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GRAEME DAVIS

History – Mythology – Folklore – Fantasy – Games

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WFRP 4 MONSTERS: THE INDEX

February 28, 2024 graemedavis 27 comments

i

2 Votes




I’m trying out various monetization options for my blog as I work on my
#cunningplan for a #secretproject.

I have no particular expectations (other than figuring out the platform), but if
you’ve enjoyed my work over the years and you’d like to drop a penny in my
metaphorical tin mug, it’s here.

One-Time
Monthly
Yearly

MAKE A ONE-TIME DONATION

MAKE A MONTHLY DONATION

MAKE A YEARLY DONATION

Choose an amount

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Or enter a custom amount

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--------------------------------------------------------------------------------

Your contribution is appreciated.

Your contribution is appreciated.

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DonateDonate monthlyDonate yearly

--------------------------------------------------------------------------------



A couple of years ago, I started a project to create unofficial WFRP 4th edition
stats for a lot of old Citadel Miniatures.

There are quite a few of them now, so I’m posting this index for easy reference.

If you like this kind of content, please leave a rating so I’ll know to do more
(as everyone says online, like and subscribe!). If not, please leave a comment
to let me know what you’d rather see. For example, I’m thinking of doing WFRP 1
stats for those creatures that don’t already have them.

Zoats
Ambull
Viydagg
Mardagg
Mabrothrax
Jabberwock
Gargoyle
Toad Dragon
The Spectral Claw
The Mud Elemental
Ngaaranh Spawn of Chaos
Leaping Slomm Two-Face
Zygor Snake-Arms
Independent Daemons
Chaos Snakemen
Menfish
Golems
Giant Bats and Fell Bats
Lesser Daemon of Malal
Greater Daemon of Malal
Medusas
Daemons of Law
The Cook: A Mutant
More Mutants
Great Cats and Elven Beastfriends

--------------------------------------------------------------------------------

Monsters are one of my favorite elements of fantasy, myth, and folklore, so I
hope you enjoy these.

Also, watch this blog for news as my #cunningplan develops and the
#secretproject takes shape!




Categories: games, Index, Monsters, Myth and Folklore, WFRP Tags: Ambull, Chaos
Snakemen, Daemons, Death Elemental, Fell Bats, games, games workshop, Giant
Bats, Golems, Greater Daemon, Jabberwock, Leaping Slomm Two-Face, Lesser Daemon,
Life Elemental, Mabrothrax, Malal, Mardagg, medusa, Menfish, miniatures,
Monsters, mud elemental, Ngaaranh Spawn of Chaos, Old Citadel Miniatures, Plague
Elemental, roleplaying, roleplaying games, rpg, rpgs, Spectral Claw, Toad
Dragon, Viydagg, warhammer, warhammer fantasy roleplay, Warhammer Monsters,
WFRP, WFRP4, Zoat, Zygor Snake-Arms


ANNOUNCING MYTHWALKER™

November 20, 2023 graemedavis 1 comment

i

1 Vote






I have an exciting announcement. In July of last year, after 14 years as a
freelancer, I took a full-time job. It is an exceptional job, with an
exceptional team, helping to develop a new fantasy gaming IP. Funny to think
that’s how my career started, being hired by Games Workshop to organize and
develop the Warhammer Fantasy IP and co-create Warhammer Fantasy Roleplay. But I
digress.

Just a few days ago, the game was announced and the studio moved out of
semi-stealth mode. MythWalker™, the first title from NantGames, is a mobile
geolocation RPG featuring the parallel world of Mytherra, which players can
explore through their phones by moving around on Earth. It is now in closed
Beta, but there is much, much more to come.

Here are some links for more information. Be sure to check out the trailers –
yes, I’m in them, but on the other hand they were partly shot on the same
soundstage as The Mandalorian and other hit shows.

Announcement Video: https://www.youtube.com/watch?v=Ovkhkou8T8o

Extended Announcement Video: https://www.youtube.com/watch?v=vcIaKIB578c

Sign up for Beta: https://MythWalker.com

Facebook: https://www.facebook.com/MythWalkerGame

Twitter: https://twitter.com/mythwalkergame






Categories: games, Myth and Folklore, writing Tags: Android, fantasy, games,
geolocation, grpg, iOS, mobile, mobile game, mytherra, NantGames, phone game,
roleplaying, rpg, rpgs


ASHES TO ASHES, BLING TO BLING

January 21, 2023 graemedavis Leave a comment

i

4 Votes




It’s been a while since I posted anything here, but an image of this ring popped
up in my feed and I just couldn’t resist.

