steamcommunity.com Open in urlscan Pro
23.10.1.33  Public Scan

Submitted URL: http://steamcommunity.com/
Effective URL: https://steamcommunity.com/
Submission: On March 18 via manual from JP — Scanned from JP

Form analysis 4 forms found in the DOM

GET https://steamcommunity.com/apps/getHubs

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Name: MoreContentForm0GET https://steamcommunity.com/apps/allcontenthome

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Name: MoreContentForm1GET https://steamcommunity.com/apps/allcontenthome/

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Viewing   Most Popular Most Recent


497 people found this review helpful
9 people found this review funny
67
Recommended
18.3 hrs on record

Posted: March 12
Early Access Review

Extremely well polished for it's entry into Early Access. If you're looking for
something very chill to play slowly, or enjoy with friends, Core Keeper is
already in a great place and worth the low price tag of 12.99 USD.


The Good
Honestly there's so much to cover here so let's take it in sections.
Sound Design: Beautiful and stylized. The sound design was one of the first
things I noticed while playing the game. From the sound of walking on slime, to
the sound of stepping on a bug, to the chill tunes that help make this dark
world feel like a nice place to call home. Everything about the sound in this
game is already pulling me in.

Graphical Design: The mesh between the way things sound and the way things look
is so impressive to me. I love me some crunchy pixel graphics, and the game not
only gives me every last crunch I wanted but still serves up pretty and
responsive feedback. The consistency between the style of the visual art and the
audio is what really won me over though. This game knows what it's style is, and
cranks it to 11 in the process.

Gameplay: Simple but rewarding. Although I feel some mechanics need tweaking
(we'll cover that in "The Bad") nothing about this game feels upsetting to me. I
can chill and feel a constant sense of progress. There is challenge without
feeling punished and I love that in this kinda creative-exploration game. It can
be a little off-putting at first to figure out what you need to do but that's
part of the charm. You're not given instructions. You're dropped in and you just
start going and it's very easy to figure out. Your objectives become clear as
you play, even though you are never told them.

Potential: This game has a LOT of potential. I could see myself spending hours
making cute bases and grinding my skills up. It will be really interesting to
see just how they continue to expand on the ideas already present, and what
their plans for a full release entail as the vision is made before our eyes.
What amazes me the most though is for how early the game is in it's life cycle,
it still feels worth the money. Lots of games have "potential" they never reach.
This game has potential and even if it doesn't reach it, it still feels like a
good game.


The Bad
Let's get into some of the things I didn't love, and we're gonna be really
specific here because honestly the game is so great we gotta nitpick to talk
about what's bad. Grind grind grind grind. Sometimes a grind is a good thing,
but only when you feel a real sense of purpose and value. Some of the skills in
the game (I'm looking at you fishing) feel more like a chore simply because how
PAINFULLY slow they level. Either fishing needs to be faster and more forgiving,
or level faster. I can spend a lot of time just to catch a couple fish, a single
mistake in the mini-game can triple the time it takes or simply cancel out all
the time I put in, and you have to catch a lot of fish to get any levels that
for the most part feel like they have no impact.

Crafting tables EVERYWHERE. Which table did I need for that thing I wanna make?
A second base needs HOW MANY tables to be remade? This is a PAIN, and honestly a
drag. Making a crafting table and seeing 12 new things, and 6 new crafting
tables... Either these need a lot more stuff in them (it's early access, initial
release, there's time to grow) or we need some way to combine some of these
tables... Why can't higher tier tables make the things from the previous tiers?
So I need my wood table, my tin table, my iron table... No thank you. I want one
place I can look and see MOST of my crafting.

Food... Thank goodness as long as I explore I get a lot of that dusty caveling
bread because the value of food I'm growing / catching and cooking feels like
NOTHING. To have to eat 4-5 cooked items just to get my hunger back which will
soon be gone again, so many buffs just going to waste.

Let's talk lighting. Obviously the game takes place in dark caves, so we expect
it to be, well, dark. It's SO HARD to light up a home though. I don't want to
have torches every 4 blocks making the place look kinda ugly just so the place
doesn't look dark... I don't think we need torches to be brighter, but we
certainly need some fancier lights that work better and look better. I want my
home to feel like a home, not just a part of the cave I put a floor on.

Lastly a lack of items is an expected bad. I want lots of pretty things to deck
my hall out in. I want lots of choices for walls and floors and to have lots of
them be able to be recolored. Fancy furniture and lots of options that are just
for looks. But I'm not shocked by this. Infact I actually think they have a nice
flair of decorative items for being their initial release into early access. I
just can't say that this is up-to-par with where I want to see the game and
that's okay!


Overall
The game is a chill experience that gives you a sense of exploration, adventure,
and development. It's great to play alone while just vibing, or with friends.
For where the game is at in it's development life it's surprisingly well made
and more complete then I have come to expect early access to look like. I'd dare
to say this game is more complete in it's first public stage then some games are
at their 1.0 launch. What it offers you is well made, beautiful, if not a just a
bit hollow right now. For the price tag I think it's a great option to spend
time with friends.
 
Core Keeper
3
6,090 people found this review helpful
520 people found this review funny
951
Recommended
64.4 hrs on record

Posted: March 12
First time with a Dark Souls type game and loving it. I am 52 so apparently it's
never too late to get good.
 
ELDEN RING
0
734 people found this review helpful
521 people found this review funny
87
Recommended
11.5 hrs on record

Posted: March 15
Fastest way to lose respect from your friends
 
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Biomes, Dungeons Map

 
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Lists all the things there are to do to get the true ending 
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Fix your game crashing when going into versus!

If Your Facing Issues 
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How to run more mods

Short guide explaining how to run more mods without the game crashing. 
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