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TABLE OF CONTENTS

 * Top
 * Forms and Controls
 * Model View Controller
 * VisualWorks Application Model
 * Model-View-Presenter (MVP)
 * Humble View


GUI ARCHITECTURES

There have been many different ways to organize the code for a rich client
system. Here I discuss a selection of those that I feel have been the most
influential and introduce how they relate to the patterns.

18 July 2006

--------------------------------------------------------------------------------


Martin Fowler



CONTENTS

 * Forms and Controls
 * Model View Controller
 * VisualWorks Application Model
 * Model-View-Presenter (MVP)
 * Humble View

--------------------------------------------------------------------------------

This is part of the Further Enterprise Application Architecture development
writing that I was doing in the mid 2000’s. Sadly too many other things have
claimed my attention since, so I haven’t had time to work on them further, nor
do I see much time in the foreseeable future. As such this material is very much
in draft form and I won’t be doing any corrections or updates until I’m able to
find time to work on it again.

Graphical user interfaces have become a familiar part of our software landscape,
both as users and as developers. Looking at it from a design perspective they
represent a particular set of problems in system design - problems that have led
to a number of different but similar solutions.

My interest is identifying common and useful patterns for application developers
to use in rich-client development. I've seen various designs in project reviews
and also various designs that have been written in a more permanent way. Inside
these designs are the useful patterns, but describing them is often not easy.
Take Model-View-Controller as an example. It's often referred to as a pattern,
but I don't find it terribly useful to think of it as a pattern because it
contains quite a few different ideas. Different people reading about MVC in
different places take different ideas from it and describe these as 'MVC'. If
this doesn't cause enough confusion you then get the effect of misunderstandings
of MVC that develop through a system of Chinese whispers.

In this essay I want to explore a number of interesting architectures and
describe my interpretation of their most interesting features. My hope is that
this will provide a context for understanding the patterns that I describe.

To some extent you can see this essay as a kind of intellectual history that
traces ideas in UI design through multiple architectures over the years. However
I must issue a caution about this. Understanding architectures isn't easy,
especially when many of them change and die. Tracing the spread of ideas is even
harder, because people read different things from the same architecture. In
particular I have not done an exhaustive examination of the architectures I
describe. What I have done is referred to common descriptions of the designs. If
those descriptions miss things out, I'm utterly ignorant of that. So don't take
my descriptions as authoritative. Furthermore there are things I've left out or
simplified if I didn't think they were particularly relevant. Remember my
primary interest is the underlying patterns, not in the history of these
designs.

(There is something of an exception here, in that I did have access to a running
Smalltalk-80 to examine MVC. Again I wouldn't describe my examination of it as
exhaustive, but it did reveal things that common descriptions of it failed to -
which even further makes me cautious about descriptions of other architectures
that I have here. If you are familiar with one of these architectures and you
see I have something important that is incorrect and missing I'd like to know
about it. I also think that a more exhaustive survey of this territory would be
a good object of academic study.)


FORMS AND CONTROLS

I shall begin this exploration with an architecture that is both simple and
familiar. It doesn't have a common name, so for the purposes of this essay I
shall call it "Forms and Controls". It's a familiar architecture because it was
the one encouraged by client-server development environments in the 90's - tools
like Visual Basic, Delphi, and Powerbuilder. It continues to be commonly used,
although also often vilified by design geeks like me.

To explore it, and indeed the other architectures, I'll use a common example. In
New England, where I live, there is a government program that monitors the
amount of ice-cream particulate in the atmosphere. If the concentration is too
low, this indicates that we aren't eating enough ice-cream - which poses a
serious risk to our economy and public order. (I like to use examples that are
no less realistic as you usually find in books like this.)

To monitor our ice-cream health, the government has set up monitoring stations
all over the New England states. Using complex atmospheric modeling the
department sets a target for each monitoring station. Every so often staffers go
out on an assessment where they go to various stations and note the actual
ice-cream particulate concentrations. This UI allows them to select a station,
and enter the date and actual value. The system then calculates and displays the
variance from the target. The system highlights the variance in red when it is
10% or more below the target, or in green when 5% or more above the target.

Figure 1: The UI I'll use as an example.



