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 * Action
 * Adventure
 * Casual
 * Racing
 * Simulation
 * Sports
 * Strategy


TOTAL ANNIHILATION

8.6

 * 12/07/2021

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ABOUT THIS GAME

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ABOUT THIS GAME

What began as a conflict over the transfer of consciousness from flesh to
machines escalated into a war which has decimated a million worlds. The Core and
the Arm have all but exhausted the resources of a galaxy in their struggle for
domination. Both sides now crippled beyond repair, the remnants of their armies
continue to battle on ravaged planets, their hatred fuelled by over four
thousand years of total war. This is a fight to the death. For each side, the
only acceptable outcome is the complete elimination of the other.


STORY / BACKGROUND

In the distant future, the galaxy is ruled by a central body of humans and
artificial intelligences called the Core (a contraction of "Consciousness
Repository"). The Core's technological and economic triumphs have allowed
humanity to colonize most of the Milky Way and enjoy peace and prosperity.
However, the balance is broken by a technological breakthrough that allows the
consciousness of a human being to be reliably transferred into a machine,
thereby theoretically granting infinite life, in a process called "patterning."
Following a mandate imposed on humanity by the Core requiring everyone to
undergo patterning as a public health measure, a rebel band is formed out of
colonies from the edges of the galaxy (hence their name, the Arm), whose members
refused to leave their natural bodies to join the Core's machines. A war lasting
4,000 years followed, with the Arm mass-producing clones as pilots for its
vehicles and the Core duplicating consciousness-embedded microchips to pilot its
own machines.


KEY INFORMATION

Total Annihilation (TA) is a real-time strategy (RTS) video game created by
Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was
released on September 30, 1997, and was the first RTS game to feature 3D units
and terrain. Two expansion packs were released: The Core Contingency on April
30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA
was released, the minimum computer requirements were a Pentium 100 MHz processor
and 16 MB of RAM. Of course, these requirements were for computers in 1997;
modern day machines easily exceed those recommended specifications, but it is
still recommended to have a 1 GHz processor and 512 MB of RAM for the updated
game engine.


GAME FEATURES


   Upon release, the original TA game boasted:
 * Fully-articulated 3D units and buildings, with a diverse complement of unit
   types — for example, aircraft, amphibious tanks, infantry bots (kbots),
   vehicles, hovercraft, ships, submarines, unit production factories, powerful
   stationary defenses, and long-range weapons. A unique tracking feature allows
   players to follow single units, entire armies, or even projectiles across the
   landscape.
   
 * True 3D terrain that units can climb over, into, and around, on extra-large
   3D-generated maps. TA runs comfortably in high resolutions and even on modern
   dual monitor setups, so players can see more of the battlefield.
   
 * Numerous world types to do battle on, such as grasslands, forests, deserts,
   archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
   
 * More than 150 official units and 25 official missions per side in a single
   player campaign. The Core Contingency expansion pack added 75 new units
   (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new
   world types. Battle Tactics added 4 new units, 6 new maps, and 100 new
   missions. A final patch (version 3.1c, and included here) added 6 new units,
   including a resurrection kbot!
   
   
 * Detailed and exciting campaigns that focus on their respective side's
   leaders, the Commanders. The stories of either the Core or the Arm start with
   an effort to defend the protagonist's home world and initiate a turning point
   in the war, followed by a series of battles on numerous planets and moons
   (using Galactic Gates as a form of faster-than-light transportation), before
   a final strike on the enemy's home world: either on the Arm's bucolic
   Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission
   objectives include protecting a vital structure or area, capturing a pivotal
   enemy unit, or simply eliminating all enemy units. More powerful units and
   weapons are gradually unlocked throughout the campaigns after specific
   missions or events.
   
   
 * Single-player skirmish battles and full multiplayer support, allowing players
   to watch and join battles, and form allied teams to share resources,
   information, and units.
   
 * Highly advanced weaponry, including lasers, energy machine guns (EMGs),
   starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear
   warheads.
   
 * Variables such as gravity, tides, and wind to disrupt the effectiveness of
   certain weapon types or to enhance resource production.
   
 * Intelligence measures to detect or jam enemy units using radar and sonar, the
   ability to cloak or provide stealth shielding for units, and the means to
   revive destroyed units from their wreckages.
   
 * Over the years, the TA community has created literally thousands of
   third-party units and hundreds of maps to customize a player's TA experience.
   Numerous utilities, missions, mods, and factions have also been created to
   rebalance or totally convert the game; many of these units are still in
   competitive online and skirmish play today. Modern modifications to the game
   push the venerable 16-year-old TA engine to new limits with complex
   scripting, allowing for mass unit transporting, instant map-wide
   teleportation, upgradeable units, and true shields — plus much more. Don't
   forget to visit File Universe and Unit Universe to download and test the TA
   community's many maps, missions, mods, races, standalone units, utilities,
   and other extras!


MORE INFORMATION

You can find more detailed information about the many aspects of TA — including
the perfect installation, troubleshooting techniques, and tutorials on how to
use / create third-party mods, units, maps, and missions — in TA FAQ. Further
reading — about the gameplay, story, Jeremy Soule's eponymous soundtrack,
reception, and the 58 awards that TA received — can be found by visiting the TA
article on Wikipedia. You can also find entries on TA's expansion packs, The
Core Contingency and Battle Tactics there.



SYSTEM REQUIREMENTS

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 * PC

Minimum Requirements:
 * OS: Windows (XP, Vista, 7, 8)
   
 * Processor: 100 MHz
   
 * Memory: 16 MB RAM
   
 * Graphics: SVGA
   
 * Storage: 400 MB available space

Recommended Requirements:
 * Processor: 1 GHz
   
 * Memory: 512 MB RAM

Minimum Requirements:
OS:
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Processor:
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Memory:
6 GB RAM
Graphics:
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Disk Space:
42 GB available space
Architecture:
Requires a 64-bit processor and OS
API:
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Miscellaneous:
Video Preset: Lowest (720p)
Recommended Requirements:
OS:
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Processor:
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Memory:
8 GB RAM
Graphics:
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Disk Space:
42 GB available space
Architecture:
Requires a 64-bit processor and OS
API:
Lorem ipsum.
Miscellaneous:
Video Preset: High (1080p)

What began as a conflict over the transfer of consciousness from flesh to
machines escalated into a war which has decimated a million worlds. The Core and
the Arm have all but exhausted the resources of a galaxy in their struggle for
domination.

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GAME INFORMATION

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 * Publishers: Wargaming.net

 * Developers: Cavedog Entertainment

 * Categories: Strategy

 * Release date: 30 Sep, 1997

 * Tags: Atmospheric, Base Building, Singleplayer, Sci-fi, Action, Strategy,
   Multiplayer, Co-op, RTS, Great Soundtrack, Retro, 1990's, Robots, Classic

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