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Gloomhaven Wiki
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CONTENTS

 * 1 Flavor
 * 2 Mechanical Themes
 * 3 Abilities
 * 4 See Also

in: Locked Content, Classes


SUMMONER

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WarningThis page contains lore related to the Gloomhaven universe, including
information that can or should be unveiled during the original campaign mode of
the Gloomhaven boardgame and that could not be collapsed for editing purposes.
Readers beware.




AESTHER SUMMONER


BOARDGAME RACE

Aesther Female


TYPE

Locked Class


ROLE

Summoner, Support


HIT POINTS

Medium Health: 6.5+1.5*L


BOX NAME

Circles/Ubisoft


STAMINA

9 cards with Unending Dominance


ELEMENTS




GAME MANAGEMENT


UNLOCKED BY

Personal Quest 518, Personal Quest 530


UNLOCK EVENTS

33


RETIREMENT EVENTS

50



The Summoner is a medium-health Aesther character and locked class.



CONTENTS

 * 1 Flavor
 * 2 Mechanical Themes
 * 3 Abilities
 * 4 See Also


FLAVOR

> "Existing simultaneously across an infinite number of planes can be both a
> curse and a blessing. With the proper concentration, an Aesther Summoner can
> pull anything she wishes across the planar boundaries. With infinite planes
> comes infinite possibilities. Such efforts can be incredibly taxing, however,
> and a Summoner finds it much easier to transport living things or raw energy."


MECHANICAL THEMES

The Summoner, as you might guess... is a summoner. That's her whole schtick:
Summoning and controlling those summons. Often times, she will use elements to
boost the effectiveness of her actions, with the class using every element save
Light and Ice.

Her signature mechanic is done through Unending Dominance, which allows her to
get 4 lost cards back, which gives her the necessary stamina to play her summons
despite them being losses in her 9 card hand.

The summoner is one of most difficult to master classes, however, due to how
inherently swingy loss summons are typically in Gloomhaven. Everything from
larger scenarios to enemies with high shield to traps and hazardous terrain can
mess with her game plan, making it very difficult to predict how effective she
will be in any given scenario.

Due to the swingy nature of the class, it is typically recommended to minimize
the randomness. Ranged summons go a long way towards this, as they avoid
retaliate on most enemies and can deliver damage without tanking hits. Other
useful summons include shielded ones or ones with very high health totals, as
those summons are more likely to survive in melee, though they become less
effective at higher difficulties as enemy offenses grow stronger.


ABILITIES

Level Name Init Top Effect Types Bottom Effect Types 1 Forged Ferocity 96 Melee
Summon, Retaliate, Shield, Loss Shield, Earth Wild Animation 92 Ranged Summon,
Poison, Loss Move, Wind Living Night 82 Melee Summon, Pierce, Loss Special, Dark
Unending Dominance 98 Melee Summon, Fire, Retaliate, Wound, Loss Special, Loss
Unwavering Hand 31 Heal Forced Movement Mighty Bond 51 Granted Movement, Granted
Attack Move, Jump Bonded Might 61 Granted Movement, Granted Attack Loot Biting
Wind 25 Ranged Attack, Wind, Push Heal Black Fire 24 Multi-target Ranged Attack,
Fire, Wound Move, Muddle X Leathery Wings 90 Melee Summon, Wind, Flying, Loss
Strengthen Volatile Flame 94 Melee Summon, Range Area Attack, Fire, Loss Ranged
Attack, Fire Ethereal Vines 30 Ranged Area Attack, Immobilize Move, Heal 2
Earthen Steed 13 Special, Earth, Move, Persistent, Loss Move Grasping the Void
62 Ranged Attack, Curse, Dark, Stun Ranged Attack, Heal 3 Tear the Fabric 41
Execute, Loss Heal, Earth Oozing Manifestation 86 Melee Summon, Shield, Muddle,
Loss Ranged Attack, Immobilize, Dark, Curse 4 Living Mountain 88 Melee Summon,
Earth Move, Loot Divided Mind 55 Granted Movement Granted Attack 5 Strength in
Numbers 45 Granted Movement, Granted Attack Ranged Attack Conjured Aid 81 Ranged
Summon, Heal, Loss Move 6 Endless Spikes 97 Summon, Retaliate, Shield, Loss
Retaliate Inexorable Momentum 32 Ranged Attack, Pierce, Wind Move, Granted
Movement 7 Negative Energy 95 Ranged Summon, Curse, Loss Curse, Dark Staff of
Visions 27 Melee Attack, Muddle, Fire, Wound Move, Strengthen 8 Intervening
Apparitions 68 Special, Persistent Track, Loss Special, Light Otherworldly Rage
35 Granted Attack, Poison, Wound Teleport, Move 9 Interplanar Mastery 22
Special, Loss Move, Jump Horned Majesty 80 Melee Summon, Pierce, Loss Granted
Attack


SEE ALSO

Categories
 * Categories:
 * Locked Content
 * Classes

Community content is available under CC-BY-SA unless otherwise noted.


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