As we look at this screen we can see there is an important division as we put it
together. The form is specific to our application, but it uses controls that are
generic. Most GUI environments come with a hefty bunch of common controls that
we can just use in our application. We can build new controls ourselves, and
often it's a good idea to do so, but there is still a distinction between
generic reusable controls and specific forms. Even specially written controls
can be reused across multiple forms.

The form contains two main responsibilities:

 * Screen layout: defining the arrangement of the controls on the screen,
   together with their hierarchic structure with one other.
 * Form logic: behavior that cannot be easily programmed into the controls
   themselves.

Most GUI development environments allow the developer to define screen layout
with a graphical editor that allows you to drag and drop the controls onto a
space in the form. This pretty much handles the form layout. This way it's easy
to setup a pleasing layout of controls on the form (although it isn't always the
best way to do it - we'll come to that later.)

The controls display data - in this case about the reading. This data will
pretty much always come from somewhere else, in this case let's assume a SQL
database as that's the environment that most of these client-server tools
assume. In most situations there are three copies of the data involved:

 * One copy of data lies in the database itself. This copy is the lasting record
   of the data, so I call it the record state. The record state is usually
   shared and visible to multiple people via various mechanisms.
 * A further copy lies inside in-memory Record Sets within the application. Most
   client-server environments provided tools which made this easy to do. This
   data was only relevant for one particular session between the application and
   the database, so I call it session state. Essentially this provides a
   temporary local version of the data that the user works on until they save,
   or commit it, back to the database - at which point it merges with the record
   state. I won't worry about the issues around coordinating record state and
   session state here: I did go into various techniques in [P of EAA].
 * The final copy lies inside the GUI components themselves. This, strictly, is
   the data they see on the screen, hence I call it the screen state. It is
   important to the UI how screen state and session state are kept synchronized.

Keeping screen state and session state synchronized is an important task. A tool
that helped make this easier was Data Binding. The idea was that any change to
either the control data, or the underlying record set was immediately propagated
to the other. So if I alter the actual reading on the screen, the text field
control effectively updates the correct column in the underlying record set.

In general data binding gets tricky because if you have to avoid cycles where a
change to the control, changes the record set, which updates the control, which
updates the record set.... The flow of usage helps avoid these - we load from
the session state to the screen when the screen is opened, after that any
changes to the screen state propagate back to the session state. It's unusual
for the session state to be updated directly once the screen is up. As a result
data binding might not be entirely bi-directional - just confined to initial
upload and then propagating changes from the controls to the session state.

Data Binding handles much of the functionality of a client-sever application
pretty nicely. If I change the actual value the column is updated, even changing
the selected station alters the currently selected row in the record set, which
causes the other controls to refresh.

Much of this behavior is built in by the framework builders, who look at common
needs and make it easy to satisfy them. In particular this is done by setting
values, usually called properties, on the controls. The control binds to a
particular column in a record set by having its column name set through a simple
property editor.

Using data binding, with the right kind of parameterization, can take you a long
way. However it can't take you all the way - there's almost always some logic
that won't fit with the parameterization options. In this case calculating the
variance is an example of something that doesn't fit in this built in behavior -
since it's application specific it usually lies in the form.

In order for this to work the form needs to be alerted whenever the value of the
actual field changes, which requires the generic text field to call some
specific behavior on the form. This is a bit more involved than taking a class
library and using it through calling it as Inversion of Control is involved.

There are various ways of getting this kind of thing to work - the common one
for client-server toolkits was the notion of events. Each control had a list of
events it could raise. Any external object could tell a control that it was
interested in an event - in which case the control would call that external
object when the event was raised. Essentially this is just a rephrasing of the
Observer pattern where the form is observing the control. The framework usually
provided some mechanism where the developer of the form could write code in a
subroutine that would be invoked when the event occurred. Exactly how the link
was made between event and routine varied between platform and is unimportant
for this discussion - the point is that some mechanism existed to make it
happen.

Once the routine in the form has control, it can then do whatever is needed. It
can carry out the specific behavior and then modify the controls as necessary,
relying on data binding to propagate any of these changes back to the session
state.

