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Mods Of The Month - July 2024




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 * OptiScaler


OPTISCALER

 * Endorsements
   10
 * Unique DLs
   246
 * Total DLs
   297
 * Total views
   3,146
 * Version
   0.6.6

 * Download:
 * Manual

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FILE INFORMATION


LAST UPDATED

18 September 2024 1:22PM


ORIGINAL UPLOAD

30 July 2024 10:26AM


CREATED BY

cdozdil


UPLOADED BY

cdozdil


VIRUS SCAN

Safe to use


TAGS FOR THIS MOD

Replacer English Utilities for Players Quality of Life


Tag this mod
 * Description
 * Files 2
 * Images 9
 * Videos 0
 * Posts 24
 * Bugs 0
 * Logs
 * Stats

Current section
 * Viewing: Description
   * Description
   * Files 2
   * Images 9
   * Videos 0
   * Posts 24
   * Bugs 0
   * Logs
   * Stats


ABOUT THIS MOD

OptiScaler is middleware that enables various upscaling technologies in
DLSS2-only games. It allows non-Nvidia users to use upscaling by applying DLSS2
inputs to XeSS, FSR2, or FSR3. It also offers extensive customization options
for all users, including those with Nvidia GPUs using DLSS.

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Permissions and credits


CREDITS AND DISTRIBUTION PERMISSION

 * Other user's assets All the assets in this file belong to the author, or are
   from free-to-use modder's resources
 * Upload permission You are not allowed to upload this file to other sites
   under any circumstances
 * Modification permission You must get permission from me before you are
   allowed to modify my files to improve it
 * Conversion permission You are not allowed to convert this file to work on
   other games under any circumstances
 * Asset use permission You must get permission from me before you are allowed
   to use any of the assets in this file
 * Asset use permission in mods/files that are being sold You are not allowed to
   use assets from this file in any mods/files that are being sold, for money,
   on Steam Workshop or other platforms
 * Asset use permission in mods/files that earn donation points You are not
   allowed to earn Donation Points for your mods if they use my assets


AUTHOR NOTES

This author has not provided any additional notes regarding file permissions


FILE CREDITS

This author has not credited anyone else in this file


DONATION POINTS SYSTEM

Please log in to find out whether this mod is receiving Donation Points

Mirrors

Name GitHub

Changelogs


 * VERSION 0.6.7-PRE8
   
    * Added
    * In-game menu is now always available when OptiScaler is loaded
    * Frame & upscaler time graphics
    * Disabled spoofing during Vulkan upscaler creation. This might allow
      non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.
    * DXVK detection, now Overlay Menu uses Vulkan API with DXVK
    * DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias
    * Support for latest version of Visual Studio (thanks to FakeMichau)
    * Added FSR 3.1 option for DLSS Enabler generator selection at in-game menu
    * --
    * Changed
    * From now on Overlay Menu is not available for nvngx.dll installations.
    * Updated ImGui to v1.91.1
    * --
    * Fixed
    * RCAS was crashing with Typeless textures #46, fixes Space Marine 2 (thanks
      to LeidenXaXa)
    * Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
    * Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch &
      BayuPratama)
    * DirectX11 performance regression after upscaler time calculation (thanks
      to Melinch & BayuPratama)
    * A typo at menu (thanks to donizettilorenzo)
    * --
    * Removed
    * These options are removed:
    * * MenuInitDelay
    * * HookD3D12
    * * HookSLProxy
    * * HookFSR3Proxy
    * * DisableEarlyHooking
    * * DxgiSkipSpoofForUpscalers


