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STARFIELD

From PCGamingWiki, the wiki about fixing PC games

Starfield Developers Bethesda Game Studios id Software Publishers Bethesda
Softworks Engines Creation Engine 2 Release dates Windows September 6, 2023
Reception Metacritic 88 OpenCritic 88 Taxonomy Monetization One-time game
purchase Modes Singleplayer Pacing Real-time Perspectives First-person,
Third-person Controls Direct control Genres RPG, Shooter Art styles Realistic
Themes Sci-fi









CONTENTS

[e]
 *    1Availability
 * [-]2Essential improvements
   *    2.1Skip intro videos
   *    2.2Hide Message of the Day
   * [+]2.3Utilities
     *    2.3.1Starfield Script Extender (SFSE)
 * [+]3Game data
   *    3.1Configuration file(s) location
   *    3.2Save game data location
   *    3.3Save game cloud syncing
 * [+]4Video
   *    4.1Ultra-widescreen
   *    4.2Field of view (FOV)
   *    4.3Borderless fullscreen windowed
   *    4.4Anti-aliasing (AA)
 * [+]5Input
   *    5.1Disable mouse acceleration
   *    5.2Sync Y-axis mouse movement with X-axis mouse movement
 * [+]6Audio
   *    6.1Localizations
   *    6.2Changing interface language
 *    7Other information
 * [+]8VR support
   *    8.1Stereoscopic 3D
   *    8.2API
   *    8.3Middleware
 *    9System requirements
 *    10Notes
 *    11References

Starfield is an upcoming singleplayer first-person and third-person RPG and
shooter game.



General information


Steam Community Discussions


AVAILABILITY • LINK

Source DRM Notes Keys OS

Premium Edition also available.

GamersGate

Premium Edition also available.

Green Man Gaming

Premium Edition also available.

Humble Store

Premium Edition also available.

Microsoft Store

Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Premium Edition also available.

Steam

Premium Edition also available.



ESSENTIAL IMPROVEMENTS • LINK


SKIP INTRO VIDEOS • LINK


Does not affect the copyright/health warning.

Delete or rename video files[1]
 1. Go to <path-to-game>\Data\Video.
 2. Delete or rename BGS_LOGO_1080p_BinkVersion.bk2.


Add custom values to configuration file[2]
 1. Go to the configuration file(s) location.
 2. Create a new file called StarfieldCustom.ini, if it doesn't exist.
 3. Under [General], add or modify the following parameters:

sIntroSequence=
uMainMenuDelayBeforeAllowSkip=0



HIDE MESSAGE OF THE DAY • LINK


Add custom values to configuration file[3]
 1. Go to the configuration file(s) location.
 2. Create a new file called StarfieldCustom.ini, if it doesn't exist.
 3. Under [General], add or modify the following parameters:

bEnableMessageOfTheDay=0



UTILITIES • LINK

STARFIELD SCRIPT EXTENDER (SFSE) • LINK


Only compatible with the Steam version.

Expands the scripting capabilities of the game.


GAME DATA • LINK


CONFIGURATION FILE(S) LOCATION • LINK

System Location Windows %USERPROFILE%\Documents\My Games\Starfield\ Microsoft
Store Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1716740/pfx/[Note
1]


SAVE GAME DATA LOCATION • LINK

System Location Windows %USERPROFILE%\Documents\My Games\Starfield\Saves\
Microsoft Store
%LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id>
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1716740/pfx/[Note 1]


SAVE GAME CLOUD SYNCING • LINK

System Native Notes OneDrive

Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Xbox Cloud



VIDEO • LINK



Graphics feature State Notes Widescreen resolution

Multi-monitor

Ultra-widescreen

21:9 aspect ratio supported with wider aspect ratios pillarboxed, see
Ultra-widescreen. 4K Ultra HD

Field of view (FOV)

See Field of view (FOV). Windowed

Borderless fullscreen windowed

Anisotropic filtering (AF)

Anti-aliasing (AA)

Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA
when Render Resolution Scale is at 100. High-fidelity upscaling

FSR 2.2
Use Starfield Upscaler to replace FSR with DLSS 2 or XeSS. See also DLSS 3 mod.
Vertical sync (Vsync)

60 FPS and 120+ FPS

High dynamic range display (HDR)

See the glossary page for potential alternatives. Ray tracing (RT)



ULTRA-WIDESCREEN • LINK


Add support for custom resolutions[4]
 1. Go to the configuration file(s) location.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Add the following along with the desired resolution(s):

[Display]
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 3840x2160



Modify the game executable to remove pillarboxing[5]
 1. Open <path-to-game>\Starfield.exe in a hex editor (e.g. HxD).
 2. Search for 8E E3 18 40 as hex.
 3. Replace it with 39 8E 63 40 for 32:9, or any other aspect ratio in hex.
 4. Save the changes.


