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This website uses cookies. By clicking Accept, you consent to the use of cookies. Click Here to learn more about how we use cookies. Accept Reject Browse * VR Forums * Announcements * Get Help * Talk VR * VR Experiences * International * Off-Topic * Developer * Unity Development * Unreal Development * Meta Spatial SDK Development * Mobile Development * Web Development * OpenXR Development * General VR & MR Development * PCVR/Link Development * Quest Development * Accessibility Development * Developer Dashboard Feedback * SDK Development * Tool Feedback * Other VR Development * MVPs HelpSign In Unreal Development Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal. Enter a search word Turn off suggestions Enter a search word Turn off suggestions Enter a user name or rank Turn off suggestions Enter a search word Turn off suggestions Enter a search word Turn off suggestions cancel Turn on suggestions Showing results for Search instead for Did you mean: * Meta Community Forums * * Developer * * Unreal VR Options * Mark all as New * Mark all as Read * * Float this item to the top * Subscribe * Bookmark * * Subscribe to RSS Feed * * Threaded format * Linear Format * * Sort by Topic Start Date FORUM POSTS Sorted by: Most recent Most viewed Most commented Most liked Start a conversation WELCOME TO THE META DEVELOPER FORUM! Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f... 3 weeks ago | Posted in Unreal Development This thread is pinned by MetaQuestSupport • Community Manager * 388 Views * 0 replies * 0 kudos MQDH PERFORMANCE ANALYZER FLAGS VRC PERF.1 PERIODICALLY Hi all, I'm testing my app with the Performance Analyzer included in MQDH. The problem is that it flags periodically VRC Perf.1, even if the fps are stable in the app (I know that becouse I measure fps also with OVR Metric Tool and the graph is stabl... yesterday | Posted in Unreal Development by frank.706640 • Honored Guest * 56 Views * 0 replies * 0 kudos CAN 5.4.4 CREATE A PACKAGE FOR QUEST 3? Trying to build a package for Quest 3.Seems like Unreal requires SDK 34 but Quest only supports 32?Has anybody packaged for Quest 3 using 5.4.4? Is there some kind of compatibility matrix where which versions of Unreal, Quest, and Android SDK is docu... 08-30-2024 | Posted in Unreal Development by bobcober • Protege * 1589 Views * 10 replies * 4 kudos CAPTURE AND SAVE ROOM SCANS TO USE IN 3D SOFTWARE I want ro scan a room and sace it as a mesh to work in a 3d software. the boundry set up already does the scan, i would realy like to save it and use it. 2 weeks ago | Posted in Unreal Development by Einys • Explorer * 213 Views * 4 replies * 1 kudos INPUT MAPPING NOT WORKING AT ALL Hello, I'm a new developer with Meta XR I have read all the documentation and i have the following problem,When i use Meta XR Simulator in VR Preview mode in unreal engine 5.4.4 , any of the inputs doesn't work at all, i have the following red errors... Monday | Posted in Unreal Development by Homero25 • Honored Guest * 123 Views * 2 replies * 0 kudos AUDIO TO EXPRESSION RELEASE? Upon hearing about how v71 will have Audio to Expression, sounds like it's gonna be the descendant of OVRLipsync, I wonder when we will have access to it through plugins. Will it be its own plugin? Will it come included in Meta SDK? I'm just looking ... Tuesday | Posted in Unreal Development by AMGI.Studios • Explorer * 68 Views * 0 replies * 0 kudos 5.4 DISTANCE FIELDS AND VULKAN ES3.1 https://i676974687562o636f6dz.oszar.com/EpicGames/UnrealEngine/commit/568b9363b7c04409d5c60a1076c30427f5460196I can get "distance to nearest surface" material node to work in vulkan preview in editor ( global illumination set to medium, effects set to epic, material qual... 07-09-2024 | Posted in Unreal Development by Starkium • Protege * 405 Views * 1 replies * 1 kudos EXPECTING TO FIND A TYPE TO BE DECLARED IN A MODULE RULES NAMED 'OCULUSXRHMD' IN UE5RULES When I try to launch my Project on my Quest 2, I get this error:LogPlayLevel: UAT: Expecting to find a type to be declared in a module rules named 'OculusXRHMD' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive... 12-29-2023 | Posted in Unreal Development by jomazu787 • Honored Guest * 2579 Views * 4 replies * 0 kudos SETTING UP META XR WITH C++ Hi Everyone!I've recently migrated from 5.1 to 5.3 and switched to MetaXR and MetaXRPlatform.However, I am unable to use the functions as I'm struggling with this step of the guide:Modify your project's build.cs and replace any Oculus modules with Oc... 02-27-2024 | Posted in Unreal Development by Sir_davis3 • Explorer * 903 Views * 3 replies * 1 kudos ACHIEVING CONSISTENT SPATIAL ALIGNMENT IN MULTI-USER VR