This is also necessary because data binding isn't always present. There is a
large market for windows controls, not all of them do data binding. If data
binding isn't present then it's up to the form to carry out the synchronization.
This could work by pulling data out of the record set into the widgets
initially, and copying the changed data back to the record set when the save
button was pressed.

Let's examine our editing of the actual value, assuming that data binding is
present. The form object holds direct references to the generic controls.
There'll be one for each control on the screen, but I'm just interested in the
actual, variance, and target fields here.

Figure 2: Class diagram for forms and controls



The text field declares an event for text changed, when the form assembles the
screen during initialization it subscribes itself to that event, binding it a
method on itself - here actual_textChanged.

Figure 3: Sequence diagram for changing a genre with forms and controls.



When the user changes the actual value, the text field control raises its event
and through the magic of framework binding the actual_textChanged is run. This
method gets the text from the actual and target text fields, does the
subtraction, and puts the value into the variance field. It also figures out
what color the value should be displayed with and adjusts the text color
appropriately.

We can summarize the architecture with a few soundbites:

 * Developers write application specific forms that use generic controls.
 * The form describes the layout of controls on it.
 * The form observes the controls and has handler methods to react to
   interesting events raised by the controls.
 * Simple data edits are handled through data binding.
 * Complex changes are done in the form's event handling methods.


MODEL VIEW CONTROLLER

Probably the widest quoted pattern in UI development is Model View Controller
(MVC) - it's also the most misquoted. I've lost count of the times I've seen
something described as MVC which turned out to be nothing like it. Frankly a lot
of the reason for this is that parts of classic MVC don't really make sense for
rich clients these days. But for the moment we'll take a look at its origins.

As we look at MVC it's important to remember that this was one of the first
attempts to do serious UI work on any kind of scale. Graphical User Interfaces
were not exactly common in the 70's. The Forms and Controls model I've just
described came after MVC - I've described it first because it's simpler, not
always in a good way. Again I'll discuss Smalltalk 80's MVC using the assessment
example - but be aware that I am taking a few liberties with the actual details
of Smalltalk 80 to do this - for start it was a monochrome system.

At the heart of MVC, and the idea that was the most influential to later
frameworks, is what I call Separated Presentation. The idea behind Separated
Presentation is to make a clear division between domain objects that model our
perception of the real world, and presentation objects that are the GUI elements
we see on the screen. Domain objects should be completely self contained and
work without reference to the presentation, they should also be able to support
multiple presentations, possibly simultaneously. This approach was also an
important part of the Unix culture, and continues today allowing many
applications to be manipulated through both a graphical and command-line
interface.

In MVC, the domain element is referred to as the model. Model objects are
completely ignorant of the UI. To begin discussing our assessment UI example
we'll take the model as a reading, with fields for all the interesting data upon
it. (As we'll see in a moment the presence of the list box makes this question
of what is the model rather more complex, but we'll ignore that list box for a
little bit.)

In MVC I'm assuming a Domain Model of regular objects, rather than the Record
Set notion that I had in Forms and Controls. This reflects the general
assumption behind the design. Forms and Controls assumed that most people wanted
to easily manipulate data from a relational database, MVC assumes we are
manipulating regular Smalltalk objects.

The presentation part of MVC is made of the two remaining elements: view and
controller. The controller's job is to take the user's input and figure out what
to do with it.

At this point I should stress that there's not just one view and controller, you
have a view-controller pair for each element of the screen, each of the controls
and the screen as a whole. So the first part of reacting to the user's input is
the various controllers collaborating to see who got edited. In this case that's
the actuals text field so that text field controller would now handle what
happens next.

Figure 4: Essential dependencies between model, view, and controller. (I call
this essential because in fact the view and controller do link to each other
directly, but developers mostly don't use this fact.)



Like later environments, Smalltalk figured out that you wanted generic UI
components that could be reused. In this case the component would be the
view-controller pair. Both were generic classes, so needed to be plugged into
the application specific behavior. There would be an assessment view that would
represent the whole screen and define the layout of the lower level controls, in
that sense similar to a form in Forms and Controllers. Unlike the form, however,
MVC has no event handlers on the assessment controller for the lower level
components.