Modify the config file for a 32:9 aspect ratio fix for the photo mode, map
custom marker, HUD alignment, and no pillarboxing
 1. Go to the configuration file(s) location.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Add the following three lines in the file:
    * [Interface]
    * bPhotoModeLetterBoxed=0
    * fSafeZoneXWide=X
      * X = This value can be fine tuned to move the HUD anywhere. This example
        would give a 16:9 HUD at 3440x1440: (3440 - 1440*(16/9)) / 2 = 440 or
        (3840 - 1080*(16/9)) / 2 = 960. If the resolution is 5120x1440, set it
        to 840 for it to be a bit wider.
 4. Add the following two lines in the file:
    * [Display]
    * fWideAspectLimit=Y
      * Y = This should be your exact aspect ratio as a decimal number. Use the
        table below for the proper Y value.
 5. Adjust the FOV to the desired value; see Field of view (FOV).

Notes


This fix cannot be used in conjunction with the HEX edit solution. Restore the
original Starfield.exe or do a repair on the game if a backup hasn't been
created.

The fWideAspectLimit removes the pillarboxing at 32:9 resolutions. This also
fixes the map custom marker that would always go to the far right when placing a
custom a marker on a planet for a custom landing. Stops the interaction pop up
from coming up when something or someone is off center or at the edge of the
rendered resolution.

The bPhotoModeLetterBoxed removes the pillarboxing when in photomode.

All of these features work in first and third person be it on foot or flying a
ship.

The fWideAspectLimit will cause scoped weapons to be black until it reaches the
edge of the 21:9 aspect ratio the game supports and it will show no obstruction.
The same thing happens with the weapon wheel. Functionality is not effected.

The frame rate may be impacted with any or all of all these changes.

Weapons appear closer to the camera in first person.

Resolution fWideAspectLimit= 1920x1080, 2560x1440, 3840x2160 (16:9) 1.7778
3440x1440, 3840x1600 (21.6:9, 24:10 (12:5)) 2.4 5120x1440 (32:9) 3.5556
5120x1600, 3840x1200 (32:10 (16:5)) 3.2 5120×2160 (64:27) 2.3704


FIELD OF VIEW (FOV) • LINK


Add custom values to configuration file[6]
 1. Go to the configuration file(s) location.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Under [Camera], add or modify the following parameters, where X is the
    desired value:

fFPWorldFOV=X
fTPWorldFOV=X



BORDERLESS FULLSCREEN WINDOWED • LINK


The game only allows for custom resolutions in windowed mode by default; this
fix allows for custom resolutions with a borderless window.

Enable borderless windowed mode and allow custom resolutions
 1. Go to the configuration file(s) location.
 2. Open StarfieldPrefs.ini.
 3. Edit the following in the StarfieldPrefs.ini:

bBorderless=1
bFull Screen=0
iSize H=1600
iSize W=3840



ANTI-ALIASING (AA) • LINK


Disable temporal anti-aliasing (TAA) through a config file:[1]
 1. Go to the configuration file(s) location.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Insert the following lines in the file:

[Display]
bTemporalAA_idTech7=0


Notes


It is also possible to toggle TAA through the game console,[Note 2] but the
change will not persist between game restarts.[7]


INPUT • LINK







Keyboard and mouse State Notes Remapping

Mouse acceleration

Mouse acceleration forced by default Mouse sensitivity

Mouse input in menus

Mouse Y-axis inversion

Controller Controller support

Full controller support

Controller remapping

Controller sensitivity

Controller Y-axis inversion


Additional information Expand Controller hotplugging

Haptic feedback

Simultaneous controller+KB/M

Option to disable automatic input switching.


DISABLE MOUSE ACCELERATION • LINK


Add a custom value to the configuraiton file
 1. Navigate to %USERPROFILE%\Documents\My Games\Starfield.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Add the following:

[Controls]
bMouseAcceleration=0


Notes


Placebo or not working, bMouseAcceleration=0 is not a valid command. Starfield
may require a raw input mod similar to Fallout 4.


SYNC Y-AXIS MOUSE MOVEMENT WITH X-AXIS MOUSE MOVEMENT • LINK


Change the Pitch ratio in the config file
 1. Navigate to %USERPROFILE%\Documents\My Games\Starfield.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Add the following:

[Controls]
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1



Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config
file
 1. Navigate to %USERPROFILE%\Documents\My Games\Starfield.
 2. Open StarfieldCustom.ini or create it if it does not exist.
 3. Add the following:

[Controls]
fMouseHeadingXScale=0.021
fMouseHeadingYScale=


The fMouseHeadingYScale= value is calculated by multiplying the
fMouseHeadingXScale= value by the quotient of the horizontal and verticals
screen resolution (aspect ratio):

fMouseHeadingXScale * (aspect ratio)


 * Example #1:

0.021 * (12/5)


 * Example #2:

0.021 * (3840/1600)


You can use the table below for the exact fMouseHeadingYScale= value, instead of
the formula.

