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* Skip to navigation * Skip to main content * Skip to primary sidebar * Skip to secondary sidebar * Skip to footer SPACE-BIFF! FIERCELY INDEPENDENT. INDEPENDANT? CRAP. * Home * About, Contact, Policies * Support * Fiction LE TEMPS DES CERISES Mar 16 Posted by Dan Thurot Mark Herman’s Fort Sumter was a lean, rangy filament of a game. After initially falling for its charms, I soon found its leanness and ranginess a little too emaciated, with not nearly enough muscle and fat beneath the skin. One of the reasons I play historical games, after all, is to see how the history is modeled, not to merely see it sketched out as the titles of locations and cards. Enter Red Flag Over Paris. Designed by Frédéric Serval, it uses the system and leanness of Fort Sumter while still piling on, well, everything else. Its topic is the Paris Commune, the brief but fierce revolutionary outpouring that would prove so influential on Karl Marx — and become a stain on the early days of the French Third Republic. Read the rest of this entry → Posted in Board Game 2 Comments Tags: Board Games, Fred Serval, GMT Games, Red Flag Over Paris LOVE IS A GHOST TRAIN HOWLING Mar 15 Posted by Dan Thurot There is something initially morbid about London Necropolis Railway, and not only because Daniel Newman’s latest offering is set during a cholera epidemic and will release in the third calendar year of our own century’s mismanaged public health crisis. The historical Necropolis Railway was the solution to the bodies piling up in the streets, a line only twenty miles long but devoted entirely to the business of death and mourning. In Newman’s care, the whole thing takes on the pallor of a funeral celebrant both jaunty and jaundiced. More than that, it’s imbued with an uncommon dignity. Read the rest of this entry → Posted in Board Game 5 Comments Tags: Board Games, London Necropolis Railway, New Mill Industries, Spielworxx PLEASE F— THE TELEPORTER Mar 9 Posted by Dan Thurot According to Star Trek, teleportation deconstructs you at the atomic level, beams your particles elsewhere, and then reconstructs those exact same particles in exactly the same format. You’re fine. You’re you. You aren’t obliterated every time you request an emergency teleport to the bathroom. Never mind all the times teleportation goes wrong and creates an evil clone or merges a redshirt with a booger monster. Those are… not what happens with teleportation. Propaganda. Starfleet’s working overtime to keep you from knowing the truth. Every one of those starships is staffed with an army of unknowing buffer clones. Ian Zang’s Please Fix the Teleporter is a five-minute game about the harsh realities of teleportation. Theoretically, anyway. Read the rest of this entry → Posted in Board Game Leave a comment Tags: Board Games, Gravitation Games, Please Fix the Teleporter THE SYNOPTIC SOLUTION Mar 8 Posted by Dan Thurot I’ve been pondering the idea of game design as devotion. In the centuries leading up to the Renaissance, so much European and Near Eastern art and entertainment was principally religious, drawing on shared stories, imagery, and even, one hopes, depth of feeling. Could the same be true of a board game? We have yet to realize the extent of what cardboard might express, although the medium seems better suited to models than emotions. There are, however, exceptions. Ben Madison’s awe at the sweep of Christian history in The Mission. Amabel Holland’s short-tempered but sanguine Nicaea. And now, Jeff Warrender’s depiction of the composition of the gospels in The Acts of Evangelists. It would be a mistake to dismiss this one out of hand. Read the rest of this entry → Posted in Board Game 17 Comments Tags: Belltower Games, Board Games, The Acts of the Evangelists SLAM DUNC Mar 4 Posted by Dan Thurot Expansions always make for peculiar reviews. One of the realities of writing about lots of board games is that there’s precious little time to revisit anything. Even the most impressive titles often fall by the wayside. Paul Dennen’s Dune: Imperium proved an exception, reappearing on my table again and again thanks to its smart hybridization of deck-building and worker placement. Now it has a major expansion, Rise of Ix, along with the usual burning questions. What’s changed? Are there new avenues for a house aspirant to pursue greatness? Doth the spice flow? I’ll say this much: the Dennen who designed Rise of Ix must have played this thing a thousand times, because he understands exactly what makes Dune: Imperium tick. Read the rest of this entry → Posted in Board Game 19 Comments Tags: Board Games, Dire Wolf, Dune: Imperium, Rise of Ix SAILING THE SEVEN SKIES Mar 1 Posted by Dan Thurot If there’s any one thing I’ve learned about pirates, it’s that they’re