It’s a mourning ring from 17th century England, now in the British Museum. In a
fantasy game, though, what necromantic powers might it have?

Images copyright British Museum. Used without permission.





IT DON’T MEAN A THING IF IT AIN’T GOT THAT BLING



If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Return of the Bling: Rings that look like buildings, and may have some of their
properties.



Categories: games, Uncategorized Tags: Bling, fantasy, game writing, games,
magic items, roleplaying, roleplaying games, rpg, rpgs, warhammer, warhammer
fantasy roleplay, WFRP


MEDUSAS – THREE OLD CITADEL MINIATURES

July 9, 2022 graemedavis 7 comments

i

6 Votes




Citadel’s C18 Night Horrors miniatures were issued between 1984 and 1986. Most
of them never received game stats for Warhammer or WFRP, and I have covered a
few of them in earlier posts in this series.

The Stuff of Legends site has a complete listing of the range here, but for this
post, I’ll concentrate on the Medusas.

There were three figures in total. One was a snake-haired hag, another had a
snake body like the version of Medusa in the 1981 movie Clash of the Titans, and
the third was armoured and dressed in a flowing robe (actually a simple
head-swapped variant on an armoured wight figure from the same range).

To the best of my knowledge, Medusas (or Gorgons, as I prefer to call them,
since in Greek myth Medusa was one of three sisters by that name) have never
received rules or stats in any official WFRP publication, though a comment below
shares some links to previous Warhammer incarnations. I’ve based my stats and
rules more on the miniatures than these past versions, though. Needless to say,
what follows is in no way official and should be considered a fan work. No
challenge is intended to copyrights or trademarks held by Games Workshop,
Cubicle 7, or anyone else.

--------------------------------------------------------------------------------




MEDUSAS

These fearsome but reclusive creatures inhabit the remotest mountains of the
southern Old World, from the Border Princes to eastern Tilea. They appear in
several legends from Classical times, but their origins are unclear. While they
are clearly creatures of Chaos, they appear not to be aligned with any one of
the Ruinous powers, although a Medusa will occasionally ally with a Champions of
Chaos or other warlord for the right price.

MWSBSSTIAgDexIntWPFelW43545354545253545452015

Traits: Fear 1, Mental Corruption (Hateful Impulses), Mutation (Snake Hair – see
below), Night Vision, Petrifying Gaze, Weapon +5



Optional: Armor 2, Champion, Mental Corruption (Unending Malice), Mutation
(Snake Body), Ranged +9 (150)

Snake Hair: A Medusa’s hair gives her a +5 attack at Personal range, with Venom.
This cannot be used in the same round as any other attack.

Snake Body: Movement -1, Tail +5 attack

--------------------------------------------------------------------------------



THE MONSTERS SO FAR:

WFRP 4 Monsters – The Index



Categories: games, Monsters, Myth and Folklore, WFRP Tags: Citadel C18, Citadel
Compendium, Citadel Journal, Citadel Miniatures, games, medusa, monster, Night
Horrors, roleplaying, roleplaying games, rpg, rpgs, warhammer, warhammer fantasy
roleplay, WFRP, wfrp 4th edition, WFRP4


JOHANNES BUND, IMPERIAL SPY

April 9, 2022 graemedavis 2 comments

i

6 Votes




Here’s an NPC who didn’t make it into The Horned Rat Companion. See what you
think. But first:



It is no secret that the final chapter of The Horned Rat is an affectionate
pastiche of all those spy movies that see the resourceful hero infiltrating the
villain’s lair to stop an insane weapon from causing unthinkable damage.
Therefore, it is not beyond the realm of possibility that the PCs might
encounter just such a resourceful hero in Karak Skygg.

Johannes Bund is a tall man, of medium build but evidently very fit. His dark
hair is worn short in a military style, and his blue eyes hold a gleam of
sardonic amusement. He is fairly handsome, his looks marred only by a hint of
cruelty about the set of his mouth.