Figure 5: Classes for an MVC version of an ice-cream monitor display



The configuration of the text field comes from giving it a link to its model,
the reading, and telling it what what method to invoke when the text changes.
This is set to '#actual:' when the screen is initialized (a leading '#'
indicates a symbol, or interned string, in Smalltalk). The text field controller
then makes a reflective invocation of that method on the reading to make the
change. Essentially this is the same mechanism as occurs for Data Binding, the
control is linked to the underlying object (row) and told which method (column)
it manipulates.

Figure 6: Changing the actual value for MVC.



So there is no overall object observing low level widgets, instead the low level
widgets observe the model, which itself handles many of the decision that would
be made by the form. In this case, when it comes to figuring out the variance,
the reading object itself is the natural place to do that.

Observers do occur in MVC, indeed it's one of the ideas credited to MVC. In this
case all the views and controllers observe the model. When the model changes,
the views react. In this case the actual text field view is notified that the
reading object has changed, and invokes the method defined as the aspect for
that text field - in this case #actual - and sets its value to the result. (It
does something similar for the color, but this raises its own specters that I'll
get to in a moment.)

You'll notice that the text field controller didn't set the value in the view
itself, it updated the model and then just let the observer mechanism take care
of the updates. This is quite different to the forms and controls approach where
the form updates the control and relies on data binding to update the underlying
record-set. These two styles I describe as patterns: Flow Synchronization and
Observer Synchronization. These two patterns describe alternative ways of
handling the triggering of synchronization between screen state and session
state. Forms and Controls do it through the flow of the application manipulating
the various controls that need to be updated directly. MVC does it by making
updates on the model and then relying of the observer relationship to update the
views that are observing that model.

Flow Synchronization is even more apparent when data binding isn't present. If
the application needs to do synchronization itself, then it was typically done
at important point in the application flow - such as when opening a screen or
hitting the save button.

One of the consequences of Observer Synchronization is that the controller is
very ignorant of what other widgets need to change when the user manipulates a
particular widget. While the form needs to keep tabs on things and make sure the
overall screen state is consistent on a change, which can get pretty involved
with complex screens, the controller in Observer Synchronization can ignore all
this.

This useful ignorance becomes particularly handy if there are multiple screens
open viewing the same model objects. The classic MVC example was a spreadsheet
like screen of data with a couple of different graphs of that data in separate
windows. The spreadsheet window didn't need to be aware of what other windows
were open, it just changed the model and Observer Synchronization took care of
the rest. With Flow Synchronization it would need some way of knowing which
other windows were open so it tell them to refresh.

While Observer Synchronization is nice it does have a downside. The problem with
Observer Synchronization is the core problem of the observer pattern itself -
you can't tell what is happening by reading the code. I was reminded of this
very forcefully when trying to figure out how some Smalltalk 80 screens worked.
I could get so far by reading the code, but once the observer mechanism kicked
in the only way I could see what was going on was via a debugger and trace
statements. Observer behavior is hard to understand and debug because it's
implicit behavior.

While the different approaches to synchronization are particularly noticeable
from looking at the sequence diagram, the most important, and most influential,
difference is MVC's use of Separated Presentation. Calculating the variance
between actual and target is domain behavior, it is nothing to do with the UI.
As a result following Separated Presentation says we should place this in the
domain layer of the system - which is exactly what the reading object
represents. When we look at the reading object, the variance feature makes
complete sense without any notion of the user interface.

At this point, however, we can begin to look at some complications. There's two
areas where I've skipped over some awkward points that get in the way of MVC
theory. The first problem area is to deal with setting the color of the
variance. This shouldn't really fit into a domain object, as the color by which
we display a value isn't part of the domain. The first step in dealing with this
is to realize that part of the logic is domain logic. What we are doing here is
making a qualitative statement about the variance, which we could term as good
(over by more than 5%), bad (under by more than 10%), and normal (the rest).
Making that assessment is certainly domain language, mapping that to colors and
altering the variance field is view logic. The problem lies in where we put this
view logic - it's not part of our standard text field.

This kind of problem was faced by early smalltalkers and they came up with some
solutions. The solution I've shown above is the dirty one - compromise some of
the purity of the domain in order to make things work. I'll admit to the
occasional impure act - but I try not to make a habit of it.