Resolution Aspect Ratio fMouseHeadingYScale= 1920x1080, 2560x1440, 3840x2160
(16:9) 1.7778 0.0373 3440x1440, 3840x1600 (21.6:9, 24:10 (12:5)) 2.4 0.0504
5120x1440 (32:9) 3.5556 0.0747 5120x1600, 3840x1200 (32:10 (16:5)) 3.2 0.0672
5120×2160 (64:27) 2.3704 0.0498

Notes


Need additional verification for the exact fMouseHeadingYScale= values





AUDIO • LINK



Audio feature State Notes Separate volume controls

Surround sound

Subtitles

Closed captions

Mute on focus lost

Royalty free audio



LOCALIZATIONS • LINK

Language UI Audio Sub Notes English



Traditional Chinese



Fan translation mods: Unofficial Traditional Chinese Translation or Translation
Chinese (zh-Hans To zh-Hant). Simplified Chinese



French



German



Italian



Japanese



Polish



Brazilian Portuguese



Russian



Fan translation, download. Spanish





CHANGING INTERFACE LANGUAGE • LINK


Edit configuration file[8]
 1. Go to the configuration file(s) location.
 2. Create a new file called StarfieldCustom.ini, if it does not exist.
 3. Under [General], add or modify the following parameters, where X is the
    desired value:

sLanguage=x



Set sLanguage=en for English, sLanguage=de for German, etc.


OTHER INFORMATION • LINK


VR SUPPORT • LINK

3D modes State Notes vorpX

User created game profile, see vorpx forum for introduction.


STEREOSCOPIC 3D • LINK


Enable stereoscopic 3D
 1. Install Reshade with full Add-On Support, inclusive the complete Effect
    Package Depth3D BlueSkyDefender
 2. In the ingame Reshade menu activate SuperDepth3D_VR, follow instructions
    (Home-Key on keyboard for Menu)
 3. Download Generic_Depth_Mod.Addon64, copy it next to your Starfield.exe
 4. In the ingame Reshade menu install generic_depth_mod.addon64 (Add-On Tab)
 5. Launch Side by Side 3D on your 3D Compatible TV/Monitor + 3D Glasses or
    Install Vorpx Desktop Viewer or Depth3D VR Companion App


API • LINK

Technical specs Supported Notes Direct3D 12

Executable 32-bit 64-bit Notes Windows




MIDDLEWARE • LINK

Middleware Notes Cutscenes Bink Video 2


SYSTEM REQUIREMENTS • LINK

Windows Minimum Recommended Operating system (OS) 10 22H2 10/11 with updates
Processor (CPU) AMD Ryzen 5 2600X
Intel Core i7-6800K AMD Ryzen 5 3600X
Intel Core i5-10600K System memory (RAM) 16 GB 16 GB Hard disk drive (HDD) 125
GB 125 GB Video card (GPU) AMD Radeon RX 5700
Nvidia GeForce 1070 Ti
DirectX 12 compatible AMD Radeon RX 6800 XT
Nvidia GeForce RTX 2080 Other SSD required


A 64-bit operating system is required.





NOTES • LINK

 1. ↑ Jump up to: 1.0 1.1 File/folder structure within this directory reflects
    the path(s) listed for Windows and/or Steam game data (use Wine regedit to
    access Windows registry paths). Games with Steam Cloud support may store
    data in ~/.steam/steam/userdata/<user-id>/1716740/ in addition to or instead
    of this directory. The app ID (1716740) may differ in some cases. Treat
    backslashes as forward slashes. See the glossary page for details.
 2. Jump up ↑ Disable TAA through the game console:
     1. Open the console with the ~ (tilde) key.
     2. Type ToggleTAA Off


REFERENCES • LINK

 1. ↑ Jump up to: 1.0 1.1 Verified by User:Aemony on 2023-09-01
 2. Jump up ↑ Verified by User:Litbeep on 2023-09-01
 3. Jump up ↑ Verified by User:Litbeep on 2023-09-05
 4. Jump up ↑ Reference
 5. Jump up ↑ Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 -
    last accessed on 2023-09-01
 6. Jump up ↑ Reddit - Starfield - Any mods for FOV slider? - last accessed on
    2023-09-01
 7. Jump up ↑ Starfield TAA Workaround - Reddit - last accessed on 2023-01-09
 8. Jump up ↑ Reddit - Starfield - How to change the game language and other
    tweaks - last accessed on 2023-09-01




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