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Otherworld
 * Implemented features
 * Upcoming features
 * Screenshots
 * 

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THE STORY BEGINS

You died some time during the Early Modern Era. You find yourself in a strange
place, wrapped in a burial gown. Your stomach grumbles. You always thought there
wouldn't be hunger in the afterlife. ...Is this Hell? You had always obeyed the
clergymen when you were still alive. How could this happen?

Looking around, you spot a source of fresh water. It's cold and refreshing.
Something tells you it's safe to drink. Back home it would have given you
dysentery or cholera. Yet, this doesn't seem like Heaven. Where are the angels?

You are left with two options, either lie down, close your eyes and hope that
Hell or Heaven takes you in - or start moving around, exploring the world and
hopefully make some sense out of this.


Scroll down for gameplay tips, log in, or register. You can also play as a
guest.

2 player(s) were active during the last 12 hours.

For upcoming additions: View the Trello board


LOG IN

Username or email
Password
[Forgot password]

New user? [Register an account] or [Play as guest]

Join our Discord channel!

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QUICK START GUIDE

Gather resources. • Craft items to unlock new areas. • Travel. • Find more
resources. • Build containers to increase your carrying capacity. Later, build a
cart to transport even more. You can even buy a horse and build a horse cart to
maximize your transportation capacity. Perhaps you'll meet someone and decide to
settle down. Build a house to keep your possession safe from thieves. Or keep
going and see if you can find the edge of the world.

On your travels, you will meet others. Talk to them, find out if you can help
each other. However, be aware that there might be some out there who wish you
harm, so you should keep yourself safe by crafting armor and weapons.


TUTORIAL AREA

The tutorial zone consists of 3 locations (+ 1 secret location, but you don't
want to go there!) It's intended as a no-distractions, simplified environment,
where you can safely learn the core mechanics, such as scouting, exploring,
traveling, gather, crafting, and baking things in an oven.

The tutorial zone has now been simplified further, allowing it to be explored in
any order instead of the previous linear path.

You need to craft one of the 4 primitive weapons to unlock Zone 2. One of the
locations in the tutorial zone has a stone deposit, and two of them have wood
deposits. It's also possible to get wood and stone from the "random finds"
icons, so theoretically it's possible to skip the other two locations, but you
gain more XP if you visit them all.

Note that you must reach level 1 to craft stone cleaver or sharpened stick (you
start at level 0), and level 2 if you want to make a stone axe or a stone spear.
Any action that spends AP or uses timers rewards you with XP. Also defeating
animals in combat is rewarded with XP, but it might be difficult without a
weapon.


THE MAIN WORLD

The main world starts from Zone 2 and each zone has its own unlock requirements.
You can scout for locations either in your current zone, or the next zone,
provided that it has been unlocked. Exploring locations makes you move to them
automatically, after which you can move to them with reduced AP.

While traveling consumes water, you can go quite far before your thirst gets
critical. You can either consume water and other drinks manually, or put water
inside a waterskin, upon which it will be consumed automatically while
traveling. If you travel on a boat or in a horse cart, you can build a barrel on
board and all characters inside the vehicle will automatically consume water
from the barrel when traveling.

It's strongly recommended that you socialize with other people when you see
them, because the game will be more fun once we get a community going and people
actually start chatting and roleplaying. It is recommended that you always speak
from an in-character point of view, as speaking as yourself breaks the
immersion.

If you see resources on the ground, feel free to use them if you'd like. If
characters really wanted to keep others from using them, they would lock them
away, so you can assume that everything on the ground is communal.


ANIMAL ENCOUNTERS

There are handful of wild animals in the game. You can encounter them while on
the Location page. There are three possible approaches: Fight, flee, or
intimidate. Fighting is self-explanatory. If you manage to kill the animal
before it runs away, you get meat and usually also hide, which can be turned
into leather. If the animal is giving you a hard time, you should either flee or
try to intimidate it. There's still a chance that the animal might react
aggressively, but the chance of running away successfully is rather high.

Note that currently animals don't make a move if you don't, so waiting for
someone else to deal with it can also be an option. However, the wild animal
system isn't currently very optimal, so in the future it's entirely possible
that animal encounters will be resolved even without player input if the player
chooses to ignore its existence.


MAKING IRON AND STEEL

Since the game doesn’t include primitive variants of crafting tools (at least
for now), it’s quite essential that you find a way to make iron and steel to get
the full experience. Iron is made from iron ore and coal, while steel is made of
iron and coal. (There is no limestone, nor is it necessary.) You will need to
build a smelter if someone else didn’t build one already. Once you have located
a source of both iron ore and coal and gained access to a smelter, you are all
set.

Note that it's not possible to make iron in the tutorial region, due to lack of
resources, since characters are only meant to stay there long enough to get a
grasp of the core mechanics.


MAKING FOOD

Characters gradually gain hunger, even while idle, but moreso when crafting and
traveling. You can eat raw vegetables, but it’s also possible to make several
types of prepared food if you have a mixing bowl (a fired clay pot, an iron pot,
or a barrel will also do). Mix the ingredients to get the intermediary raw
product, then cook it in a pot or bake it in an oven. The mixing system is
rather flexible. It's recommended that you experiment with different
combinations. Hint: try ratios 8:1, 9:5:1, 1:1:1, or 9:3:3. If a recipe is not
recognized, it makes slop, which can be cooked to increase its nutritional
value.


SEA TRAVEL

Some of the locations and zones require a boat to access. The locations are
sorted out by which lake, sea, or river they border (the same location can
border multiple bodies of water). When sailing on a boat, all passengers will
consume water from a barrel on board, provided that one has been crafted.

In the future, the game will have more than one continent, and it will require a
boat to cross over to the other continent.


LOST SOULS

Lost souls are incorporeal characters that cannot travel on their own. They each
have a place they long to be. You can start leading them and once you take them
to their destination, they disappear, leaving you with a handful of coins, which
you can exchange for goods once you find the traveling trader. You can spend
your coins to purchase items from Charlotte, the trader, or Rambutan, the
livestock merchant. Later as the game grows, there will be more merchants.


HOW TO MAKE BABIES (OPTIONAL)

If you want to have a baby, turn off abstinence from your profile (click on the
pen icon next to their name in the sidebar, or select "Look" from the People
page). There is no separate mating button and you're not expected to describe
the attempt in rp. Making a baby requires at least one other person of opposite
sex in the location, who has turned off abstinence, as well as a bit of luck. If
your character is female, click around on the location page and if the odds are
in your favor, there will be a pregnancy notification at the top. If you forgot
to turn abstinence back on and get pregnant accidentally, you can eat poison
berries to induce an abortion. This isn’t penalized.

Once you have a baby, it’s health will decrease gradually as you work or travel,
so check on it periodically and click “tend” if it’s starting to look fussy or
unwell. If the baby survives long enough, it will turn into an NPC that is
obedient to by you, so you can order to gather resources. Note that spending a
bunch of AP at once can cause the baby's health to drop rapidly, so I recommend
working in smaller batches of AP and periodically checking the baby's health to
make sure they're okay.

Also note that if your health is less than 80%, you are incapable of becoming
pregnant, so if you wish to have a baby, make sure to rest every time you are
injured to keep your health maxed out. Characters also gain back lost health
over time, even if you don't rest.