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DIABLO 4 DEVELOPERS 'WE DON'T PLAN ON DOING A PATCH LIKE THIS EVER AGAIN.'

By Jennifer Young
published 6 days ago

Did the Campfire Chat quell the fans outrage?

 * 
 * 
 * 

Comments (0)

(Image credit: Blizzard Entertainment)



WHAT YOU NEED TO KNOW

 * Blizzard held their second Campfire Chat for Diablo 4, a chance for the
   developers to discuss some of the changes made in Patch 1.1 that fans have
   been unhappy about.
 * The developers said they won't ever release a patch with this many 'nerfs'
   again following feedback from the community.
 * Changes were discussed, and the good intentions behind them. Developers want
   to bring balance to the game to make builds more diverse and fun.
 * Another Patch will be coming out to address some of the nerfs, which will be
   discussed in a Developer Livestream next week. 

--------------------------------------------------------------------------------

As Diablo 4 Patch 1.1.0 was released this week to the players, it was met with
much outcry following what the player base considers to be nerfed across the
board to most classes. What should have been a celebration for the community
with the release of its first-ever Season, titled 'Season of the Malignant,' has
taken a sour turn with players review bombing the game on Metacritic down to a
user score of 2.3 in the space of 48 hours. Some changes in the patch were
rolled back, but other the developers have stood by, and we waited with bated
breath to see what the Campfire Chat would bring in the form of an explanation
of what has been perceived as a fun-sucking patch to the game. 





A SOMBRE LOOKING TEAM

The Campfire Chat opened with a rather somber-looking threesome of Joe Piepiora,
Joe Shely, and Adam Fletcher, though the latter could always be relied on to
bring a smile to an awkward situation. In his non-enviable position, Adam
started the stream with this statement:



“We want to acknowledge everyone’s feedback regarding reducing player power. We
know it is bad, we know it is not fun. We ourselves know that it’s not the
greatest player experience for all the players out there.” He went on to confirm
that the purpose of the Campfire Chat was to relay to players precisely the
motives behind some of the less popular changes, and what they intended for the
bigger picture with Diablo 4, but more importantly, “We don’t plan on doing a
patch like this ever again.”







CHANGES TO COOLDOWN REDUCTION AND VULNERABLE DAMAGE

Joe Piepiora kicked off the discussion about the developers' intentions behind a
large patch like this and how it's to bring balance to the game and make all
builds viable. Some main points of contention were the huge nerfs to cooldown
reduction and vulnerable damage in the game.

The developers feel that players rely too much on cooldown reduction, to the
point it's become to dwarf the effectiveness of other options, and it's not
their intention for players to feel like they have to choose a certain route of
play. Reducing the effectiveness of this was done with the intent to make other
skills more viable, but beforehand to adjust this. It isn't a decision that was
relished, but it was a necessary one.

The same was said about Vulnerable damage. Almost every build felt like it had
to use this because the effect of it was overturned in the game. They wanted to
bring this down to more manageable levels so that players don't feel funneled
into builds specifically around using this. They wish for Vulnerable Damage to
be equal to other forms of damage.



RECOMMENDED VIDEOS FOR YOU...Windows Central




NIGHTMARE DUNGEONS ARE TOO DIFFICULT

Nightmare Dungeons are considered too difficult in end game for most players
without speccing completely into things like cooldown reduction and vulnerable
damage, another unintended mechanic of play. Nightmare Dungeons will be
rebalanced until the Developers are happy that Tier 100 dungeons are more
similar in difficulty to what we get at Tier 70 now. A hotfix is being released
later today to decrease the problem of higher-tier Nightmare Dungeons.




MISSION STATEMENT

The developers showed a mission statement that the developer wants to live and
breathe when making significant changes like this and again emphasized how it
wasn't intended to make the game less fun, they simply have more plans to
implement, and this patch is just the beginning of that.



The Diablo 4 mission statement for developers (Image credit: Blizzard
Entertainment)


SEASON 2 PLANS FOR DIABLO 4

Blizzard has announced some of the plans for Season 2 of Diablo 4, which will
introduce new challenges and rewards for the players.

Read more



(Image credit: Windows Central)

-Diablo 4 full review
-Diablo 4 Season 1 'of the Malignant' all info
-Diablo 4 Patch 1.1 Notes
-Diablo 4 Players are angry, why?

One of the main additions will be an endgame activity, which could be new
Nightmare Dungeons,  Whispers events, a World Boss encounter, or something else.
These activities will test the skills and builds of the players and offer them
exclusive loot and achievements.

Another improvement that Blizzard is working on is to provide more options to
target-farm Uniques in Season 2. Blizzard wants to make it easier for players to
find the Uniques they want without relying too much on RNG.

