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Text Content

Hello guest register or sign in 


or with:


ELDER SCROLLS V: SKYRIM WINDOWS, VR, RTX, XONE, X360, PS4, PS3 GAME

 * HOME
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 * games
   * popular
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   * upload
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 * RTX Remix
   * Games Compatibility
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   * post article
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ELDER SCROLLS V: SKYRIM


BETHESDA SOFTWORKS | RELEASED 2011

 * summary
 * articles
 * tutorials
 * reviews
 * files
 * addons
 * mods
 * videos
 * images




The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.
Alliances form as claims to the throne are made. In the midst of this conflict,
a far more dangerous, ancient evil is awakened. Dragons, long lost to the
passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait
for the prophesized Dragonborn to come; a hero born with the power of The Voice,
and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the
makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim
reimagines and revolutionizes the open-world fantasy epic, bringing to life a
complete virtual world open for you to explore any way you choose.

 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 

RTX Remix

RTX Remix is a modding platform by NVIDIA, which allows modders to create
stunning HD remasters of classic games (see all supported), with ray tracing and
DLSS. Playing RTX mods requires a RT capable GPU. Learn more here.

Elder Scrolls V: Skyrim's compatibility with RTX Remix is:

 * Status: Unplayable
 * RTX Remix Runtime Version: 0.4.0
 * Conf File: Upload Conf File
 * Captures: 0 captures - add new
 * Assets: 0 assets - add new
 * Mods: 0 mods - add new
 * Hide: This dialog

Additional installation instructions:

 * None

Issues:

 * - culling
   - hundreds (maybe even over a thousand) textures that need to be assigned to
   prevent issues
   - mods would need to be made to assign lights, and port them through to Remix
   through SKSE (similar was done with NVSE for FNV)
   - ideally a lot of shaders would need to be reverse engineered to be made
   compatible with Remix
   - stability issues
   - normal maps detected as albedo maps
   - particles are mapped improperly
   - water is broken

Notes:

 * Follow the pinned tutorial in the thread
 * Discord Thread
 * Geometry hashes are now stable with this addition to rtx.conf:
   `rtx.geometryAssetHashRuleString =
   positions,indices,texcoords,geometrydescriptor,vertexlayout`

Post article RSS Related Articles

LORDBOUND - STATE OF THE MOD - JULY 2024 - THE ROAD TO RELEASE

Jul 30 2024 Lordbound

Hi everyone! Mr. Cosmogone here, back again to bring you the latest Lordbound
news.



Today we have exciting stuff on the docket as we’ll be talking about our
community roadmap until release!

Wait, did I just say release? As in RELEASE?
That’s right! Under the leadership of Raz and Kiria, the team has been hard at
work behind the scenes, so much so that we can now confidently aim for a release
around March 2025!

We even dropped a trailer to celebrate the occasion:




We hope that you’re as hyped as we are about this. Without further ado, let me
show you what we have in store for the next few months:

 * August: Gardale and the Highcrown Mountains
 * September: The Tangled Moot and the southern part of the valley
 * October: Spooky places in the Valley
   * First Livestream: A walk through the regions of Highreach, Gardale and the
     Tangled Moot
 * November: Motte Malgorath and a brief history of Orcs
 * December: Garshakur and the orcish clans
 * January: History of the Druadach Valley and how it all fits in the
   pre-existing lore
 * February: Art Showcase! Join us for a look at our new items and spells, and
   what it took to make them
   * Second Livestream: A stroll through orcish territories and the wilds of the
     valley
 * March: With the release fast approaching, we’ll provide you with a more
   detailed list of what you can expect in the mod. Dungeons, spells, items and
   our revised playtime estimate (Spoiler alert, it’s only growing bigger)
   * Third Livestream: One last preview of what awaits you once you venture into
     the valley
     
     

More ModDB Blogposts: I will be your host through the rest of our tour of the
Valley. We’ll explore each region, talking about development, its challenges,
and the stories and lore of the Druadach Valley. Expect a new blogpost every
month from now on.

