steamcommunity.com
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104.102.129.112
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Submitted URL: http://steamcommunity.ca/
Effective URL: https://steamcommunity.com/
Submission: On March 07 via api from US — Scanned from CA
Effective URL: https://steamcommunity.com/
Submission: On March 07 via api from US — Scanned from CA
Form analysis
4 forms found in the DOMGET https://steamcommunity.com/apps/getHubs
<form id="AppHubSearch" class="appHubSearchTextForm" action="https://steamcommunity.com/apps/getHubs" method="GET">
<input id="AppHubPage" type="hidden" name="page" value="1">
<input id="AppHubListType" type="hidden" name="listtype" value="searchallapps">
<input id="appHubsSearchText" class="community_home_search_app_input" type="text" value="Search for products" name="searchAppName" maxlength="128" autocomplete="off">
<input class="community_home_search_apps_image" type="image" src="https://community.akamai.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit" onclick="ShowAppSuggestions(); return false;">
<div id="game_select_suggestions_ctn" class="popup_block" style="display: none;">
<div class="shadow_ul"></div>
<div class="shadow_top"></div>
<div class="shadow_ur"></div>
<div class="shadow_left"></div>
<div class="shadow_right"></div>
<div class="shadow_bl"></div>
<div class="shadow_bottom"></div>
<div class="shadow_br"></div>
<div id="game_select_suggestions" class="shadow_content popup_body popup_menu">
</div>
</div>
</form>
GET https://steamcommunity.com/search/
<form method="GET" action="https://steamcommunity.com/search/" accept-charset="UTF-8">
<input id="SearchPlayers" class="community_home_search_players_input" type="text" name="text" value="Search for friends">
<input class="community_home_search_players_image" type="image" src="https://community.akamai.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit">
</form>
Name: MoreContentForm0 — GET https://steamcommunity.com/apps/allcontenthome
<form method="GET" id="MoreContentForm0" name="MoreContentForm0" action="https://steamcommunity.com/apps/allcontenthome">
<input type="hidden" name="l" value="english">
<input type="hidden" name="browsefilter" value="trend">
<input type="hidden" name="appHubSubSection" value="11">
<input type="hidden" name="forceanon" value="1">
</form>
Name: MoreContentForm1 — GET https://steamcommunity.com/apps/allcontenthome/
<form method="GET" id="MoreContentForm1" name="MoreContentForm1" action="https://steamcommunity.com/apps/allcontenthome/">
<input type="hidden" name="l" value="english">
<input type="hidden" name="browsefilter" value="trend">
<input type="hidden" name="appHubSubSection" value="11">
<input type="hidden" name="forceanon" value="1">
<input type="hidden" name="userreviewscursor" value="AoIIP29As3iBgeEE"><input type="hidden" name="userreviewsoffset" value="3"><input type="hidden" name="p" value="2"><input type="hidden" name="workshopitemspage" value="2"><input type="hidden"
name="readytouseitemspage" value="2"><input type="hidden" name="mtxitemspage" value="2"><input type="hidden" name="itemspage" value="2"><input type="hidden" name="screenshotspage" value="2"><input type="hidden" name="videospage" value="2"><input
type="hidden" name="artpage" value="2"><input type="hidden" name="allguidepage" value="2"><input type="hidden" name="webguidepage" value="2"><input type="hidden" name="integratedguidepage" value="2"><input type="hidden" name="discussionspage"
value="2"><input type="hidden" name="numperpage" value="10"><input type="hidden" name="browsefilter" value="trend"><input type="hidden" name="appid" value="0"><input type="hidden" name="appHubSubSection" value="11">
</form>
Text Content