ON QUEST 3 We’re developing a multi-user VR experience where a 1:1 virtual environment needs to align precisely with a physical space, allowing users to move freely within both. However, we are encountering alignment challenges with the Quest 3 when using the t... Sunday | Posted in Unreal Development by mediaxiaotong • Honored Guest * 93 Views * 0 replies * 0 kudos LIGHTMAP QUALITY AT DISTANCE Hi, The lightmap resolutions seem to be lower before you approach the mesh, then the dark marks disappear on my scene as I approach them.Is there a way to change the distance at which the highest resolution lightmap is loaded?I tried setting these va... a week ago | Posted in Unreal Development by Framearq • Honored Guest * 96 Views * 0 replies * 0 kudos TERRIBLE PERFORMANCE, VR PREVIEW PASSTHROUGH VIA AIR LINK I have an Unreal project that is basically blank. I'm using Air Link with a WiFi 6E router, getting 2401mpbs. When I hit VR preview, if I'm NOT using passthrough, I get good performance and framerate. If I enable passthrough, simply by initializing p... a week ago | Posted in Unreal Development by jsbmg • Honored Guest * 164 Views * 4 replies * 0 kudos ANY WAY TO ACHIEVE LIGHT ESTIMATION? When utilizing passthrough, it would be nice to use light estimation to light objects more naturally. Is this possible to do? a week ago | Posted in Unreal Development by jsbmg • Honored Guest * 106 Views * 1 replies * 0 kudos I CAN'T RUN THE SAMPLE CODE PROJECTS PROVIDED BY META Except for the Locomotion project, nothing I tried worked.The Unreal Engine version I'm using is 5.4.4. The projects seem to be made for version 5.4.3. Could this be the reason? However, I think all 5.4.x versions should be compatible with each other... a week ago | Posted in Unreal Development by oguzveli • Honored Guest * 93 Views * 0 replies * 0 kudos PERFORMANCE METRICS FOR PCVR PROJECT - QUEST 3 Hi there, I'm profiling my PCVR game and I've noticed there's a huge gap in my cpu/gpu frame rates when I'm testing PCVR compared to PC mode. For all I've read so far, pc screen mirroring doesn't re draw my entire scene but still adds a little extra ... a week ago | Posted in Unreal Development by JoseBri.93 • Honored Guest * 83 Views * 0 replies * 0 kudos HMD RECENTER DELEGATE IN UE5.4 WITH HAND TRACKING GESTURE We have upgraded to engine 5.4 to get the HMD recenter delegate working again, as noted elsewhere https://i666f72756d73o756e7265616c656e67696e65o636f6dz.oszar.com/t/recenter-event/747484. We now get recenter events when using the Oculus button on the controllers, but we do not get a... 07-10-2024 | Posted in Unreal Development by joehogue • Explorer * 1026 Views * 2 replies * 0 kudos WHERE DID THE UNREAL ENGINE FORK GO? I've been trying to get up and running with Gear VR development on the Unreal Engine, but when I follow the docs, they lead me to a missing GitHub repo - https://i676974687562o636f6dz.oszar.com/oculus-vr/unrealengineI am a member of the Epic Games organization, and I can... 08-18-2017 | Posted in Unreal Development by Anonymous • Not applicable * 1559 Views * 4 replies * 0 kudos IS ANYONE USING THE META XR PLUGIN IN THEIR C++ CODE? In my project, I'd like to write some of the functionality in C++ vs. blueprints.However, I'm unable to get past linker errors when calling functions from the Meta XR plugin. Specifically, I'm trying to create the custom Pawn, with the Oculus Control... 2 weeks ago | Posted in Unreal Development by jsbmg • Honored Guest * 160 Views * 1 replies * 0 kudos I HAVE A QUESTION ABOUT R.MOBILE.TONEMAPSUBPASS=1 When using r.Mobile.TonemapSubpass=1, the screen displays incorrectly. Do you know any solutions? I'm using UE 4.27 with a custom Oculus engine and Vulkan rendering. 2 weeks ago | Posted in Unreal Development by HomeKeeper27 • Honored Guest * 95 Views * 0 replies * 0 kudos KIOSK MODE FOR UE AND QUEST 3 ART INSTALLATION hey, i've seen a few posts on here all without solutions. i will be using my Quest 3 for a small upcoming exhibition and i really really want to lock the viewer into my app.at the moment i'm only using hand tracking for the exhibition so even just be... 2 weeks ago | Posted in Unreal Development by skrambledagg • Explorer * 190 Views * 2 replies * 0 kudos RESOLVED! UNREAL ENGINE GITHUB VERSION NOT COMPATIBLE WITH METAXRPLATFORM PLUGIN. Hello, I'm sure I've done something wrong or missed something, but I'm trying to get my entitlement check working and I'm having a heck of a time. A bit of background:I've downloaded and compiled the latest Unreal Engine github forkI've built my proj... 06-10-2024 | Posted in Unreal Development by JPMcWhiskers • Explorer * 1830 Views * 8 replies * 0 kudos RESOLVED! APP CRASHES WHEN GRABBING ATTEMPT USING INTERACTION SDK I'm using Meta's fork of Unreal Engine 4.5.3 and I am using Interaction SDK.I tried to set up an actor to be grabbed, using the InteractionSDK, but whenever I pinch my object, the app crashes.The documentation is very vague on how to set it up, and I... 2 weeks ago | Posted in Unreal Development by Motanum • Protege * 328 Views * 4 replies * 0 kudos LIVE LINK BODY AND FACE - CAN'T EVALUATE FRAMES Hi there - Recently I've been having trouble getting live link data through to my rigged character. As of earlier this week face eye and body tracking we working as expected, but suddenly and without changing anything I've been getting "Can't evaluat... 