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SIMON'S GAME DEV PORTFOLIO

I am Simon, a Game Developer/Designer also known as LoArt & Dev.

I love creating Fun and Chaotic Games, for people to enjoy and have fun with
friends.

About MeMy Games


ABOUT ME

I like participating in many projects, from Websites and Simple and Fun Games to
chaotic Multiplayer Games. I graduated with a Game Design diploma in Canada, and
since then, I have worked to improve my skills in the Game Dev environment.


ENGINES AND CODING

I have developed my skills in many engines, including Unreal Engine, Unity,
Monogame, and GameMaker. I am also proficient in several programming languages,
such as C#, C++, JS/TS, and Python.


SINGLE AND MULTIPLAYER

I have worked on both multiplayer games and single-player games. I love creating
mechanics and gameplay for both modes while ensuring the player gets the best
experience.


CREATING FUN, CHAOTIC, AND CREATIVE EXPERIENCES

Keeping the player always in mind, to create the best experience possible.




LEARN, CREATE, AND EVOLVE

I believe that player feedback is one of the most important sources of
information when you are creating a game. I constantly use this information to
improve the games I work on to make them the best experience for the users.


MULTIPLAYER GAMES

Creating multiplayer experiences is complex, and ensuring all the players enjoy
the game is critical to the game's success. To do so, the best way is through
iteration and constant playtesting.


SINGLE-PLAYER GAMES

Games are a tool for telling stories, entertaining people, and making them feel
emotions. Ensuring this gets to the player through the gameplay is hard to get
right, but constant iteration using the player's feedback is vital.


MY GAMES

Check out this super cool games or visit my Itch.io profile

Online Multiplayer


PARTY MADNESS

Party Madness is an online multiplayer game using EOS (Epic Online Services) and
Unreal Engine 5.2. This game has different miniegames such as Jump the club and
city drift.

Learn more
Play in browser


ASCENSION: BELLE'S OFFERING

Ascension: Belle's Offering is a 2D platformer where you play as Belle, a soul
trying to escape Hades. Belle will have to climb all the way to the top before
time runs out, only being able to jump and use her grappling.

Learn more
Beat 'em up


NOZOMI

As a veteran samurai turned traveling merchant, your mission is to deliver vital
goods between towns to aid in the survival of the scattered communities. The
game's unique narrative delves into the far-reaching consequences of war and
explores the resilience of the human spirit.

Learn more


LATEST BLOG POSTS

Check my latest posts and content!

Case Study


CASE STUDY: ASCENSION BELLE'S OFFERING

Explore the development journey of Ascension: Belle's Offering, a 2D platformer
created for Speed Jam #5. This case study delves into the challenges, mechanics,
and creative process behind the game, highlighting key insights from coding to
post-jam improvements.

Read more
Tutorial


DYNAMIC CAMERA ADJUSTMENT IN UNREAL ENGINE: KEEPING ACTORS IN VIEW

Learn how to create a dynamic camera in Unreal Engine that auto-adjusts its
arm's length to keep actors in view. This tutorial includes step-by-step
instructions and code snippets to help you implement this feature in your
projects.

Read more
LoArt & Dev

© 2024 LoArt & Dev.

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GAMES

Ascension: Belle`s Offering

Party Madness

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PROFILES

itch.io

Unreal Engine Dev

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