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FORUM POSTS

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Start a conversation


WELCOME TO THE META DEVELOPER FORUM!

Welcome to the Meta Developer Forum! This is a community-driven space where you
can share insights, ask questions, and address challenges with fellow
developers. Our goal is to create a supportive and respectful environment where
everyone can learn f...

3 weeks ago
|
Posted in Unreal Development
This thread is pinned
by MetaQuestSupport • Community Manager
 * 388 Views
 * 0 replies
 * 0 kudos


MQDH PERFORMANCE ANALYZER FLAGS VRC PERF.1 PERIODICALLY

Hi all, I'm testing my app with the Performance Analyzer included in MQDH. The
problem is that it flags periodically VRC Perf.1, even if the fps are stable in
the app (I know that becouse I measure fps also with OVR Metric Tool and the
graph is stabl...

yesterday
|
Posted in Unreal Development

by frank.706640 • Honored Guest
 * 56 Views
 * 0 replies
 * 0 kudos


CAN 5.4.4 CREATE A PACKAGE FOR QUEST 3?

Trying to build a package for Quest 3.Seems like Unreal requires SDK 34 but
Quest only supports 32?Has anybody packaged for Quest 3 using 5.4.4? Is there
some kind of compatibility matrix where which versions of Unreal, Quest, and
Android SDK is docu...

08-30-2024
|
Posted in Unreal Development

by bobcober • Protege
 * 1589 Views
 * 10 replies
 * 4 kudos


CAPTURE AND SAVE ROOM SCANS TO USE IN 3D SOFTWARE

I want ro scan a room and sace it as a mesh to work in a 3d software. the
boundry set up already does the scan, i would realy like to save it and use it.

2 weeks ago
|
Posted in Unreal Development

by Einys • Explorer
 * 213 Views
 * 4 replies
 * 1 kudos


INPUT MAPPING NOT WORKING AT ALL

Hello, I'm a new developer with Meta XR I have read all the documentation and i
have the following problem,When i use Meta XR Simulator in VR Preview mode in
unreal engine 5.4.4 , any of the inputs doesn't work at all, i have the
following red errors...

Monday
|
Posted in Unreal Development

by Homero25 • Honored Guest
 * 123 Views
 * 2 replies
 * 0 kudos


AUDIO TO EXPRESSION RELEASE?

Upon hearing about how v71 will have Audio to Expression, sounds like it's gonna
be the descendant of OVRLipsync, I wonder when we will have access to it through
plugins. Will it be its own plugin? Will it come included in Meta SDK? I'm just
looking ...

Tuesday
|
Posted in Unreal Development

by AMGI.Studios • Explorer
 * 68 Views
 * 0 replies
 * 0 kudos


5.4 DISTANCE FIELDS AND VULKAN ES3.1

https://i676974687562o636f6dz.oszar.com/EpicGames/UnrealEngine/commit/568b9363b7c04409d5c60a1076c30427f5460196I
can get "distance to nearest surface" material node to work in vulkan preview in
editor ( global illumination set to medium, effects set to epic, material
qual...

07-09-2024
|
Posted in Unreal Development

by Starkium • Protege
 * 405 Views
 * 1 replies
 * 1 kudos


EXPECTING TO FIND A TYPE TO BE DECLARED IN A MODULE RULES NAMED 'OCULUSXRHMD' IN
UE5RULES

When I try to launch my Project on my Quest 2, I get this error:LogPlayLevel:
UAT: Expecting to find a type to be declared in a module rules named
'OculusXRHMD' in UE5Rules, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null. This type must derive...

12-29-2023
|
Posted in Unreal Development

by jomazu787 • Honored Guest
 * 2579 Views
 * 4 replies
 * 0 kudos


SETTING UP META XR WITH C++

Hi Everyone!I've recently migrated from 5.1 to 5.3 and switched to MetaXR and
MetaXRPlatform.However, I am unable to use the functions as I'm struggling with
this step of the guide:Modify your project's build.cs and replace any Oculus
modules with Oc...

02-27-2024
|
Posted in Unreal Development

by Sir_davis3 • Explorer
 * 903 Views
 * 3 replies
 * 1 kudos


ACHIEVING CONSISTENT SPATIAL ALIGNMENT IN MULTI-USER VR ON QUEST 3

We’re developing a multi-user VR experience where a 1:1 virtual environment
needs to align precisely with a physical space, allowing users to move freely
within both. However, we are encountering alignment challenges with the Quest 3
when using the t...

