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NEWS TICKER
29 Feb 2024 -
Dear Players, we would like to announce with pleasure and...

Dear Players, we would like to announce with pleasure and invite you to the
upcoming world of Shadow-Illusion, which will officially open on 08.03.2024 at
20:00 CET/16:00 GMT-3.

LATEST NEWS
29.2.2024 -
Upcoming Start!!
Author: GM Lucyfer


DEAR PLAYERS

We would like to announce with pleasure and invite you to the upcoming world of
Shadow-Illusion, which will officially open on 08.03.2024 at 20:00 CET/16:00
GMT-3. This edition of server grants for players a Real Money Prizes over 1500$.
As main rewards we have prepare a Playstation 5 Slim & Ipad 10 Gen. We have made
many good changes on the server, which will clearly affect your feelings and
gameplay. Don't forget to follow us on Facebook & Discord where competitions
will be waiting for you. Below you can take a look at the changes with the
upcoming edition!



New on Server:

 * Guild Management - guild expansion system(developing permanent bonuses for
   guild members),
 * New monsters and hunting grounds for early & mid game,
 * New events,
 * New quests (for example quests for the evil amulet, evil ring, & evil bag),
 * New weapons named as Souls - strongest in the game,
 * Additional daily/weekly activities to earn premium points,
 * Party Scaling System - fine division of kills based on the number of players
   in the party - aimed at reducing the disparity between solo players and team
   hunts, more information in FAQ.

Main Gameplay Changes:

 * Expansion of the Enchant Equipment system along with the addition gemstone.
 * Reduction in the number of kills required to fight with Task Boss. Previously
   it was 1000-2000 kills, now it will be 1000-1500 kills,
 * Possibility to acquire items such as the Task Chestbox upon completing
   designated tasks,
 * Enhancement of the Daily Boss & World Boss system – defeating bosses will
   grant the best items in the game,
 * Rework of the Market system with the ability to sell items at a higher tier,
   easier item found and sales statistics,
 * Implement system for saving backpack after logout,
 * Daily boost for monsters has been divided in such a way that now one monster
   grants a Loot boost, and the other grants an XP boost,
 * Ability to allocate backpacks to specific items in AutoLoot,
 * Expansion of mining & fishing systems,
 * Merchant has been removed from the game and a new system has taken its place,
 * Significant improvement in event rewards, as well as the addition of events
   hours suitable for players from South America,
 * Improvement of missions, especially access to the Jungle and Sahara (access
   will become more enjoyable and approximately easier),
 * Optimization of missions related to Cursed Chests, Dark Monsters, & Dungeons,
 * Adding more enchant & character stats gems to the game also reduced prices
   for these gems on islands such as Ice, Jungle, and Sahara,
 * Reduction number of boosts available in the store. Previously there were 2
   exp boosts and 2 loot boosts. Currently, it will be 1 exp boost and 1 loot
   boost,
 * Limitation of daily boost usage – boosts available from the store will change
   from 3x to 2x, and boosts available in-game will change from 2x to 1x.

Main Balance Changes:

 * Changes in Character Stats System – switching gems between categories, adding
   level requirement for a given category.
 * Attributes such as Increase Damage PVP and PVE no longer affect increasing
   damage from weapons, a separate attribute called as Weapon Damage (only
   available in the Character Stats System) has been created for this purpose,
 * Improvement of statistics in all items – balance between PVP and PVE items,
 * Setting all sets as PVE sets (the only exception will be the set obtainable
   as PVP - for Shadow Soil & INQ).
 * Changing the order of spells to obtain between spells at Adalbert's and
   spells obtainable from Dungeons,
 * Paladin - Significant reduction in damage from the spell Exevo Mas San in
   early-mid game, as well as reduction in damage from Exori Arrow in PVP at end
   game,
 * Knight - Increased damage for all PVE spells,
 * Sorcerer - Symbolic reduction in PVE damage and reduction the disparity in
   mana gain after using a manarunes compared to Druids,
 * Druid - Reduction in damage disparity compared to Sorcerer.


THANK YOU!

 


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