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WE VALUE YOUR PRIVACY We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised advertising and content, advertising and content measurement, audience research and services development. With your permission we and our partners may use precise geolocation data and identification through device scanning. You may click to consent to our and our 1463 partners’ processing as described above. Alternatively you may access more detailed information and change your preferences before consenting or to refuse consenting. Please note that some processing of your personal data may not require your consent, but you have a right to object to such processing. Your preferences will apply to this website only. You can change your preferences or withdraw your consent at any time by returning to this site and clicking the "Privacy" button at the bottom of the webpage. 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MORE OPTIONSAGREE * User loginUser iconLogin * * SearchA search icon TechSpot logoThe word TechSpot * Trending * Ryzen 9800X3D * Zero Click Internet * DLSS vs FSR Upscaling * Chip Binning Explained * Windows 11 or 10 is Faster? * Features * Tech Culture * Must Reads * Hardware * Software * Gaming * Explainers * Tips & Tricks * Reviews * Outstanding * PC Buying Guide * CPU * Graphics Cards * Laptops * Storage * Monitors * More Reviews * Downloads * Latest Updates * Software Essentials * Popular Apps * Software We Recommend * Device Drivers * The Best * Best GPUs * Best Monitors * Best PC Games * Best SSDs * Best iPad * Best Keyboards * Best Mouse * Product Finder Search * Forums * Join TechSpot Elite * New Forum Posts * Latest Comments * Jobs * Downloads * Gaming MINECRAFT 1.21.51 MINECRAFT IS A FUN SANDBOX GAME WHERE YOU EXPLORE LOST WORLDS, KILL MONSTERS AND UNCOVER SECRETS. DOWNLOAD MINECRAFT FOR WINDOWS, MAC, IOS, ANDROID AND MORE! OVERVIEW FAQ SPECS WHAT'S NEW SIMILARS 9 Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things. It can also be about adventuring with friends or watching the sunrise over a blocky ocean. It's pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea. As part of their 15th anniversary celebrations, Mojang has made public a deal with Netflix to make an animated series based on Minecraft. HOW DO I UPDATE MINECRAFT? Open the Minecraft Launcher. Click on "Options," next to the username text box, then press "Force update!" and login with your Minecraft credentials afterwards. Minecraft will start updating itself. This can also be used to get a fresh Minecraft installation, which will keep your saved games and texture packs, but not your mods. WHAT IS THE DIFFERENCE BETWEEN MINECRAFT JAVA EDITION AND MINECRAFT BEDROCK EDITION? Java is, by and large, the more powerful and feature-rich version of Minecraft, but it lacks the compatibility and cross-play support of Bedrock. Furthermore, Bedrock Edition comes packaged with microtransactions, RTX support, and a handful of other exclusive functions (not to mention a broader set of supported devices). Java Edition is PC only and players can only interact with other Java Edition players. Meanwhile, Bedrock Edition is multi-platform which means Bedrock players can interact with each other be it console, mobile or PC. Gamers on the Java Edition have access to numerous communities and endless mods. These two combined make the multiplayer experience of the game a lot more malleable. The biggest con for Java Edition is that it requires higher spec machines to run smoothly. Bedrock Edition does offer a few things that the Java Edition does not have. Mainly its marketplace, where you can acquire skins and add-ons, and the option to use controllers. Parental controls via Xbox services also provide peace of mind to parents. HOW DO I FIND OTHER MINECRAFT PLAYERS ONLINE? To play Minecraft with other players, find a server first. Different servers offer different gameplay. Some are centered around building, others offer an MMO experience, and others are centered around survival. There is a universe of possibilities, so your best bet is use any search engine to find Minecraft servers with the kind of gameplay style you're looking for. Such is the diversity that if you're looking for gameplay similar to GTA all you have to do is search "Grand Theft Auto Minecraft servers'' to get a list of options. Once you have found a server, open Minecraft, select Multiplayer, and choose "Add Server." Note: To play Minecraft Java Edition please download and install Java first. (Minecraft 1.19+ requires Java 17) WHAT'S NEW Minecraft - Bedrock Edition 1.21.51 A new update has been released to address a few issues with the 1.21.50 release, as well as introducing an updated Play Screen. Bug Fixes and Features: General * Fixed several crashes that could occur during gameplay * Fixed issue where some shaped recipes weren't parsing properly * Fixed issue where legacy data driven block didn't apply the render layer from the material instances component World Generation * Creaking Hearts now generate more often in naturally generated Pale Oaks (MCPE-187337) Updated Play Screen We've introduced a brand new Play screen! * Worlds tab: Access your saved local and LAN worlds * Realms tab: Easily jump into Realms you own or have joined * Servers tab: Join multiplayer featured servers from our partners, and add or access your custom servers * Create from template: Create from, and rate, your owned templates, discover Minecraft creator made content * Friends: Connect with your Minecraft friends (they now live in the top right hand corner of the screen) * We would love to hear your feedback! Please let us know what you think over at the feedback site: https://aka.ms/mcbedrockplayscreenfeedback These updates are being rolled out incrementally, so they might not be available right away. * Known Issue: When playing Hardcore worlds on a Realm, the world tag currently shows Survival instead of Hardcore. We hope to have this addressed as soon as possible! Minecraft: Java Edition 1.21.4 - The Garden Awakens Shh! I'm writing this changelog from behind a Pale Oak tree – and I have to be very quiet because the Garden Awakens drop is finally here – and Creakings are spawning in Pale Gardens all across the Overworld! The Garden Awakens brings with it an eerie biome – the Pale Garden – which is carpeted in moss, filled with Pale Oak trees, and home to a unique flower called an Eyeblossom. It also brings a watchful hostile mob, the Creaking, as well as the secret to defeating (and spawning) it – the Creaking Heart! Facing up to a Creaking will also earn you Resin Clumps – another new block you can craft into Resin Bricks, or use to trim your armor. Was that everything? Oh! And we've also made some bug fixes. Now, let me see if I can back away slowly without this Creaking spotting me… New Features * Added Pale Garden Biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak woodset * Added the Creaking mob, Creaking Spawn Egg and Creaking Heart block * Added the Resin block family * Added Eyeblossoms Pale Garden The Pale Garden is a biome variation of Dark Forest. * Pale Oaks generate here * Creaking Heart blocks can generate in Pale Oaks, causing Creakings to spawn at night * Eyeblossoms generate on the ground * Pale Moss blocks/carpet generate on the ground here * Hanging Pale Moss generate hanging from the foliage of Pale Oaks * Animal mobs do not spawn naturally in Pale Gardens * New biome specific ambient sounds * Pale Garden has no accompanying music * If a player enters the biome while music is playing, the music will fade out * Using the seed 3515201313347228787 when creating a new world will spawn the player next to a Pale Garden Pale Oak Tree * Pale Oak trees are a new tree variant similar to Dark Oak trees. * Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2x2 configuration to grow Pale Oak trees * Player grown Pale Oak trees grow without any decorations * Naturally generated Pale Oak trees have Pale Hanging Moss hanging from the foliage, Pale Moss patches on the ground, and Creaking Heart blocks can generate in them * Pale Oak Leaves have a chance to spawn leaf particles if exposed on the bottom side * Wandering Traders can sell Pale Oak Saplings * Pale Oak Logs can be crafted into the Pale Oak woodset: * Door * Fence * Fence Gate * Plank * Sign * Hanging Sign * Slab * Stairs * Trapdoor * Wood * Stripped Log * Stripped Wood * Button * Pressure Plate * Boat * Boat with Chest Pale Moss Pale Moss Blocks are new blocks that work similarly to existing Moss Blocks, including a Carpet variant. * Pale Moss Blocks generate naturally in the Pale Garden biome * Wandering Traders can sell a Pale Moss Block * Pale Moss Carpet can be crafted from two Pale Moss Blocks * Pale Moss Carpet generates naturally in the Pale Garden biome * When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it * Pale Moss Carpet can be Bone Mealed to grow to full on all solid faces of any block that borders it Pale Hanging Moss Pale Hanging Moss is a vine-like block that grows downwards. * Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks * Pale Hanging Moss does not grow randomly, but can be Bone Mealed to grow * Pale Hanging Moss breaks instantly when mined * Pale Hanging Moss requires shears or silk touch tools to be obtained * Wandering Traders can sell Pale Hanging Moss Eyeblossoms Eyeblossoms are new flowers that generate in the Pale Garden biome. * They exist in two variants: Closed Eyeblossom and Open Eyeblossom * Eyeblossoms transition between the two variants based on the time of day * During the night, Eyeblossoms will become Open * During the day, they will become Closed * In dimensions that do not have a day/night cycle, they will remain as-is * When transitioning, flowers will emit a particle effect and sound * Eyeblossoms planted on the ground will communicate with each other, helping nearby flowers to open or close * Open Eyeblossoms have glowing eyes during the night * Eyeblossoms can be obtained by Bone Mealing grass blocks in the Pale Garden biome * Bees get poisoned when they touch Open Eyeblossoms * Bees can be tempted with Open Eyeblossoms, but they get poisoned on player interaction instead of typical breeding/growing behaviour * Bees do not interact at all with Closed Eyeblossoms * Suspicious Stew made from Open Eyeblossoms will cause a Blindness effect * Suspicious Stew made from Closed Eyeblossoms will cause a Nausea effect * Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively * Wandering Traders can sell Open Eyeblossoms Creaking Mob The Creaking mob spawns at night if there is a Creaking Heart block between two Pale Oak logs. This happens naturally in the Pale Garden biome where the Creaking Heart generates inside Pale Oaks. * A Creaking will activate if a survival or adventure mode Player is within 12 blocks of it and looks at it * A Creaking stays active while there is a survival or adventure mode Player within 32 blocks of it * An activated Creaking will not move if a survival or adventure player is looking at it * It will also have full knockback resistance in this state * Creaking melee attacks deal 3 points of damage (1.5 hearts) * Creakings react to damage caused by mobs and projectiles only by swaying in place * Creakings are resistant to fire * Creakings ignore Cacti, Sweet Berry Bushes and Powder Snow and can walk through/over them * When attacked by Players or their pets, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to * When the Creaking Heart block that the Creaking is connected to is destroyed, the Creaking is removed with a custom twitching animation * Creaking spawns are based on the day/night cycle and not affected by light levels * Creakings cannot enter Boats * The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart which: * Persists through day and night * Takes damage from attacks and other damage sources * Has one point of health (half a heart) * Creakings spawned from a Creaking Heart cannot go through portals * Creakings spawned from a Creaking Heart cannot be named with a Name Tag * Players wearing a Carved Pumpkin on their head can look at a Creaking without it freezing in place * Illagers are scared of Creakings and will run away from them Creaking Heart A Creaking Heart is a "living" block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob during the night when it is placed between two Pale Oak Logs, all aligned along the same axis. * Is active during the night and dormant during the day * Sends a trail of particles towards the connected Creaking when the Creaking gets hit by a Player or their pet * When a Creaking Heart block is destroyed, the connected Creaking is removed * The Creaking Heart decides to remove or replace the connected Creaking when: * It turns day * The Creaking is too far away from the Creaking Heart * A Player intersects with the Creaking for a few seconds * Comparators attached to the Creaking Heart block will output a signal strength dependent on the distance to the connected Creaking * A Creaking Heart can be crafted with a Resin Block and Pale Oak Logs * A Creaking Heart block can be obtained by using a Silk Touch enchanted tool * Breaking a Creaking Heart without Silk Touch block will drop 1-3 Resin Clumps or more when using a Fortune enchanted tool * Naturally placed Creaking Hearts drop 20-24 experience when broken by a Player, with or without Silk Touch Resin Added Resin Clump, Block of Resin, Resin Brick, and a family of Resin Bricks blocks. * Attacking a Creaking will cause its Creaking Heart to exude 2-3 Resin Clumps * Resin Clumps appear on the sides of Pale Oak Logs that are close and are connected to the Creaking Heart * The Creaking Heart is on cooldown and cannot produce more Resin Clumps for 5 seconds after an attack * Resin Clump blocks can be placed on any full face of a neighboring block * Resin Clump blocks can be waterlogged * Block of Resin is a storage block for Resin Clumps * Resin Clumps can be smelted into Resin Brick items * Resin Brick items can be used as a material for armor trimming * Resin Brick items can be crafted into Resin Bricks * Resin Bricks can be crafted into Resin Brick Slabs, Resin Brick Stairs, Resin Brick Walls, and then Chiseled Resin Bricks * The Stonecutter can also be used to craft these items * Resin Clump and Resin Block does not require a tool to mine and are mined instantly * The proper tool for Resin Bricks family of blocks is a Pickaxe * Resin Clumps can be found in some Woodland Mansion loot chests New System for Pale Garden Ambient Sounds * Ambient sounds in the Pale Garden biome do not come from the biome itself, but are generated by blocks found in the biome. * Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs or Pale Oak Leaves * Creaking Hearts emit a set of eerie sounds when they are active during the night and surrounded by Logs on all sides * Open Eyeblossoms placed on Pale Moss Blocks emit a soft, whispering sound Changes * Swords are no longer considered efficient tools for mining Moss Carpet * Hoes remain the proper tools for mining Moss Carpets * Bees are now withered on player interactions with Wither Roses instead of typical breeding/growing behavior * Baby Cats and Wolves now get a collar with the color that is a mix between the parents collar color if possible * Added language support for Popoloca * The durations of the effects of Suspicious Stews have been aligned with those in Bedrock Edition: * Saturation: 0.35 seconds (unchanged) * Night Vision: 5 seconds (unchanged) * Fire Resistance: 3 seconds * Blindness: 11 seconds * Weakness: 7 seconds * Regeneration: 7 seconds * Jump Boost: 5 seconds * Wither: 7 seconds * Poison: 11 seconds * Removed Herobrine Minecraft - 1.21.44 Bedrock Edition A new update is being released to address a few issues with the 1.21.40 release. This update will be rolling to all platforms as they become available, so please allow time for the update to reach you. Bug Fixes Blocks * Fix all flavors of the skull block being turned into skeleton_skull when opening a world-template version locked below 1.21.40, it does not fix already overwritten chunks Realms * Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen Minecraft - 1.21.43 Bedrock Edition A new update is being released to address a few issues with the 1.21.40 release. This update will be rolling to all platforms as they become available, so please allow time for the update to reach you. Fixes: * Fixed an issue that prevented items being used or consumed when looking at a Copper Block (MCPE-187188) * Fixed an issue that prevented some Trophies from being unlocked on PlayStation®5 * To ensure players receive all missing Trophies, certain objectives that didn't unlock previously may need to be completed again. Sorry for the inconvenience and we thank you for your patience! * Fixed an issue that prevented some notifications from appearing on Xbox Minecraft: Java Edition 1.21.3 Coming in hot with a hotfix, here's Minecraft 1.21.3 with a fix for a critical issue affecting Realms with Resource Packs enabled. This version also fixes an upgrade problem with all Salmon turning small. This version will upgrade any small Salmon from previous versions into medium variants, including any from 1.21.2. Fixed bugs in 1.21.3 * MC-277791 - Attempting to join a Realm with a Resource Pack enabled fails with an error * MC-277779 - Salmon from 1.21.1 or before shrink when updating to 1.21.2 Minecraft: Java 1.21.2 - Bundles of Bravery We're now releasing the Bundles of Bravery game drop for Java Edition, featuring space-saving Bundles and the addition of Hardcore Mode to Realms! This game drop is all about embarking on a new adventure, collecting everything you can along the way, and definitely not dying. Together with these additions, we've also added baby variants of Dolphins and Squids, given Redstone Torches an updated look, optimized the game, and fixed over 300 bugs! To top it off, there's also a heap of technical changes, bringing even more control to creators. Goodness, that was a lot, wasn't it? Perhaps we should've stuffed it all into a Bundle? New Features * Added Bundles Bundles * A Bundle is an item that can pack different items together into the same stack * A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types * You can insert items into a Bundle directly in the inventory * Bundles have a tooltip that shows the items inside * If a Bundle has less than 12 item types inside, the tooltip will show all of them * Otherwise, the tooltip will show the top three rows of items (at least 8 item types) and the others will be hidden below * You can select any of the visible items to pull out of the Bundle * Right-click to take the first item * Use the scroll wheel to select a different item, then right-click to take it * When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle * When holding a Bundle in hand, you can empty items onto the ground by right-clicking or holding right-click * The Bundle is crafted with one String above one Leather * The controls have changed from the original prototype: * Use left-click to put an item into a Bundle * Use right-click to remove the top item type from a Bundle * When the Bundle tooltip is visible, use the mouse wheel to select a different item type, then use right-click to remove it Changes * Enabled hardcore mode for Realms * Updated the world creation screen for Realms * Trial Chambers have been updated with new variations * Added baby versions of Dolphins, Squids, and Glow Squids * Added Salmon variants * Sneaking while bouncing on a Slime Block will no longer cause fall damage * Tweaks to existing Blocks, Items and Entities * Thrown Ender Pearls now load and tick chunks * Banner Pattern items have new names and icons * Redstone Torches have been given a new look to give them a unique and distinctive identity * Added