2 weeks ago | Posted in Unreal Development by BasicBalrog • Honored Guest * 109 Views * 0 replies * 0 kudos SKYBOX HDRI BACKDROP IN UNREAL ENGINE PACKAGE? Hi!In recent versions of UE I cannot pack a simple Backdrop with a skybox.Please, can somebody guide me on how to do something as simple as adding a Skybox HDRI image to my scene and package it using UE 5.4?? Thanks in advance! 2 weeks ago | Posted in Unreal Development by Dingenonma • Protege * 115 Views * 0 replies * 0 kudos TONEMAP SUBPASS STOPPED WORKING IN BUILDS - UE5.4.3, META FORK 69.0 Since updating to 5.4.3, using r.TonemapSubpass=1 results in a black screen in builds. This has worked perfectly fine before and it does still work when playing in editor. Wondering if anyone else has encountered this issue as well. This is my .ini r... 3 weeks ago | Posted in Unreal Development by NA_DS • Honored Guest * 210 Views * 3 replies * 0 kudos FINDING CONSTRUCTION VEHICLE MODELS FOR CHARITY Greetings,I work with a charity called First Step Trust ( https://i6669727374737465707472757374o636fo756bz.oszar.com/ ) using Virtual Reality programs to help provide work skills to individuals with mental health difficulties and other obstacles getting into the workforce. Curren... 2 weeks ago | Posted in Unreal Development by FST2024 • Honored Guest * 115 Views * 0 replies * 0 kudos WHAT'S GOING ON? CAN ANYONE BUILD AN UNREAL ENGINE 5.4.X PROJECT SUCCESSFULLY TO THE QUEST 3? Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3? By successfully, I mean actually being able to play the completed project in stand-alone mode on the Quest 3. 08-31-2024 | Posted in Unreal Development by mike.dimascio.1 • Explorer * 1944 Views * 11 replies * 0 kudos VRC.QUEST.FUNCTIONAL.9 - HOW TO MAP OCULUS HOME BUTTON Hi! I am in the process of App Review, and it just failed due to VRC.Quest.Functional.9. The user's forward orientation is not reset when the Oculus Home button is long-pressed.But the Documentation at Oculus Controller Input Mapping does not have a ... 08-08-2022 | Posted in Unreal Development by Motanum • Protege * 6123 Views * 22 replies * 3 kudos INSTALLATION OF META VERSION OF UE 5.X FROM THE OCULUS-VR BRANCH OF GITHUB The link to GitHub is not working, can you help me? ""To install the Meta version of UE 5.x from the Oculus-VR branch of GitHubThe recommended option is to install UE 5.x from the Oculus VR fork of the source code, regardless of the UE version you ch... 3 weeks ago | Posted in Unreal Development by AlessandroCaucino • Honored Guest * 180 Views * 0 replies * 0 kudos WELCOME TO THE META DEVELOPER FORUM! Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f... 3 weeks ago | Posted in Unreal Development This thread is read-only by MetaQuestSupport • Community Manager * 388 Views * 0 replies * 0 kudos TONEMAP SUBPASS STOPPED WORKING IN BUILDS - UE5.4.3, META FORK 69.0 Since updating to 5.4.3, using r.TonemapSubpass=1 results in a black screen in builds. This has worked perfectly fine before and it does still work when playing in editor. Wondering if anyone else has encountered this issue as well. This is my .ini r... 3 weeks ago | Posted in Unreal Development by NA_DS • Honored Guest * 160 Views * 1 replies * 0 kudos * « Previous * * 1 * 2 * 3 * … * 64 * Next » Go To * Meta Community Forums * VR Forums * Announcements * Get Help * Talk VR * VR Experiences * Off-Topic * International * Español General * Français Général * Deutsch Allgemein * 日本語(一般) * 한국어 일반 * Developer * Unity VR * Unreal VR * Meta Spatial SDK Development * Share insights, ask questions, and address challenges with fellow 2D developers * Web Development * OpenXR * General * PCVR/Link * Quest * Accessibility * Dashboard * SDK Development * Tool Feedback * Other VR * MVPs * Dev Test Areas * Pekayatt Forum * Jumbli Forum * Gamalocus Forum * Seatedmech Forum * Stevehinan Forum * VR.Shackler Forum * AussieburgerVR Forum * Truthveyor Forum * ENiKS Forum New solutions * APP CRASHES WHEN GRABBING ATTEMPT USING INTERACTIO... 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