We could do pretty much what Forms and Controls does - have the assessment
screen view observe the variance field view, when the variance field changes the
assessment screen could react and set the variance field's text color. Problems
here include yet more use of the observer mechanism - which gets exponentially
more complicated the more you use it - and extra coupling between the various
views.

A way I would prefer is to build a new type of the UI control. Essentially what
we need is a UI control that asks the domain for a qualitative value, compares
it to some internal table of values and colors, and sets the font color
accordingly. Both the table and message to ask the domain object would be set by
the assessment view as it's assembling itself, just as it sets the aspect for
the field to monitor. This approach could work very well if I can easily
subclass text field to just add the extra behavior. This obviously depends on
how well the components are designed to enable sub-classing - Smalltalk made it
very easy - other environments can make it more difficult.

Figure 7: Using a special subclass of text field that can be configured to
determine the color.



The final route is to make a new kind of model object, one that's oriented
around around the screen, but is still independent of the widgets. It would be
the model for the screen. Methods that were the same as those on the reading
object would just be delegated to the reading, but it would add methods that
supported behavior relevant only to the UI, such as the text color.

Figure 8: Using an intermediate Presentation Model to handle view logic.



This last option works well for a number of cases and, as we'll see, became a
common route for Smalltalkers to follow - I call this a Presentation Model
because it's a model that is really designed for and thus part of the
presentation layer.

The Presentation Model works well also for another presentation logic problem -
presentation state. The basic MVC notion assumes that all the state of the view
can be derived from the state of the model. In this case how do we figure out
which station is selected in the list box? The Presentation Model solves this
for us by giving us a place to put this kind of state. A similar problem occurs
if we have save buttons that are only enabled if data has changed - again that's
state about our interaction with the model, not the model itself.

So now I think it's time for some soundbites on MVC.

 * Make a strong separation between presentation (view & controller) and domain
   (model) - Separated Presentation.
 * Divide GUI widgets into a controller (for reacting to user stimulus) and view
   (for displaying the state of the model). Controller and view should (mostly)
   not communicate directly but through the model.
 * Have views (and controllers) observe the model to allow multiple widgets to
   update without needed to communicate directly - Observer Synchronization.


VISUALWORKS APPLICATION MODEL

As I've discussed above, Smalltalk 80's MVC was very influential and had some
excellent features, but also some faults. As Smalltalk developed in the 80's and
90's this led to some significant variations on the classic MVC model. Indeed
one could almost say that MVC disappeared, if you consider the view/controller
separation to be an essential part of MVC - which the name does imply.

The things that clearly worked from MVC were Separated Presentation and Observer
Synchronization. So these stayed as Smalltalk developed - indeed for many people
they were the key element of MVC.

Smalltalk also fragmented in these years. The basic ideas of Smalltalk,
including the (minimal) language definition remained the same, but we saw
multiple Smalltalks develop with different libraries. From a UI perspective this
became important as several libraries started using native widgets, the controls
used by the Forms and Controls style.

Smalltalk was originally developed by Xerox Parc labs and they span off a
separate company, ParcPlace, to market and develop Smalltalk. ParcPlace
Smalltalk was called VisualWorks and made a point of being a cross-platform
system. Long before Java you could take a Smalltalk program written in Windows
and run it right away on Solaris. As a result VisualWorks didn't use native
widgets and kept the GUI completely within Smalltalk.

In my discussion of MVC I finished with some problems of MVC - particularly how
to deal with view logic and view state. VisualWorks refined its framework to
deal with this by coming up with a construct called the Application Model - a
construct that moves towards Presentation Model. The idea of using something
like a Presentation Model wasn't new to VisualWorks - the original Smalltalk 80
code browser was very similar, but the VisualWorks Application Model baked it
fully into the framework.

A key element of this kind of Smalltalk was the idea of turning properties into
objects. In our usual notion of objects with properties we think of a Person
object having properties for name and address. These properties may be fields,
but could be something else. There is usually a standard convention for
accessing the properties: in Java we would see temp = aPerson.getName() and
aPerson.setName("martin"), in C# it would temp = aPerson.name and aPerson.name =
"martin".