Livestreams: Hosted by Neshkor and Kiria, the project leads old and new will
take you through what we’ve built. Come and join us for an exclusive look at
never before seen dungeons and vistas, and to hear Neshkor’s war stories of a
time when Lordbound was young.

Character Spotlights: Later down the line, we’ll start posting short
introductions to various important people of the valley, be they friend or foe.
Stay tuned on Discord to know more.





That’s all for today. Next month we’ll be looking at war-torn Gardale, the
Reachmen of the north, and the Dwemer legacy in the Druadach Valley.

 * Despite the release being in sight, we are, as always, open for recruitment.
   If you’re willing to help, please join us on Discord and send a DM to Kiria.

We are specifically looking for people with experience in:

 * Quest Design
 * Interior and Exterior Level Design
 * Living World Design
 * Visual Artists

More information about these roles is available on our Discord, in the
#recruitment channel.

Thank you and see you all next month!

-Mr. Cosmogone

COSMETIC VAMPIRE OVERHAUL UPDATE 15

Mar 21 2024 Cosmetic Vampire Overhaul

Cosmetic Vampire Overhaul Update Info for Versions 15 (LE) and 16 (SE).

SKYRIM TOTAL WAR : BACK ON TRACK

Mar 14 2024 News 3 comments

Some previews of the new content I'm working on and a small delve into the plan
for the future

VERSION 1.1 (EXPANSION PACK 1)

Nov 3 2023 Krein

We have completed the full version 1.1, exiting the project from beta testing
status. This version is released as EP1 (Expansion Pack 1) that includes...

[THE ELDER SCROLLS: APOTHEOSIS] - NEW TRAILER, NUMEROUS DEVELOPMENT MILESTONES,
RELEASING 2025!

Aug 17 2023 Apotheosis 17 comments

Apotheosis developer showcase, a new teaser trailer, website, an engine switch
to SSE, significant level design milestones, character and environment...

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look forward to your comments.

Add file RSS Related Files

COSMETIC VAMPIRE OVERHAUL HD SE

Aug 23 2024 Cosmetic Vampire Overhaul HD Full Version

This is the main file for Skyrim Special Edition. Fomod installer to choose
between versions. Install with your mod manager of choice or manually

COSMETIC VAMPIRE OVERHAUL HD LE

Aug 22 2024 Cosmetic Vampire Overhaul HD Full Version

This is the main file for Skyrim. Fomod installer to choose between versions.
Install with your mod manager of choice or manually

SKYRIM: TOTAL WAR V0.25

Jun 26 2024 Full Version 3 comments

Sorry Everyone! The old file was broken due to some table issues. Should be
fixed now Skyrim: Total War v0.25 Introduces three factions. The Stormcloaks...

COSMETIC VAMPIRE OVERHAUL SE 16

Mar 24 2024 Cosmetic Vampire Overhaul Full Version 11 comments

This is the main file for Skyrim Special Edition. Fomod installer to choose
between versions. Install with your mod manager of choice or manually

COSMETIC VAMPIRE OVERHAUL LE 15

Mar 24 2024 Cosmetic Vampire Overhaul Full Version

This is the main file for Skyrim. Fomod installer to choose between versions.
Install with your mod manager of choice or manually

KREIN V1.1 (EXPANSION PACK 1)

Nov 4 2023 Krein Full Version

This is the installation file for Krein v1.1 (Expansion Pack 1)

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Post comment Comments  (0 - 10 of 316)
Guest - Oct 30 2021 - 706,589 comments

Please made mod free again but differrent like detective adventure using
thinking to finishing the quest, like not have marker but hardest is good. About
sjylivion I think useless to use, because if try always error again?

Reply Good karma Bad karma+2 votes

GEN.ZOOL - May 16 2020 - 947 comments

I am getting an error with the Creation Kit via Bethesda Launcher.

Error:
The procedure entry point SteamUser could not be located in the dynamic link
library steam_api64.dll

Anyone got a Working Version, maybe I might have the wrong type of DLL File
here. PM Me please if you have something to fix this.

