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Work Who we are What we do Insights Contact us /LABS We are creative and strategic thinkers, building for the metaverse . We help brands to explore new playgrounds, connect with communities and craft cool experiences. Contact us /WORKS Community Metaverse H3NSY: HENNESSY'S WEB3 PLATFORM View case community NFT 3 PURE WEB3 QUESTS FOR H3NSY View case Mixed reality AVATAR 2: A WEB-AR IMMERSIVE EXPERIENCE View case /WHAT WE DO OUR COOL PLAYGROUNDS The world has new playgrounds of innovation. Web3 and Metaverse are new frontiers to explore. It gives new ambitions and it sparks imagination. We believe it needs craft, storytelling and culturally-relevant ideas. We help brands explore these spaces with a consistent story. All projects /// Digital identities, virtual influencers and ip storytelling. /Avatars /// From augmented reality to virtual reality /Mixed reality /// From ideation to production, a new medium to explore /NFT /// Virtual spaces and engaging immersive experiences /Metaverse /// Discord management and web3 social strategy /Community /CLIENTS They trusted us for their first steps in this journey. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * /INSIGHTS 20 DEFINITIONS OF THE METAVERSE Medium Inspired by Jaron Lanier who created 52 definitions for Virtual Reality more than 30 years ago, this list explores the indefinite aspect of this concept. Read it DISCORD: ELDORADO FOR COMMUNITIES? Article For CB-News, we analyzed how Discord became the first platform for communities and how it can help brands reach their consumers in a new way. Read it DO BRANDS SHOULD ENTER THE METAVERSE? Interview We’ve been invited by the French media La Réclame to talk about the Metaverse and why brands should enter this new world. Read it Load more /CONTACT US When was the last time you tried something new with your brand? Let’s get in touch, we can think and build together. contact@okcclabs.com ©2023 OKCC LABS part of OK C’EST COOL Agency Follow us * Twitter * Instagram * Linkedin WorksScene SliderCases uBending uBendingFactor uProgress HeroScene Character uDistortionScale uDistortionIntensity uIOR uColorShift uRefractIntensity uRefractPower uDiffuseness uShininess uSpecularIntensity uLight uFresnelPower uFresnelIntensity uGlassColor RGBHSLHSV uGlassColorIntensity CardScene position intensity distance decay color RGBHSLHSV WorkScene uBending