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Submitted URL: http://otherworld.fi/
Effective URL: https://otherworld.fi/
Submission: On January 16 via api from US — Scanned from FI
Effective URL: https://otherworld.fi/
Submission: On January 16 via api from US — Scanned from FI
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1 forms found in the DOMPOST login.php
<form method="post" action="login.php" class="m-3">
<div class="form-group">
<label for="email">Username or email</label>
<input type="text" name="email" value="" autocomplete="email" class="form-control mt-1 mb-3">
</div>
<div class="form-group mb-3">
<label for="pwd">Password</label>
<input type="password" name="pwd" value="" class="form-control mt-1">
</div>
<small><a href="forgot_password.php">[Forgot password]</a></small>
<input type="submit" value="Log in" class="btn btn-primary text-light login">
</form>
Text Content
Otherworld * Implemented features * Upcoming features * Screenshots * * Register * Log in THE STORY BEGINS You died some time during the Early Modern Era. You find yourself in a strange place, wrapped in a burial gown. Your stomach grumbles. You always thought there wouldn't be hunger in the afterlife. ...Is this Hell? You had always obeyed the clergymen when you were still alive. How could this happen? Looking around, you spot a source of fresh water. It's cold and refreshing. Something tells you it's safe to drink. Back home it would have given you dysentery or cholera. Yet, this doesn't seem like Heaven. Where are the angels? You are left with two options, either lie down, close your eyes and hope that Hell or Heaven takes you in - or start moving around, exploring the world and hopefully make some sense out of this. Scroll down for gameplay tips, log in, or register. You can also play as a guest. 2 player(s) were active during the last 12 hours. For upcoming additions: View the Trello board LOG IN Username or email Password [Forgot password] New user? [Register an account] or [Play as guest] Join our Discord channel! Join the channel QUICK START GUIDE Gather resources. • Craft items to unlock new areas. • Travel. • Find more resources. • Build containers to increase your carrying capacity. Later, build a cart to transport even more. You can even buy a horse and build a horse cart to maximize your transportation capacity. Perhaps you'll meet someone and decide to settle down. Build a house to keep your possession safe from thieves. Or keep going and see if you can find the edge of the world. On your travels, you will meet others. Talk to them, find out if you can help each other. However, be aware that there might be some out there who wish you harm, so you should keep yourself safe by crafting armor and weapons. TUTORIAL AREA The tutorial zone consists of 3 locations (+ 1 secret location, but you don't want to go there!) It's intended as a no-distractions, simplified environment, where you can safely learn the core mechanics, such as scouting, exploring, traveling, gather, crafting, and baking things in an oven. The tutorial zone has now been simplified further, allowing it to be explored in any order instead of the previous linear path. You need to craft one of the 4 primitive weapons to unlock Zone 2. One of the locations in the tutorial zone has a stone deposit, and two of them have wood deposits. It's also possible to get wood and stone from the "random finds" icons, so theoretically it's possible to skip the other two locations, but you gain more XP if you visit them all. Note that you must reach level 1 to craft stone cleaver or sharpened stick (you start at level 0), and level 2 if you want to make a stone axe or a stone spear. Any action that spends AP or uses timers rewards you with XP. Also defeating animals in combat is rewarded with XP, but it might be difficult without a weapon. THE MAIN WORLD The main world starts from Zone 2 and each zone has its own unlock requirements. You can scout for locations either in your current zone, or the next zone, provided that it has been unlocked. Exploring locations makes you move to them automatically, after which you can move to them with reduced AP. While traveling consumes water, you can go quite far before your thirst gets critical. You can either consume water and other drinks manually, or put water inside a waterskin, upon which it will be consumed automatically while traveling. If you travel on a boat or in a horse cart, you can build a barrel on board and all characters inside the vehicle will automatically consume water from the barrel when traveling. It's strongly recommended that you socialize with other people when you see them, because the game will be more fun once we get a community going and people actually start chatting and roleplaying. It is recommended that you always speak from an in-character point of view, as