Login Store Home Discovery Queue Wishlist Points Shop News Stats Community Home Discussions Workshop Market Broadcasts Support Change language Get the Steam Mobile App View desktop website © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Home Discovery Queue Wishlist Points Shop News Stats COMMUNITY Home Discussions Workshop Market Broadcasts About SUPPORT Install Steam login | language 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem Community Activity Community and official content for all games and software on Steam. Welcome to the Steam Community Log in to the Steam Community to find more Hubs to browse. Sign In or Join Steam New to Steam? Learn more. Popular Hubs Forza Horizon 4 15 new artwork this week Batman™: Arkham Origins 43 new artwork this week Portal 2 1,234 new workshop items this week Like a Dragon: Infinite Wealth 1 new guides this week Find hubs Find people All Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews All Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Viewing Most Popular Most Recent Resident Evil 3: Screenshot Award 2,789 26 0 Resident Evil 3 1,216 people found this review helpful 318 people found this review funny 125 Recommended 20.1 hrs on record Posted: March 2 I'm from Buenos Aires and I say kill 'em all! HELLDIVERS™ 2 19 : Guide Sweet Baby Inc partners and their studios. This guide's purpose is it to help people identify if narrative development and consultation studio Sweet Baby Inc (SBI) was involved in the development of a game they are interested in. This guide is supposed to provide the foundation of basic information... 1,427 ratings 380 117 BEN.10企 x Staubsammler View all guides FINAL FANTASY VII REMAKE INTERGRADE: Screenshot Award 103 0 57 FINAL FANTASY VII REMAKE INTERGRADE HELLDIVERS™ 2: Guide Recoilless Rifle from a distance Delivering the Light of Liberty to 400 metres. 66 ratings 8 8 HELLDIVERS™ 2 Counter-Strike 2: Guide [ CS 2 ] How to get Green Trust Factor ✅ 1. Use Steam Guard. ✅ 2. Make your profile public. ✅ 3. Become an active member of the Steam Community. ✅ 4. Play games often without cheating. ✅ 5. Get praise (commended) by your teammates. ✅ 6. Do not kick anyone out of the game. ✅ 7. Do not block your t 64 ratings 3 50 Counter-Strike 2 Left 4 Dead 2: Workshop Item 242 ratings 1 22 Default Weapons HD Remastered 1.1 Left 4 Dead 2 Portal 2: Workshop Item 118 ratings 0 1 Control Room Swap Portal 2 HELLDIVERS™ 2: Guide Autocannon VS Anti-Material Rifle? You unlocked the Autocannon, so why would you still pick the Anti-Material Rifle? Here's a guide on how both are still viable and, more importantly, FUN to use. 40 ratings 4 12 HELLDIVERS™ 2 Sixty Four: Guide Enable Dark Mode in Sixty Four 36 ratings 6 10 Sixty Four Last Epoch: Guide [1.0] How to survive / General guide for building defenses Dying to Lagon? Majasa? Feeling squishy? This guide will help you with the defensive layers. 31 ratings 5 3 Last Epoch Counter-Strike 2: Guide Smokes and Molotovs from Tetris (Mirage) In this guide I will show you smokes and molotovs from Tetris on Mirage in CS2 0 1 Counter-Strike 2 The Outlast Trials: Guide The Outlast Trials 100% Achievement Guide This is a full achievement guide for this game, including all achievements descriptions, screenshots, loadouts, maps and anything else I can think of that would be helpful. This game just came out of EA, so this guide is a work in progress; I will be updat... 4 2 The Outlast Trials MARVEL SNAP: Screenshot Award 96 0 28 MARVEL SNAP 迷离诡夜 blurred weird night: Screenshot Award 92 0 56 迷离诡夜 blurred weird night Heavy Storm Shadow:Prologue: Guide Change to English Game booting up in ancient runespeak? Here's how to change it to English. 2 4 Heavy Storm Shadow:Prologue HELLDIVERS™ 2: Guide How to become a gigachad solo Helldiver Works until Helldive difficulty depending on the super size of your super balls. 9 3 HELLDIVERS™ 2 Garry's Mod: Workshop Item 288 ratings 12 54 gm_viscera Garry's Mod Garry's Mod: Workshop Item 296 ratings 1 18 (Like for Achievement) Functional TV Garry's Mod Garry's Mod: Workshop Item 256 ratings 14 74 gm_grozny_siege Garry's Mod Far Cry® 3: Screenshot Award 92 0 80 Far Cry® 3 Crusader Kings III: Workshop Item 84 ratings 16 42 legends never die Crusader Kings III Forza Horizon 4: Screenshot Award 116 0 67 Forza Horizon 4 Cities: Skylines: Workshop Item 98 ratings 2 25 San-Francisco Office 01 Cities: Skylines Barotrauma: Workshop Item 72 ratings 9 12 Immersive Sonar UI - A Real Sonar Add-On Barotrauma Batman: Arkham City GOTY: