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Game Optimization Services




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GAME OPTIMIZATION SERVICES




WHAT WE OFFER


PlayBoost will find and fix the biggest performance bottlenecks plaguing your
game project and codebase. We can improve FPS (frames per second), reduce or
eliminate lag spikes, and reduce load times. Our team has worked on dozens of
projects and 20+ published Unity titles. We effectively optimize for memory and
performance on iOS, Android, Web, VR and similar resource-constrained platforms.

By benchmarking and analyzing both your codebase and runtime performance on the
target device(s), PlayBoost will identify the top areas of improvement. Many
issues can be fixed with simple C#, scene, or shader code changes that we will
perform. Others will require process changes which our experts can coach your
team to adopt.

Results will vary based on how much energy and expertise your team has already
put toward optimization. We’re happy to help new/junior teams with systemic
issues or incrementally improve the framerate of your live-ops title.




HOW IT WORKS




1. SEND REQUIREMENTS


Read/Write access to the project's source control repository (GitHub, GitLab,
Bitbucket). The project must be in a state where it will build to the target
device.

A direct line of communication to the development team (Slack, Discord, Teams)
where I can ask questions about the project and the codebase.

(Optional) A written description of where you would like me to focus my
attention or the conditions that trigger the most egregious performance issues.



2. AUDIT OF CODEBASE AND RUNTIME PERFORMANCE


I will leverage Unity's built-in script and rendering profiler, as well as
3rd-party software, to analyze the project and identify the top performance
bottlenecks. I will document current performance metrics.



3. CONFIRMATION OF PRIMARY FOCUSES


I'll provide a written report of my initial findings and list the issues that
are within my power to address along with expected improvements. I will confirm
with the team which issues they wish me to focus on.



4. PERFORM OPTIMIZATIONS


I'll address the identified performance issues--creating pull requests and
merging fixes along the way. Should I have additional time within the contract
period, I will continue optimizing by prioritizing issues with the highest
potential gains.



5. SUBMISSION OF FINAL REPORT


I'll submit a final report of the improvements I've made. This report will
detail the code changes, the cause and fix for the issues, and the before and
after metrics of each fix. I'll write up any additional recommendations.



FAQ


Q. Do you fix games written in engines other than Unity, such as Unreal,
CryEngine, or Gadot?

A. Most of the optimization techniques we utilize are applicable across many
game engines, but our core expertise lies in Unity. Depending on the nature of
the performance issues, we may still be able to help. Schedule a free
consultation with one of our developers and tell us what you can about the
problem to see if our services are the right fit for your game.






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