nwn2.fandom.com
Open in
urlscan Pro
199.232.212.194
Public Scan
Submitted URL: http://nwn2.wikia.com/wiki/Weapon_recipes
Effective URL: https://nwn2.fandom.com/wiki/Weapon_recipes
Submission: On December 23 via api from AU — Scanned from AU
Effective URL: https://nwn2.fandom.com/wiki/Weapon_recipes
Submission: On December 23 via api from AU — Scanned from AU
Form analysis
0 forms found in the DOMText Content
NWN2Wiki * Explore * Main Page * All Pages * Community * Interactive Maps * Recent Blog Posts * Game Info * Game rules * Races * Classes * Skills * Feats * Spells * All Categories * Community * Featured users * Raelind * Community portal * Wikia Gaming Hub * Gaming IRC Channel * Top Content * Newly changed * Wizard * Drow * Monk * Shederran * Tenser's Transformation * Construct (Companion) * Grobnar Gnomehands * most_popular * Most visited * Bishop * Swashbuckler * Warlock * Monk * Bard * Druid * Ranger * highest_ratings * NWScript functions * SetName * DisplayInputBox * SetEventHandler * GetEventHandler * StringCompare * Action functions * Alignment functions * Spells * Magical concepts * Resistance * Darkness * Invisibility * Fireball * Bard spells * Cleric spells FANDOM Fan Central BETA Games Anime Movies TV Video Wikis * Explore Wikis * Community Central Start a Wiki Don't have an account? Register -------------------------------------------------------------------------------- Sign In Advertisement Advertisement Sign In Register NWN2Wiki 3,818 pages * Explore * Main Page * All Pages * Community * Interactive Maps * Recent Blog Posts * Game Info * Game rules * Races * Classes * Skills * Feats * Spells * All Categories * Community * Featured users * Raelind * Community portal * Wikia Gaming Hub * Gaming IRC Channel * Top Content * Newly changed * Wizard * Drow * Monk * Shederran * Tenser's Transformation * Construct (Companion) * Grobnar Gnomehands * most_popular * Most visited * Bishop * Swashbuckler * Warlock * Monk * Bard * Druid * Ranger * highest_ratings * NWScript functions * SetName * DisplayInputBox * SetEventHandler * GetEventHandler * StringCompare * Action functions * Alignment functions * Spells * Magical concepts * Resistance * Darkness * Invisibility * Fireball * Bard spells * Cleric spells CONTENTS * 1 Notes * 2 Weapons * 2.1 Weapon of Life Stealing: Vampiric regeneration 1 * 2.2 Weapon of Improved Life Stealing: Vampiric regeneration 3 * 2.3 Weapon of Greater Life Stealing: Vampiric regeneration 5 * 2.4 Base Weapon Enchantment +1 * 2.5 Base Weapon Enchantment +2 * 2.6 Base Weapon Enchantment +3 * 2.7 Base Weapon Enchantment +4 * 2.8 Base Weapon Enchantment +5 * 2.9 Flaming Weapon: +1d6 fire damage * 2.10 Frost Weapon: +1d6 cold damage * 2.11 Shock Weapon: +1d6 electricity damage * 2.12 Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit * 2.13 Acid Weapon: +1d6 acid damage * 2.14 Anarchic Weapon: +2d6 damage against lawful creatures * 2.15 Axiomatic Weapon: +2d6 damage against chaotic creatures * 2.16 Holy Weapon: +2d6 damage against evil creatures * 2.17 Unholy Weapon: +2d6 damage against good creatures * 2.18 Hunting Weapon: +2d6 damage against beasts * 2.19 Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed * 2.20 Massive Criticals: Adds +1d10 fire damage on a critical hit * 2.21 Keen: Double critical hit range * 2.22 References in: Crafting WEAPON RECIPES Edit * Edit source * View history * Talk (9) CONTENTS * 1 Notes * 2 Weapons * 2.1 Weapon of Life Stealing: Vampiric regeneration 1 * 2.2 Weapon of Improved Life Stealing: Vampiric regeneration 3 * 2.3 Weapon of Greater Life Stealing: Vampiric regeneration 5 * 2.4 Base Weapon Enchantment +1 * 2.5 Base Weapon Enchantment +2 * 2.6 Base Weapon Enchantment +3 * 2.7 Base Weapon Enchantment +4 * 2.8 Base Weapon Enchantment +5 * 2.9 Flaming Weapon: +1d6 fire damage * 2.10 Frost Weapon: +1d6 cold damage * 2.11 Shock Weapon: +1d6 electricity damage * 2.12 Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit * 2.13 Acid Weapon: +1d6 acid damage * 2.14 Anarchic Weapon: +2d6 damage against lawful creatures * 2.15 Axiomatic Weapon: +2d6 damage against chaotic creatures * 2.16 Holy Weapon: +2d6 damage against evil creatures * 2.17 Unholy Weapon: +2d6 damage against good creatures * 2.18 Hunting Weapon: +2d6 damage against beasts * 2.19 Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed * 2.20 Massive Criticals: Adds +1d10 fire damage on a critical hit * 2.21 Keen: Double critical hit range * 2.22 References NOTES[] * The enchantments can be performed on either a blank weapon or an already enchanted weapon. * A maximum of three enchantments may be placed on a weapon that is being crafted. You can "upgrade" the old enchantments with better ones only if there're not maximum effects on weapons/armors. Once there are three(four in MOTB) you can not change it. This means you can upgrade certain unique weapons. The new ones still retain the old item's description, though you can change the name. * In MotB, Epic level casters can add a fourth enchantment to a weapon. * Certain item base properties are considered enchantments. For example, Darksteel, Mithral and Adamantine place effects (+1 electrical damage, 40% weight reduction and +2 magical damage respectively), on the base weapon that take up an enchantment "slot". Cold Iron and Alchemical silver, however, do not place any enchantments and do not take up a slot. * This page does not note whether any enchantments are exclusive (e.g., holy/unholy). * Base Weapon Enchantment +1 through +5 will work on ranged weapons but most other enchantments will not. Note: other than keen, most effects** can be put on ranged weapons - for example, Acid or Holy weapon on bow (make sure it shows the damage and visual effects). ** Vampiric regeneration is an an example of an enchantment that will not work on ranged weapons. WEAPONS[] The following recipes may be crafted using the NWN2 crafting system. The MotB crafting system adds additional recipes that are not listed here. 1 / 8 Honest Trailers Commentary | Guardians of the Galaxy Vol. 3 Read More Video Player is loading. Play Video Unmute Duration 0:00 / Current Time 0:00 Advanced Settings Loaded: 0% 0:00 Remaining Time -0:00 FullscreenPlayUp Next This is a modal window. Beginning of dialog window. Escape will cancel and close the window. TextColorWhiteBlackRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentBackgroundColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentTransparentWindowColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyTransparentSemi-TransparentOpaque Font Size50%75%100%125%150%175%200%300%400%Text Edge StyleNoneRaisedDepressedUniformDropshadowFont FamilyProportional Sans-SerifMonospace Sans-SerifProportional SerifMonospace SerifCasualScriptSmall Caps Reset restore all settings to the default valuesDone Close Modal Dialog End of dialog window. Share Settings Playback Speed Normal Closed Captions Off Replay the list TOP ARTICLES * Powered by AnyClip * Privacy Policy Honest Trailers Commentary | Guardians of the Galaxy Vol. 3 WEAPON OF LIFE STEALING: VAMPIRIC REGENERATION 1[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Weak Power Essence * Weak Fire Essence * Ruby Cast enervation on a magic workbench containing the above Advertisement WEAPON OF IMPROVED LIFE STEALING: VAMPIRIC REGENERATION 3[] Requires: Caster level 11, Craft Magic Arms and Armor feat * Any weapon * Glowing Power Essence * Glowing Fire Essence * Canary diamond Cast enervation on a magic workbench containing the above. Can replace the above effect IF there's not maximum effect on weapon. WEAPON OF GREATER LIFE STEALING: VAMPIRIC REGENERATION 5[] Requires: Caster level 15, Craft Magic Arms and Armor feat * Any weapon * Radiant Power Essence * Radiant Fire Essence * Beljuril Cast enervation on a magic workbench containing the above Can replace the two above effects IF there's not maximum effect on weapon. BASE WEAPON ENCHANTMENT +1[] Requires: Caster level 3, Craft Magic Arms and Armor feat * Any weapon * Faint Air Essence * Obsidian Cast light on a magic workbench containing the above BASE WEAPON ENCHANTMENT +2[] Requires: Caster level 6, Craft Magic Arms and Armor feat * Any weapon * Faint Air Essence * Diamond Cast light on a magic workbench containing the above Can replace the above effect IF there's not maximum effect on weapon. BASE WEAPON ENCHANTMENT +3[] Requires: Caster level 9, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Weak Air Essence * Emerald Cast light on a magic workbench containing the above Can replace the two above effects IF there's not maximum effect on