lunarinfrastructure.net
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Submission: On September 23 via api from DE — Scanned from DE
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LunarInfrastructure Welcome! I am a software engineer. My work involves conversing with clients to identify the mechanical needs of their projects, to perform research on what existing technology applies to those needs, and to adapt what can be used to their project as well as develop novel solutions to the unique needs of the project. Feel free to look at my CodinGame profile. Here is a list of some of the software I've been working on. CURRENT PROJECTS REPLAYVR ReplayVR captures video and audio of what you see in VR, buffers up some length of time, and then saves it to a video file when you press a button combination on your VR controller. Since I got it complete enough to use in December 2022, ReplayVR has been in daily use for me. I'm a very social person, so this has turned into a replacement for taking pictures of times I've spent with my friends in VR. It's also helpful for moderation reasons to have an exact recording of what someone says or does and provide that to people responsible for making moderation decisions. ReplayVR should also be useful for bug reporting, as it allows users to record exactly what occurred before and during incorrect or unexpected behavior of any software they are using in VR. ReplayVR is available on Steam. THIS WEBSITE AND WEB SERVER The server hosting this site is made in C++ using Boost ASIO, letting it run in a highly parallel concurrent manner. Previously, this website was developed using elm and markdown, but is now assembled using ikiwiki. RECENT PROJECTS GEN-X Gen-X is a CAD related application. The user enters a few numbers. The application does some computations, and renders the result. The result can then be further processed in typical CAD software and sent to production. My role in this project has been mostly implementing the underlying system. The UI is a product of both the client and myself. OPEN-CROPS I'm currently woking with someone on a game. My role in this project is writing low level code, and shader code. D6 A simple interface for a random number generator. Just did this to get some UI design practice. MEMERYKARD A very-work-in-progress game I quickly put together in Godot. Feature incomplete at the moment. Not a paid work. Just made it to have something to do to pass the time. OLDER STUFF QUESTION EVADER This is quite old, but it's posed here anyway, so honorable mention. Last edited Sun Mar 5 19:35:07 2023