He is daring to the point of recklessness, and has a deep interest in (and an
encyclopedic knowledge of) everything connected with good living: the best food
and drink, the most fashionable clubs and gambling houses, and the most
beautiful women. He has left a long trail of romantic conquests in his wake, and
fancies himself a great lover — something which may become an inconvenience to
any female Character he encounters.

Bund speaks with a soft Nordland accent, marked by a slight lisp that turns ‘s’
into ‘sh.’ He has a habit of introducing himself as ‘Bund — Johannesh Bund.’

This description, of course, is based on Sean Connery’s portrayal of the
character. As GM, you should feel free to make any changes you like, to make the
NPC fit another version.

And, of course, like everything else on this blog the following is to be
regarded as a fan work and does not constitute any challenge to any trademark or
copyright held by Games Workshop, Cubicle 7, Eon Productions, or anyone else.
It’s all just for fun.




JOHANNES BUND — AGENT (GOLD1)



Former Seaman, former Assassin

MWSBSSTIAgDexIntWPFelW46540456555754035506512

Skills: Animal Care 30, Animal Training (Pigeon) 30, Athletics 45, Bribery 45,
Charm 65, Climb 55, Consume Alcohol 30, Cool 65, Dodge 45, Endurance 45,
Entertain (Acting) 45, Gamble 45, Gossip 55, Haggle 30, Intimidate 30, Intuition
55, Language (Battle Tongue) 30, Leadership 30, Melee (Basic) 60, Melee
(Brawling) 30, Melee (Fencing) 30, Navigation 30, Perception 55, Ranged
(Crossbow) 30, Ranged (Thrown) 30, Ride (Horse) 35, Row 30, Sail 30, Secret
Signs (Scouts) 30, Sleight of Hand 30, Stealth (Urban) 30, Swim 30

Talents: Accurate Shot, Ambidextrous, Attractive, Blather, Careful Strike,
Carouser, Catfall, Cat-Tongued, Combat Reflexes, Dirty Fighting, Disarm,
Etiquette (Nobles), Furious Assault, Gregarious, In-Fighter, Lip Reading,
Marksman, Menacing, Read/Write, Relentless, Reversal, Seasoned Traveller,
Shadow, Strike to Injure, Strike to Stun, Strong Swimmer, Warrior Born.

Trappings: Good quality clothing, hidden sleeve dagger1 (right sleeve), hidden
sleeve pistol2 (left sleeve), 12 explosive coat buttons3, 8 gas sleeve buttons4,
poison bracelet5, fine quality pistol (Lightweight, Practical), 10 shots of
normal powder, 10 shots of silent powder6, 10 normal bullets, 10 alchemical
bullets7, belt with hidden wire garrotte, 2 throwing knives (one in each boot),
blowpipe hidden in right boot, 10 blowpipe darts disguised in the lapels of
brocade jerkin, 10 doses of Black Lotus hidden in boot-heel, license to kill
signed by the Emperor himself, sewn into jerkin.




BUND’S GADGETS

Johannes Bund would not be a proper pastiche (or homage, if you prefer) without
an array of hidden weapons and other gadgets. Here are brief descriptions of
some of them.

1. Hidden Sleeve Dagger: Secured in a spring-loaded arm-sheath, it shoots into
his hand at will, without needing to be drawn. Counts as a normal dagger.

2. Hidden Sleeve Pistol: A one-shot weapon strapped to his lower arm, which can
be fired even if he is holding something in his left hand. Rang 6, Damage +6,
otherwise as normal pistol.

3. Explosive Coat Buttons: Appearing to be normal gold buttons, each one is a
small bomb that explodes one round after being pulled from the coat. Blast 2,
Damage +6, otherwise as normal bomb.

4. Gas Sleeve Buttons: Appearing to be normal gold buttons, each one is filled
with an alchemical gas that is released on a 2–yard radius on the round after
being pulled from the coat. Every creature in the cloud must make a Hard (-20)
Endurance Test or gain the Unconscious Condition.

5. Poison Bracelet: This bracelet of gold set with gems is fake. Each of the 8
gems is a Heartkill capsule which dissolves in food or drink within one round.

6. Silent Powder: A alchemically modified form of gunpowder that detonates
silently and without smoke. Range is reduced by 10% and Damage by 1 point, but
otherwise any weapon loaded with silent powder fires normally.

