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Rocket Networking
 * Documentation📜

My Dashboard👤



ROCKET NETWORKING 🚀


EVERYTHING YOU NEED FOR AN ONLINE MULTIPLAYER IN GAMEMAKER



Making an online game doesn’t have to be difficult. Simplify the process with
Rocket Networking’s room-based system and make quality multiplayer games fast.



Get the Template




Simple data sharing




NETWORKING MADE SIMPLE



All you need to do is share the information you want other players to see. They
do the same.

🚀
global.sharedProperties = { _x : oPlayer.x, _y : oPlayer.y }




DYNAMICALLY-MANAGED CLIENTS

Other players are automatically created and destroyed as they enter and exit the
RNet room, making things simple to manage and understand.

🚀
//oOtherPlayer Step Event x = SP._x y = SP._y





Entity System


ENTITIES: EVERYTHING YOU COULD POSSIBLY NEED



Entities are game objects that you create on one client. They are then created
for every other client in the room. This can be used for more complex objects
like bullets and NPCs that cannot be shared through a single object.







🎒 COURSES - HOW TO MAKE SPECIFIC GAMES WITH ROCKET NETWORKING

Some special games are showcased here. These game tutorials are meant to teach
you the core concepts of rocket networking and cover a wide range of networking
topics. The non networking parts are intentionally not developed further and
kept in a prototype stage so we can focus on how this engine works.


RESOURCES

Guns reCOILED - 10 minute project

🔫
Guns reCOILED - 10 minute project
Full Multiplayer Top Down Shooter Course - Making lilshake.io

⬛
Full Multiplayer Top Down Shooter Course - Making lilshake.io
Slither.io Clone

🐍
Slither.io Clone
helium.io - A baloons collision game

🎈
helium.io - A baloons collision game
Basic Top-down Multiplayer


Basic Top-down Multiplayer





HOW MUCH DO I HAVE TO DO?

 1. To start off, you’ll need to create an account with us. Go to the dashboard.
 2. You will then be assigned a unique server ID (secret key) like
    “SV9Hk11vdiO9vmYoZEOr7VtUFcn2” Note it down safely. It’s easiest to copy
    from our web app.
 3. Download our gamemaker template from the marketplace or Google Drive and
    replace the dummy server id with your own in Scripts/Rocket
    Networking/Options.gml
 4. That’s it! You have finished the set up. With our easy room based system
    combined with entity logic, you can share data between clients with low
    code.



🤬
Any issues? Please Contact lilshake@rocketnetworking.net














DETAILED GUIDES ON SETTING UP


RESOURCES

1. Set-up


1. Set-up
2. Understand Room Based Multiplayer


2. Understand Room Based Multiplayer
3. Actually make Games after your setup


3. Actually make Games after your setup





SOME INFORMATION ON OUR BACKEND PROVIDERS.

🔥
Firebase Authentication


SECURED LOGIN INFO.

Out of the limited data we do collect (Email, password and name), None of it is
shared with anyone.



🔥
Heroku Dynos


NODE.JS HOSTING

Our server code is written is nodejs and this runs on a heroku. This means your
rocket networking server can handle all your load and is fully private.



🔥
Stripe Payment Processing


SAFE AND EASY PAYMENTS

All your payments happen through stripe. You are always prorated for all your
subscriptions, ie switching plans means you are refunded the previous amount.






WE MAKE SURE THAT YOU CAN PURCHASE THE MOST SUITABLE PLAN FOR YOU.

Please do read this first →
***Billing Guide : Must read While upgrading to a paid plan



✈️
Basic


FREE FOR 3 MONTHS!



and then $5/mo

Preloaded on all accounts
Free to Use
Entity System
Shared development server on Google Appengine
4 CCU on free trial, 15 CCU after.





⚡
Vector


$15 / MO





Click here



Private fast server
Entity System
35 CCU
Heroku Basic Dyno



🔥
Momentum


$65 / MO





Click here



Private fast server
Entity System
175 CCU
Heroku Standard 1X




🔥
Spacetime Plan


$125 / MO





Click here



Private fast server
Entity System
750 CCU
Heroku Standard 1X





🔥
Escape Velocity Plan


$245 / MO





Click here



Private fast server
Entity System
2000 CCU
Heroku Standard 2X






> NEED ADDITIONAL FEATURES? ASK US ABOUT OUR ENTERPRISE PLAN
> 
> 🙋‍♀️
> Customer Support




FREQUENTLY ASKED QUESTIONS

if you have anything special to ask about.

🙋‍♀️
Customer Support



‣
What if I go over my Max CCU?

Every VM has the capacity to handle only a fixed number of clients. If you are
sharing a large amount of data with every client, this is affected further, and
can result in your game slowing down significantly which is why a CCU limit is
required. If you go over the limit, the callback_Admin function is called and it
notifies you that you have hit max capacity. In a production build of your game,
you can edit this callback to do anything you want.





‣
What if I don’t want to pay?

No problem. You can try our development server for free for 90 days. This comes
under the basic plan and all you have to do is make an account. Then you can
learn the concepts of rocket networking and see if it suits you.



Resources
***Billing Guide : Must read While upgrading to a paid plan
📜
Documentation
Become an Affiliate and Earn💵



⚖️LEGAL

🔓
Privacy Policy

📝
Terms of Service, Cancellation/Refund

💳
I just bought a subscription. Now what?



🔓
Privacy Policy