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ONLINE GAMES – CAN WE MAKE MONEY PLAYING THEM?

Posted on December 30, 2020 by dayat

When we refer to online games we are normally referring to video type games that
we play on a computer via the internet. Some video games are played over the
internet using mobile phones and video consoles, but generally speaking online
games means computer games that need an internet connection to be played. Simple
text-based multiplayer games were the first of these types of games as internet
connections were slow and expensive when these games were first introduced in
the 1980s. Gradually these games became popular in the 1990s, with today’s
online games featuring virtual communities, realistic graphics and multiplayer
games where people can even play one to one or in knock out tournaments for cash
prizes. We all know that the internet is the fastest growing market place in the
history of the world but did you know that there is an online games sector that
is growing 4 times faster than the internet overall! Yes! and it’s the “Online
Skill Games” market.

There are many styles of Online Games

Some of the different types of online games that exist:

1. Real time strategy games: This type of game is all about strategy where, for
your army to fight successfully against the other internet players you need to
develop a game plan by building lots of resources

2. First person shooter: Here the players compete with each other one to one. In
most first-person type games, the online game allows the death match or arena
style of play. In this style of game play the view you see is the one seen from
your character’s eyes.

3. Massively Multiplayer Online Role Playing Games (MMORPG): In this type of
game each person has to keep trying to reach the next highest level until he has
reached the top one written for that game and these online games can have,
simultaneously, thousands of players from every part of the globe, playing in a
giant virtual world interacting against or with each other. Gamers can keep
playing these types of games for months or even years!

4. Browser type games: These are pastime games that are quick, simple and small
that are played in your browser. The popular Java and Shockwave technologies are
used to develop these games.

5. Online skill games: An online skill based game is a web game played in
tournament format or one to one. Each player pays a cash entry fee to play with
a cash or merchandise prize going to the winner or winners. The outcome of each
competition is based on the player’s ability and performance not luck.

How Do Online Game Companies Make Money

All games today, are playable online. How do we make money? This is the question
that companies making the online games have to ask themselves. The majority of
companies make single-player games that are played at home and in this the
player has to beat the artificial intelligence of the enemy. Today these games
normally include an online multiplayer version which can be played against or
with other Internet players. By selling their game DVD/CDs is how these
companies earn their profit e.g. Warcraft 3 and Counter Strike. Advertising and
promotions is how browser game companies make their money. MMORPG companies
generally charge their players a monthly fee and continue to add content by
programming new scenarios etc in their games e.g. Everquest 2 and World of
Warcraft. Some don’t, but survive because their DVD/CD sales are high e.g. Guild
Wars.

What is the future of online games?

Soon there will be a new entry into the online skill games market. According to
their Free Online Games Market Report they will be the first company with their
new online skill games platform, to launch a business that encapsulates three of
the newest phenomena on the internet today. Online Games Entertainment, Social
Networking using web 2.0 and a new way of marketing which has been described as
Social Marketing 2.0. One of the core differences with this new platform over
the conventional models is that we the players can if we want share in the
profits while we play our games. With the market today (2007) worth
approximately $5.2 billion USD and predicted to rise in the next 3 years to over
$13 billion USD that’s $412 per second and with social networking sites already
reaching 45% of web users and the 4 major Instant Messengers having more than
400 million users between them this potentially could be a whole lot of money.


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Playing Them?


ONLINE GAMES – THE EVOLUTION

Posted on November 30, 2020 by dayat

Now we see thousands of people playing online games such as tetris, ping pong,
mario bros, super mario etc for free but despite its history dating back to
1970s, for most people online gaming began with the explosion of Internet in
1993 and with the advent of Doom and Warcraft sometime in 1994 or 1995. This got
further boost with publishers starting to add Internet connectivity to computer
games in 1994-95.

The media, in fact, have themselves been ignorant about online games history. As
far as they are concerned, online gaming just coincidentally happened when their
advertisers started producing Internet-capable games. But it isn’t so…

Early Years of development

In early 1950’s a college student created a game much like Tic-Tac-Toe for a
class project to be played on dinosaur computers of those days complete with
cathode ray tubes for the screen display. The 1960’s had MIT students
programming a game called “Space war” that could be played with two people over
a primitive network. The late 1960’s brought the first “real” video games like
table tennis and shooter games.

The 70s – the game begins

Serious online gaming began with the first interactive online game called
ADVENT. In fact networked gaming got conceptualized with ADVENT. Networked
gaming had users playing against each other within an online fantasy world. The
first networked game was called Mazewar, a game which involved networked players
traveling through a maze and attempting to kill one another.

Next came the interpersonal interaction in a multi-player environment. The first
such game was called DUNGEN. DUNGEN had players competing against one another to
complete a series of quests. DUNGEN provided with new settings and players each
time the user logged on.

The late 1970’s saw the start of video game craze with more and more households
getting computer savvy. As a natural corollary, people started writing their own
games for the home computers. These programming hobbyists traded and sold these
home-grown games in local markets.

Other changes in the 1970’s were home gaming consoles which used game
cartridges. That meant the people could collect games cartridges for one base
unit instead of having bulky game console systems.

The 80s – some pause before the storm

1980’s saw growing craze for the video and computer game craze, but online
gaming wasn’t on the horizon yet. New games with better sound and graphics were
introduced and gained popularity. Pole Position and Pac-man were two that
achieved big popularity. It was during 1980’s when Nintendo introduced its first
gaming system.

The 90s – revolution begins

The 1990’s saw the phenomenal growth in both popularity and technology mostly
because of the rise of 3-D and multimedia.

Myst, the intellectual adventure game introduced gaming on the CD-ROM format.
Fancier 3-D graphics hardware made FPS (first person shooter) games such as
Quake possible.

The late 1990’s saw the exponential growth of the Internet, MUDs (multi-user
dungeons) which made online games wildly popular. New and improved graphical
interfaces had people all over the world playing against each other not only in
FPS games but also in real time strategy games (RTS games) as well as third
person games like Grand Theft Auto.

This was also the period when websites started offering online games such as
tetris, ping pong, mario bros, super Mario, and other free online flash games
and non-flash based games free for playing after registering with them. This
really pushed online gaming into the popular psyche.

The 21st Century – world is just a playground

Early years of the 21st century were dominated by the DVD-CD-ROM. It has changed
the way online games are played. The latest gaming systems such as Sony’s play
station and Microsoft’s X-box have networking capabilities to enable people play
with each other in real time from all over the world. Exponentially growing
broadband internet services have made playing these online games possible in
true sense of the word.

The only drawback to the constantly evolving technology for online games is that
what you buy today might become obsolete by the next year. Luckily, for the
serious gamers, the resale industry for these online games is huge. This resale
industry is just another element to the ever-changing history of online game.

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