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PONTUS HÅLLBERG


LEVEL- & TECH-DESIGNER

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PERSONAL PROJECTS


EARTH ELEMENTAL BOSS FIGHT


A FULL BOSS FIGHT WITH AN EVOLVING LEVEL AND BEHAVIOUR TREE SCRIPTING ON A SHORT
2 WEEK TIMEFRAME. 
FOCUS AREAS: TECHNICAL DESIGN. MADE IN UNREAL ENGINE 5




HUNT FOR THE BEACON 


A FULL LEVEL WITH MY OWN PLAYER MECHANICS AND TOOLS. MADE IN 8 WEEKS DIVIDED
EVENLY ON SCRIPTING AND LEVELDESIGN. 
FOCUS AREAS: TECHNICAL DESIGN, LEVEL DESIGN & COMBAT DESIGN. MADE IN UNREAL
ENGINE 5



Hello!
I'm a tech- & level designer with a focus on empathetic communication, teamwork,
and long-term thinking.

 

I'm always searching for new skills to learn and are primarily looking for a
Tech- or Level-Design role. 

Contact info

Mail: pon.hallberg@gmail.com


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GROUP PROJECTS

Touched by a Spectre

Bullet Hell ShootEmUp

Level Design - Technical Design - Boss Scripting 
 

Built our own Visual Scripting Tool in Tiled. 





Solar Uprising

First Person Action Plattformer

Level Design - Technical Design 



Developed a prototype in UE5. 






OTHER PROJECTS

SPITE: Divine Descent

Top-Down Action RPG



Vilse

Top-Down Action Adventure



Ignite

SideScrolling Plattformer



Tiny Convoys

Mobile Puzzle



No Mans Thrash

Third Person Plattformer



Strike Team

Overwatch inspired TTRPG



Pontus Hållberg

pon.hallberg@gmail.com

 * 

I am part of The Game Assembly’s internship program. As per the agreement
between the Games Industry and The Game Assembly, neither student nor company
may be in contact with one another regarding internships before April 19th.

Any internship offers can be made on April 26th, at the earliest.

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