two new Banner Patterns: Field Masoned, and Bordure Indented * The distance that Bees fly as well as the cooldowns between Bee behaviors have been tweaked * Raider spawn logic has been updated * Smithing Template items are now named after their template type instead of the generic "Smithing Template" name * They instead specify that they are a Smithing Template through a subtitle in the hover text * Equipping a Carved Pumpkin on your head now removes the player marker from other players' maps * Various items and blocks have had their assigned rarities changed * Introduced new accessibility features * The game will now limit the maximum frame rate when it is minimized or when the player is AFK * A new video setting is introduced to configure this behavior * Improvements to the game's performance * Added language support for Tzotzil, Belarusian (Latin), and High Norwegian * Throwing items out of your inventory very quickly in creative mode is now throttled Realms * Now uses the normal, fully-featured world creation screen * Enables game rule customization * Enables data pack customization * The game mode for the last active world on a Realm will now be visible on the main Realms screen if applicable Hardcore Mode * Hardcore mode is now available in Realms * It is accessible when creating a new world or recreating an existing one Tweaks to Blocks, Items and Entities * Wolves can now also be fed Cod, Cooked Cod, Salmon, Cooked Salmon, Tropical Fish, Pufferfish and Rabbit Stew * Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on * Breeze no longer have a minimum distance required to attack a target * The portal cooldowns of vehicles and projectiles have been tweaked * After using a Nether Portal, Minecarts and Boats now only need to leave the portal for 0.5 seconds to use a portal again (down from previous 15 seconds) * After using a Nether Portal, projectiles such as Ender Pearls and Arrows now only need to leave the portal for 2 ticks to use a portal again (down from previous 15 seconds) * Projectiles such as Arrows, Tridents and Fishing Bobbers now bounce off the world border if hit * Being killed by a Mace smash attack now shows a new death message * Added unique block sounds to the Monster Spawner block * Enchanted Shields now have the same reduced glint as enchanted armor * Items that convert to another item after consumption will no longer do so in creative mode * For example, a Honey Bottle will no longer add a Glass Bottle to your inventory when consumed in creative mode * Suspicious Stew recipes are now shown in the Recipe Book * Shulker Box coloring recipes are now shown in the Recipe Book * Shulker Box and Bundle coloring recipes no longer work when trying to apply a Dye to an item of the same color Trial Chambers * Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber * Beds in intersections now have their colors randomized * Replaced the empty Chests at the entrance of chamber with a Hopper and Barrel New Mob Variation * Added baby versions of Dolphins, Squids, and Glow Squids * Squid Spawn Eggs will only spawn adult Squids * There is a 5% chance of Squids spawned in groups in the wild to be a baby * Salmon may now spawn as Small, Medium (current size), or Large Ender Pearl Chunk Loading * Ender Pearls now ensure that the chunk they are in or travel into is always loaded and ticking * They also load chunks when crossing to a new dimension * This ensures that Ender Pearls can always land, and makes cross-dimensional Ender Pearl travelling more predictable * Ender Pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how ridden entities currently behave Banner Patterns * Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle * Unique item textures have been added to better distinguish each pattern type * The following Banner Patterns have been added: * Field Masoned * Crafted with Paper and Bricks * Bordure Indented * Crafted with Paper and Vines * The Bricks and Curved Border patterns in the Loom can no longer be accessed without the above Banner Patterns Bee Behavior * Bees now wander around randomly for less time after exiting a nest/hive * A Bee with a known nest or hive will now stay closer to it, reducing the distance it travels and reducing the risk of getting lost * Significantly increased the amount of time a Bee can take to return to a known nest/hive before it gives up trying to return home * Bees are now a lot less likely to get stuck when on corners or when close to a nest/hive they are trying to return to * Bees are also now a lot less likely to try and pathfind to a flower that it cannot reach Raider Spawning * A triggered raid will no longer start if the Raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid * In order for a Raid to start, Raiders must now find a place to spawn no more than 96 blocks vertically above or below the Village center * It is now much less likely for Raiders to not find a valid place to spawn when raiding User Interface * The Recipe Book now repeats the last selected recipe when a "selected" key is pressed (space or either enter key) * Updated slot highlight in the UI so that the item texture has better visibility * The previous textures have been added to Programmer Art resource pack * Tweaked air bubbles UI * Added an empty state for air bubbles along with a wobble when the player is drowning * Added a popping sound when the bubbles pop in the UI Rarity * Rarity is a set of categories which determine the color used to display the name of an item or block * It has no gameplay impact, but is used to signal how difficult something is to obtain * By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white * We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines: * Items and blocks become more rare depending on the following factors: * The chance of finding it in a loot table, including mob drops * The amount of travelling required to obtain it * The difficulty of any obstacle which must be overcome to obtain it * The possible amount of that item or block which exists in the world * Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients * For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity * Likewise, any crafted item which has only Common crafting ingredients must also be Common Minecraft: Bedrock Edition 1.21.41 - Bundles of Bravery Today marks the launch of our third game drop: Bundles of Bravery! Featuring space-saving bundles and the hardest Survival mode out there (Hardcore mode!) this drop is all about embarking on a new adventure, collecting everything you can along the way, and definitely not dying. Given Hardcore mode brings hardcore stakes, we really can't recommend backing up your Hardcore worlds enough – especially if you'll be playing the new drop on low internet speeds (Read more about these bugs here!). If that wasn't enough stuff to stuff into a changelog, we've also fixed over 140 bugs, increased the spawn rate for bats above ground (because they're cute, and more players should see them) and made a heap of technical changes for creators. Goodness, that was a lot, wasn't it! Perhaps I should've stuffed it all into a bundle? Features and Bug Fixes Hardcore Mode * A new game mode for Bedrock Edition! * You can't turn off Hardcore mode after creating this world * The game is locked to the highest difficulty * There are no second chances. If you die, it's game over! * Upon death, you can only respawn as a spectator. You can still explore your world and watch others, but you'll no longer be able to interact or rebuild Developer's Note: We're confident that Hardcore mode will run smoothly for most Bedrock players, but we're still working on quashing some smaller bugs. Two of these impact multiplayer gameplay – one related to low internet speeds, and another when replacing a Creative mode Realm with a Hardcore mode world. While we develop a fix for these final bugs, we recommend all players regularly back up their worlds and check below for more detailed information on factors that might trigger them. Bundles A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don't stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space. * A Bundle is an item that can pack different items together into the same stack * A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types * You can insert items into a Bundle directly in the inventory * Bundles have a tooltip that shows the items inside * If a Bundle has less than 12 item types inside, the tooltip will show all of them * Otherwise, the tooltip will show the top three rows of items and the others will be hidden below * You can select any of the visible items to pull out of the Bundle * Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device * When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle * When holding a Bundle in hand, you can empty it onto the ground * The Bundle is crafted with one String above one Leather Developer's Note: The original prototype for Bundles was much more expensive to craft and used Rabbit Hide, which is only available in certain biomes, so the player had to explore to get their first Bundle. In this version we've made it cheaper and something that you can craft at home in almost any biome. We want it to be easy to get Bundles in a new world so you can use it in your early adventures. Accessibility Features * Re-implemented the left handed mode on touch devices for accessing the inventory from the hotbar (MCPE-179608) * Added text-to-speech voiceover for items in Marketplace Pass Content tab and Realms Content tab Android * Fixed double input when using analog triggers on certain gamepads (MCPE-175113) Blocks * Vines placed with commands are now visible (MCPE-131854) * "mushroom_stem" is now its own block and is no longer a variant of "red_mushroom_block" and "brown_mushroom_block" * "skull" has been split into 7 unique instances: "skeleton_skull", "wither_skeleton_skull", "zombie_head", "player_head", "creeper_head", "dragon_head", "piglin_head" * Mob