttons i need and with the default
settings TA won't either accept the 'start' one.
PLEASE, HELP! I buy this game and i would like to have a 2 players match in
versus mode without need to map the keyboard for that - i know how to do with
keyboard but that's not a good 2 players game experience. Thanks everyone.
Well I also use a mac, and I use these SNES USB controllers: (search ibuffalo on
because I can't get the link to work). Do yours work with other games on your
mac? I had to configure them in big picture, and I don't remember if I ran into
any problems with that or not, but it worked perfectly in the end. I don't know
how controllers work with Steam games, but Towerfall recognizes my controller
and knows its name, and even knows what color the buttons are, so maybe Matt
programmed the game to specifically recognize that controller? I'm not sure. So
there are SNES USB controllers that work with Towerfall on Mac.

I'm not sure if yours will. Wow thanks a lot. I've got this controller. I think
it's quite the same of yours but for me in big picture it is impossible to
configure.

For example if i push left pad, no other 'directional buttons' will be
configurable. Don't know why, seems to recognize just one directional button a
time and i can't configure the all 4 (up/down/left/right). But everything is
fine with the others, i mean the start and the colored buttons. I've try to
delete my personal configuration and reset to the automatic one but in that mode
the game do not recognize even the start.
I use the same controller on OpenEMU and there they work great. I'm really
stucked at this. Maybe better for me to buy some other SNES controller. THANKS A
LOT OTTER, you are really kind. No problem!:) I just checked my big picture
controller settings. Here's what happens: the SNES USB controllers treat left
and right all as one 'axis' like a joystick would, not separate 'buttons.'
Same goes for up and down. That's why you can't configure, say, left and right
at the same time. Left and right is 'axis 0' and up and down is 'axis 1.'
So in big picture mode controller settings, don't set anything to the DPAD
buttons, instead set 'Left Stick X' to 'Axis 0' by pushing left or right on your
controller, and 'Left Stick Y' to 'Axis 1' by pushing up or down on your
controller. X Y A B should be set to the obvious ones that match up with the
(XBOX?) controller shown, and L and R should be 'Left Shoulder' and 'Right
Shoulder.' I have Start and Select as 'Start' and 'Back.' Set it all up like
that and try Towerfall again and let me know how it goes!

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