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Submitted URL: http://steamcommunity.ca/
Effective URL: https://steamcommunity.com/
Submission: On March 07 via api from US — Scanned from CA

Form analysis 4 forms found in the DOM

GET https://steamcommunity.com/apps/getHubs

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    <div id="game_select_suggestions" class="shadow_content popup_body popup_menu">
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GET https://steamcommunity.com/search/

<form method="GET" action="https://steamcommunity.com/search/" accept-charset="UTF-8">
  <input id="SearchPlayers" class="community_home_search_players_input" type="text" name="text" value="Search for friends">
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Name: MoreContentForm0GET https://steamcommunity.com/apps/allcontenthome

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Name: MoreContentForm1GET https://steamcommunity.com/apps/allcontenthome/

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Sum-Up
In-depth analysis further down.

If you’re looking for some screenshots click here to view all the ones I took
for this game.


🟩 Pros
🟥 Cons
• Exciting gameplay formula that promotes team coordination, some degree of
strategy, and opens up to surprising variety, replayability as you progress.

• Excellent visuals and sound effects, that further magnify the action’s pathos
substantially; each battle feels spectacular, gory and chaotic.

• The satire-driven, over-the-top setting and worldbuilding are integrated in a
clever way that doesn’t feel overly-politicized - still manage to feel bleak.

• Enormous player base that is, generally, highly-engaged with the game’s
events, which are in turn supported by active devs.
• Major balance problems with stratagems, weapons, status effects and armor.
Some are great and impactful, while even more are redundant or useless.

• Plenty of bugs and technical issues that, while rarely game-breaking anymore,
can make the experience quite annoying.

🟨 Bugs & Issues
🔧 Specs
• Crashes, disconnections and matchmaking issues may randomly happen.

• Rarely, the mission extraction can glitch permanently.

• High amount of visual and physics glitches.
• i9 13980HX
• 64GB RAM DDR5
• RTX 4090
• NvME SSD
• 2560x1600

Content & Replay Value:
It took me around 70 hours to unlock the vast majority of gear, weapons and
other items, and reach a fairly high level. There isn’t a real end. Given the
fact many more updates are yet to come, and its evolving, varied gameplay, its
play value on the long-term is high.
Is it worth buying?
Yes, and for full price even, but not immediately. Wait for some major updates,
to give HD2 much-needed fixes and balance passes. After that, sure.
Verdict: Excellent
Rating Chart Here
Despite the current problems, HD2 remains a stellar example of how a co-op game
should be done. Could’ve used some more time cooking - yet, it’s great all the
same.

In-Depth
Writing & Worldbuilding
Set in the far future, Helldivers 2 depicts a humanity united under the central
militaristic government of Super Earth, because just ‘Earth’ wasn’t enough
anymore. This already previews the satirical nature of HD2’s setting, which is
ultimately a parody of fascism meant to mock such ideology. This is done
brilliantly, with Helldivers often yelling slogans in the midst of battle, while
broadcasts spew out propaganda at every moment on your ship. Visually, the game
is excellent, with plenty of beautiful vistas intertwined with the flying pieces
or limbs of aliens dismembered by explosions, bombs and orbital cannons. There’s
a high degree of destructibility and interaction with the environment, including
partial terrain deformation from the bigger blasts. Literal piles of enemy
corpses aren’t uncommon to form up during the hottest defenses.


Exploration & Secrets
HD2’s missions play out in instance-based maps, meaning each of them develops in
a self-contained, open-world map with objectives, points of interest, enemy
bases and whatever else randomly placed each time. Depending on the planet, the
geography may drastically vary and include natural obstacles like rivers
(Helldivers can’t swim, apparently), mountains, pitfalls and so on. The
procedural generation of maps ensures constant variety in layouts, and is
overall well-done, mostly bug-free in this regard.

You and your eventual teammates will traverse the world on foot; the movement
system takes difficult terrain maluses, limited stamina and armor weight into
consideration, so there’s no blindly rushing ahead. Primary and secondary
locations are scattered in each map, many of which unmarked: you’ll have to rely
on your sight and, sometimes, signal markers to find them - doing that is
worthwhile, as they contain not only precious supplies, but also Medals, Super
Credits and Samples, three currencies used to get new gear and improve existing
ones with passives at your ship.

All of this happens while constantly on the lookout for enemy patrols, capable
of calling endless reinforcements on you, on top of being on the clock with a
time limit for each operation. Being efficient, fast and stealthy when possible
is recommended, especially on higher difficulties.


Combat System & Bosses
Nearly all weapons are usable in both third person and ironsight mode - not
something you often see, and a welcome addition. HD2’s combat is fast-paced,
chaotic and often will see you heavily-outnumbered; being constantly on the move
when possible, ‘kiting’ enemies around while shooting them and, most
importantly, learning each foe’s weak-spots are all fundamental tactics to not
get overwhelmed. The presence of a dodge with nearly zero cooldown is a saving
grace to escape dangerous clutches, or avoid enemy ordinance volleys. Common
enemies can kill you in a few hits, while elite ones may outright one-shot you.

Other than your personal loadout, the usage of tactical call-ins, ‘Stratagems’,
is fundamental to win against overwhelming numbers. Turrets, airstrikes, orbital
cannons, napalm, heavy tertiary weapons - you name it; only four of them can be
equipped by each squad member, and all have a cooldown to prevent spamming and,
in some cases, limited uses - use them when you really need to, and try to not
kill your teammates in the process. In case of death, another Helldiver will
replace your previous character, dropping down from orbit in the exact same
loadout, using limited, shared lives for the whole squad - run out of them, and
you won’t be able to respawn.

Other than regular enemies with their different grades of armor, speed and
movesets, “boss” ones can uncommonly spawn at higher difficulties: these tough
foes are the elite forces of each faction, and will often take well-placed
stratagems and a combined effort from multiple players to be taken down -
especially when several of them spawn at the same time. Because no, HD2 isn’t an
easy game at all on higher difficulty tiers, unless you have a well-coordinated
team and don’t waste time or supplies. Currently the higher difficulties are
very much meta-heavy, due to the balance issues; that means only a few loadouts
are viable because everything else is less effective or outright trash.


Character Progression & Customization
With the various currencies and XP acquired from missions, you’ll be able to
upgrade both your ship and your arsenal, progressively unlocking new guns,
armors with different passive effects, emoticons, cosmetics. It’s a constant
process that introduces new tools to play with, stratagems and passives that
give you more playstyle options, although the progress becomes rather grindy
towards the last pages of the catalog. Super Credits, the premium currency, can
always be obtained from POIs in regular missions, and from normal progression,
so anyone can get premium catalogs and cosmetics for free, as long as they play.
Is it grindy? Well, yes, but it’s not that bad.


Events & Objectives
Earth Command will regularly dispatch both daily and global missions for you to
complete, or anyway be a part of. For instance, conquering a specific planet as
a community effort will award all players great amounts of currencies, and also
daily missions for each player boost the rate at which you acquire medals,
essential to unlock new equipment. These events encourage a common goal and also
trying new loadouts for the daily ones.
 
HELLDIVERS™ 2
92


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