weapon. Advertisement BASE WEAPON ENCHANTMENT +4[] Requires: Caster level 12, Craft Magic Arms and Armor feat * Any weapon * Weak Power Essence * Glowing Air Essence * Star sapphire Cast light on a magic workbench containing the above Can replace the 3 above effects IF there's not maximum effect on weapon. BASE WEAPON ENCHANTMENT +5[] Requires: Caster level 15, Craft Magic Arms and Armor feat * Any weapon * Glowing Power Essence * Glowing Air Essence * Blue diamond Cast light on a magic workbench containing the above Can replace the 4 above effects IF there's not maximum effect on weapon. FLAMING WEAPON: +1D6 FIRE DAMAGE[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Fire Essence * Ruby Cast fireball or flame strike on a magic workbench containing the above FROST WEAPON: +1D6 COLD DAMAGE[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Water Essence * Star sapphire Cast ice storm on a magic workbench containing the above SHOCK WEAPON: +1D6 ELECTRICITY DAMAGE[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Air Essence * Canary diamond Cast call lightning or lightning bolt on a magic workbench containing the above Advertisement POISON WEAPON: POISON (DC 14, 1D2 CON DAMAGE) ON HIT[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Earth Essence * Emerald Cast poison on a magic workbench containing the above ACID WEAPON: +1D6 ACID DAMAGE[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Earth Essence * Emerald Cast Melf's acid arrow on a magic workbench containing the above ANARCHIC WEAPON: +2D6 DAMAGE AGAINST LAWFUL CREATURES[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Faint Air Essence * Canary diamond Cast inflict critical wounds on a magic workbench containing the above AXIOMATIC WEAPON: +2D6 DAMAGE AGAINST CHAOTIC CREATURES[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Faint Earth Essence * Jacinth Cast inflict critical wounds on a magic workbench containing the above HOLY WEAPON: +2D6 DAMAGE AGAINST EVIL CREATURES[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Faint Water Essence * Diamond Cast cure critical wounds on a magic workbench containing the above Advertisement UNHOLY WEAPON: +2D6 DAMAGE AGAINST GOOD CREATURES[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Faint Fire Essence * Star sapphire Cast inflict critical wounds on a magic workbench containing the above HUNTING WEAPON: +2D6 DAMAGE AGAINST BEASTS[] Requires: Caster level 7, Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Faint Water Essence * Star sapphire Cast light on a magic workbench containing the above WEAPON OF DISRUPTION: UNDEAD MUST MAKE A DC 14 WILL SAVE OR BE DESTROYED[] Requires: Caster level 14, Craft Magic Arms and Armor feat * Any weapon * Glowing Power Essence * Glowing Water Essence * Jacinth Cast undeath to death on a magic workbench containing the above * Bug notes: is actually a fortitude save and also works on more than just undead. MASSIVE CRITICALS: ADDS +1D10 FIRE DAMAGE ON A CRITICAL HIT[] Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat * Any weapon * Faint Power Essence * Glowing Fire Essence * Fire Opal Cast fireball on a magic workbench containing the above * NOTE: Even in the final game release available on Steam, this enhancement does not get applied in combat. KEEN: DOUBLE CRITICAL HIT RANGE[] Requires: Caster level 10, Craft Magic Arms and Armor feat * Any weapon * Weak Earth Essence * Ruby Cast lightning bolt on a magic workbench containing the above REFERENCES[] * These references were compiled by the Thieves-Guild.Net. Categories * Categories: * Crafting * Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted. More Fandoms * Fantasy POPULAR PAGES * Explore the World of Collision Point Presented by NHTSA * Swashbuckler * Warlock * Monk Advertisement FAN FEED More NWN2Wiki * 1 Bishop EXPLORE PROPERTIES * Fandom * Muthead * Fanatical FOLLOW US * * * * * OVERVIEW * What is Fandom? * About * Careers * Press * Contact * Terms of Use * Privacy Policy * Global Sitemap * Local Sitemap COMMUNITY * Community Central * Support * Help * Do Not Sell or Share My Personal Information ADVERTISE * Media Kit * Contact FANDOM APPS Take your favorite fandoms with you and never miss a beat. * * NWN2Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab Search this wiki Search all wikis