Reply Good karma Bad karma+1 vote

GEN.ZOOL - May 16 2020 - 947 comments

From what my research has lead me, I'm actually in a messed up situation where I
own the PS4 Version of the game and not the PC Version of the game. I'm only
looking at PS4 MOD Creation/Conversion. My research indicated that this effects
people who don't use Steam (my ISP blocks Steam).

Just some added information, if you have a working version of the Creation Kit,
then I'd appreciate the assistance.

A ZIP/RAR file with the 64-Bit (Windows 7, though I don't think OS makes a
difference in this case, only if it's 32-Bit/64-Bit) version of the Creation
Kit.

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GEN.ZOOL - May 20 2020 - 947 comments

OK, I got that fixed, but now I got another issue. The original ESM Files for
the game, required for Modifying it. I own the PS4 Version of the game, and not
the PC Version, so how do I get the ESM Files?

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starwarsgeeknerd - Apr 18 2020 - 17 comments

I am so looking forward to when both the Apothoesis & Lordbound mods are
complete! In the meantime, keep up with the great work!

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engineman4343 - Aug 12 2017 - 7 comments

i can't believe all diesel engines have been banned.
you know this is a sad time indeed

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Guest - May 21 2017 - 706,589 comments

do you know where i can get or mine the quarried stone?

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Ignatz - Jun 17 2017 - 427 comments

Search for it in the vincinity of the player-built houses. They're mostly
located on the rocky slopes somewhere close to the workbench. Just run around a
little next to any rocky walls/slopes and you will find something. Clay can be
found near ponds, brooks or rivers and wood has to be bought at the sawmills. If
you already have a standing house and a steward, then he can order the stuff you
need for you. The general goods merchants tend to have building materials too!

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Blue199 - Jun 18 2016 - 6,970 comments

I have played this game for only 50h now and didn't check out any mods for it,
but I wish someone made a mod that makes the main plotline connect with some
quest lines, for example if you are already known as the Dragonborn, it will
affect the Legion/Stormcloaks quest lines and dialogs.

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Blue199 - Jun 29 2016 - 6,970 comments

OK, I've finished the Civil War questline. I feel like it has so much potential,
if it was actually executed like a sort of RTS/RPG mix, like you could use the
map of Skyrim to send troops to conquer cities/villages/forts, obtain and use
resources to buy and train units (battle mages, archers, maybe even giants and
battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart
enemies, put your units in forts and settlements to protect them... And if you
loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that
case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly
perfect). I don't think there is a mod that adds any of this, and I wish there
was :)

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Guest - Oct 6 2016 - 706,589 comments

"blood of the nord"

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gatoras - Aug 14 2016 - 25 comments

Civil War Overhaul at Skyrim Nexus - mods and community
Nexusmods.com?

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2.5MDownload
FULLStar Exchanger

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58462.6mbFULLThe Mad Masker

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2.7K19.16mbFULLSkyrim: Total War v0.25

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191430.36mbFULLCraftable Viking Helmet

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5551.33kbFULLSerenity Custom ENB

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1324.46mbFULLPlayer Island GolKoFinOkaaz

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44124.47kbFULLUnique Loot

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648.38kbFULLMatekhet-Esh

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5777.87kbFULLFaster Horses

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1470.89kbDEMOL'épée Khajiite

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DEVELOPER & PUBLISHER

Bethesda Softworks

ENGINE

Creation Engine

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HOMEPAGE

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RELEASE DATE

Released 2011

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Community Rating

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9.4

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Ratings closed.

this review contains spoilers

Highest Rated (22 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of
Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and
environments that could really fit into the Middle Ages or a natural Fantasy
World. As a person who's been modding ES since Morrowind and playing since
DAggerfall in 1996, I can only see this game as a natural and excellent heir to
the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

Style

GENRE

Role Playing

THEME

Fantasy

PLAYERS

Single Player

PROJECT

AAA


Series
Elder Scrolls: Arena Role Playing
Elder Scrolls II: Daggerfall Role Playing
Elder Scrolls III: Morrowind First Person Shooter
Elder Scrolls IV: Oblivion Role Playing
Elder Scrolls V: Skyrim Role Playing
Elder Scrolls VI Role Playing
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