Sunday
|
Posted in Unreal Development

by mediaxiaotong • Honored Guest
 * 93 Views
 * 0 replies
 * 0 kudos


LIGHTMAP QUALITY AT DISTANCE

Hi, The lightmap resolutions seem to be lower before you approach the mesh, then
the dark marks disappear on my scene as I approach them.Is there a way to change
the distance at which the highest resolution lightmap is loaded?I tried setting
these va...

a week ago
|
Posted in Unreal Development

by Framearq • Honored Guest
 * 96 Views
 * 0 replies
 * 0 kudos


TERRIBLE PERFORMANCE, VR PREVIEW PASSTHROUGH VIA AIR LINK

I have an Unreal project that is basically blank. I'm using Air Link with a WiFi
6E router, getting 2401mpbs. When I hit VR preview, if I'm NOT using
passthrough, I get good performance and framerate. If I enable passthrough,
simply by initializing p...

a week ago
|
Posted in Unreal Development

by jsbmg • Honored Guest
 * 164 Views
 * 4 replies
 * 0 kudos


ANY WAY TO ACHIEVE LIGHT ESTIMATION?

When utilizing passthrough, it would be nice to use light estimation to light
objects more naturally. Is this possible to do?

a week ago
|
Posted in Unreal Development

by jsbmg • Honored Guest
 * 106 Views
 * 1 replies
 * 0 kudos


I CAN'T RUN THE SAMPLE CODE PROJECTS PROVIDED BY META

Except for the Locomotion project, nothing I tried worked.The Unreal Engine
version I'm using is 5.4.4. The projects seem to be made for version 5.4.3.
Could this be the reason? However, I think all 5.4.x versions should be
compatible with each other...

a week ago
|
Posted in Unreal Development

by oguzveli • Honored Guest
 * 93 Views
 * 0 replies
 * 0 kudos


PERFORMANCE METRICS FOR PCVR PROJECT - QUEST 3

Hi there, I'm profiling my PCVR game and I've noticed there's a huge gap in my
cpu/gpu frame rates when I'm testing PCVR compared to PC mode. For all I've read
so far, pc screen mirroring doesn't re draw my entire scene but still adds a
little extra ...

a week ago
|
Posted in Unreal Development

by JoseBri.93 • Honored Guest
 * 83 Views
 * 0 replies
 * 0 kudos


HMD RECENTER DELEGATE IN UE5.4 WITH HAND TRACKING GESTURE

We have upgraded to engine 5.4 to get the HMD recenter delegate working again,
as noted elsewhere
https://i666f72756d73o756e7265616c656e67696e65o636f6dz.oszar.com/t/recenter-event/747484.
We now get recenter events when using the Oculus button on the controllers, but
we do not get a...

07-10-2024
|
Posted in Unreal Development

by joehogue • Explorer
 * 1026 Views
 * 2 replies
 * 0 kudos


WHERE DID THE UNREAL ENGINE FORK GO?

I've been trying to get up and running with Gear VR development on the Unreal
Engine, but when I follow the docs, they lead me to a missing GitHub repo -
https://i676974687562o636f6dz.oszar.com/oculus-vr/unrealengineI am a member of
the Epic Games organization, and I can...

08-18-2017
|
Posted in Unreal Development

by Anonymous • Not applicable
 * 1559 Views
 * 4 replies
 * 0 kudos


IS ANYONE USING THE META XR PLUGIN IN THEIR C++ CODE?

In my project, I'd like to write some of the functionality in C++ vs.
blueprints.However, I'm unable to get past linker errors when calling functions
from the Meta XR plugin. Specifically, I'm trying to create the custom Pawn,
with the Oculus Control...

2 weeks ago
|
Posted in Unreal Development

by jsbmg • Honored Guest
 * 160 Views
 * 1 replies
 * 0 kudos


I HAVE A QUESTION ABOUT R.MOBILE.TONEMAPSUBPASS=1

When using r.Mobile.TonemapSubpass=1, the screen displays incorrectly. Do you
know any solutions? I'm using UE 4.27 with a custom Oculus engine and Vulkan
rendering.

2 weeks ago
|
Posted in Unreal Development

by HomeKeeper27 • Honored Guest
 * 95 Views
 * 0 replies
 * 0 kudos


KIOSK MODE FOR UE AND QUEST 3 ART INSTALLATION

hey, i've seen a few posts on here all without solutions. i will be using my
Quest 3 for a small upcoming exhibition and i really really want to lock the
viewer into my app.at the moment i'm only using hand tracking for the exhibition
so even just be...

2 weeks ago
|
Posted in Unreal Development

by skrambledagg • Explorer
 * 190 Views
 * 2 replies
 * 0 kudos


RESOLVED! UNREAL ENGINE GITHUB VERSION NOT COMPATIBLE WITH METAXRPLATFORM
PLUGIN.

Hello, I'm sure I've done something wrong or missed something, but I'm trying to
get my entitlement check working and I'm having a heck of a time. A bit of
background:I've downloaded and compiled the latest Unreal Engine github forkI've
built my proj...

