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Virtual Reality


META'S VR LEGS AREN'T REAL AND CAN'T HURT YOU

Mark Zuckerberg's limber gams were just a ruse.
By Amanda Yeo  on October 14, 2022
Share on Facebook (opens in a new window) Share on Twitter (opens in a new
window) Share on Flipboard (opens in a new window)
*All images shown are for illustration purposes only. Actual product may vary.
Credit: Meta

--------------------------------------------------------------------------------

> Tech

One of the core truisms of tech is that you should take every big announcement
or demonstration with a grain of salt. This tenet has now been proven once
again, with the unsurprising revelation that Meta's demonstration of virtual
reality legs was pulled off using motion capture technology.

Earlier this week, Meta CEO Mark Zuckerberg introduced new user avatars coming
next year to the company's virtual reality platform Horizon Worlds — avatars
which will include legs. Previously, Horizon Worlds' denizens were simply
ghostlike floating torsos, unable to kick, jump, or partake in any other
activities which might involve lower limbs.

Calling legs "probably the most requested feature on our roadmap," Zuckerberg's
avatar jumped and stretched to show off his newfound limbs during the
demonstration, while the ecstatic legless proletariat silently cheered for their
quad-limbed king.

However, as reported by UploadVR editor Ian Hamilton, Meta has since stated that
"To enable this preview of what’s to come, the segment featured animations
created from motion capture."

SEE ALSO: Legs are coming to the Metaverse and everyone is...underwhelmed

In short, rather than showing off the actual tech that Meta will roll out to
users, the demonstration used other tech to create a representation of what they
hope to make it do. It's basically akin to Tesla's grand announcement of its
humanoid Optimus robot, which was literally just a guy in a robot suit. The
actual robot is markedly less limber.

As mentioned before, this isn't surprising. Anyone who's ever seen an ad will
know that promotional material often uses tech that doesn't actually reflect the
final product — or is even in the product at all. Still, it feels pretty
misleading without any disclaimer, and could easily fool more enthusiastic,
trusting viewers.

Meta declined to comment when reached by Mashable.

--------------------------------------------------------------------------------


RELATED STORIES

--------------------------------------------------------------------------------

 * Meta's virtual reality avatars now have...legs
 * Legs are coming to the Metaverse and everyone is...underwhelmed
 * The weird and wonderful world of VRChat is a joyful antidote to these dark
   times
 * All the most important VR announcements from Meta Connect 2022
 * Meta employees aren't thrilled about Mark Zuckerberg's metaverse chase

Further raining on Meta's leg parade, others have noted that not even all of
Zuckerberg's explicit claims about Horizon Worlds' updates are entirely true.
Namely, his claim that "legs are hard, which is why other virtual reality
systems don't have them either." Virtual reality platforms such as VRChat have
had full-body tracking for years — including moveable legs. In fact, a quick
search on YouTube turns up numerous videos of users using said limbs to execute
some pretty slick dance moves in virtual reality.








It's unclear whether Meta's incoming legs will be capable of following users'
shuffling with as much precision. But don't expect your virtual gams to be as
smooth as in Zuckerberg's demonstration.

UPDATE: Oct. 17, 2022, 11:24 a.m. AEDT This article has been updated to note
that Meta declined Mashable's request for comment, a few days after publication.

More in Virtual Reality, Meta




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