A Property Object changes this by having the property return an object that
wraps the actual value. So in VisualWorks when we ask for a name we get back a
wrapping object. We then get the actual value by asking the wrapping object for
its value. So accessing a person's name would use temp = aPerson name value and
aPerson name value: 'martin'

Property objects make the mapping between widgets and model a little easier. We
just have to tell the widget what message to send to get the corresponding
property, and the widget knows to access the proper value using value and
value:. VisualWorks's property objects also allow you to set up observers with
the message onChangeSend: aMessage to: anObserver.

You won't actually find a class called property object in Visual Works. Instead
there were a number of classes that followed the value/value:/onChangeSend:
protocol. The simplest is the ValueHolder - which just contains its value. More
relevant to this discussion is the AspectAdaptor. The AspectAdaptor allowed a
property object to wrap a property of another object completely. This way you
could define a property object on a PersonUI class that wrapped a property on a
Person object by code like

adaptor := AspectAdaptor subject: person
adaptor forAspect: #name
adaptor onChangeSend: #redisplay to: self


So let's see how the application model fits into our running example.

Figure 9: Class diagram for visual works application model on the running
example



The main difference between using an application model and classic MVC is that
we now have an intermediate class between the domain model class (Reader) and
the widget - this is the application model class. The widgets don't access the
domain objects directly - their model is the application model. Widgets are
still broken down into views and controllers, but unless you're building new
widgets that distinction isn't important.

When you assemble the UI you do so in a UI painter, while in that painter you
set the aspect for each widget. The aspect corresponds to a method on the
application model that returns a property object.

Figure 10: Sequence diagram showing how updating the actual value updates the
variance text.



Figure 10 shows how the basic update sequence works. When I change a value in
text field, that field then updates the value in the property object inside the
application model. That update follows through to the underlying domain object,
updating its actual value.

At this point the observer relationships kick in. We need to set things up so
that updating the actual value causes the reading to indicate that it has
changed. We do this by putting a call in the modifier for actual to indicate
that the reading object has changed - in particular that the variance aspect has
changed. When setting up the aspect adaptor for variance it's easy to tell it to
observe the reader, so it picks up the update message which it then forwards to
its text field. The text field then initiates getting a new value, again through
the aspect adaptor.

Using the application model and property objects like this helps us wire up the
updates without having to write much code. It also supports fine-grained
synchronization (which I don't think is a good thing).

Application models allow us to separate behavior and state that's particular to
the UI from real domain logic. So one of the problems I mentioned earlier,
holding the currently selected item in a list, can be solved by using a
particular kind of aspect adaptor that wraps the domain model's list and also
stores the currently selected item.

The limitation of all this, however, is that for more complex behavior you need
to construct special widgets and property objects. As an example the provided
set of objects don't provide a way to link the text color of the variance to the
degree of variance. Separating the application and domain models does allow us
to separate the decision making in the right way, but then to use widgets
observing aspect adapters we need to make some new classes. Often this was seen
as too much work, so we could make this kind of thing easier by allowing the
application model to access the widgets directly, as in Figure 11.

Figure 11: Application Model updates colors by manipulating widgets directly.



Directly updating the widgets like this is not part of Presentation Model, which
is why the visual works application model isn't truly a Presentation Model. This
need to manipulate the widgets directly was seen by many as a bit of a dirty
workaround and helped develop the Model-View-Presenter approach.

So now the soundbites on Application Model

 * Followed MVC in using Separated Presentation and Observer Synchronization.
 * Introduced an intermediate application model as a home for presentation logic
   and state - a partial development of Presentation Model.
 * Widgets do not observe domain objects directly, instead they observe the
   application model.
 * Made extensive use of Property Objects to help connect the various layers and
   to support the fine grained synchronization using observers.
 * It wasn't the default behavior for the application model to manipulate
   widgets, but it was commonly done for complicated cases.


MODEL-VIEW-PRESENTER (MVP)

MVP is an architecture that first appeared in IBM and more visibly at Taligent
during the 1990's. It's most commonly referred via the Potel paper. The idea was
further popularized and described by the developers of Dolphin Smalltalk. As
we'll see the two descriptions don't entirely mesh but the basic idea underneath
it has become popular.

