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Submitted URL: http://rocketnetworking.net/
Effective URL: https://rocketnetworking.net/
Submission: On December 12 via api from US — Scanned from DE
Effective URL: https://rocketnetworking.net/
Submission: On December 12 via api from US — Scanned from DE
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Rocket Networking * Documentation📜 My Dashboard👤 ROCKET NETWORKING 🚀 EVERYTHING YOU NEED FOR AN ONLINE MULTIPLAYER IN GAMEMAKER Making an online game doesn’t have to be difficult. Simplify the process with Rocket Networking’s room-based system and make quality multiplayer games fast. Get the Template Simple data sharing NETWORKING MADE SIMPLE All you need to do is share the information you want other players to see. They do the same. 🚀 global.sharedProperties = { _x : oPlayer.x, _y : oPlayer.y } DYNAMICALLY-MANAGED CLIENTS Other players are automatically created and destroyed as they enter and exit the RNet room, making things simple to manage and understand. 🚀 //oOtherPlayer Step Event x = SP._x y = SP._y Entity System ENTITIES: EVERYTHING YOU COULD POSSIBLY NEED Entities are game objects that you create on one client. They are then created for every other client in the room. This can be used for more complex objects like bullets and NPCs that cannot be shared through a single object. 🎒 COURSES - HOW TO MAKE SPECIFIC GAMES WITH ROCKET NETWORKING Some special games are showcased here. These game tutorials are meant to teach you the core concepts of rocket networking and cover a wide range of networking topics. The non networking parts are intentionally not developed further and kept in a prototype stage so we can focus on how this engine works. RESOURCES Guns reCOILED - 10 minute project 🔫 Guns reCOILED - 10 minute project Full Multiplayer Top Down Shooter Course - Making lilshake.io ⬛ Full Multiplayer Top Down Shooter Course - Making lilshake.io Slither.io Clone 🐍 Slither.io Clone helium.io - A baloons collision game 🎈 helium.io - A baloons collision game Basic Top-down Multiplayer Basic Top-down Multiplayer HOW MUCH DO I HAVE TO DO? 1. To start off, you’ll need to create an account with us. Go to the dashboard. 2. You will then be assigned a unique server ID (secret key) like “SV9Hk11vdiO9vmYoZEOr7VtUFcn2” Note it down safely. It’s easiest to copy from our web app. 3. Download our gamemaker template from the marketplace or Google Drive and replace the dummy server id with your own in Scripts/Rocket Networking/Options.gml 4. That’s it! You have finished the set up. With our easy room based system combined with entity logic, you can share data between clients with low code. 🤬 Any issues? Please Contact lilshake@rocketnetworking.net DETAILED GUIDES ON SETTING UP RESOURCES 1. Set-up 1. Set-up 2. Understand Room Based Multiplayer 2. Understand Room Based Multiplayer 3. Actually make Games after your setup 3. Actually make Games after your setup SOME INFORMATION ON OUR BACKEND PROVIDERS. 🔥 Firebase Authentication SECURED LOGIN INFO. Out of the limited data we do collect (Email, password and name), None of it is shared with anyone. 🔥 Heroku Dynos NODE.JS HOSTING Our server code is written is nodejs and this runs on a heroku. This means your rocket networking server can handle all your load and is fully private. 🔥 Stripe Payment Processing SAFE AND EASY PAYMENTS All your payments happen through stripe. You are always prorated for all your subscriptions, ie switching plans means you are refunded the previous amount. WE MAKE SURE THAT YOU CAN PURCHASE THE MOST SUITABLE PLAN FOR YOU. Please do read this first → ***Billing Guide : Must read While upgrading to a paid plan ✈️ Basic FREE FOR 3 MONTHS! and then $5/mo Preloaded on all accounts Free to Use Entity System Shared development server on Google Appengine 4 CCU on free trial, 15 CCU after. ⚡ Vector $15 / MO Click here Private fast server Entity System 35 CCU Heroku Basic Dyno 🔥 Momentum $65 / MO Click here Private fast server Entity System 175 CCU Heroku Standard 1X 🔥 Spacetime Plan $125 / MO Click here Private fast server Entity System 750 CCU Heroku Standard 1X 🔥 Escape Velocity Plan $245 / MO Click here Private fast server Entity System 2000 CCU Heroku Standard 2X > NEED ADDITIONAL FEATURES? ASK US ABOUT OUR ENTERPRISE PLAN > > 🙋♀️ > Customer Support FREQUENTLY ASKED QUESTIONS if you have anything special to ask about. 🙋♀️ Customer Support ‣ What if I go over my Max CCU? Every VM has the capacity to handle only a fixed number of clients. If you are sharing a large amount of data with every client, this is affected further, and can result in your game slowing down significantly which is why a CCU limit is required. If you go over the limit, the callback_Admin function is called and it notifies you that you have hit max capacity. In a production build of your game, you can edit this callback to do anything you want. ‣ What if I don’t want to pay? No problem. You can try our development server for free for 90 days. This comes under the basic plan and all you have to do is make an account. Then you can learn the concepts of rocket networking and see if it suits you. Resources ***Billing Guide : Must read While upgrading to a paid plan 📜 Documentation Become an Affiliate and Earn💵 ⚖️LEGAL 🔓 Privacy Policy 📝 Terms of Service, Cancellation/Refund 💳 I just bought a subscription. Now what? 🔓 Privacy Policy