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Jiří Vojtěch

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TECHNICAL GAME DESIGNER


JIŘÍ VOJTĚCH



Self-driven and ambitious technical game designer. Quick to grasp new concepts
and adaptable. I specialise in Tech Game Design. I am a reliable team member and
I treat every project like my own.


10


PUBLISHED PROJECTS


5


YEARS OF GAME DEV


7


YEARS OF CODING


SOFTWARE




ATAN | PUBLISHED ON STEAM

ROLE: TECH GAME DESIGNER | UNREAL ENGINE 5 | GAME | 40 TEAM MEMBERS | TIME: 1
YEAR | RELEASED TBD

This was 1 year-long university project. We made Atan our Y3 game, which was by
far the largest team I have ever been part of. That brought different
interesting challenges to this project

I was contributing to these features on this project:

 * Climbing
 * Level Design Ingredients
 * Anchors
 * Bug Reporting
 * General Design


SAILING SYSTEM | PUBLISHED ON UE MARKETPLACE

SOLO PROJECT | TIME: 2 MONTHS | UNREAL ENGINE 5 | TOOL FOR DEVS | RELEASED
05/02/2023

Project statistics:

 * Sold over 100 copies up to date!
 * 5/5 stars ratings
 * Development time: 2 months

My 2 month long university project ended up being published on the Unreal
Marketplace helping developers with sailing systems in their games.

The feedback I received from university teachers: Keep up the great work, your
dedication to your craft is evident in the quality of your work.


GRADS IN GAMES RISING STAR 2024 SUBMISSION

SOLO PROJECT | TIME: 1 WEEK (30 HOURS) | UNREAL ENGINE 5 | AWARD: ONE TO WATCH

Project statistics information:

Grads in Games Rising Star is a competition for game development students. I
attended the game design category.

My project was a tiny FPS game/prototype focused on combining randomness and
skill. As the player gets more experience in the game, the randomness slowly
turns into skill.

Some feedback I received from the assessors: Fascinating concept and I like how
they were able to simplify it down to its core for the prototype.


TALISMAN ARTISAN | PUBLISHED ON ITCH.IO

ROLE: PRODUCER | TIME: 4 MONTHS | GAMEMAKER 2 | GAME | 5 TEAM MEMBERS | RELEASED
19/06/2023

On this project, I took a producer role as part of my exploration year at
University.

I believe we managed to create a great and quite polished experience.

As a part of this project, I worked with

 * Gamemaker 2
 * Jira
 * Miro Board
 * Office package


ASTROHAUNT | PUBLISHED ON ITCH.IO

ROLE: TECH GAME DESIGNER | UNREAL ENGINE 5 | GAME | 14 TEAM MEMBERS | TIME: 2
MONTH | RELEASED 28/06/2022

This was my first project in the larger team in the first year of my university
studies.

I was responsible for these features on this project:

 * Camera, Controls, Character
 * Lock-on features
 * Score System
 * Menus Controler Responsivity
 * General Design


OTHER PUBLISHED PROJECTS:

Other projects that I worked on and ended up being published

 * ShyMoAn | 11/04/2022 | 2D platformer | Role: generalist designer
 * Recycle Master | 31/10/2021 | Game Jam Project | Role: Programmer & Designer
 * Operation Doors 98 | 17/12/2020 | Game Jam Project | Role: Programmer &
   Designer
 * Connect! | 13/07/2019 | Hyper Casual Mobile Game | Solo Project
 * TSJ – Spawner Destroyer | 14/10/2022 | Y2 Block A BUas Twin Stick Shooter |
   Solo Project

AR comercial projects

 * Archaia | 06/04/2023 | AR Application for an archeology book | Role: Producer
   (iOS, Android)
 * MUZEUM TGM RAKOVNIK | 19/06/2022 | AR App for a Museum in Czechia | Role:
   Producer (iOS, Android)


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OUT TO ME!



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