 * VERSION 0.6.6
   
    * Added
    * RCAS, Output Scaling and Mask Bias options to FSR2.2 DirectX 11 backend
    * RCAS and Output Scaling options to DLSS DirectX 11 backend (thanks to
      Sildur for testing)
    * Option to use FSR1 with Output Scaling (thanks to FakeMichau)
    * Option to Force Anisotropic Filtering #26 (thanks to aufkrawall)
    * Changed
    * Made Output Scaling, Mipmap LOD Bias & Force Anisotropic Filtering menu
      entries a bit more user friendly (thanks to FakeMichau & aufkrawall)
    * Enabled denoiser option of RCAS #32 (thanks to aufkrawall)
    * Increased maximum RCAS sharpness to 1.3 #32 (thanks to aufkrawall)
    * Changed XeSS & FSR3.1 load order to first check OptiScaler and ini folder
    * Fixed
    * For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now
      OptiScaler auto-enable Output Scaling with 1.0 ratio when needed (thanks
      to Merlinch & DARKERthanDA)
    * OptiScaler wasn't saving Force Anisotropic Filtering value #26 (thanks to
      aufkrawall)
    * A possible race condition crash when exiting from Witcher 3 (thanks to
      Artur)
    * Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
    * Possible Output Scaling issues (thanks to Adéline)
    * Broken Output Scaling when using DLAA #34 (thanks to Nygglatho)
    * Can't select DLSS preset F & G from in-game menu (thanks to Merlinch)
    * Sending above 1.0 values to FSR's sharpener (thanks to Rigel.)

Key aspects of OptiScaler:
- Enables XeSS, FSR2, and FSR3 in DLSS2-only games
- Provides tuning options for DLSS users
- Offers a wide range of tweaks and enhancements (RCAS & MAS, Output Scaling,
DLSS Presets, Ratio & DRS Overrides etc.)
- Allows users to fine-tune their upscaling experience

Official Discord Server: DLSS2FSR

Features

 * Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1 and
   DLSS)
 * Supports DLSS 3.7 and above (check installation instructions)
 * Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing
   presets and using OptiScaler enchanchements)
 * Ability to modify DLSS/DLSS-D presets on the fly
 * Supports XeSS v1.3.x's Ultra Performance, NativeAA modes (Not using XeSS
   1.3.x scaling ratios)
 * An in-game menu for tuning and saving settings on the fly (Shortcut key is
   INSERT)
 * Full integration with DLSS Enabler for DLSS-FG support
 * RCAS support with MAS (Motion Adaptive Sharpening) for all Dx12 &
   Dx11withDx12 upscalers
 * Output Scaling option (0.5x to 3.0x) for backends running on Dx12 &
   Dx11withDx12
 * Supports DXGI spoofing (when running as dxgi.dll) as Nvidia GPUs (with XeSS
   detection to enable XMX on Intel Arc cards)
 * Supports Vulkan spoofing (needs to be enabled from nvngi.ini) as Nvidia GPUs
   (not working for Doom Eternal)
 * Supports loading specific nvapi64.dll file (when running in non-nvngx mode)
 * Supports loading specific nvngx_dlss.dll file (when running in non-nvngx
   mode)
 * Supports overriding scaling ratios
 * Supports overriding DRS range
 * Autofixes for colored lights on Unreal Engine & AMD graphics cards
 * Autofixes for missing exposure texture information
 * Ability to modify Mipmap Lod Bias value of game
   


How it works?
OptiScaler implements the necessary API methods of DLSS2 & NVAPI to act as a
middleware. It interprets calls from the game and redirects
them to the chosen upscaling backend, allowing games designed for one technology
to use another.

Installation



> Warning: Do not use this mod with online games. It may trigger anti-cheat
> software and cause bans!


Install as non-nvngx
To overcome DLSS 3.7's signature check requirements, I implemented a method
developed by Artur (creator of DLSS Enabler). Later, this method increased the
compatibility of OverlayMenu, allowed OptiScaler to spoof DXGI and Vulkan, let
users override the nvapi64.dll and even let users to force Anitsotropic
Filtering and Mipmap Lod Bias. In short, this installation method allowed
OptiScaler to provide more features to users.