Spawner step sounds and hit sounds now play at their intended volume * Trial Spawner hit sounds now play at their intended volume * Fixed an issue with shipwrecks only generating lower-slabs. (This fix will not alter already generated shipwrecks) (MCPE-186235) * Updated references to old block names in behavior pack wood recipe files * Updated references to old block names in remaining behavior pack recipe files * Fixed a bug where a block could be placed on a Vault block, causing weird block behaviors (MCPE-186627) * Updated references to old block names in remaining behavior pack files Commands * Game rule ShowRecipeMessages is no longer considered a cheat (MCPE-177299) * Added the 'entity_offset' parameter to the camera command * Issue where some commands did not recognize certain block or item names has been fixed Creative Inventory Changes Developer's Note: Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive. Trial Chamber items * Trial Keys were moved to be next to Ominous Trial Keys, very ominous (MCPE-180280) * Ominous Bottles were moved next to the existing Potions and were made into its own "Ominous Bottle" group (MCPE-180278) Stone group in the Nature tab * Stone was moved into the Stone group, finally (MCPE-116364) * Stone is now the front block of the Stone group * Basalt and Smooth Basalt were moved into the Stone group * Tuff and Polished Tuff were moved into the Stone group (MCPE-176383) Decorative Stone in the Construction tab * Smooth Stone was moved into Decorative Stone * Tuff Brick, Chiseled Tuff, and Chiseled Tuff Bricks were moved from the Nature Category to Decorative Stone in the Construction Category * Prismarine Bricks were moved from the Decorative Stone group, now they are next to Prismarine and Dark Prismarine Copper family etc. (MCPE-176384) * Reordered Raw Iron, Raw Copper, Raw Gold to Raw Copper, Raw Iron, Raw Gold * The Copper, Iron, and Gold blocks were moved to match the Raw versions ordering * The Copper Doors were moved to all the other Doors * The Copper Trapdoors were moved to the group with all the other Trapdoors, this is not a trap * Copper Blocks and Copper Grates are now sorted by Block type then by Oxidation level, instead of Oxidation level then Block type Tuff family * Tuff Stairs, Tuff Slabs, Tuff Walls, and their polished versions were moved from the Nature tab to the Construction Tab into their respective groups Other blocks * Bricks are now placed before the Slabs group * This change only affects Bricks made from Clay and not all the brick blocks * Chiseled Nether Bricks and Cracked Nether Bricks were moved next to the Nether Brick Block and Red Nether Brick * Quartz Bricks placed next to the other Quartz blocks * Rooted Dirt is now next to the other Dirt blocks * Many Dirt blocks and Grass variants were shuffled around to match Java Edition * Gravel is now ordered after the Stone group and is next to Sand and Red Sand * Clay was moved from the Construction Category to the Nature Category, placed next to the Mud Block Gameplay * Wind Charges can't be hit and redirected shortly after throwing them * Interacting with a Bed now sets it as the respawn point regardless of nearby enemies (MCPE-152134) * Hardcore mode is now fully released. This mode locks player's game mode to Survival, locks difficulty to hard, and disables cheats. Players only have one life in Hardcore mode, if you die, you cannot respawn, only spectate * Players hitting the edge of the generated world will keep their velocity. Example: While flying with the Elytra, the player will stay floating instead of losing all speed instantly * Fixed a bug where Oozing, Weaving, and Wind Charged effects did not apply on player's death (MCPE-180640) * Mobs can now perform Mace Smash attacks * Players getting killed by the Mace's Smash Attack now get the correct death message (MCPE-185952) * Fixed an issue that could prevent the player from respawning correctly (MCPE-186324) * TNT explosions no longer reset momentum of other falling Primed TNTs. This should fix any issues that were occurring with TNT cannons (MCPE-181055) General * Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader * Added Minecraft for PlayStation 5, an enhanced version of the game for PlayStation 5 users that better utilizes the hardware for smoother performance Graphical * Addressed an issue where the game would show pink on iOS when using Large Zoom (MCPE-174398) (MCPE-185373) * Data driven items are no longer misplaced in screenshots (MCPE-185132) Hardcore Mode Here are some of the bugs that we've fixed that could be especially troubling when playing in Hardcore mode! * Fixed an issue where End Gateway Portals could teleport some players incorrectly (MCPE-66061) * Fixed a bug that could sometimes cause the player to get pushed when pillaring up (REALMS-9874) * Fixed issues with taking random fall damage (MCPE-120140 , MCPE-136406) Known Issues: These are some of the issues that may rarely occur, and may be worse when playing on a world with a slow connection * Rain/snow sometimes does not visually match the actual weather (MCPE-131325) * Blocks sometimes disappear when placed (MCPE-112420) Known Realms Issue: * Replacing an existing Realms Creative world with a Hardcore world, or vice versa, may corrupt some world settings for the newly-uploaded world. It is safest to only replace a Survival mode world with a Hardcore mode world to avoid this issue. Mobs * Polar bear now drops Cooked Fish when killed by fire or lava (MCPE-122488) * Pillager's 'celebrate3' sound now works (MCPE-121058) * Wolves, Cats, and Parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them * Wolves, Cats, and Parrots now teleport to their owner when panicking and far enough away * Wolves now teleport to their owner when in a fight and far enough away, preventing them from being left behind (MCPE-151765) * Piglins will no longer pick up and admire Powered Rail items (MCPE-91187) * Wither Skeleton step sounds now play at their intended volume (MCPE-185913) * Carved Pumpkin and Skull now rotates with Bogged's head when worn (MCPE-178959) * The Breeze can no longer jump away from a player if it is on top of a Honey Block (MCPE-176991) * Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal * Jump Boost now increases how high a Breeze can jump (MCPE-176922) * Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction (MCPE-185643) * Updated the rules under which Bats spawn in the world: * Bats can now spawn at any height, provided the area is covered and sufficiently dark * Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate * As a result, Bats may now happen to spawn above the surface Realms * Added two new Realm Events. Can you discover them? * Fixed a bug that would prevent activation of addon for a Realm via Marketplace User Interface * Hint about dismounting an entity no longer appears when changing dimensions and re-entering the world (MCPE-182876) * Armor HUD now updates properly when the player's equipped armor breaks (MCPE-103592) * Fixed a bug where the close button subpanel in the Stonecutter panel was empty instead of hidden while using controller * Added a new message to explain when a Marketplace Template is not available on a specific platform * Aligned the hunger and health bars with the experience bar in Classic UI on mobile devices (MCPE-177192) * Air bubbles now line up properly with hunger bar (MCPE-185268) * Position of player paper doll in the UI is now consistent between Classic and Pocket UI settings (MCPE-57498) * Potions with percentage-based effects now show the percentage sign correctly on their tooltips (on mobile devices) (MCPE-28531) * When dying by the thorns of a Guardian, the death message now reads "'Player' was killed trying to hurt 'Mob'" (MCPE-114752) * Chat messages no longer overlap with one pixel (MCPE-119761) * Item text no longer jumps up when looking at a non-interactable entity (MCPE-161140) * Close and help button visuals for Smithing Table and Loom changed to match visuals for Cartography Table (MCPE-166008) * "Hide Controller Hints" now properly hides all control hints in the Villager trading menu (MCPE-167134) * Fixed a bug where the incorrect message would be shown on the experimental bed screen for certain values of the playerssleepingpercentage game rule (MCPE-183431) * Single-tap to destroy now works with joystick/crosshair controls in Creative mode, without causing blocks to glitch (MCPE-181789) * Fixed a bug where Realms invite links could overflow past their text boxes * Items no longer get stuck in crafting grid after dropping an identical item from the recipe screen (MCPE-73593) * Take From Bundle functionality now takes precedence over Clear Hotbar when an item in a Bundle is selected using gamepad (MCPE-186359) * Inventory screen no longer shows item categories in tooltips unless the recipe book search screen is actually visible (MCPE-128464) * When using the Swap Jump and Sneak option with touch controls, sneak button no longer flickers when you press close to it (MCPE-159557) * Non-empty Bundles now have a fullness bar when inside of a Bundle (MCPE-185457) * Added the possibility to edit the thumbnail of a world in the new OreUI Edit World screen Vanilla Parity * Creepers now drop a Music Disc upon being killed by a Bogged (MCPE-179008) * Bogged now drops Poison Arrows when killed by Mobs tamed by a Player * Dyeing Sheep and collars on Cats and Dogs now plays the dyeing sound as in Java Edition (MCPE-150684) * Mushroom Stems used on the Composter have had their fill chance adjusted from 85% to 65% * The all-sided pore mushroom block has been removed from the creative inventory * Enchanted Golden Apples now give Regeneration II instead of Regeneration V, matching Java Edition (MCPE-103061) * Added infinite duration option to Effect command. /effect infinite [amplifier: int] [hideParticles: Boolean] * Added specific effect