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FOAM (STWELIN)

Posted by Terry on June 10, 2012



I am so lazy about making games, there was a thread made about it. This is my
first game. Dear god, what have I done? – [Author’s description]

Controls:
Gamepad: Left stick to move, right stick to rotate camera.
Keyboard: WASD to move, J+L to rotate camera.



[Download for Windows]
[Mirror]




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25 COMMENTS.

 1.  cactus June 10, 2012 at 11:29 pm
     
     Wow, this game’s something else. Loving the mood and graphics, but I felt a
     little lost. Played for 30 mins without making much progress. Will try
     again soon
     
     
     
 2.  nobody June 11, 2012 at 3:03 am
     
     I was really charmed by this one. I appreciate how it takes a while to
     figure out exactly what sort of game it is (which I guess I oughtn’t to
     spoil here), even after discovering what turns out to be its primary
     mechanic.
     
     [Actually, now that I think of it, there’s a commercial game from last year
     that uses almost the same
     single-mechanic-serving-two-similar-but-distinct-functions, but I have a
     feeling it’s a coincidence and not a direct inspiration. The comparison
     definitely never crossed my mind while playing.]
     
     Two things I wish I knew before starting:
     
     1. Just go ahead and start taking notes from the beginning. A simple map
     will suffice. (I’ve stumbled my way through as far as I have without making
     a map, and that has meant a lot of wasted time.)
     
     2. As far as I can tell there’s no way to continue a game after quitting
     and relaunching? (I was lulled into thinking otherwise by the “New Game” on
     the main menu. Hopefully I’ll pick this up again, but for the moment its a
     bit frustrating to think about restarting after playing — I think — around
     75% of the game.
     
     
     * Jerry June 11, 2012 at 4:10 pm
       
       I don’t believe the exploration aspect of the game is wasted time. Once
       you explore and think about how the areas connect (Might take 30mins to
       1hr) then you could beat the game in 5 to 10 minutes. no need for a save
       feature. Maybe a map would be cool.
       
       
       * nobody June 11, 2012 at 9:23 pm
         
         I should clarify: I don’t think the exploration aspect is a waste of
         time at all! Exploration is the best! The wastefulness I felt was only
         in the time spent inefficiently looking for previously visited screens.
         Your memory and sense of direction are probably better than mine.
         
         
         * Jerry June 13, 2012 at 4:36 pm
           
           On my first play through, i was definitely struggling. Having a map
           would not take away from the fun of the game. This is a game I would
           recommend to anyone wanting a refreshing game experience.
           
           
           
         
       
     
 3.  Jerry June 11, 2012 at 4:04 pm
     
     Played and beat the game in a hour. Once you explore everywhere and talk to
     everyone. You figure out what people need. EXCELLENT GAME, great level of
     exploration with puzzles. The music is brings a great atmosphere, it just
     needs more of it.
     
     
     
 4.  David T. Marchand June 11, 2012 at 7:32 pm
     
     Just won it. I mean, I got to the “The end” screen. I do think this needs a
     map, or at least a “take notes” warning. I didn’t take notes though, and
     made it in half hour after playing two other times before.
     
     I didn’t get “Three out of three”. I was in my way to get the last one, in
     the black and white room, with the guy that “knows the third egg”, but I
     realized I hadn’t beaten the electric guardian at the door. So I needed to
     go back, become electric, beat the guard, get the last egg I had gotten
     again, become the epileptic shape and go to the black and white room, and
     it seemed so much work.
     
     I would like to know what would happen though, and this is an excellent
     game. So I might give it another chance, you know, taking notes and such.
     
     
     
 5.  Justin June 12, 2012 at 12:12 am
     
     Yeah, this is definitely one you’re going to want to play with pen and
     paper on hand.
     
     It strikes me that there might be more than one ending, can anyone confirm
     without spoiling too much?
     
     
     
 6.  Pierrec June 12, 2012 at 6:30 am
     
     Pure awesomeness
     
     
     
 7.  David T. Marchand June 12, 2012 at 11:16 pm
     
     So I took notes. Drew a map, more like spaghetti really. Got the three eggs
     and talked to the three psychedelic entities (“Three of three”). And the
     ending sure changes. Nothing fancy, but it was worth it. Won’t spoil it,
     but let me warn you, there’s some thanking involved.
     