Step-by-step installation (Nvidia users please skip to step 3):

 * We need an Nvidia signed dll file to bypass signature checks. All games that
   support DLSS come with nvngx_dlss.dll. Most of the time it's in the games exe
   folder. Some games and engines keep these third party dll's in different
   folders (like plugins). So we need to find the nvngx_dlss.dll file and copy
   it to the games exe folder. If it's already in the games exe folder, make a
   copy of it.
 * Rename the copy of nvngx_dlss.dll in the games exe folder to nvngx.dll.
 * Rename OptiScaler's nvngx.dll to one of the supported filenames (I prefer
   dxgi.dll) [1].
 * Copy the renamed OptiScaler file to your game's executable folder.
 * If your GPU is not an Nvidia one, check GPU spoofing options.
   


OptiScaler supports these filenames

 * dxgi.dll
 * winmm.dll
 * version.dll
 * wininet.dll
 * winhttp.dll
 * OptiScaler.asi (with an ASI loader)
   


[1] Linux users should add renamed dll to overrides:
WINEDLLOVERRIDES=dxgi=n,b %COMMAND%

If there is another mod (e.g. Reshade etc.) that uses the same filename (e.g.
dxgi.dll), if you rename it with the -original suffix (e.g. dxgi-original.dll),
OptiScaler will load this file instead of the original library.

Alternatively you can create a new folder called plugins and put other mods
files in this folder. OptiScaler will check this folder and if it finds the same
dll file (for example dxgi.dll), it will load this file instead of the original
library.

Please don't rename the ini file, it should stay as nvngx.ini.

Install as nvngx.dll
Step-by-step installation:

 * Download the latest relase from releases.
 * Extract the contents of the archive next to the game executable file in your
   games folder. [1]
 * Run EnableSignatureOverride.reg from DlssOverrides folder and confirm merge.
   [2][3]
 * If your GPU is not an Nvidia one, check here for spoofing options.
   


[1] This package contains latest version of libxess.dll and if game folder
contains any older version of same library it would
be overwritten. Consider backing up or renaming existing file.

[2] Normally Streamline and games check if nvngx.dll is signed, by merging this
.reg file we are overriding this signature check.

[3] Adding signature override on Linux - There are many possible setups, this
one will focus on steam games:

 * Make sure you have protontricks installed
 * Run in a terminal protontricks regedit, replace with an id for your game
 * Press "registry" in the top left of the new window -> Import Registry File ->
   navigate to and select EnableSignatureOverride.reg
 * You should see a message saying that you successfully added the entries to
   the registry
   


If your game is not on Steam, it all boils down to opening regedit inside your
game's prefix and importing the file.

Spoofing Nvidia
Most games have checks for enabling DLSS options. To enable DLSS options in
these games there are several methods which explained here

Update OptiScaler version when using DLSS Enabler

 * Delete/rename dlss-enabler-upscaler.dll in game folder
 * Extract nvngx.dll file from OptiScaler 7zip file to a temp folder
 * Rename nvngx.dll to dlss-enabler-upscaler.dll
 * Copy dlss-enabler-upscaler.dll from temp folder to the game folder
   


Known Issues
If you can't open in-game menu:


 * Please check that you have enabled DLSS from game options
 * Please try opening menu while you are in-game (while 3D rendering is
   happening)
 * There is a 200 frame delay before enabling in-game menu, please wait 10-15
   seconds before opening menu.
 * If you are using RTSS (MSI Afterburner, CapFrameX) please enable Use Detours
   setting of RTSS and try updating RTSS.
   

Please check this document for rest of the known issues and possible solutions
for them.

Uninstallation

 * Run DisableSignatureOverride.reg file
 * Delete EnableSignatureOverride.reg, DisableSignatureOverride.reg, nvngx.dll,
   nvngx.ini files
 * If there were a libxess.dll file and you have backed it up delete the new
   file and restore the backed up file. If you have overwrote old file DO NOT
   delete libxess.dll file. If there were no libxess.dll file it's safe to
   delete.
   



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