7. Alchemical Bullets: Hollow bullets containing a concentrated explosive. Shots
that hit a living target cause double normal damage; those that hit inanimate
objects are treated as bombs with Blast 1 and Damage +4.



WONDERFUL TOYS

The array of special weaponry on Bund’s person will probably cause any player’s
eyes to light up with envy, but it will be very difficult to get hold of them
without Bund noticing. Quite apart from the fact that he is a highly-trained
agent with an unforgiving nature and an Imperial license to kill, most of these
items are physically attached to him and tricky to remove.



Unscrupulous PCs might be tempted to try and murder Bund for his equipment, but
this will not be easy — even in the midst of a horde of Skaven. In the unlikely
event that they succeed, the PCs will find themselves hunted throughout the
Empire by other agents of Bund’s secretive agency, all similarly skilled and
equipped. When the events of Empire in Ruins take them to Altdorf and their
success depends on the goodwill of the Imperial authorities, this could be
inconvenient to say the least.




ENCOUNTERING BUND

As one of the Emperor’s most skilled and trusted agents, Johannes Bund is in
Middenland on a secret mission to find out what plans are afoot to declare
northern independence and plunge the Empire into civil war. He chanced to be in
Middenheim when the Skaven attacks took place, and has been conducting his own
investigation independent of Graf Boris, Baron Heinrich, and the other northern
authorities. Somehow he came to learn of the Skaven presence at Karak Skygg, and
he infiltrated the place at more or less the same time as the PCs.

The GM has a couple of different options for having Bund cross the party’s path,
depending on events.

A FELLOW PRISONER

When the PCs are captured by the Grey Seer and treated to the gloating speech in
which he lays out his evil plan, they may find that they are not the only
prisoners. Bund may be there, tied up and stripped of all his obvious weapons.
When everyone is left to die in the beam of concentrated Morrslieb-light, one of
the PCs may be close enough to Bund to reach one of his boot knives, or pull a
button from his coat — and perhaps free one or both of them without being badly
cut or blown up.

A RESCUING HERO

Just when the PCs are at the point of freeing themselves from their bonds, or
getting themselves out of some other tricky situation, Bund may appear and
rescue them in a gratuitously spectacular style, whether they want him to or
not. Thereafter, he will treat them as his lackeys, issuing orders and setting
out plans as though he were the hero of the adventure — which, of course, he is
in his own opinion.

He will not listen to the PCs about anything, and will take the most reckless
and dangerous approach to any situation. His recklessness might even be
instrumental in getting the PCs captured by the Grey Seer, with or without the
help of some other NPC betraying them. In that case, he might free himself with
irritating ease, heading back into the hold with the intention of destroying the
device and assassinating the Grey Seer — and promising to come back for the PCs
but conveniently forgetting to do so.



Categories: games, Uncategorized, WFRP Tags: games, James Bond, roleplaying,
roleplaying games, rpg, rpgs, the enemy within, The Horned Rat, undead,
warhammer, warhammer fantasy roleplay, WFRP


DOOMSTONES 5 – WHAT MIGHT HAVE BEEN

March 28, 2022 graemedavis 5 comments

i

4 Votes





The covers of Flame’s edition of Doomstones.


Hogshead’s 2001 title Heart of Chaos by Robin D. Laws was not the first attempt
to wrap up the Doomstones campaign for Warhammer Fantasy Roleplay and solve the
problem of what to do with the Player Characters now that they have all four
Crystals of Power. When the campaign was adventures originally written for D&D,
a concluding episode had gone unpublished.

While I was working on the WFRP adaptations at Flame publications, I started
working on an outline for a fifth instalment that would tie things up nicely. I
left it behind at Flame when I quit Games Workshop in 1990, and I had assumed
that, like so many other things, it had vanished in the mists of time. But I was
wrong.

A copy of my outline somehow survived in the archives of Marc Gascoigne, and
recently made its way to me. I have no idea whether or not Robin Laws saw it
while he was working on Heart of Chaos. There are some clear parallels between
my outline and Robin’s final work (take that as a spoiler warning, if you will),
but the similarities could be put down to the fact that some events and
characters are obvious must-haves in a fifth and final Doomstones adventure.

