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SEED MAP

Last Update: Jun 14, 2023 (MC 1.20)

JavaScript is required for this application!
Seed:
Load from Save... Random
Version:
Java 1.20 Java 1.20 Large Biomes Bedrock 1.20 Java 1.20 Java 1.19.3 - 1.19.4
Java 1.19 - 1.19.2 Java 1.18 Java 1.17 Java 1.16 Java 1.15 Java 1.14 Java 1.13
Java 1.12 Java 1.11 Java 1.10 Java 1.9 Java 1.8 Java 1.7 Java 1.20 (LB) Java
1.19.3 - 1.19.4 (LB) Java 1.19 - 1.19.2 (LB) Java 1.18 (LB) Java 1.17 (LB) Java
1.16 (LB) Java 1.15 (LB) Java 1.14 (LB) Java 1.13 (LB) Java 1.12 (LB) Java 1.11
(LB) Java 1.10 (LB) Java 1.9 (LB) Java 1.8 (LB) Java 1.7 (LB) Bedrock 1.20
Bedrock 1.19 Bedrock 1.18 Bedrock 1.17 Bedrock 1.16 Bedrock 1.14
Dimension:
Overworld The Nether The End
Hint: You can also drag and drop level.dat here!

Drop level.dat anywhere...



Features
⚠ Zoom in to show all selected features

Biomes

Spawn Point

Slime Chunk

Village

Ancient City

Dungeon

Stronghold

Mansion

Monument

Outpost

Mineshaft

Ruined Portal

Jungle Temple

Desert Temple

Witch Hut

Treasure

Shipwreck

Igloo

Ocean Ruins

Fossil

Cave

Ravine

End City

End Gateway

Nether Fortress

Bastion

Ruined Portal

Geode

Apple

Ore Veins

Desert Well

Trail Ruins
Select all Deselect all



▼

Enable touch control (more...)

Highlight biomes
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 * No matches found

Biome Height: Surface Underground Bottom (Y -51)
X: Z: Go!
Save Map
Terrain
Grid Lines





HOW TO USE


TROUBLESHOOTING

If none of the below helps, please report in the comments and include your seed,
platform and version, and coordinates.


COMMON USER ERRORS

If your in-game world doesn't match the map here at all, it's most likely due to
one of the following:

 * you entered the wrong seed or coordinates
 * you selected the wrong edition or version (the one used to generate the
   region you look at)
 * you used mods or resource packs that affect world generation
 * (for slime chunks) you didn't wait long enough, since they have a very low
   spawn rate even in slime chunks


MIXED VERSION WORLDS

If you started your world on an older version, you'll have to switch between the
versions in the app. Always select the version that was used to generate the
chunks you're looking at.


COASTLINES

The coastlines for versions 1.18 and above don't match up perfectly. This is not
a bug, but because the map shows the underlying biomes instead of the exact
terrain. Near coasts, ocean and river biomes often have land, while land biomes
can be underwater.




KNOWN LIMITATIONS

Locations that don't exist in-game

Many features are not 100% accurate, i.e., locations can be wrong or missing.
These include:

 * Dungeons
 * End City Ships, and End Cities in general on Bedrock Edition
 * World Spawn Positions
 * Amethyst Geodes (near caves, mineshafts, etc.)
 * Desert & Jungle Temples on Java Edition 1.18+

Various other structures such as villages and igloos can sometimes fail to
generate in-game as well, but this should happen far less frequently than for
the features mentioned above.

Incccurate x/z coordinates

For some features like fossils, ruined portals and trail ruins the app currently
only points to the center of the chunk they're generated in. Since those
structures are small, often buried, and can be offset 10-20 blocks from the
chunk center, you might have to do some searching/digging to find them.

Missing y coordinates

The y coordinate isn't shown for every feature. For structures that always
generate on the surface or seafloor, this shouldn't be an issue. In other cases,
like mineshafts, strongholds and nether fortresses, the structures can easily be
found by searching at different heights at the given x/z coordinates.

Unfortunately, this leaves some structures like fossils on Bedrock and ruined
portals that spawn underground, which will require some manual effort to find.




REQUIREMENTS


SEED

For technical reasons, you need to know the seed of your world to use Seed Map,
unless, of course, you want to find a seed for a new world. If you're playing
SSP, the app is able to fetch the seed from your savegame. Alternatively, you
can use the /seed command ingame. In SMP, you can use the same command if you
have sufficient rights. Otherwise, however, you're dependent on the server
owner, who started the world and has access to the savegame and config files.


BROWSER

This app uses some relatively new web technologies. As a result, some features
may be disabled for older browsers. I recommend using the latest version of a
major browser such as Chrome, Firefox, Edge or Safari.




USAGE


SEED SELECTION

The first thing you should do is select a seed and version. You can either type
it in manually, or you can load it from your savegame. The latter can be done by
clicking on "Load from Save..." and selecting your level.dat, or by
drag&dropping the level.dat file into your browser window. Level.dat is a small
file located in the folder of every Minecraft savegame. You can find the
savegames in the saves folder of your Minecraft installation. On Windows you can
use %appdata%\.minecraft\saves to get to that folder.

You should also know that a seed is always a number (up to around 20 digits). If
you type in anything else (like letters), it will be converted to a number. The
app does this the same way Minecraft does, so it's safe to use letters (and
other characters) as well.


DIMENSION AND FEATURE SELECTION

Below the seed and version, you can also choose the Minecraft dimension that you
want to view (Overworld, Nether or End). This, and the version you use, will
affect which features can be enabled. To toggle certain features, click on the
icons in the features box just above the map.



You can also expand and collapse features box by clicking the arrow on the right
side of the box to show the full names of the features, as well as some more
options.

Note that some features will only show if you zoomed in enough. This is to keep
the app fast and to not flood it with icons. The app will show a warning and all
affected features will be highlighted once that happens.


NAVIGATION

Once you entered all the options you can start using the map. To scroll, use
your arrow keys while your mouse cursor points at the map, or move your mouse
while holding down the left mouse button. You can use the slider below the map
or your mousewheel for zooming. The lower inputs allow you to go to a specific
point (e.g., your base) of the map and set a marker there. You can always remove
and add the marker by double clicking on the map. The "Save Map" button allows
you to save the currently shown map as png image file.


SELECTING STRUCTURE LOCATIONS

You can click or tap on the icons on the map to see their exact coordinates in
the game. For some structures, additional details are shown as well.


TOUCHSCREEN

When using a touch-enabled device, an extra option for enabling/disabling
touchscreen control will appear below the map. With that option enabled, you can
drag the map with your finger to navigate, you can pinch to zoom in and out, and
you can tap and hold to set a marker on the map. By double tapping on the map,
you can quickly enable/disable the functionality as well.




CREDITS

 * Thanks to amidst contributors for providing biome colors
 * Thanks to Earthcomputer for his work on bedrockified, which made it possible
   to support Bedrock Edition
 * Thanks to @protolambda and @jocopa3 for figuring out the slime chunk
   algorithm for pocket/bedrock edition, and depressed-pho for porting it to
   JavaScript





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