     
     * ElTipejoLoco June 14, 2012 at 3:20 pm
       
       Oh, wait, so the ending I got WAS due to the ‘Cosmic Squigglies’? Time to
       miss them on purpose to see what the other ending’s like, ‘en.
       
       
       * David T. Marchand June 14, 2012 at 6:14 pm
         
         That’s totally not worth it. As far as I saw, it’s the same but without
         the thanking. I guess, however, that the game’s cool enough to replay
         it for whatever reason.
         
         
         * Mike December 16, 2012 at 11:50 am
           
           There is a third ending, probably independent of whether or not you
           talk to all the color entities. To get it, (spoiler) don’t get the
           umbrella and proceed without it.
           
           
           
         
       
     
 8.  Porpentine June 14, 2012 at 11:01 pm
     
     I love the aesthetic & presentation of this game, like being trapped in
     some early 3d console game that never got finished and secretly evolved its
     own eery world.
     
     
     
 9.  Matthias June 15, 2012 at 11:01 am
     
     Oh no! The download isn’t working anymore due to used bandwidth. Can
     someone provide a mirror? That would be great.
     
     
     
 10. SomeMountainMan June 15, 2012 at 11:10 pm
     
     ^Bump
     
     
     
 11. nobody June 15, 2012 at 11:42 pm
     
     Here’s a mirror (from the game’s author):
     https://www.dropbox.com/s/7i53l30zn45ntj9/Foam.zip
     
     
     
 12. Santa Ragione June 16, 2012 at 8:09 pm
     
     Update download link! https://www.dropbox.com/s/7i53l30zn45ntj9/Foam.zip
     
     
     
 13. Santa Ragione June 19, 2012 at 7:14 pm
     
     This game is so beautiful and well designed, first game I finish in a
     while!
     
     
     
 14. mdweedoo August 11, 2012 at 11:37 am
     
     Finally played this after having the game on my computer since it was
     posted here. The music is great and perfect for this type of gameplay, and
     I really like the overall mood. The graphics are awesome too.
     
     I haven’t beaten it yet but I’ll definitely give it another shot !
     
     
     
 15. Dock December 22, 2012 at 4:17 pm
     
     Really wanted to love this game. Instead I tripped at the first hurdle
     (couldn’t find the umbrella). I presume it’s a teleport maze, but I
     couldn’t initiate any unexpected movement appearances.
     
     So, I guess it is comfortable reserving its game design for those smart
     enough to figure the hidden trick.
     
     
     * Dock December 22, 2012 at 4:34 pm
       
       Missed the mysteriously suddenly open closet on my third time trying. Now
       I see the content (and the trick), but had such a miserable initial
       experience that I don’t care to proceed.
       
       
       
     
 16. DF July 4, 2013 at 4:25 pm
     
     Anyone know of any gameplay videos for this?
     Can’t run in my computer…
     
     
     
 17. Anonymous July 8, 2013 at 10:49 am
     
     I really want to try this one, but for some odd reason, I can’t make it
     past the title screen. No matter how much I mash the 1 key, it won’t
     respond; I’ve tried mashing the numpad 1 key, holding the 1 key down, using
     numlock, toggling gamepad mode (which also gets no response) and pressing
     every other key on my keyboard, but none of those seem to get a reaction
     either. toggling fullscreen mode with F4 and quitting with esc works
     instantly and with no issues, however.
     
     I know the comments likely aren’t checked much at this point, but I figured
     I’d at least get the issue out there, since I’m completely stumped.
     
     
     * nobody July 8, 2013 at 11:52 am
       
       Not sure what to say, unfortunately. Gamemaker games (pre-Studio?)
       reportedly have some troubles with Windows 8, if that’s what you’re
       using.
       
       I did some digging around — I liked this game a ton — and may have found
       an identity-trail leading to contact information for the author. (That
       said, if it’s a GM/Win8 issue, there might be little he can do.)
       
       It looks like he had a twitter account under the same user name as his
       now-dormant tigsource account (confirmed here), but it’s since been
       disabled.
       
       Favstar, however, still remembers the name associated with the account
       here.
       
       And searching under that full name (though not particularly thoroughly)
       leads to a promising GitHub account here, last active three days ago
       checking in changes on a Java game engine. There’s an email address on
       that page (though a student/academic one, so who knows how far into the
       future that’ll last).
       
       Incidentally, the game runs fine on my end in Win7.
       
       
       
     


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