exult.sourceforge.io Open in urlscan Pro
104.18.37.173  Public Scan

Submitted URL: http://exult.sourceforge.net//
Effective URL: https://exult.sourceforge.io/
Submission: On June 25 via api from US — Scanned from DE

Form analysis 0 forms found in the DOM

Text Content


Home | Download | Documentation | FAQ | Studio | Screen Shots Development |
Discussion | About Us | Letters | History | Links



WHAT IS IT?

As computers evolve, we risk losing classic games from the not-so-distant past.
One of these, Ultima VII, a two part RPG from the early 1990's, still has a huge
following, and many consider it to be one of the most immersive games ever
produced. Exult is a project to recreate Ultima VII for modern operating
systems, using the game's original plot, data, and graphics files.


--------------------------------------------------------------------------------


NEWS

16 April 2022


Ultima VII turns 30 - Exult releases version 1.8


30 years ago Origin released Ultima VII - The Black Gate and many still hold
this game in a very high regard. We certainly do!
Instead of waiting another decade this is the perfect opportunity to release our
next version. Because of the measures we took to eliminate weird crashes it was
important to make a new release available.
By default we will now play the extended intro of Serpent Isle, that we restored
from an old recording of it. It was cut and slimmed down for the release of
Ultima VII's Part 2 to conserve precious floppy disk space. A shout out to Denis
Loubet for creating this masterpiece.
Two important things were always missing from Exult in regards to the Black
Gate:
The sound effects in the intro and the congratulations screen! Both are now
present!
Currently we are in the process of merging Ken Cecka's fork of Exult for Android
(*). While this is not yet finished, Ken created a 1.8 version based on our
release code.
You can find the Android, Windows and macOS releases on our download page (**).
Please play with it and tell us of any problem you encounter using the forum or
bug tracker.

A brief list of the most important changes in Exult since v1.6:

 * Windows builds are by default 64bit
 * Exult Studio modernized by porting it to GTK+ 3 (thanks Dragon Baroque)
 * Exult Studio now offered as a download for macOS
 * Exult shows the proper ending screen for BG (you have beaten Ultima VII in nn
   days...)
 * Sound effects in the BG intro were missing
 * Extended intro for SI implemented
 * More crashes eliminated caused by cached out objects
 * "Gumps pause game" no longer delays usecode events
 * Smooth virtual joystick movement on iOS
 * iOS shows the mouse cursor when a real mouse device is used
 * Screenshots will now be saved in the PNG format
 * Status bars can now also be vertical on both sides of the screen
 * Updated Windows installer to download and install the audio packs and our
   mods
 * Our options have been reordered

But we do have known issues:

 * Antimagic rain caused by the cube generator is still not dissipating as fast
   as it should
 * Exult does not return to the game menu after beating the game (instead it
   quits)
 * Some schedules need more detailed love
 * Several bugs that need more in-depth looking at but no plot-stopping bugs

(*) Follow Ken's fork at his github page.

(**) All files have been scanned and cleared with Virus Total's online scanner,
however Avast falsely flags our InnoSetup based installer for Windows.



17 April 2020


Exult 1.6 has been released to celebrate Ultima VII's 28th birthday!


Almost ten years after the version 1.4.9rc1, 16 years after the last stable
version (v1.2) and 28 years after the official release of Ultima VII - The Black
Gate (16 April 1992), we are finally ready to release a new version. With many
developers busy with their real life and most having moved on, it took us this
long. We have been busy squashing more of the inexplicable crashes but these
changes will force us to stop supporting some ancient operating systems.
That's why we decided to release one last version of Exult, Exult Studio and
Exult's tools for the old OS' before moving on with development. For really old
Windows operating systems (95/98/ME/NT/2000) we prepared a legacy download.
So please grab the new version available on our download page.
Please play with it and tell us of any problem you encounter using the forum or
bug tracker.

A brief list of the most important changes in Exult since v1.4.9rc1:

 * Shortcut bar with important shortcuts right on top of the screen (thanks
   Litchie)
 * Switch to SDL2 - important for up to date OS'
 * NxBR and HQ3x/HQ4x scalers
 * Option to drop stacks of items without confirmation
 * Some more combat options to make charmed combat more difficult
 * Schedules got a work-over and are more closer to the original but not yet
   perfect
 * NPCs using beds are sleeping better now
 * Paperdoll support of wearing diapers
 * Portable option for Windows
 * Separate settings for fullscreen and windowed mode possible
 * HighDPI mode available on macOS
 * Better pathfinding when the party boards a barge
 * Fixed most inexplicable crashes
 * Serpent Isle Beta version works
 * Cleaned up the code in many places and fixed many compiler warnings
 * Tons of bugfixes

But we do have known issues:

 * Some crashes due to some cached-out objects, we are working on this in
   another branch which will be the main snapshot after this release
 * Antimagic rain caused by the cube generator is not dissipating as fast as it
   should
 * Exult does not show the "you have beaten Ultima VII in n days" message
 * Exult does not return to the game menu after beating the game (instead it
   quits)
 * The BG intro does not have the proper sound effects
 * Fire Elementals cannot walk across lava
 * Some schedules need more detailed love
 * Several bugs that need more in-depth looking at but no plot-stopping bugs
 * When you disable "Gumps pause game", certain events might only happen after
   you close all gumps



14 March 2016


Source code versioning moved to Git on GitHub.


We are now working on our code via Git on GitHub
Everything else, website, forum, mailinglist, bug tracker, etc. remains hosted
on Sourceforge.net.



19 March 2015


Fan Project of the Year 2014 - Ultima Codex


Exult has been voted Project of the Year 2014 by the readers of the Ultima Codex
in a close race with Nuvie.
Our prize was a hand signed certificate by our Liege Lord British to each member
of the development team.


Exult on an iPhone/iPad
Chaoji Li (aka Litchie) forked Exult on Github to work on the initial porting
effort by Lanica Dragon (which had stopped in 2013).
Read more about it in our Documentation.

As for a new version of Exult, again lot of bugs have been fixed, the game eggs
bug referred to below among them but other bugs have of course appeared.




--------------------------------------------------------------------------------


 
Problems with Exult or this webpage? Contact us.

Last modified: 2024-05-17