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BUGTORCH

Bug fixes and optimizations for Vanilla 1.7.10 and a few mods.

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Optimization
Utility
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COMPATIBILITY


MINECRAFT: JAVA EDITION

1.7.10


PLATFORMS

Forge


SUPPORTED ENVIRONMENTS

Client and server

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LINKS

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CREATORS

jss2a98aj Owner
makamys Contributor
Roadhog360 Contributor


DETAILS

Licensed MIT
Published last year
Updated 5 months ago
DescriptionChangelogVersions


Fixes bugs, backports some stuff that doesn't add new content, and optionally
does some other stuff. Everything can be toggled in the configs.


FEATURES


VANILLA/FORGE BUG FIXES

 * Fixed mergeItemStack behavior in vanilla, dupes and more in CoFHCore.
 * Fixed enchantment visual effects messing up the render state.
 * Fixed particle depth sorting. Does not yet fix translucent particles ignoring
   other translucents.
 * Fixed leads breaking immediately after being placed on some modded fences.
 * Lava will only hiss when mixing with water.
 * Corrected mineshafts air bubles being created above their dirt rooms.
 * Leaves will not give drops in addition to itself when sheared.
 * Tall Grass will not give drops in addition to itself when sheared.
 * Shears will take damage when used to mine any block.
 * Made leaf decay check far enough away to prevent large jungle trees from
   decaying.
 * Prevented sign update packets for unloaded chunks from sending chat messages.
 * Stone Monster Eggs blocks will only spawn one Silverfish when broken.
 * Made structure component downfilling replace plants and blocks flagged as
   replaceable.
 * Clear most plants on top of Village paths.
 * Fixed Zombie village sieges.
 * Fixed desert village well material.
 * Fixed improperly terminated client connections sometimes causing a severe
   resource leak.
 * Prevented non-layered snow blocks from melting when lighting errors occur.
 * Fixed the anvil sound type step sound.
 * Fixed several vanilla block sounds.


VANILLA/FORGE OPTIMIZATIONS

 * Made layered snow face culling more effective.
 * Optimized full item stack nearby stack checking.
 * Stopped the Redstone Torch burnout map from leaking memory.
 * Optimized isPotionActive checks and the setAir data watcher on most entities.
 * Optimized get block by ID calls for air blocks.
 * Optimized single player world loading by skipping initial chunk load.
 * Optimized several functions used by setting buttons. (off by default)
 * Optimized the function that reads options.txt. (off by default)

Random block tick removal:

 * Pumpkins
 * Jack O' Lanterns
 * Non-layered snow
 * Torches

Used a faster random implementation in:

 * Effect rendering
 * Entities
 * Items
 * The internal server
 * Item rendering
 * World rendering
 * The world (off by default, alters world gen)
 * Hoppers
 * Chests

Prevent storage blocks from splitting held stacks when broken:

 * Chests (off by default)
 * Hoppers (off by default)


VANILLA/FORGE TWEAKS

 * Made Enchantment Tables emit particles for any block with enchantment power.
 * Trapdoors no longer require attachment blocks. (propagates to many modded
   trapdoors)
 * Place pressure plates on almost any wall or fence. (propagates to many modded
   walls and fences)
 * Place torches on almost any fence. (propagates to many modded fences)
 * Place torches on almost any wall. (propagates to many modded walls)
 * Prevent "An attempt was made to register extended properties using an
   existing key" log spam.

Flat and scaling damage tuning options for:

 * Drowning
 * Poison
 * Starvation
 * Suffocation
 * Wither

Tweaks that are off by default:

 * Farmland trampling immunity
 * Farmland water from below checks
 * Farmland unique wet and dry side textures
 * Un-restricted End Portal placement
 * Clear potion particles for client player entities
 * Lightning strike volume/range control
 * Open to LAN port override (default is 25565)
 * Broadcast Settings button can be disabled or removed
 * Open to LAN button can be disabled or removed
 * Super Secret Settings button can be disabled or removed


VANILLA BACKPORTS

 * Cobwebs can be collected with Shears without Silk Touch.
 * Dead Bushes drop 0-2 Sticks.
 * Minecarts with TNT explode when hit by fire arrows.
 * Ender Pearls can be thrown in creative mode.
 * Fire Charges have a use sound.
 * Pumpkins and Jack O' Lanterns can be placed without a solid block below them.


MOD BUG FIXES

 * Thaumcraft candles no longer crash the game if given invalid metadata.
 * Witchery Garlic Garlands use correct bounds on all rotations.
 * Witchery Leaves respect Optifine video settings.
 * Witchery Leaves don't drop saplings when sheared.
 * Extra Utilities Trading Post now has a bottom texture.
 * Extra Utilities Trading Post will now filter out nitwits from Village Names.
 * Gany's Surface trapdoors use the correct back texture when open.
 * Aether II reuses a player renderer object across frames, fixing a possible
   memory leak.
 * MrCrayfish's Furniture Mod blocks no longer cause reoccurring NPEs that can
   ruin saves. (impacted saves can be loaded again)

Ore dictionary registration for:

 * Thaumcraft Greatwood and Silverwood leaves
 * Thaumcraft Thaumium Blocks
 * Thaumcraft Greatwood and Silverwood stairs
 * Witchery wooden slabs

Correct block sound types for:

 * plants from Pam's Temperate Plants
 * assorted blocks from Extra Utilities
 * assorted blocks from Torch Levers
 * assorted blocks from Witchery


MOD TWEAKS

 * Recipes for Thaumcraft Ancient Stone slabs and stairs.
 * Recipes to turn Thaumcraft slabs back into blocks.
 * Pastebin proxying for LLibrary to bypass regional blocks that cause crashes.
   (off by default)
 * Disable MrCrayfish's Furniture Mod achievements. (off by default)

Flat and scaling damage tuning options for:

 * Extra Utilities Deep Dark


REQUIREMENTS

UniMixins


MODPACKS

You don't even need to ask, go ahead.


SPECIAL THANKS

 * RoadHog360 and Makamys for contributing some fixes.
 * AstroTibs for creating the icon.
 * Several others for reporting vanilla and mod bugs.

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