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Submitted URL: http://jviv.net/
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Submission: On September 03 via api from US — Scanned from DE
Effective URL: https://jviv.net/
Submission: On September 03 via api from US — Scanned from DE
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Jiří Vojtěch * Home * About * Contact X Let's talk TECHNICAL GAME DESIGNER JIŘÍ VOJTĚCH Self-driven and ambitious technical game designer. Quick to grasp new concepts and adaptable. I specialise in Tech Game Design. I am a reliable team member and I treat every project like my own. 10 PUBLISHED PROJECTS 5 YEARS OF GAME DEV 7 YEARS OF CODING SOFTWARE ATAN | PUBLISHED ON STEAM ROLE: TECH GAME DESIGNER | UNREAL ENGINE 5 | GAME | 40 TEAM MEMBERS | TIME: 1 YEAR | RELEASED TBD This was 1 year-long university project. We made Atan our Y3 game, which was by far the largest team I have ever been part of. That brought different interesting challenges to this project I was contributing to these features on this project: * Climbing * Level Design Ingredients * Anchors * Bug Reporting * General Design SAILING SYSTEM | PUBLISHED ON UE MARKETPLACE SOLO PROJECT | TIME: 2 MONTHS | UNREAL ENGINE 5 | TOOL FOR DEVS | RELEASED 05/02/2023 Project statistics: * Sold over 100 copies up to date! * 5/5 stars ratings * Development time: 2 months My 2 month long university project ended up being published on the Unreal Marketplace helping developers with sailing systems in their games. The feedback I received from university teachers: Keep up the great work, your dedication to your craft is evident in the quality of your work. GRADS IN GAMES RISING STAR 2024 SUBMISSION SOLO PROJECT | TIME: 1 WEEK (30 HOURS) | UNREAL ENGINE 5 | AWARD: ONE TO WATCH Project statistics information: Grads in Games Rising Star is a competition for game development students. I attended the game design category. My project was a tiny FPS game/prototype focused on combining randomness and skill. As the player gets more experience in the game, the randomness slowly turns into skill. Some feedback I received from the assessors: Fascinating concept and I like how they were able to simplify it down to its core for the prototype. TALISMAN ARTISAN | PUBLISHED ON ITCH.IO ROLE: PRODUCER | TIME: 4 MONTHS | GAMEMAKER 2 | GAME | 5 TEAM MEMBERS | RELEASED 19/06/2023 On this project, I took a producer role as part of my exploration year at University. I believe we managed to create a great and quite polished experience. As a part of this project, I worked with * Gamemaker 2 * Jira * Miro Board * Office package ASTROHAUNT | PUBLISHED ON ITCH.IO ROLE: TECH GAME DESIGNER | UNREAL ENGINE 5 | GAME | 14 TEAM MEMBERS | TIME: 2 MONTH | RELEASED 28/06/2022 This was my first project in the larger team in the first year of my university studies. I was responsible for these features on this project: * Camera, Controls, Character * Lock-on features * Score System * Menus Controler Responsivity * General Design OTHER PUBLISHED PROJECTS: Other projects that I worked on and ended up being published * ShyMoAn | 11/04/2022 | 2D platformer | Role: generalist designer * Recycle Master | 31/10/2021 | Game Jam Project | Role: Programmer & Designer * Operation Doors 98 | 17/12/2020 | Game Jam Project | Role: Programmer & Designer * Connect! | 13/07/2019 | Hyper Casual Mobile Game | Solo Project * TSJ – Spawner Destroyer | 14/10/2022 | Y2 Block A BUas Twin Stick Shooter | Solo Project AR comercial projects * Archaia | 06/04/2023 | AR Application for an archeology book | Role: Producer (iOS, Android) * MUZEUM TGM RAKOVNIK | 19/06/2022 | AR App for a Museum in Czechia | Role: Producer (iOS, Android) REACH OUT TO ME! RESUME DOWNLOAD * Home * About * Contact © ALL RIGHTS RESERVED BY JIŘÍ VOJTĚCH IV