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We are absolutely thrilled to officially announce that Babylon.js 7.0 has been
released!

twitter.com

BABYLON.JS

@babylonjs
We are proud to announce that Babylon.js 7.0 has officially been released! The
next step forward in advanced web rendering is here! aka.ms/babylon7Blog
#babylonJS7 #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU
#webdevelopment #gamedevelopment… twitter.com/i/web/status/1…

6:27 PM - 28 Mar 2024 10 10




https://aka.ms/babylon7Blog

With every release of Babylon.js we take a moment to pause and reflect on the
past year and the incredible community behind this technology platform. While
every version of Babylon is special for different reasons, this one hits close
to home because it has the single largest amount of features contributed by the
greater Babylon community. 7.0 literally would not be what it is without you.

Whether you are an active teacher on the forum, a Babylon expert, brand new to
the platform, or anything in between, we are sincerely honored to have you here,
and humbled by the support and care that you pour into this community. Thank you
to each one of you for helping to make this one of the most powerful, beautiful,
simple, and open web rendering platforms in the world.

From the bottom of our hearts. Thank you!
-Babylon Dev Team

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Category Topics
QUESTIONS

This forum is used to ask questions about the framework’s features, and about
subjects you don’t quite understand. Don’t know how to use CSG? Don’t understand
what a physics body impostor is? this is the place for you.
262 / month

BUGS

This forum is used to report bugs in the framework. If you tried doing something
and it doesn’t work correctly, it is a bug. Please don’t forget:
65 / month

DEMOS AND PROJECTS

Use this section of the forum to showcase your work! Whether it is a fun
playground you’ve been working on, or an entire website you have created with
Babylon.js, we want to see it!
25 / month

FEATURE REQUESTS

This forum is used to suggest and brainstorm ideas before it leads to a feature
request on the main repo, and ultimately as a list of inspirations for everyone
interested to support the framework.
15 / month

CONTENT CREATION (3DSMAX, MAYA, BLENDER, GLTF)

All questions related to DCC tools like 3dsMax, Maya, Blender. Also any
questions related to glTF, Babylon or any 3D formats
5 / month

ANNOUNCEMENTS

Babylon.js important announcements
4 / month

OFF TOPIC

Hey team,
4 / month

SERVICE OFFERS AND REQUESTS

Use this forum to post service offers or requests.
2 / month

TUTORIALS AND TIPS

Use this category to share tutorials or tips
5 / month


Latest

Introducing Babylon.js 7.0!
Announcements
28
2d
defaultPipline.imageProcessing + individual imageProcessing for Material = weird
result
Questions
materialpostprocessingpipeline
5
2m
getVerticesData - ColorKind is undefined after
geometry.updateVerticesDataDirectly
Bugs
vertex-colors
0
4m
Skip canvas being used during Control.serialize()?
Questions
7
7m
Hovercraft Online
Demos and projects
33
1h
Havok Physics for Hair Motion?
Questions
havok
0
1h
Inversion of dynamic textures for right-handed system
Questions
1
1h
Why does the shadow edge will keep shaking as long as the camera moves when the
autoCalcDepthBounds set to true in cascaded shadows?
Questions
shadowgenerator
0
2h
Slider3D: OnPointerDownObservable to change thumb position on bar, customisation
options
Bugs
gui
8
2h
Pinball Game with Havok Physics
Demos and projects
13
2h
Looking to understand more about how Babylon renders a mesh
Questions
documentationtutorial
2
2h
scene.debugLayer : Copy last command to Clipboard
Feature requests
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16
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3
2h

Unable to fix XYZ coordinates HDRI environment
Questions
materialenvironmenttextures
4
3h
Cannot read texture_storage_2d in WebGPU ShaderMaterial
Questions
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0
3h
Issues with the use of global illumination
Questions
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23
4h
Lightmaps, exr, and colorspace
Questions
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5
4h
NME procedural output to mutliple textures
Questions
0
5h
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Demos and projects
lightspotlight
0
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Volumetric Spot Light (not scattering !)
Questions
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5
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More









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