Finally, Blizzard is also planning to rework the Resistance system as a part of
Season 2. Resistances are stats that reduce the damage from different types of
elemental attacks, such as fire, cold, lightning, etc. Blizzard wants to make
Resistances more meaningful and impactful in the game and also more balanced and
diverse. They will share more details on how the new Resistance system will work
in the future.


MORE TO COME



Will we get to fight Andariel once more in future Seasons? (Image credit:
Blizzard Entertainment)

There will be another Developer Livestream next Friday to discuss Patch 1.1.1.
This patch will bring major changes and improvements to the game, especially for
Sorcerers and Barbarians, who will receive significant buffs for their skills
and items.

The patch will also increase the monster density in Nightmare Dungeons and
during Helltides, making them more challenging and rewarding. Additionally,
players will get an extra Stash tab to store their loot, and the Elixir stack
size will be increased to 99, allowing them to carry more potions.

Another welcome change is the reduction of the Respec costs by 40%, making it
easier for players to experiment with different builds and skills. Furthermore,
the experience curve from level 50 to 100 will be adjusted so that leveling will
become faster and smoother.

The team expects to release Patch 1.1.1 within the next couple of weeks after
testing and polishing it. They will share more details and patch notes during
the Livestream and answer some questions from the community.

Beyond Patch 1.1.1 and Season 2, they confirmed that there will be more updates
and patches in between, which will address some of the issues and feedback from
the players and introduce new features and content.

One of the features the team is working on is the Leaderboards, which will allow
players to compete and compare their performance and achievements with other
players. Leaderboards are planned for Season 3, which will also bring new
challenges and rewards. This is welcome news as the Diablo community is hungry
for Leaderboards, considering we had them in Diablo 2 and 3 and were an
essential part of Season play. 

Another feature to add is the ability to re-fight Campaign bosses, which is
currently only available once per character. This will give players more options
and variety in their endgame activities and a chance to get some unique loot
from the bosses. Will we get to fight Asteroth again? I hope so. 

Blizzard also hinted that they will make Uber Uniques more accessible and
attainable in the future. Uber Uniques are extremely rare and only obtainable
from certain events or activities, such as Whispers or World Bosses. Blizzard
wants to give players more opportunities to acquire these items without making
them too common or easy.



HANDLING UPDATES IN THE FUTURE



Another mission statement, specifically around implementing changes. (Image
credit: Blizzard Entertainment)

Blizzard has shared some of their philosophy and plans on how it will handle
updates and balance changes for Diablo IV. Their main goal is to increase the
build diversity and variety in the game and to avoid nerfing builds that are
overpowered until they have provided compelling alternatives for the players.
They also want to make these meta changes at predictable times, such as the
start of a new Season, so that players can prepare and adapt accordingly.

However, the developers also stated that they will still react quickly in
situations where a bug is causing game-breaking damage or crashes, as these
issues affect the stability and integrity of the game. They will try to fix
these bugs as soon as possible and communicate them to the players.

Blizzard also promised to improve their communication and transparency regarding
patch notes and updates. They will try to release the patch notes at least a
week before the actual patch is available so that players can have enough time
to read and understand them. They will also explain the reasoning behind their
changes and decisions and listen to the feedback from the community.


WINDOWS CENTRAL'S TAKE

I’ve already expressed my feelings about the recent patch and suggested what I
think could have reduced much of the player's frustration. I still believe that
we need a return to the methods of previous Diablo games and a Player Test
Realm. The community would feel more respected and involved when it comes to
significant changes, and people who already play the game for hours on end are
effectively testing the game for free for the developers.

I’m still puzzled why the lack of a PTR wasn’t addressed in the Campfire Chat,
as it seems like a win-win solution to me. I would like to know precisely why
it’s not a consideration. Content creators would also benefit from this, as they
could prepare to build content much earlier rather than rushing on the day of
the Season launch. For now, we have to hope that the developers are listening to
us and the changes we want will come in time. I’m still enjoying Season of the
Malignant, and while I think the controversy will fade away eventually, there’s
always another one waiting around the corner for Blizzard.

Diablo 4: Ultimate Edition
Hell hath no fury like a Mother scorned. Lilith is coming and will accept your
purchase of the Ultimate Edition as tribute.

Buy on:  Xbox|PC(Battle.net)




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Jennifer Young
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Jen is a News Writer for Windows Central, focused on all things gaming and
Microsoft. Anything slaying monsters with magical weapons will get a thumbs up
such as Dark Souls, Dragon Age, Diablo, and Monster Hunter. When not playing
games, she'll be watching a horror or trash reality TV show, she hasn't decided
which of those categories the Kardashians fit into. You can follow Jen on
Twitter @Jenbox360 for more Diablo fangirling and general moaning about British
weather. 


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