Apart from saving the original Word file as a PDF, I haven’t done anything to it
at all. It is just as I wrote it (though someone – probably Mike Brunton –
turned it into a Word file from my original ProText file for Amstrad PCW and
formatted it using Flame’s style of the time), so its integrity as a historical
document is as good as it can be, for those to whom such things matter. Added
later: But see the comment below about an earleir version on Gideon’s Awesome
Lies blog.

Anyway, take it for what it is, make of it what you will, and I hope you find it
interesting. Like everything else WFRP on this blog, this is completely
unofficial and no challenge is intended to copyrights held by Games Workshop,
Cubicle 7, or anyone else. Anyway, here it is.

Doomstones 5 GD outline – download PDF




Categories: Bibliography, games, WFRP, writing Tags: Doomstones, flame
publications, game writing, games, games workshop, Heart of Chaos, hogshead
publishing, Robin D. Laws, roleplaying, roleplaying games, rpg, rpgs, warhammer,
warhammer fantasy roleplay, WFRP


DOOMLORD – GREATER DAEMON OF MALAL

March 24, 2022 graemedavis 8 comments

i

4 Votes




> 

Art by Tony Ackland

As I said in my previous post on the Lesser Daemon of Malal, the Renegade God
was cut from Warhammer canon before Realm of Chaos was published. Two excellent
posts from Awesome Lies and Realm of Chaos 80s give a fuller account. During my
time on the project, I developed Lesser and Greater Daemons for him, based on
existing art by Tony Ackland.

Before the decision was taken to cut Malal, I worked to include the Renegade God
in my draft of Realm of Chaos. This included describing two Daemons for him: one
greater and one lesser. By following my blog, Warhammer fans voted for both
these creatures to receive stats for WFRP 1st and 4th editions. As always, what
follows is to be regarded as a fan work and no challenge is intended to
copyrights held by Games Workshop, Cubicle 7, or anyone else.



--------------------------------------------------------------------------------



The mighty Doomlords are the most powerful servants of the Renegade God Malal.
Massive creatures with hooves, horns, and tails, they fight the forces of Chaos
with massive weapons and soul-sucking magic.

WFRP 4th Edition

MWSBSSTIAgDexIntWPFelW61109590901007040858585280

Traits: Armour 4, Belligerent, Bite +10, Champion, Corruption (Major), Daemonic
7+, Frenzy, Hatred (creatures and followers of Chaos), Horns +7, Painless, Size
(Monstrous), Soul Drain (new), Tail +6, Terror 3, Unstable, 2 x Weapon +16
Optional: Fast, Elite, Hardy

> New Trait: Soul Drain
> 
> When the Doomlord’s tail attack scores a critical on any creature without the
> Undead or Daemonic Traits, do not roll as normal. Instead, the tail-barbs
> seize the victim and the human-looking head on the tip of the tail bites
> deeply into the victim’s flesh, draining their soul in an instant and leaving
> their body a shriveled, dead husk.
> Half of the victim’s Wounds (at the time the critical was scored) go to Malal
> as a soul sacrifice. The other half are added to the Doomlord’s own Wounds
> score, for the next round of combat only. If the Doomlord is wounded during
> the round, these additional Wounds points are used first.
> This attack counts as magical.



WFRP 1st Edition

MWSBSSTWIADexLdIntClWPFel69093773910010898989898920

Special Rules: 2 armour points on all locations. Subject to hatred against
creatures and followers of Chaos (except Malal). Cause terror in all living
creatures under 10 feet tall. Subject to instability. Immune to psychological
effects except those caused by gods. Cannot be forced to leave combat except by
such beings.



THE MONSTERS SO FAR:



WFRP 4 Monsters – The Index





Categories: games, Monsters, WFRP Tags: Daemon, games, Kaleb Daark, Malal,
monster, roleplaying, roleplaying games, rpg, rpgs, warhammer, warhammer fantasy
roleplay, WFRP, wfrp 1st edition, wfrp 4th edition, WFRP1, WFRP4


DOOMBRINGER – LESSER DAEMON OF MALAL

February 26, 2022 graemedavis 14 comments

i

5 Votes





Art by Tony Ackland


The history of Malal is well known. Created for the Kaleb Daark comic, he was
cut from Warhammer canon over ownership issues. Two excellent posts from Awesome
Lies and Realm of Chaos 80s give a fuller account.