removal option to Effect command. /effect clear * Placing Cocoa Beans now plays a sound (MCPE-49126) * Beehive and Bee Nest can no longer be used as fuel in Furnaces (MCPE-128393) * Identical Lodestone Compass items now stack up to 64, matching Java Edition (MCPE-109595) VR / MR Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025, when you will receive your final update. After you receive the final update, you will still receive updates on your PC and be able to play without a VR/MR device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor. You will no longer be able to use your VR/MR device with Minecraft as it will no longer be supported in the latest updates. Minecraft Java 1.21.1 Released It will soon be time for new snapshots, but before that: we are now releasing Minecraft 1.21.1. This is a hotfix version that addresses some critical exploits. We highly recommend that server owners upgrade to this version. Players on Minecraft 1.21 will be able to join servers running on 1.21.1. Changes * Fixed critical exploits that could be used to crash servers * Added language support for Tzotzil and Belarusian (Latin) Minecraft - 1.21.31 (Bedrock) A new update has been released to address a few issues with the 1.21.30 release. Fixes: * Fixed several crashes that could occur during gameplay * Fixed a crash that could occur when trading with Villagers using only the second slot (MCPE-186676) * An issue where some commands did not recognize certain block or item names has been fixed * Fixed an issue with transparent objects showing incorrect or missing textures on certain devices (MCPE-185038) * Armor Stands will now stay on the ground and not enter one block lower each dimension change (MCPE-186726) Minecraft - 1.21.30 (Bedrock) In this week's changelog, villagers can finally sleep soundly, foxes are getting more hearts, and we've got bundles of information about – bundles, which are now available as an experimental feature for all Bedrock players! Villagers will no longer make idle sounds when sleeping (they're asleep, after all!) and adorable foxes across the Overworld will be waking up to more hearts (10!) – making them hardier friends to tame and travel with. If that wasn't enough we've also implemented some bug fixes, made parity changes, and more. Experimental Features Bundles A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don't stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space. * Bundles are an experimental feature - to use them, you must turn on the Bundle experiment when creating a new world * Please note: Bundles are still being polished in the Preview and Betas with bug fixes and tweaks, so you might spot some slight differences in this experimental version! * A Bundle is an item that can pack different items together into the same stack * A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types * You can insert items into a Bundle directly in the inventory * Bundles have a tooltip that shows the items inside * The tooltip fits 3 rows and can always show at least 8 item types * You can select any of the visible items to pull out of the Bundle * Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device * When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle * When holding a Bundle in hand, you can empty it onto the ground * In the latest Beta & Preview version, when a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once * The Bundle is crafted with one String above one Leather * Bundle recipe is now unlocked by obtaining Leather or String Known Issues * When moving items on touch devices, the wrong item icon may appear briefly * Bundles put in Decorated Pots, given to an Allay, or moved through Hoppers and Droppers may lose their contents Features and Bug Fixes Blocks * Vertically retracting waterlogged blocks with a Piston no longer creates "ghost water" on the client (MCPE-144222) * "purpur_block" block is now split into unique instances "purpur_block", and "purpur_pillar"; the previously unused chiseled and smooth purpur blocks were renamed to "deprecated_purpur_block_1" and "deprecated_purpur_block_2" for backwards compatibility, but are hidden from creative inventory and commands * "structure_void" has had its block state removed and "air" variants will be converted to the base block * Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks * All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios: * Flying mobs that can land on trees will now recognize these blocks as suitable landing positions * Parrots will now prefer these blocks as landing spots * Previously, these behaviors applied to only a subset of these blocks * Kelp can no longer be placed on any type of Fence, instead of just a subset of them * Seagrass can no longer be placed on any type of Fence, instead of just a subset of them * Turtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them * "cobblestone_wall" block is now split into unique instances "cobblestone_wall", "mossy_cobblestone_wall", "granite_wall", "diorite_wall", "andesite_wall", "sandstone_wall", "brick_wall", "stone_brick_wall", "mossy_stone_brick_wall", "nether_brick_wall", "end_stone_brick_wall", "prismarine_wall", "red_sandstone_wall" and "red_nether_brick_wall" * "granite_wall", "diorite_wall", "andesite_wall", "stone_brick_wall", "mossy_stone_brick_wall" and "prismarine_wall" now have a destruction time of 1.5 * "sandstone_wall" and "red_sandstone_wall" now have a destruction time of 0.8 * "end_stone_brick_wall" now has a destruction time of 3.0 * "sponge" block is now split into unique instances: "sponge" and "wet_sponge" * Colored Torch block instances, "colored_torch_rg" and "colored_torch_bp", are now split into unique instances "colored_torch_red", "colored_torch_green", "colored_torch_blue", and "colored_torch_purple" Crafting * When crafting a Firework, adding or removing items from the grid will update the output item appropriately (MCPE-183455) Full Keyboard Gameplay * Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode. Gameplay * Now Ominous bottle with lower level can still apply Bad Omen effect of lower level, if player had one active before * Boats will no longer disappear while sliding on Ice (MCPE-180432) * Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved (MCPE-183508) * Dismounting a vehicle no longer puts the player inside the ground on some platforms (MCPE-184363) (MCPE-182448) * Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block (MCPE-178305) * Added a new death message for when players are defeated by a Mace smash attack * Fixed an issue where End Gateway Portal would teleport some players near their End Portal (MCPE-66061) * The '/camera set' command will now run in the correct order when an existing camera interpolation is running (MCPE-183986) General * Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window * Adding input glyph support in the name tags displayed over the entities Graphical * Fixed an issue where Banners were rendered before other transparent objects regardless of their positions (MCPE-130262) * Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose How to Play * Added line break ability for How to Play topic labels instead of having it add "..." when the line gets too long Items * Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle (MCPE-182508) * Smithing Template items are now named after their template type instead of the generic "Smithing Template" name * They instead specify that they are a Smithing Template through a subtitle in the hover text * Unique item textures have been given to each Banner Pattern item to better distinguish between each other * Illager Banner has been renamed to Ominous Banner to match Java Edition * Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944) * EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta Mobs * Fixed custom entity's name not appearing correctly in death messages (MCPE-158447) * The Breeze no longer has a minimum distance required to attack a target (MCPE-183011) * Parrot can now imitate Endermite * Parrots now imitate Drowned (MCPE-46302) Multiplayer * Fixed an issue where the invite screen in-game would not show the correct substatus PlayStation VR * Our ability to support PlayStation VR has come to an end, and will no longer be supported in updates after March of 2025. After you receive the final update, you will still receive updates on your PlayStation and be able to play without PlayStation VR. From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available. You will no longer be able to use your PlayStation VR with Minecraft as it will no longer be supported in the latest updates. Rarity * Various items and blocks have had their assigned rarities changed (MCPE-182414) * Once these rarity changes come to Java Edition in a future snapshot, all item and block rarities will be in parity across both platforms * Rarity is a set of categories which determine the color used to display the name of an item or block * It has no gameplay impact, but is used to signal how difficult something is to obtain * By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white * We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines: * Items and blocks become more rare depending on the following factors: * The chance of finding it in a loot table, including mob drops * The amount of travelling required to obtain it * The difficulty of any obstacle which must be overcome to obtain it * The possible amount of that item or block which exists in the world * Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients * For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity * Likewise, any crafted item which has only Common crafting ingredients must also be Common * The lists below detail the items and blocks which have changed to that rarity category Common * End Crystal * Golden Apple Epic * Elytra * Dragon Head * Silence Armor Trim Rare * Enchanted Golden Apple * Enchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of Epic * Trident * We recently increased Trident's rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or Elytra * Nether Star * Ward Armor Trim * Eye Armor Trim * Vex Armor Trim * Spire Armor Trim * Wither Skeleton Skull * Skull Charge Banner Pattern * Now that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as well * Thing Banner Pattern * Now that Enchanted Golden Apples are Rare, these banner patterns should be Rare as well * The following Music Discs: * Pigstep * otherside * Creator Uncommon * Sniffer Egg * Chainmail Helmet * Chainmail Chestplate * Chainmail Leggings * Chainmail Boots * Recovery Compass * Disc Fragment 5 * Nautilus Shell * Echo Shard * Goat Horns * Pottery Sherds * Ominous Bottles * Ominous Banner * Netherite Upgrade * Sentry Armor Trim * Dune Armor Trim * Coast Armor Trim * Wild Armor Trim * Tide Armor Trim * Snout Armor Trim * Rib Armor Trim * Wayfinder Armor Trim * Shaper Armor Trim * Raiser Armor Trim * Host Armor Trim * Flow Armor Trim * Bolt Armor Trim * The following Music Discs: * 13 * Cat * Blocks * Chirp * Creator (Music Box) * Far * Mall * Mellohi * Stal * Strad * Ward * 11 * Wait * Relic * 5 * Precipice Realms * Realms Stories content is no longer cropped when scrolling * Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size * Gamepad legend no longer overlaps with UI elements when choosing a preview realm to create a world on * In split screen mode, the subscriptions tab of the settings menu is now only shown to the primary player * Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens * The Realms backup list now displays the date that the backup was created, instead of the age of the backup Sounds * Sculk charge particles now have sound * Wither Skeleton now has its own "step" sound (MCPE-174857) * Basalt Deltas now has a moody ambient sound again Stability and Performance * Fixed a crash that could occur when loading texture data (MCPE-184728) Touch Controls * Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well. * Fixes bug where the hide hud command would not hide the dpad touch control Trial Chambers * Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management! User Interface * Fixed a softlock that could occur when purchasing subscriptions * Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle * Fixed a bug where player health would be rounded down instead of rounded up, causing the HUD to sometimes only show empty health icons (MCPE-183157) * The chat output's scroll position keeps its position after the game screen re-gains focus * Shortened the URL for signing in on another device to microsoft.com/link * Added a button in the game menu to take a screenshot. You can view your screenshots in the screenshot gallery on your profile page * We'd love to hear your feedback and suggestions on this feature! You can send us your feedback here: aka.ms/MCBedrockScreenshots * Beacon title text is no longer different from the other containers in Pocket UI (MCPE-176186) * Fixed a bug where crafting category tabs would not be visible in Pocket UI after hiding the recipe book in Classic UI (MCPE-183825) * The arrow from the Stonecutter screen is now visible all the time, just like in the other similar screens (MCPE-160236) * Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens * Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button * The icons for the effects will now change size depending on the GUI scale (MCPE-180238) * Fixed an issue where the world seed template button may be missing in the Create New World screen Vanilla Parity * Snow Golems with Fire Resistance no longer take damage in warm biomes (MCPE-94448) * Uncarved pumpkin blocks can no longer be used to create Snow Golems and Iron Golems (MCPE-33801) * When an item is enchanted, their rarity status is now increased depending on their base rarity Minecraft - 1.21.23 (Bedrock) Fixes: * Fixed several crashes that could occur during gameplay Minecraft - 1.21.22 (Bedrock) A new update has been released to address a few issues with the 1.21.20 release. Some platforms have received the update and other platforms will get the update as it is approved. Fixes: * Fixed several crashes that could occur during gameplay * Improved loading of add-ons from Marketplace * Fixed a bug where all custom blocks were rotated 180 degrees in the UI Minecraft - 1.21.21 (Bedrock) Fixes: * Improved reliability of connecting to Realms Minecraft - 1.21.20 (Bedrock) A new update has been released with a variety of quality-of-life improvements and fixes to the Minecraft experience! Read below for a full list of the changes included. Performance / Stability General Gameplay Mobs Blocks Wind Charge Items Music / Sound Realms Invite Links We are making some changes to how Realms invite links work to make it easier than ever to invite your friends and to keep your Realm safe from unwanted joiners: Realms Accessibility Customizable Controls User Interface Game Tips Minecraft - 1.21.2 (Bedrock) A new hotfix is now available to address some of the top issues that have been encountered since the 1.21 update. Features and Bug Fixes Ominous Trial Spawner Ominous Vault Trial Spawner Experimental Features API Minecraft - 1.21.1 (Bedrock) A hotfix is now available for Minecraft: Bedrock Edition that resolves some issues introduced with the latest update. Fixes Minecraft - 1.21 It's a fantastic day today, because it's release day Thursday! And not just any old release day. This one is extra special because today we're shipping Minecraft 1.21, also known as the Tricky Trials Update. Venture into the hazardous Trial Chambers alone or with friends, face off against the new Breeze mob and craft a smashingly powerful new weapon, the Mace! Take your ingenious Redstone designs to new heights with the Crafter, play around with the Wind Charge, discover new decorative blocks made of Copper and Tuff, enjoy new Paintings, Music Discs, and more! And that's not all! On the technical side, Tricky Trials is heralding a new age for data packs with Enchantments, Paintings and Jukebox Music Discs now being data-driven. With this release, we're also going live with performance improvements to chunk loading that were introduced in 24w19a, which reduces memory and CPU overhead compared to the old system. Embark on your very first adventure in Tricky Trials by delving into the full changelog below, it's a long one. New Features Structures Trail Chambers Advancements Added 8 new advancements Changes * If the base rarity of an item is Common or Uncommon, it will become Rare when enchanted * If the base rarity of an item is Rare, it will become Epic when enchanted * If the base rarity of an item is Epic, it will stay Epic when enchanted * Entities falling into water now make the same splashing sound as in Java Edition (MCPE-44120) * Fixed a bug where a standalone Scaffolding block could not be placed on top of a Structure Block (MCPE-169818) * Enchantments which only have one possible level no longer display their level "I" in their name * The names of many items and blocks were brought to parity with Java Edition. The following list details the old names to the left, and the new names to the right: (MCPE-101388) * Book & Quill -> Book and Quill * Chain Helmet -> Chainmail Helmet * Chain Chestplate -> Chainmail Chestplate * Chain Leggings -> Chainmail Leggings * Chain Boots -> Chainmail Boots * Enchanted Apple -> Enchanted Golden Apple * Cooked Beef -> Steak * Melon -> Melon Slice * Glistering Melon -> Glistering Melon Slice * Milk -> Milk Bucket * Seeds -> Wheat Seeds * Snow -> Snow Block * Top Snow -> Snow * Grass -> Short Grass * Double Tallgrass -> Tall Grass * Sugar Canes -> Sugar Cane * Clay Block -> Clay * Clay -> Clay Ball * Sea Turtle Spawn Egg -> Turtle Spawn Egg * Sea Turtle Egg -> Turtle Egg * Brick Block -> Bricks * Nether Brick Block -> Nether Bricks * Red Nether Brick -> Red Nether Bricks * Prismarine Bricks Slab -> Prismarine Brick Slab * Stone Bricks Slab -> Stone Brick Slab * Bricks Slab -> Brick Slab * Infested Stone Brick -> Infested Stone Bricks * Daylight Sensor -> Daylight Detector * Enchantment Table -> Enchanting Table * Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate * Weighted Pressure Plate (Light) -> Light Weighted Pressure Plate * Slightly Damaged Anvil -> Chipped Anvil * Very Damaged Anvil -> Damaged Anvil * Head -> Player Head * Light Block -> Light * The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition * Mooshrooms now spawn at light level 9 and above (MCPE-66830) * Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt * The following blocks have been brought to parity with Java Edition for Redstone power: * minecraft:mangrove_roots -> now powered (MCPE-153838) * minecraft:beacon -> no longer powered * minecraft:tnt -> no longer powered * minecraft:sea_lantern -> no longer powered (MCPE-79271) * When mining Top Snow with a Silk Touch enchanted Shovel, Top Snow is now dropped in an amount corresponding to the number of layers of the block (MCPE-59729) * If there are 8 layers, a Snow Block will be dropped instead * Players can now craft two Cyan Dye from one Pitcher Plant (MCPE-171061) * Foxes now have 10 health (MCPE-48233) * Villagers no longer make idle sounds when sleeping * Fixed several crashes that could occur during gameplay * Fixed several crashes that could occur during gameplay * Improved loading of add-ons from Marketplace * Fixed a bug where all custom blocks were rotated 180 degrees in the UI * Fixed a number of bugs related to downloading content getting stuck, including errors related to: "Downloads all stuck at 0%" and broken content updates (MCPE-177684) * Fixed item and block corruption when converting worlds from legacy Console Edition * Fixed an issue on Amazon devices where game would occasionally crash when joining a world * Fixed an issue so that Marketplace content is properly imported before creating or starting a