06-10-2024
|
Posted in Unreal Development

by JPMcWhiskers • Explorer
 * 1830 Views
 * 8 replies
 * 0 kudos


RESOLVED! APP CRASHES WHEN GRABBING ATTEMPT USING INTERACTION SDK

I'm using Meta's fork of Unreal Engine 4.5.3 and I am using Interaction SDK.I
tried to set up an actor to be grabbed, using the InteractionSDK, but whenever I
pinch my object, the app crashes.The documentation is very vague on how to set
it up, and I...

2 weeks ago
|
Posted in Unreal Development

by Motanum • Protege
 * 328 Views
 * 4 replies
 * 0 kudos


LIVE LINK BODY AND FACE - CAN'T EVALUATE FRAMES

Hi there - Recently I've been having trouble getting live link data through to
my rigged character. As of earlier this week face eye and body tracking we
working as expected, but suddenly and without changing anything I've been
getting "Can't evaluat...

2 weeks ago
|
Posted in Unreal Development

by BasicBalrog • Honored Guest
 * 109 Views
 * 0 replies
 * 0 kudos


SKYBOX HDRI BACKDROP IN UNREAL ENGINE PACKAGE?

Hi!In recent versions of UE I cannot pack a simple Backdrop with a
skybox.Please, can somebody guide me on how to do something as simple as adding
a Skybox HDRI image to my scene and package it using UE 5.4?? Thanks in advance!

2 weeks ago
|
Posted in Unreal Development

by Dingenonma • Protege
 * 115 Views
 * 0 replies
 * 0 kudos


TONEMAP SUBPASS STOPPED WORKING IN BUILDS - UE5.4.3, META FORK 69.0

Since updating to 5.4.3, using r.TonemapSubpass=1 results in a black screen in
builds. This has worked perfectly fine before and it does still work when
playing in editor. Wondering if anyone else has encountered this issue as well.
This is my .ini r...

3 weeks ago
|
Posted in Unreal Development

by NA_DS • Honored Guest
 * 210 Views
 * 3 replies
 * 0 kudos


FINDING CONSTRUCTION VEHICLE MODELS FOR CHARITY

Greetings,I work with a charity called First Step Trust (
https://i6669727374737465707472757374o636fo756bz.oszar.com/ ) using Virtual
Reality programs to help provide work skills to individuals with mental health
difficulties and other obstacles getting into the workforce. Curren...

2 weeks ago
|
Posted in Unreal Development

by FST2024 • Honored Guest
 * 115 Views
 * 0 replies
 * 0 kudos


WHAT'S GOING ON? CAN ANYONE BUILD AN UNREAL ENGINE 5.4.X PROJECT SUCCESSFULLY TO
THE QUEST 3?

Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3? By
successfully, I mean actually being able to play the completed project in
stand-alone mode on the Quest 3.

08-31-2024
|
Posted in Unreal Development

by mike.dimascio.1 • Explorer
 * 1944 Views
 * 11 replies
 * 0 kudos


VRC.QUEST.FUNCTIONAL.9 - HOW TO MAP OCULUS HOME BUTTON

Hi! I am in the process of App Review, and it just failed due to
VRC.Quest.Functional.9. The user's forward orientation is not reset when the
Oculus Home button is long-pressed.But the Documentation at Oculus Controller
Input Mapping does not have a ...

08-08-2022
|
Posted in Unreal Development

by Motanum • Protege
 * 6123 Views
 * 22 replies
 * 3 kudos


INSTALLATION OF META VERSION OF UE 5.X FROM THE OCULUS-VR BRANCH OF GITHUB

The link to GitHub is not working, can you help me? ""To install the Meta
version of UE 5.x from the Oculus-VR branch of GitHubThe recommended option is
to install UE 5.x from the Oculus VR fork of the source code, regardless of the
UE version you ch...

3 weeks ago
|
Posted in Unreal Development

by AlessandroCaucino • Honored Guest
 * 180 Views
 * 0 replies
 * 0 kudos


WELCOME TO THE META DEVELOPER FORUM!

Welcome to the Meta Developer Forum! This is a community-driven space where you
can share insights, ask questions, and address challenges with fellow
developers. Our goal is to create a supportive and respectful environment where
everyone can learn f...

3 weeks ago
|
Posted in Unreal Development
This thread is read-only
by MetaQuestSupport • Community Manager
 * 388 Views
 * 0 replies
 * 0 kudos


TONEMAP SUBPASS STOPPED WORKING IN BUILDS - UE5.4.3, META FORK 69.0

Since updating to 5.4.3, using r.TonemapSubpass=1 results in a black screen in
builds. This has worked perfectly fine before and it does still work when
playing in editor. Wondering if anyone else has encountered this issue as well.
This is my .ini r...

3 weeks ago
|
Posted in Unreal Development

by NA_DS • Honored Guest
 * 160 Views
 * 1 replies
 * 0 kudos

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