Before the decision was taken to cut Malal, I worked to include the Renegade God
in my draft of Realm of Chaos. This included describing two Daemons for him: one
greater and one lesser.

No one had drawn or sculpted and Daemons for Malal, so I turned to the vast body
of art that had been created for Realm of Chaos since the project was first
begun several years earlier. The image above, with its birdlike skull, reminded
me of Kaleb Daark’s weapon Dreadaxe, so I chose it for the Lesser Daemon.

Malal was cut, Mike Brunton wrestled Realm of Chaos over the finish line where
so many others had failed, and this image was never used, so far as I know. The
Daemons for each of the Ruinous Powers were set in particular forms, leaving
this and many other Daemon images redundant and forgotten. So it was for more
than 30 years.

Then last week, some Polish WFRP fans started to lobby for a treatment of this
little beauty. As part of their fan project to bring the Old World to the
Genesys system, they added Malal back into the lore and created a new treatment
of the Lesser Daemon, naming it the Malignancy after the title of the Awesome
Lies post. They asked me for stats, and provided enough blog follows and
comments to unlock a new monster according to my promise of a little while ago –
so here it is. I prefer the name Doombringer, but you can call it whatever you
like in your own games. Trevor, for example.

As always, this post is to be regarded as a fan work and no challenge is
intended to any copyrights held by Games Workshop, Cubicle 7, or anyone else.


Art by Barbara Szymańska


--------------------------------------------------------------------------------



After the warriors known as the Doomed Ones, Doombringers are the most numerous
servants of the renegade Chaos God Malal. They may be summoned by his followers
to help fight the creatures and servants of the Ruinous Powers.

Doombringers are a semi-skeletal mixture of bird and beast, with hoofed legs, a
head something like a bird’s skull, and arms that end in long, curving blades of
razor-sharp bone. Their beaks are armed with sharp teeth. Their skin is
pitch-black, contrasting with the gleaming white of their hooves, skulls, and
blades in the favored colors of Malal: black and white.

They are fast and agile fighters, leaping and slashing with uncanny speed.



WFRP 4th Edition

MWSBSSTIAgDexIntWPFelW660–45356060–25701517

Traits: Armour 4, Belligerent, Bite 5+, Champion, Corruption (Moderate),
Daemonic 8+, Fear 3, Frenzy, Hatred (creatures and followers of Chaos),
Painless, Unstable, 2 x Weapon +9
Optional: Fast, Elite, Hardy





WFRP 1st Edition

MWSBSSTWIADexLdIntClWPFel655–44660360*8989898915

* For agility-based tests only. Manual Dexterity is 0

Special Rules: 1 armour point on all locations. Subject to hatred against
creatures and followers of Chaos (except Malal). Cause fear in all living
creatures under 10 feet tall. Subject to instability. Immune to psychological
effects except those caused by Greater Daemons or gods. Cannot be forced to
leave combat except by such beings.



THE MONSTERS SO FAR:

WFRP 4 Monsters – The Index



Categories: Monsters, Uncategorized, WFRP Tags: Daemon, games, Kaleb Daark,
Malal, roleplaying, roleplaying games, rpg, rpgs, warhammer, warhammer fantasy
roleplay, WFRP


GIANT BATS AND FELL BATS FOR WFRP 4

January 31, 2022 graemedavis 7 comments

i

4 Votes






I just noticed an omission in the adventure “The Return of the Gravelord” in The
Horned Rat Companion. Stats were not provided for the Fell Bats in Gräber’s
retinue. Fell Bats first appeared in the Vampire Counts army books for
Warhammer, and to the best of my knowledge they have never received official
stats for any edition of WFRP. Similar, though not as frightening, are the Giant
Bats which were first described in the WFRP 1st edition rulebook. So here are
stats for both.

As always, everything here is to be regarded as a fan work, and no challenge is
intended to any copyrights held by Games Workshop, Cubicle 7, or anyone else.

Oh, and I’ll be adding another monster when the blog hits 350 followers. So if
you haven’t followed yet, do it! And if you have, thanks – now, tell your
friends!