world * Legacy worlds no longer have chunks at the edge of the world that don't render * Fixed a bug that caused the environment within a chunk to noticeably change when thousands of blocks away from spawn (REALMS-11625) * The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences * Trial Chambers now generate far less frequently in the Deep Dark biome * Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time * Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed * Players will no longer receive damage when in the world load or dimension transfer loading screen (MCPE-42310) * Players no longer momentarily go into a crawl for a single tick when moving towards a Bed with a 1.5 unit gap above it (MCPE-178370, MCPE-180810) * Area Effect Clouds no longer shrink when entered by entities immune to the effect * The Bogged's underwater melee attack no longer applies a Slowness effect to the victim (MCPE-178884) * Bogged no longer levitates when riding a Boat, Raft, or Minecart (MCPE-178876) * Parrots now correctly imitate the Bogged when nearby * Witches now always drop 4-8 Redstone Dust on death * This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust * Fixed mob animations not playing when mobs were unloaded in split screen * Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking * Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (i.e. Removing and re-applying an Add-On) * Drowned now spawn individually in rivers instead of in groups of two * Drowned now spawn in aquifers in dripstone caves (MCPE-144066) * Wolves, Bears, and Pandas will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing * Pufferfish now gives Nausea I effect instead of Nausea II when consumed (MCPE-98458) * Zoglins now play angry sounds when chasing the player or mobs (MCPE-95523) * Bees now start taking drowning damage after one second when underwater (MCPE-114688) * Mounts and vehicles are no longer given a slight velocity during a dismount * Fixed a bug that caused Crafter to be audible from more than five blocks distance * Fixed some Trial Spawner texture inconsistencies (MCPE-181455) * Slabs and Stairs should no longer randomly start placing on the bottom when continuously building (MCPE-54855) * Particles generated when breaking Leaves will now match the color of the destroyed leaves (MCPE-179726) * Mirrored the back side of Skull, Guster, and Flow Banner textures (MCPE-179894) * Fixed an issue with the Quartz Slab's texture (MCPE-182604) * Restored the back-side texture of the Sunflower to be leafy green (MCPE-181275) * Doors of different materials will now be able to form a double door * The Heavy Core Block is now properly scaled in the inventory (MCPE-179656) * The Heavy Core Block is now positioned correctly in Item Frames (MCPE-181155) * The Bell Block no longer rings twice when hit with a Wind Charge Projectile * The Scaffolding block no longer flickers when moving at far distances (MCPE-120910) * Copper Doors now follow the intended design of only dropping when mined with a Stone Pickaxe or better * Doors no longer drop when top block is mined in Creative mode * Smooth Quartz Slab's texture is back to normal (MCPE-182104) * Crafting with Oxidized Cut Copper in Stonecutter now yields two slabs instead of one (MCPE-136077) * Crafting Quartz Bricks from Blocks of Quartz now yield 4 Quartz Bricks instead of 1 (MCPE-69281) * Naturally spawned Mushroom stems no longer drop Mushrooms when mined (MCPE-71123) * The chance of dropping Mushrooms (max of 2) from Brown and Red Mushroom Block was increased to match Java Edition, from 10% per Mushroom to 11.11% * A damaged Anvil block may now spawn in Trail Ruins, as it would in Java Edition * Trapdoors and Fence Gates no longer push players or mobs when activated by Redstone * Fixed double-plant blocks breaking in worlds of older versions (MCPE-183072) * The Wind Charge Projectile can now be summoned via the /summon command (MCPE-178937) * Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge * Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time * Wind Charges thrown by players no longer have a chance of dealing more than 1 damage per hit * The Wind Charge model now correctly renders within its bounding box * Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition * The Wind Charge Projectile shot by the Breeze no longer toggles blocks when Mob Griefing is disabled in Settings (MCPE-181211) * Mounted entities are no longer immune to Wind Charge projectile damage * Wind charges now work the same on all terrain * Crouching no longer affects wind charge knockback / jump amount * Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5 * Latency related fall damage when using a Wind Charge will occur less often * The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player * Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge * Breeze Rods now render correctly in third-person view (MCPE-179661) * The Mace no longer breaks Cobwebs and Bamboo as fast as Swords and other sharp items (MCPE-179754) * The Fishing Rod hook no longer sticks to actors that have the Projectile Reflection component (MCPE-180337) * The Mace's Smash Attack no longer knocks back Mobs that have been tamed by the Player wielding the Mace (MCPE-180962) * Attacking an entity with a Mace enchanted with the Wind Burst enchantment no longer negates fall damage (MCPE-181496) * Locator Maps will now only render head and head attachments (MCPE-61891) * Leads now attach to the front of Boats, instead of to their center (MCPE-182145) * Fixed flickering item icon when quick moving a stack to non-empty stacks * Added rarity coloring in the tooltips of Creeper Charge, Skull Charge, Thing, Snout, Flow, and Guster Banner Patterns * The rarity color of Trident, Mace, and Heavy Core have been changed to the Epic color (magenta) * Banners are once again obtainable via the recipe book (MCPE-179650) * Fixed Wolf Armor breaking not emitting enough Scute particles (MCPE-179664) * Fixed Torch item icon being temporarily misplaced when transferring it between the inventory and the hotbar when quick-moved (MCPE-180913) * Fixed an issue where structure icons or other Map decorations were not visible at Map edges on Maps with unlimited tracking, such as Trial Explorer Maps (MCPE-182681) * "Echo in the Wind" now plays in Lush Caves biome (MCPE-182278) * "5", "Otherside", "Relic", "Creator", "Creator (Music Box)" & "Precipice" are now assigned to the Jukebox / Noteblock slider (MCPE-169933) * The Rooted Dirt block now has unique sounds, to better match the Java Edition (MCPE-121664) * Copper Door's "open" sound is now pitched differently * Copper Grate step sounds play at a lower volume * Trial Spawner break and place sounds are now pitched differently * Vault break and place sounds are now pitched differently * Break, place and hit sounds now pitch differently for Tuff, Tuff Bricks, and Polished Tuff Blocks * Crafter craft and fail sounds now have a random pitch offset * Crafter fail sound now has a max distance of 3 blocks instead of 5 * Copper Bulb break, place and hit sounds are now pitched differently * Copper Grate break, place and hit sounds are now pitched differently * "light_block_0" and its derivatives now have their block sound defined (MCPE-183449) * Added a sound effect to help players understand that they have already looted a Vault * Added break, fall, hit, jump, land, place, and step sounds for the Mob Spawner block * You can now create up to 5 invite links per Realm * Invite links can be enabled or disabled at will, or set to have an expiration date in the future * Invite links can be deleted entirely * Newly created invite links codes will be 15 characters long (increased from 11) * All new Realms will not have an invite link created for them by default. Realm owners will need to manually create an invite link for their Realm * Existing links that have not been used will be deleted, while previously used links will not be deleted * Fixed an issue that was preventing RealismCraft and some other packs from working on Realms. This was a service-side fix that went live prior to this release (REALMS-11940, REALMS-11913, REALMS-11916) * Fixed a crash that could occur when viewing Realms Stories on a busy Realm * All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input * Removed an extra "the" in Realms section of Minecraft Encyclopedia * Typing into the search box on the Realms Stories Members tab no longer overrides the filter options * Added a new reporting flow that lets players add more context and information about why the report is being made * New lines are no longer removed from Realms Stories posts that are displayed in the story feed * Removed an unnecessary warning from 2 Player Realms subscription * Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen * Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should * Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm * Fixed a bug where players with a freshly installed Minecraft needed to restart before being able to see Realms Stories * Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void (MCPE-183428) * Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied * Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts * Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened * Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms * Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update * Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update * Fixed an issue where Apple Pencil was not recognized as a valid input method (MCPE-158895) * Fixed an issue where Screen Narration would not describe how to accept a game invitation on Android and iOS * Text to speech now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs * Customized controls no longer revert after player stops flight (MCPE-180234) * The control customization screen is now automatically exited when input mode is switched to something other than touch