no good at getting along. Paolo Mori channeled that not-getting-alongness into Libertalia. To celebrate its decade anniversary, it’s now getting a spruced-up version from Stonemaier Games, complete with nicer tokens, new cards, and a move to the skies that’s riled up a few fans of the original. But while the change in setting might be a lateral one, Libertalia: Winds of Galecrest is otherwise a perfect remake. The original game was worthy of appreciation; this one has the waxed timbers of a modern classic. Read the rest of this entry → Posted in Board Game 8 Comments Tags: Board Games, Libertalia: Winds of Galecrest, Stonemaier Games SPACE-CAST! #19. ATTACKING THE BLOC Feb 23 Posted by Dan Thurot In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today’s episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular expropriation, and the danger of having an uprising stolen from under your feet. Bloc by Bloc: Uprising is currently funding on Gamefound. Listen over here or download here. Timestamps can be found after the jump. Read the rest of this entry → Posted in Board Game 6 Comments Tags: Bloc by Bloc, Board Games, Out of Order Games, The Space-Biff! Space-Cast! RUNNIN’ THROUGH THE FOREST Feb 22 Posted by Dan Thurot The first Advent calendars were crafted by German Lutherans to count down the days to Christmas and had Bible verses behind their windows. Two centuries later, Michael Menzel, best known for designing Legends of Andor, came to the conclusion that it would be much cooler to hide board game stuff back there. For unto us The Adventures of Robin Hood is born. Read the rest of this entry → Posted in Board Game 6 Comments Tags: Board Games, KOSMOS, The Adventures of Robin Hood WE CALL THEM CYLONS Feb 16 Posted by Dan Thurot There was never a chance that Unfathomable would sweep me off my feet. From its very announcement, when news broke that Tony Fanchi would be recasting Cory Konieczka’s Battlestar Galactica: The Board Game as yet another volume in Fantasy Flight’s loosely connected Arkham Horror Files, a single unexpected, uncharacteristic thought barged into my head: How distasteful. Read the rest of this entry → Posted in Board Game 36 Comments Tags: Battlestar Galactica, Board Games, Fantasy Flight Games, Gale Force Nine, Homeland, Unfathomable AM I HAPPY OR IN MISERY? Feb 13 Posted by Dan Thurot Bernard Grzybowski’s Purple Haze, currently funding on Gamefound for the next day or so, claims to be “an immersive story-creation campaign game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967.” As buzzwordy an introduction as that is, it’s all true on a technical level. It’s a game. It’s immersive. It openly asks its players to take its icon-laden framework and breathe the life of a personal story into its vacant lungs. Yes, smart-ass, it plays with 1 to 4 players. More than that, though, as I’ve been playing it over the past couple of weeks, I can’t help but think there’s a better descriptor. Purple Haze is all of those things. It is also a neon-lit warning sign about how difficult it can be to make a game about serious subject matter. Read the rest of this entry → Posted in Board Game 23 Comments Tags: Board Games, PHALANX, Purple Haze ← Older Posts * FOLLOW! Tired of stopping by Space-Biff! fifteen times a day? Enter your email and you'll get a note every time I write something amazing. There's literally no reason not to. Email Address: I choose to follow! * SEARCH Search for: * SPACE-BIFF! * Le Temps des Cerises * Love Is a Ghost Train Howling * Please F— the Teleporter * The Synoptic Solution * Slam Dunc * Sailing the Seven Skies * Space-Cast! #19. Attacking the Bloc * Runnin’ Through the Forest * We Call Them Cylons * Am I Happy or in Misery? * OBLIGATORY SB! TWITTER FEED * @jaurls @fredserval @gmtgames That's very kind of you to say! I wish I had an answer so I could replicate the process more reliably. 21 minutes ago * Red Flag Over Paris by @fredserval and @gmtgames uses and improves upon the system found in Fort Sumter, creating a… twitter.com/i/web/status/1… 11 hours ago * RT @dnlnwmn: when i was in art school, i didn't really like to analyze my work - when people asked me what things meant, it always felt tri… 1 day ago * RT @ulible: Thank you so much, Dan! "...it reintroduces some humanity to a genre that too often lets the living, let alone the deceased, go… 1 day ago * @Lordeoftheboard @williescottb @OspreyGames Yes! Me too. It looks fabulous. 1 day ago Blog at WordPress.com. * Follow Following * SPACE-BIFF! Join 1,410 other followers Sign me up * Already have a WordPress.com account? Log in now. * * SPACE-BIFF! * Customize * Follow Following * Sign up * Log in * Report this content * View site in Reader * Manage subscriptions * Collapse this bar Loading Comments... Write a Comment... Email Name Website