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Submission: On October 31 via api from US — Scanned from DE
Effective URL: https://loart.dev/
Submission: On October 31 via api from US — Scanned from DE
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WE USE COOKIES We use cookies to ensure you get the best experience on our website. For more information on how we use cookies, please see our cookie policy. By clicking Accept, you agree to our use of cookies. Learn more. AcceptDecline HomeAbout Me My Games BlogContact Me SIMON'S GAME DEV PORTFOLIO I am Simon, a Game Developer/Designer also known as LoArt & Dev. I love creating Fun and Chaotic Games, for people to enjoy and have fun with friends. About MeMy Games ABOUT ME I like participating in many projects, from Websites and Simple and Fun Games to chaotic Multiplayer Games. I graduated with a Game Design diploma in Canada, and since then, I have worked to improve my skills in the Game Dev environment. ENGINES AND CODING I have developed my skills in many engines, including Unreal Engine, Unity, Monogame, and GameMaker. I am also proficient in several programming languages, such as C#, C++, JS/TS, and Python. SINGLE AND MULTIPLAYER I have worked on both multiplayer games and single-player games. I love creating mechanics and gameplay for both modes while ensuring the player gets the best experience. CREATING FUN, CHAOTIC, AND CREATIVE EXPERIENCES Keeping the player always in mind, to create the best experience possible. LEARN, CREATE, AND EVOLVE I believe that player feedback is one of the most important sources of information when you are creating a game. I constantly use this information to improve the games I work on to make them the best experience for the users. MULTIPLAYER GAMES Creating multiplayer experiences is complex, and ensuring all the players enjoy the game is critical to the game's success. To do so, the best way is through iteration and constant playtesting. SINGLE-PLAYER GAMES Games are a tool for telling stories, entertaining people, and making them feel emotions. Ensuring this gets to the player through the gameplay is hard to get right, but constant iteration using the player's feedback is vital. MY GAMES Check out this super cool games or visit my Itch.io profile Online Multiplayer PARTY MADNESS Party Madness is an online multiplayer game using EOS (Epic Online Services) and Unreal Engine 5.2. This game has different miniegames such as Jump the club and city drift. Learn more Play in browser ASCENSION: BELLE'S OFFERING Ascension: Belle's Offering is a 2D platformer where you play as Belle, a soul trying to escape Hades. Belle will have to climb all the way to the top before time runs out, only being able to jump and use her grappling. Learn more Beat 'em up NOZOMI As a veteran samurai turned traveling merchant, your mission is to deliver vital goods between towns to aid in the survival of the scattered communities. The game's unique narrative delves into the far-reaching consequences of war and explores the resilience of the human spirit. Learn more LATEST BLOG POSTS Check my latest posts and content! Case Study CASE STUDY: ASCENSION BELLE'S OFFERING Explore the development journey of Ascension: Belle's Offering, a 2D platformer created for Speed Jam #5. This case study delves into the challenges, mechanics, and creative process behind the game, highlighting key insights from coding to post-jam improvements. Read more Tutorial DYNAMIC CAMERA ADJUSTMENT IN UNREAL ENGINE: KEEPING ACTORS IN VIEW Learn how to create a dynamic camera in Unreal Engine that auto-adjusts its arm's length to keep actors in view. This tutorial includes step-by-step instructions and code snippets to help you implement this feature in your projects. Read more LoArt & Dev © 2024 LoArt & Dev. LinkedInLinkedInItch.ioItch.ioInstagramInstagramFacebookFacebookX - TwitterXTwitchTwitchBuy Me A CoffeeBuy Me A Coffee PORTFOLIO About me Games Blog Contact me GAMES Ascension: Belle`s Offering Party Madness LEGAL Cookie Policy Terms & Conditions Privacy Policy PROFILES itch.io Unreal Engine Dev GitHub