controls * The paper doll can now be shown in the HUD when customizable controls is enabled (MCPE-176334) * Customized control button sizes remain stable when going up or down Scaffolding or Ladders (MCPE-178820) * Buttons can now slide completely to the right when customizing controls on iOS * When customizing touch controls, the safe zones on the left and right side are now ignored * Added animated title to the loading tips dialog * Refreshed assets for Achievements screen: all achievements unlocked illustration, no achievement unlocked illustration, and the GamerScore icon * Fixed a bug that caused half-absorption hearts not be rendered (MCPE-181245) * The Water Breathing effect icon and timer no longer flicker while wearing the Turtle Helmet (MCPE-142173) * Updated the Hide Paperdoll toggle to default to false on Chromebooks * When Regeneration effect is active, hearts on the HUD no longer move too fast (MCPE-180864) * Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack * Interacting with a block outside of a players reach no longer causes the block interface to briefly appear * Items no longer render in front of stack size number when being quick moved (MCPE-180712) * Number on a stack of items no longer overlaps with item hover text in Villager's trade menu (MCPE-181338) * Item no longer moves slightly in slot after being quick moved to Anvil (MCPE-180275) * Items no longer stay selected on touch devices when switching between Creative inventory tabs (MCPE-173506) * Items can now be removed from the off-hand slot and crafting grids by tapping on other items in Creative inventory on mobile devices (MCPE-168757) * Fixed the Help button link in the Structure Block's menu (MCPE-179672) * The chat quick access history no longer stores duplicate chat entries * Fixed an issue where content of the previously used text field was carried over to Signs on Xbox (MCPE-182645) * Updated the Dressing Room category names for "Headwear", "Outerwear", and "Footwear" * Safe Zone Screen position now saves properly on closing the menu * Safe Zone Screen text no longer is obscured when you hover over it * Safe Zone Screen sliders now properly save even when the value is changed by just 0.1 * Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders * Safe Zone Screen no longer errors on iOS when set to minimum values * Fixed tags showing up vertically in Marketplace item descriptions * Fixed missing texture in My Content section of Marketplace (MCPE-181964) * Replaced Marketplace Pass gradient with solid gray to improve readability * Fixed the message that appears when using the 'Copy Coordinates' feature to copy player coordinates to the clipboard (MCPE-182146) * Game tips now appear and disappear from the screen with "fade-in" and "fade-out" animations * Added a swim tip for touch devices * How to move is now taught to players on touch devices with the D-pad control scheme * Sometimes it's not a good time to learn new game play skills. For example, opening your inventory is not a relevant skill when you just discovered that the floor is lava. So here are some additional constraints for when game tips don't show up: * Only the swim game tip shows up when you are in water * The break block tip is the most relevant tip when you're freezing in powder snow. Other tips won't show up * When there are hostile mobs nearby you can still learn skills that will help you run away (movement, jumping and camera movement). But other tips won't bother you * Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world * Added chat game tip. The tip appears when there are remote players in a world or if cheats are enabled * If the chat game tip can be shown for a player, the open chat instructions posted in the chat are removed * Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch * Added some minor tip interruption improvements for existing game tips * Fixed critical exploits that could be used to crash servers * Added language support for Tzotzil and Belarusian (Latin) * Mobs spawned by Ominous Trial Spawners now drop items they picked up (MCPE-182630) * Rare loot now has 80% chance of dropping, instead of 20% (MCPE-180654) * Fixed issue with Trial Spawners not ejecting loot in older worlds (MCPE-182758) * Added UIManager class and uiManager object to @minecraft/server-ui beta * Fixed a hardlock that could occur when playing splitscreen multiplayer on PlayStation 4 * Fixed a bug where players with a freshly installed Minecraft needed to restart before being able to see Realms Stories * Added a new underground structure called the Trial Chambers * Added 2 new mobs * Breeze * Bogged * Added a new weapon, the Mace * Added 3 new enchantments exclusive to the Mace * Density * Breach * Wind Burst * Added the following blocks: * Crafter * Trial Spawner * Ominous Trial Spawner * Vault * Ominous Vault * New variants in the Copper Family * New variants in the Tuff Family * Heavy Core * Added the following items: * Trial Explorer Map * Ominous Bottle * Wind Charge * Trial Key * Ominous Trial Key * Breeze Rod * 3 new Pottery Sherds * 2 new Banner Patterns * 2 new Armor Trims * 4 new Potions * Potion of Infestation * Potion of Oozing * Potion of Weaving * Potion of Wind Charging * 4 new Tipped Arrows * Arrow of Infestation * Arrow of Oozing * Arrow of Weaving * Arrow of Wind Charging * Added 3 new Music Discs by Aaron Cherof and Lena Raine * Added 20 new Paintings * 5 by artist Sarah Boeving * 15 by artist Kristoffer Zetterstrand * Redesigned Bad Omen to give access to Ominous Events * Added 6 new Status Effects * Infested * Oozing * Weaving * Wind Charged * Raid Omen * Trial Omen * Added 9 new music tracks by Aaron Cherof, Kumi Tanioka, and Lena Raine * Added 8 new Advancements * Added 4 new cave ambient sounds * Boats are now leashable * Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges * Made out of a variety of Copper and Tuff blocks, and can be found in different sizes * A relatively common find throughout the Deepslate layer of the underground * Natural mob spawning does not occur inside, similar to Ancient Cities * Never starts inside a Deep Dark biome, but can sometimes overlap it * The layout of each Trial Chamber is procedurally generated, and can include traps, rewards and a variety of combat areas * Decorated Pots line the corridors and hold hidden treasures * Supply Barrels can be found between different rooms, and give you blocks and items which help you navigate your trials * Vaults are guarded by challenges in each room, and can be a source of many high level Enchanted Books and equipment including a very rare chance to receive a Trident * Ominous Vaults can be found in harder to reach places and give even better loot than standard Vaults, including some items which are exclusive to Ominous Vaults * Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category: * Melee * Zombie * Husk * Spider * Small Melee * Slime * Cave Spider * Baby Zombie * Silverfish * Ranged * Skeleton * Stray * Bogged * Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber * For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Spiders, Silverfish and Skeletons * The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes * "Minecraft: Trial(s) Edition" - Step foot in a Trial Chamber * "Under Lock & Key" - Unlock a Vault using a Trial Key * "Revaulting" - Unlock an Ominous Vault with an Ominous Trial Key * "Blowback" - Kill a Breeze with a deflected Wind Charge * Challenge Advancement - rewards 40 experience * "Who Needs Rockets?" - Use a Wind Charge to launch yourself upward at least 8 blocks * "Crafters Crafting Crafters" - Be near a Crafter when it crafts a Crafter * "Lighten Up" - Scrape a Copper Bulb with an Axe to make it brighter * "Over-Overkill" - Deal 50 hearts of damage in a single hit using the Mace * Challenge Advancement - rewards 50 experience * Improved chunk loading performance * Doors of different materials can now form a double door * Witches now always drop 4-8 redstone dust on death * This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust * Piston sound volume and attenuation have been lowered * This was done to address the long-received feedback on the old sounds being too harsh and loud, creating very noisy redstone builds * The panic behaviour of animals now lasts for 2 seconds after the damage is dealt, down from 5 * Ender Pearls that are thrown through portals can now teleport players to a different dimension than the one they are currently in * It is now possible to ride entities such as Horses or Minecarts through portals * When riding entities through portals, the delay before teleporting is not applied * Projectile knockback is no longer dependent on the shooters position * Projectiles such as Arrows and Fireballs knock back in the direction they travel * Projectiles such as Splash Potions and Fireworks knock back away from themselves * Projectiles shot by a Dispenser will also knock back * Improved player attribute and effect handling * Custom set base attributes are now kept when respawning * Active effects and modifiers are kept when changing dimension or winning the game * Blocks frozen by Frost Walker now emit "Block Placed" vibrations (frequency 13) * End Crystals are now immune to fire damage * The Trident is now considered of Epic rarity, giving its hover text a purple color * Added an attestation checkbox when submitting a player report * The "Burning Time" reduction effect of Fire Protection and "Knockback Resistance" effect of Blast Protection now stack from wearing several pieces * Realms improvements * The Pause Menu can now include a list of links provided by server * Improvements to the disconnection screen * Updated credits * Removed Herobrine Read More Download options: * Windows (Java & Bedrock) * Android * macOS * Linux * iOS * Pi Edition * Multiplayer Server TechSpot means tech analysis and advice you can trust. 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