To approach MVP I find it helpful to think about a significant mismatch between
two strands of UI thinking. On the one hand is the Forms and Controller
architecture which was the mainstream approach to UI design, on the other is MVC
and its derivatives. The Forms and Controls model provides a design that is easy
to understand and makes a good separation between reusable widgets and
application specific code. What it lacks, and MVC has so strongly, is Separated
Presentation and indeed the context of programming using a Domain Model. I see
MVP as a step towards uniting these streams, trying to take the best from each.

The first element of Potel is to treat the view as a structure of widgets,
widgets that correspond to the controls of the Forms and Controls model and
remove any view/controller separation. The view of MVP is a structure of these
widgets. It doesn't contain any behavior that describes how the widgets react to
user interaction.

The active reaction to user acts lives in a separate presenter object. The
fundamental handlers for user gestures still exist in the widgets, but these
handlers merely pass control to the presenter.

The presenter then decides how to react to the event. Potel discusses this
interaction primarily in terms of actions on the model, which it does by a
system of commands and selections. A useful thing to highlight here is the
approach of packaging all the edits to the model in a command - this provides a
good foundation for providing undo/redo behavior.

As the Presenter updates the model, the view is updated through the same
Observer Synchronization approach that MVC uses.

The Dolphin description is similar. Again the main similarity is the presence of
the presenter. In the Dolphin description there isn't the structure of the
presenter acting on the model through commands and selections. There is also
explicit discussion of the presenter manipulating the view directly. Potel
doesn't talk about whether presenters should do this or not, but for Dolphin
this ability was essential to overcoming the kind of flaw in Application Model
that made it awkward for me to color the text in the variation field.

One of the variations in thinking about MVP is the degree to which the presenter
controls the widgets in the view. On one hand there is the case where all view
logic is left in the view and the presenter doesn't get involved in deciding how
to render the model. This style is the one implied by Potel. The direction
behind Bower and McGlashan was what I'm calling Supervising Controller, where
the view handles a good deal of the view logic that can be described
declaratively and the presenter then comes in to handle more complex cases.

You can also move all the way to having the presenter do all the manipulation of
the widgets. This style, which I call Passive View isn't part of the original
descriptions of MVP but got developed as people explored testability issues. I'm
going to talk about that style later, but that style is one of the flavors of
MVP.

Before I contrast MVP with what I've discussed before I should mention that both
MVP papers here do this too - but not quite with the same interpretation I have.
Potel implies that MVC controllers were overall coordinators - which isn't how I
see them. Dolphin talks a lot about issues in MVC, but by MVC they mean the
VisualWorks Application Model design rather than classic MVC that I've described
(I don't blame them for that - trying to get information on classic MVC isn't
easy now let alone then.)

So now it's time for some contrasts:

 * Forms and Controls: MVP has a model and the presenter is expected to
   manipulate this model with Observer Synchronization then updating the view.
   Although direct access to the widgets is allowed, this should be in addition
   to using the model not the first choice.
 * MVC: MVP uses a Supervising Controller to manipulate the model. Widgets hand
   off user gestures to the Supervising Controller. Widgets aren't separated
   into views and controllers. You can think of presenters as being like
   controllers but without the initial handling of the user gesture. However
   it's also important to note that presenters are typically at the form level,
   rather than the widget level - this is perhaps an even bigger difference.
 * Application Model: Views hand off events to the presenter as they do to the
   application model. However the view may update itself directly from the
   domain model, the presenter doesn't act as a Presentation Model. Furthermore
   the presenter is welcome to directly access widgets for behaviors that don't
   fit into the Observer Synchronization.

There are obvious similarities between MVP presenters and MVC controllers, and
presenters are a loose form of MVC controller. As a result a lot of designs will
follow the MVP style but use 'controller' as a synonym for presenter. There's a
reasonable argument for using controller generally when we are talking about
handling user input.

Figure 12: Sequence diagram of the actual reading update in MVP.