speaking as yourself breaks the immersion. If you see resources on the ground, feel free to use them if you'd like. If characters really wanted to keep others from using them, they would lock them away, so you can assume that everything on the ground is communal. ANIMAL ENCOUNTERS There are handful of wild animals in the game. You can encounter them while on the Location page. There are three possible approaches: Fight, flee, or intimidate. Fighting is self-explanatory. If you manage to kill the animal before it runs away, you get meat and usually also hide, which can be turned into leather. If the animal is giving you a hard time, you should either flee or try to intimidate it. There's still a chance that the animal might react aggressively, but the chance of running away successfully is rather high. Note that currently animals don't make a move if you don't, so waiting for someone else to deal with it can also be an option. However, the wild animal system isn't currently very optimal, so in the future it's entirely possible that animal encounters will be resolved even without player input if the player chooses to ignore its existence. MAKING IRON AND STEEL Since the game doesn’t include primitive variants of crafting tools (at least for now), it’s quite essential that you find a way to make iron and steel to get the full experience. Iron is made from iron ore and coal, while steel is made of iron and coal. (There is no limestone, nor is it necessary.) You will need to build a smelter if someone else didn’t build one already. Once you have located a source of both iron ore and coal and gained access to a smelter, you are all set. Note that it's not possible to make iron in the tutorial region, due to lack of resources, since characters are only meant to stay there long enough to get a grasp of the core mechanics. MAKING FOOD Characters gradually gain hunger, even while idle, but moreso when crafting and traveling. You can eat raw vegetables, but it’s also possible to make several types of prepared food if you have a mixing bowl (a fired clay pot, an iron pot, or a barrel will also do). Mix the ingredients to get the intermediary raw product, then cook it in a pot or bake it in an oven. The mixing system is rather flexible. It's recommended that you experiment with different combinations. Hint: try ratios 8:1, 9:5:1, 1:1:1, or 9:3:3. If a recipe is not recognized, it makes slop, which can be cooked to increase its nutritional value. SEA TRAVEL Some of the locations and zones require a boat to access. The locations are sorted out by which lake, sea, or river they border (the same location can border multiple bodies of water). When sailing on a boat, all passengers will consume water from a barrel on board, provided that one has been crafted. In the future, the game will have more than one continent, and it will require a boat to cross over to the other continent. LOST SOULS Lost souls are incorporeal characters that cannot travel on their own. They each have a place they long to be. You can start leading them and once you take them to their destination, they disappear, leaving you with a handful of coins, which you can exchange for goods once you find the traveling trader. You can spend your coins to purchase items from Charlotte, the trader, or Rambutan, the livestock merchant. Later as the game grows, there will be more merchants. HOW TO MAKE BABIES (OPTIONAL) If you want to have a baby, turn off abstinence from your profile (click on the pen icon next to their name in the sidebar, or select "Look" from the People page). There is no separate mating button and you're not expected to describe the attempt in rp. Making a baby requires at least one other person of opposite sex in the location, who has turned off abstinence, as well as a bit of luck. If your character is female, click around on the location page and if the odds are in your favor, there will be a pregnancy notification at the top. If you forgot to turn abstinence back on and get pregnant accidentally, you can eat poison berries to induce an abortion. This isn’t penalized. Once you have a baby, it’s health will decrease gradually as you work or travel, so check on it periodically and click “tend” if it’s starting to look fussy or unwell. If the baby survives long enough, it will turn into an NPC that is obedient to by you, so you can order to gather resources. Note that spending a bunch of AP at once can cause the baby's health to drop rapidly, so I recommend working in smaller batches of AP and periodically checking the baby's health to make sure they're okay. Also note that if your health is less than 80%, you are incapable of becoming pregnant, so if you wish to have a baby, make sure to rest every time you are injured to keep your health maxed out. Characters also gain back lost health over time, even if you don't rest.