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Nice Games Club Mark LaCroix

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IT'S A GAMEDEV PODCAST!


 
The show where nice gamedevs Ellen Burns-Johnson, Mark LaCroix, and Stephen
McGregor (with friends and guests) talk gaming and game development!
 * Roundtable
 * Interview
 * Nice Games Jam
 * Special
 * Evil Games Club
 * Nice Thinking
 * Video
 * Nicest
 * Bonus
 * Live
 * Nice Replay

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Player Personas
Nice Thinking
#364

In this episode the boys are back in Minneapolis, but they are still thinking
about their time with Ellen in Duluth, or Roboluth ;) s

show notes ►

Nice Thinking
2024.09.12
 
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https://stream.redcircle.com/episodes/8d32cf87-49a8-48cc-82a4-df95feb35272/stream.mp3
The Duluth Basement Session
The Duluth Basement Session
#363

Once again from hilly Duluth, Minnesota! On Day 2 of a game design weekend
retreat, your nice hosts tackled rules—writing rules, rewriting rules, and
playtesting them.

show notes ►

Special
2024.09.05
 
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https://stream.redcircle.com/episodes/b63b68b7-02b9-4a4d-bd50-fc6370c4071d/stream.mp3
"Apply your context, thusly."
 * Instructions
 * Cynicism

#362

It's a nice sleepover as this (and next) week's episode is recorded from Ellen's
basement in Duluth. Mark has an angle, Ellen shares her topic, and Stephen
manages.

show notes ►

Roundtable
2024.08.29
 
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https://stream.redcircle.com/episodes/d03c71f8-012e-4f9f-ad7a-dc0ea484b049/stream.mp3
"The lensing effect of the window."
 * Theming vs. Aesthetics
 * Parries

#361

It’s hot in the clubhouse and hot in Ellen’s greenhouse this week, so your hosts
are eager to crunch through some discussion.

show notes ►

Roundtable
2024.08.22
 
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https://stream.redcircle.com/episodes/1eadad7b-be8b-42a2-bc8b-e2777a6682ad/stream.mp3
Accessibility
with Dave McKee
#360

We invite music producer and sound designer Dave McKee into the clubhouse to
talk about accessibility in games this week.

show notes ►

Interview
2024.08.15
 
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https://stream.redcircle.com/episodes/2f051be5-8f68-4039-bb8b-a88a9ceeafc2/stream.mp3
"Imagine it's running on a potato."
 * Targeting Multiple Platforms
 * Spirit Island Spirits

#359

We face complexity head-on this episode with two topics that will get your
neurons firing. Mark walks through considerations involved with publishing a
game to multiple platforms.

show notes ►

Roundtable
2024.08.08
 
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https://stream.redcircle.com/episodes/46627960-507a-4949-bc3a-d54e521e8e80/stream.mp3
Physics 101
with Scott Lembcke
#358

"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the
clubhouse to talk velocity, constraints, and rigidbodies.

show notes ►

Interview
2024.08.01
 
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https://stream.redcircle.com/episodes/043b6854-e848-40a5-a6b4-bca061b955b0/stream.mp3
"Gentlemen, is this where the fisticuffs occur?"
 * Familiarity
 * Pacing Mechanics

#357

In this episode, Stephen gets excited about Summer Games Done Quick, reveals
some Doctor Who spoilers, and then is shocked that Flappy Dragon has more
dragons.

show notes ►

Roundtable
2024.07.25
 
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https://stream.redcircle.com/episodes/a9282595-f965-428c-83d5-bc6d35ddf33f/stream.mp3
The Bike Boom
Nice Games Jam
#356

In the first Nice Games Jam in a few months (and we made it a long one!), your
nice hosts explore the history of bicycles to develop a racing board game.

show notes ►

Nice Games Jam
2024.07.18
 
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https://stream.redcircle.com/episodes/3afd628e-db51-4b95-971d-3eb6bfde7487/stream.mp3
"Ellen's going to be so mad!"
 * Creative Direction
 * Time Management

#355

Time is money, friend! Okay, not always. Sometimes time is a puzzle involving
many interlocking responsibilities.

show notes ►

Roundtable
2024.07.11
 
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https://stream.redcircle.com/episodes/027ac994-e3f7-443d-bda6-8734517f0cce/stream.mp3
The Intersection of Puzzle and Story
with Ron Gilbert
#354

Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed
Park) into the clubhouse to discuss the virtues of inexperience, friction for
its own sake, how it's all about story, and it's puzzles all the way down.

show notes ►

Interview
2024.07.05
 
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https://stream.redcircle.com/episodes/92d34ff7-bcab-4d30-90cd-d152574fba37/stream.mp3
"The super-powerful beam or whatever."
 * Code Libraries
 * Game Overs

#353

This week, your nice hosts talk about code that isn't yours and ask about the
natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a
note, and Stephen is grounded.

show notes ►

Roundtable
2024.06.27
 
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https://stream.redcircle.com/episodes/774755ad-89ff-41dd-8320-2646294a5b02/stream.mp3
Game Production
with Ryan Adams
#352

This week we invite Ryan Adams, of Corgi Art House fame, to discuss his
expertise in game production.

show notes ►

Interview
2024.06.20
 
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https://stream.redcircle.com/episodes/45dbc2a1-34a5-4ec7-b055-e19b885c7d30/stream.mp3
"One thing cannot hold all the passion I have."
 * Pivoting
 * Working on Multiple Projects

#351

This episode recounts each guests' recent project - Stephen is developing a new
spirit for Spirit Island, Ellen is getting into music, and Mark talks at length
about his car.

show notes ►

Roundtable
2024.06.13
 
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https://stream.redcircle.com/episodes/ae707d85-32bf-450a-96d7-08ebbdb44cbd/stream.mp3
Creative Process & Workflow for Music
with Kobe Anthony (aka MEMODEMO)
#350

As MEMODEMO, Kobe Anthony creates music for video games and inspired by video
games. In this episode, we learn about Kobe's creative process for composing
music.

show notes ►

Interview
2024.06.06
 
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https://stream.redcircle.com/episodes/ba2eaeb2-1626-4bbe-9c92-baa63cad0b9f/stream.mp3

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