--------------------------------------------------------------------------------





Giant Bat

A Giant Bat measures almost four feet from nose to tail, and is covered with
jet-black fur. The head resembles that of a dog, and the mouth is equipped with
long, sharp teeth. These nocturnal creatures are capable of attacking and
killing an animal the size of a Human. They are also cunning scavengers, feeding
off the carcasses of larger creatures. According to legend, some Sylvanian
Vampires have the ability to transform into Giant Bats.

The Move score given on the profile is for ground movement. When flying, a Giant
Bat gains a + 10% bonus to Initiative in the first round of combat, unless
attacking in illumination equivalent to daylight.
The natural ‘sonar’ of a Giant Bat allows it to ‘see’ up to 20 yards in total
darkness. There is a 35% chance that the bite of a Giant Bat may cause Infected
wounds.

MWSBSSTIAgDexIntWPFelW133–20203045151424–5

Traits: Bestial, Bite+4, Dark Vision (echolocation), Flight 60, Size (Small),
Skittish, Wallcrawler
Optional: Fast, Infected, Infestation

--------------------------------------------------------------------------------



Fell Bat

The Giant Bats of Sylvania grow to monstrous proportions, with bodies as long as
a human is tall and wingspans of fifteen feet or more.

MWSBSSTIAgDexIntWPFelW133–30303045151424–22

Traits: Bestial, Bite+6, Dark Vision (echolocation), Fear 1, Flight 60, Size
(Large), Undead, Wallcrawler
Optional: Fast, Infected, Infestation

--------------------------------------------------------------------------------



THE MONSTERS SO FAR:

WFRP 4 Monsters – The Index



Categories: games, Monsters, WFRP Tags: games, roleplaying, roleplaying games,
rpg, rpgs, the enemy within, The Horned Rat, undead, vampire counts, warhammer,
warhammer fantasy roleplay, WFRP


ALL I WANT FOR CHRISTMAS

December 24, 2021 graemedavis 1 comment

i

3 Votes




Compliments of the season, whatever you celebrate at this time of year.

It’s been a good year for me: the final volumes in The Enemy Within Director’s
Cut have been published, at least in electronic form, and just a few days ago
the Kickstarter campaign for the Vaesen Britain and Ireland Sourcebook topped
$700,000, making almost 65 times its funding goal.

Another thing I’m proud of this year is my involvement with Rookery
Publications. For those who haven’t heard, this is a new indie tabletop RPG
studio that I have co-founded along with Andy Law, Mark Gibbons, Lindsay Law,
and Andy Leask. We are completely self-funded so this is a spare-time venture
for most of us, but we confidently expect to release the first few
system-agnostic* fantasy roleplaying supplements in our Coiled Crown product
line early in 2022.

*That’s right. We are designing everything so that it can be used with any rules
system. It sounds like a tall order, but playtest results have been very
positive. In fact, some testers successfully adapted our first adventure for
various SF and horror games, as well as a wide range of fantasy roleplaying
games.

While we were working on those plans, we also started doing a regular weekly
stream called Inside the Rookery, where we chat with guests from all across the
industry about all manner of things. We’ve had a fantastic array of guests so
far, and we plan to keep on going in 2022. We also have an occasional series
called Beside the Rookery, which takes a deeper look at a specific topic. You
can find past streams on our YouTube channel.




The streams are supported by a Patreon campaign, which you can find here.
Starting at just GBP 1.50 (USD 2.00 or EUR 1.77 at the time of posting), you can
become a Rook and enjoy Patreon-exclusive blog posts as well as monthly
masterclasses on various aspects of RPG design. So far I’ve shown how to create
multi-plot adventures like those in the Rough Nights and Hard Days collection
for Warhammer Fantasy Roleplay, and Andy Law has shared some of the secrets of
his multiple award-winning cartography.

So if you want to give us a gift this holiday season, please check out the
Rookery’s Patreon page. It’s a gift to yourself, as well.





Categories: Interview, Rookery, Uncategorized Tags: Andy Law, Andy Leask, Beside
the Rookery, Coiled Crown, fantasy, Fantasy Cartography, game writing, games,
Gaming streams, Inside the Rookery, Lindsay Law, Mark Gibbons, Mythic Britain
and Ireland, Patreon, roleplaying, roleplaying games, Roleplaying streams,
Rookery Publications, rough nights and hard days, rpg, RPG design, rpgs, ttrpg,
Twitch, Vaesen, warhammer, warhammer fantasy roleplay, WFRP, YouTube
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