ahvp5-lqaaa-aaaam-qapoa-cai.icp0.io Open in urlscan Pro
2a0b:21c0:b002:2:5000:53ff:feb3:7feb  Public Scan

URL: https://ahvp5-lqaaa-aaaam-qapoa-cai.icp0.io/wearfits-editor.html
Submission: On December 19 via api from US — Scanned from CH

Form analysis 0 forms found in the DOM

Text Content

Material
Object
Presets
Scene
Camera
Tools
Warnings
Fitting room
Tryon
No material selected.
Click at 3D object to select it.

Tryon ready
Occluder object


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Go to tryon



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Shoe
Foot

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Raycaster origin

Offset X/Y/Z

Shrink bottom
Shrink top
Foot height
Shrink leg
Leg height


Select valid garment!
UV map real length
Simulation length
Stretch
Garment type Woman Man Unisex
External map Ambient occlusion map Bake map Do not use any map
Use thick material
Use new material naming
Disable non fittable sizes

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Avatar Min/Max Height

Avatar Min/Max Chest

Avatar motion
Avatar version
Avatar material set
shirt
shorts
pants
shoes

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Fill default values



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Locked camera
Controls type ORBIT MOUSE_POSITION
Radius
Zoom min / max

Vertical min / max

Horizontal min / max

Pan min

Pan max

Target

Camera pos

Camera fov
Enable Zoom
Enable Rotation
Enable Pan
Enable Damping

Save scene prop to material set
Lighting presets
Background
Env Map
Use sRGB
Use basic lights
Use Image-based lighting
Renderer tone mapping
Renderer tone exposure
Ray Trace tone mapping
Ray Trace tone exposure
Ray Trace tone white point
Ray trace use only ambient
Ray trace add ground

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Enable postprocessing
Enable Outline
Enable Bloom
Enable Film filter
Enable Vignette
Enable FXAA
Enable SMAA
Enable Gamma Correction
Enable depth-of-field
Focus
Aperture
Maxblur
Advance level Minimal Basic Advanced Pro
Apply materials by index
Force preset load
Force OBJ conversion

Normals:

UVs:

Export:
OBJ(raw)
Metadata:


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Remove thickness from geometry
Bake selected materials only
Bake scene Default RL9 Only environment
Texture size 128 256 512 1024 2048 4096 8192
AO map

Bake map


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Object:

Exclude object in AR
Wall placement
Protected object
Object cache nonce

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Mesh:
Mesh Vertices / Scene triangles:
Dimensions:
none translate rotate scale
Disable zoom region (dblclick)
Position(x, y, z)

Rotation(x, y, z)

Scale
Points distance



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UV index name
Bake texture size

Object
Mesh
Material

Type MeshFresnelMaterial MeshPhysicalMaterial MeshStandardMaterial
MeshPhongMaterial MeshBasicMaterial MeshToonMaterial
Color
Color add
FresnelColor
Emissive
Roughness

Metalness

Clearcoat

CCRough

Normal Str

FresnelPower

Specular
Shininess

Color texture
✖
None
Normal
✖
None
Roughness
✖
None
Metalness
✖
None
Emissive
✖
None
AO
✖
None
Environment
✖
None
Displacement
✖
None
Alpha
✖
None
Texture offset ☩

Scale X/Y

Texture scale

Texture rotation

Transparency
Opacity

Alpha Test

Wireframe
Vertex colors
Visible
Side
Front side Back side Double sided
Presets

Save as
Preset name