Let's look at an MVP (Supervising Controller) version of the ice-cream monitor (
Figure 12). It starts much the same as the Forms and Controls version - the
actual text field raises an event when its text is changed, the presenter
listens to this event and gets the new value of the field. At this point the
presenter updates the reading domain object, which the variance field observes
and updates its text with. The last part is the setting of the color for the
variance field, which is done by the presenter. It gets the category from the
reading and then updates the color of the variance field.

Here are the MVP soundbites:

 * User gestures are handed off by the widgets to a Supervising Controller.
 * The presenter coordinates changes in a domain model.
 * Different variants of MVP handle view updates differently. These vary from
   using Observer Synchronization to having the presenter doing all the updates
   with a lot of ground in-between.


HUMBLE VIEW

In the past few years there's been a strong fashion for writing self-testing
code. Despite being the last person to ask about fashion sense, this is a
movement that I'm thoroughly immersed in. Many of my colleagues are big fans of
xUnit frameworks, automated regression tests, Test-Driven Development,
Continuous Integration and similar buzzwords.

When people talk about self-testing code user-interfaces quickly raise their
head as a problem. Many people find that testing GUIs to be somewhere between
tough and impossible. This is largely because UIs are tightly coupled into the
overall UI environment and difficult to tease apart and test in pieces.

Sometimes this test difficulty is over-stated. You can often get surprisingly
far by creating widgets and manipulating them in test code. But there are
occasions where this is impossible, you miss important interactions, there are
threading issues, and the tests are too slow to run.

As a result there's been a steady movement to design UIs in such a way that
minimizes the behavior in objects that are awkward to test. Michael Feathers
crisply summed up this approach in The Humble Dialog Box. Gerard Meszaros
generalized this notion to idea of a Humble Object - any object that is
difficult to test should have minimal behavior. That way if we are unable to
include it in our test suites we minimize the chances of an undetected failure.

The Humble Dialog Box paper uses a presenter, but in a much deeper way than the
original MVP. Not just does the presenter decide how to react to user events, it
also handles the population of data in the UI widgets themselves. As a result
the widgets no longer have, nor need, visibility to the model; they form a
Passive View, manipulated by the presenter.

This isn't the only way to make the UI humble. Another approach is to use
Presentation Model, although then you do need a bit more behavior in the
widgets, enough for the widgets to know how to map themselves to the
Presentation Model.

The key to both approaches is that by testing the presenter or by testing the
presentation model, you test most of the risk of the UI without having to touch
the hard-to-test widgets.

With Presentation Model you do this by having all the actual decision making
made by the Presentation Model. All user events and display logic is routed to
the Presentation Model, so that all the widgets have to do is map themselves to
properties of the Presentation Model. You can then test most of the behavior of
the Presentation Model without any widgets being present - the only remaining
risk lies in the widget mapping. Provided that this is simple you can live with
not testing it. In this case the screen isn't quite as humble as with the
Passive View approach, but the difference is small.

Since Passive View makes the widgets entirely humble, without even a mapping
present, Passive View eliminates even the small risk present with Presentation
Model. The cost however is that you need a Test Double to mimic the screen
during your test runs - which is extra machinery you need to build.

A similar trade-off exists with Supervising Controller. Having the view do
simple mappings introduces some risk but with the benefit (as with Presentation
Model) of being able to specify simple mapping declaratively. Mappings will tend
to be smaller for Supervising Controller than for Presentation Model as even
complex updates will be determined by the Presentation Model and mapped, while a
Supervising Controller will manipulate the widgets for complex cases without any
mapping involved.

--------------------------------------------------------------------------------


FURTHER READING

For recent articles that develop these ideas further, take a look at my bliki.


ACKNOWLEDGEMENTS

Vassili Bykov generously let me have a copy of Hobbes - his implementation of
Smalltalk-80 version 2 (from the early 1980's)which runs in modern VisualWorks.
This provided me with a live example of Model-View-Controller which was
extremely helpful in answering detailed questions of how it worked and how it
was used in the default image. Many people in those days considered it
impractical to use a virtual machine. I wonder what our prior selves would have
thought to see me running Smalltalk 80 in a virtual machine written in
VisualWorks running in the VisualWorks virtual machine on Windows XP running in
a VMware virtual machine running on Ubuntu.

Significant Revisions

18 July 2006: First publication in development website.


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