ahvp5-lqaaa-aaaam-qapoa-cai.icp0.io
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https://ahvp5-lqaaa-aaaam-qapoa-cai.icp0.io/wearfits-editor.html
Submission: On December 19 via api from US — Scanned from CH
Submission: On December 19 via api from US — Scanned from CH
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Material Object Presets Scene Camera Tools Warnings Fitting room Tryon No material selected. Click at 3D object to select it. Tryon ready Occluder object -------------------------------------------------------------------------------- Go to tryon -------------------------------------------------------------------------------- Shoe Foot -------------------------------------------------------------------------------- Raycaster origin Offset X/Y/Z Shrink bottom Shrink top Foot height Shrink leg Leg height Select valid garment! UV map real length Simulation length Stretch Garment type Woman Man Unisex External map Ambient occlusion map Bake map Do not use any map Use thick material Use new material naming Disable non fittable sizes -------------------------------------------------------------------------------- Avatar Min/Max Height Avatar Min/Max Chest Avatar motion Avatar version Avatar material set shirt shorts pants shoes -------------------------------------------------------------------------------- Fill default values -------------------------------------------------------------------------------- Locked camera Controls type ORBIT MOUSE_POSITION Radius Zoom min / max Vertical min / max Horizontal min / max Pan min Pan max Target Camera pos Camera fov Enable Zoom Enable Rotation Enable Pan Enable Damping Save scene prop to material set Lighting presets Background Env Map Use sRGB Use basic lights Use Image-based lighting Renderer tone mapping Renderer tone exposure Ray Trace tone mapping Ray Trace tone exposure Ray Trace tone white point Ray trace use only ambient Ray trace add ground -------------------------------------------------------------------------------- Enable postprocessing Enable Outline Enable Bloom Enable Film filter Enable Vignette Enable FXAA Enable SMAA Enable Gamma Correction Enable depth-of-field Focus Aperture Maxblur Advance level Minimal Basic Advanced Pro Apply materials by index Force preset load Force OBJ conversion Normals: UVs: Export: OBJ(raw) Metadata: -------------------------------------------------------------------------------- Remove thickness from geometry Bake selected materials only Bake scene Default RL9 Only environment Texture size 128 256 512 1024 2048 4096 8192 AO map Bake map -------------------------------------------------------------------------------- Object: Exclude object in AR Wall placement Protected object Object cache nonce -------------------------------------------------------------------------------- Mesh: Mesh Vertices / Scene triangles: Dimensions: none translate rotate scale Disable zoom region (dblclick) Position(x, y, z) Rotation(x, y, z) Scale Points distance -------------------------------------------------------------------------------- UV index name Bake texture size Object Mesh Material Type MeshFresnelMaterial MeshPhysicalMaterial MeshStandardMaterial MeshPhongMaterial MeshBasicMaterial MeshToonMaterial Color Color add FresnelColor Emissive Roughness Metalness Clearcoat CCRough Normal Str FresnelPower Specular Shininess Color texture ✖ None Normal ✖ None Roughness ✖ None Metalness ✖ None Emissive ✖ None AO ✖ None Environment ✖ None Displacement ✖ None Alpha ✖ None Texture offset ☩ Scale X/Y Texture scale Texture rotation Transparency Opacity Alpha Test Wireframe Vertex colors Visible Side Front side Back side Double sided Presets Save as Preset name