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* A Letter from Founder * What We Do * The A-Team * Tutorial * Gallery Menu * A Letter from Founder * What We Do * The A-Team * Tutorial * Gallery GUYS, LET'S CODE YOUR IDEAS BY TELLING STORIES! Telling stories will produce communication skills to convey ideas, practicing programming will form critical thinking skills to solve problems, getting used to living creatively will result in innovation, collaborating will enrich insight and knowledge. A LETTER FROM FOUNDER ideaSTEAM started with a dream that the children of this nation will be able to understand the concepts of science, technology, engineering, and mathematics from an early age by introducing the natural wealth of the archipelago, cultural arts, and local wisdom through fun ways to play using the latest technology. So that later their competence is not inferior to children from nations in developed countries. Computational Thinking is a common method introduced to children who grow up in developed countries. We want the children of this nation to also recognize and apply this method so that a structured and systematic mindset is formed, through fun playing activities. ideaSTEAM diawali dari mimpi agar anak-anak bangsa ini sejak dini mampu memahami konsep sains, teknologi, rekayasa, dan matematika dengan mengenalkan kekayaan alam nusantara, seni budaya, dan kearifan lokal melalui cara bermain yang menyenangkan dengan memanfaatkan teknologi terkini. Agar kelak kompetensi mereka tidak kalah dengan anak-anak dari bangsa di negara maju. Computational Thinking menjadi metode yang lumrah diperkenalkan kepada anak-anak yang tumbuh besar di negara maju. Kami ingin agar anak-anak bangsa ini juga mengenal dan menerapkan metode ini sehingga terbentuk pola pikirnya yang terstruktur dan sistematis, melalui aktivitas bermain yang menyenangkan. We at ideaSTEAM started by preparing a training curriculum and introducing the use of block programming to work on specific case studies through computational games. Furthermore, children are also introduced to the procedure of making 3D designs and printing objects using a 3D printer. We also prepare competencies so that children are able to assemble electronic components and do programming by making development boards, curriculum materials, and technical training. Until in the end the children – based on their imagination and skills – were able to independently build robots with artificial intelligence. We strongly believe that children at their golden age need a means of channeling creativity, so that their imagination can be turned into reality without the need to reduce the joy of childhood. Kami di ideaSTEAM memulainya dengan menyiapkan kurikulum pelatihan dan memperkenalkan penggunaan block programming untuk mengerjakan studi kasus tertentu melalui permainan komputasi. Selanjutnya, anak juga diperkenalkan dengan prosedur pembuatan desain 3D dan pencetakan objek menggunakan mesin 3D printer. Kompetensi agar anak mampu merangkai komponen elektronika dan melakukan pemrograman juga kami persiapkan dengan membuat development board, materi kurikulum, dan teknis pelatihannya. Hingga pada akhirnya anak-anak tersebut – berdasarkan imajinasi dan keterampilan yang mereka miliki – secara mandiri mampu membangun robot dengan kecerdasan artifisial. Kami sangat percaya bahwa anak-anak di usia emasnya memerlukan sarana penyaluran kreativitas, sehingga imajinasi mereka dapat diwujudkan menjadi hal yang nyata tanpa perlu mengurangi keceriaan di masa kecil. Desire needs curiosity, sacrifice needs sincerity. Experience needs mistakes, struggle needs tears. Every great thing takes TIME. (Baihaqi Siregar, 2022) WHAT IS COMPUTATIONAL THINKING? Computational thinking is an interrelated set of skills and practices for solving complex problems, a way to learn topics in many disciplines, and a necessity for fully participating in a computational world. (Source: Digital Promise) WHAT IS STEAM? STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thughtful risks, engage in experiential learning, persist in problem-solving. (Source: University of Calgary) WHAT WE DO? We provide training to achieve competence in basic computer programming skills, 3D object design and use of 3D printer machines, electronic component assembly, Internet of Things development, robotics building, artificial intelligence applications, and virtual reality and augmented reality technology applications. Kami melayani pelatihan untuk mencapai kompetensi pada kemampuan dasar pemrograman komputer, desain objek 3D dan penggunaan mesin 3D printer, perangkaian komponen elektronika, pengembangan Internet of Things, pembangunan robotika, pengaplikasian kecerdasan artifisial, serta pengaplikasian teknologi virtual reality dan augmented reality. THE A-TEAM The ideaSTEAM team has been formed since 2019. It consists of students in the Department of Information Technology and Electrical Engineering Universitas Sumatera Utara who intensely exchange ideas and information with the Founder in conducting various kinds of experiments using 3D Printing technology, Internet of Things, Robotics, and Artificial Intelligence. On several occasions, this team member also participated in competitions, incubation programs, and funding grants. Until now – after they have graduated and are working – the members of this team are still solid and committed to raising the ideaSTEAM so that they are able to produce products whose benefits have a positive impact on the nation and the alma mater. Tim ideaSTEAM mulai dibentuk sejak tahun 2019. Terdiri dari mahasiswa di Program Studi Teknologi Informasi dan Teknik Elektro Universitas Sumatera Utara yang intens bertukar ide dan informasi dengan Founder dalam melakukan berbagai macam eksperimen menggunakan teknologi 3D Printing, Internet of Things, Robotics, dan Artificial Intelligence. Di beberapa kesempatan, anggota tim ini juga turut berpartisipasi pada kompetisi, program inkubasi, dan hibah pendanaan. Hingga saat ini, setelah mereka sudah pada lulus dan bekerja, anggota tim ini masih solid dan berkomitmen untuk membesarkan ideaSTEAM agar mampu menghasilkan produk yang manfaatnya berdampak positif bagi bangsa dan almamater. TUTORIAL PLAYLIST 3 Videos PENGENALAN SCRATCH & MEMBUAT PROJEK SEDERHANA #1 11:11 SCRATCH - PROJEK SEDERHANA #2 9:33 SCRATCH - INPUT DAN OUTPUT #3 10:28 GALLERY Event & Achievement Robots Built by ideaSTEAM Support Devices Instagram Youtube Code, Learn, Play, have Fun! Contact Us: ideasteamofficial@gmail.com © ideaSTEAM