Screenshot Award 69 1 63 Batman: Arkham City GOTY Project Zomboid: Workshop Item 72 ratings 6 16 Standing Extinguishers Project Zomboid Project Zomboid: Workshop Item 65 ratings 6 11 Medical Meister Project Zomboid Resident Evil 4: Video 60 0 43 Ada Bloody Spell Berserk Mod, no deaths. The Scorpion Boss► Gameplay # 82 Resident Evil 4 JR EAST Train Simulator: Video 58 0 37 🚊Takasaki Line (Ueno to Takasaki) E233-3000 series🚊► JR EAST Train Simulator🚊 Gameplay #3 JR EAST Train Simulator Resident Evil 4: Video 54 0 31 Separate Ways - Resident Evil 4 Remake | All Cutscenes【Game Movie】| 60FPS | Ultra HD | No Sub - ENG Resident Evil 4 Expeditions: A MudRunner Game: Video 49 0 37 So everything is better SnowRanne or a new part review and opinion Expeditions:A MudRunner Game ►# 1 Expeditions: A MudRunner Game SnowRunner: Video 49 0 28 12 сезон Северная Каролина, Потеря равновесия, Ох уж эта романтика, Одол SnowRunner Batman: Arkham City GOTY: Video 46 0 8 twitch Batman: Arkham City GOTY Batman: Arkham Asylum GOTY Edition: Video 42 0 7 twit Batman: Arkham Asylum GOTY Edition Danganronpa: Trigger Happy Havoc: Video 41 0 7 fallen Danganronpa: Trigger Happy Havoc Danganronpa 2: Goodbye Despair: Video 40 0 6 @Projecteve @Stellarblade Danganronpa 2: Goodbye Despair RetroArch: Video 36 0 19 The Legend of Zelda: The Minish Cap I GBA I Gameplay I 009 I ♆ Willian's I Rock ♆ RetroArch Call of Duty: Modern Warfare 2 (2009): Screenshot Award 8 0 1 Морпехи развлекаются как могут. Call of Duty: Modern Warfare 2 (2009) Dragon Age™ Inquisition: Screenshot Award 5 0 0 Dragon Age™ Inquisition Like a Dragon: Infinite Wealth: Screenshot Award 4 0 0 Зпиздили гроші. Треба повертати (я серйозно, чудак з карману Кірю гривні вкрав, тепер бігаємо!) Like a Dragon: Infinite Wealth 298 people found this review helpful 18 people found this review funny 8 Recommended 22.2 hrs on record Posted: March 3 Early Access Review Supermarket simulator❌ Restock simulator✅ As a person who has played this game for 17 hours. This game is good in terms of gameplay, graphics, variety. However I am a little overwhelmed in restocking products especially as the products are getting more varied and numerous. I hope that in the future the developer will add new features to add workers who can restock products. And also the performance of the game is further optimized. That's all Supermarket Simulator 0 2,559 people found this review helpful 49 people found this review funny 504 Recommended 74.5 hrs on record Posted: March 2 Sum-Up In-depth analysis further down. If you’re looking for some screenshots click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Exciting gameplay formula that promotes team coordination, some degree of strategy, and opens up to surprising variety, replayability as you progress. • Excellent visuals and sound effects, that further magnify the action’s pathos substantially; each battle feels spectacular, gory and chaotic. • The satire-driven, over-the-top setting and worldbuilding are integrated in a clever way that doesn’t feel overly-politicized - still manage to feel bleak. • Enormous player base that is, generally, highly-engaged with the game’s events, which are in turn supported by active devs. • Major balance problems with stratagems, weapons, status effects and armor. Some are great and impactful, while even more are redundant or useless. • Plenty of bugs and technical issues that, while rarely game-breaking anymore, can make the experience quite annoying. 🟨 Bugs & Issues 🔧 Specs • Crashes, disconnections and matchmaking issues may randomly happen. • Rarely, the mission extraction can glitch permanently. • High amount of visual and physics glitches. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 2560x1600 Content & Replay Value: It took me around 70 hours to unlock the vast majority of gear, weapons and other items, and reach a fairly high level. There isn’t a real end. Given the fact many more updates are yet to come, and its evolving, varied gameplay, its play value on the long-term is high. Is it worth buying? Yes, and for full price even, but not immediately. Wait for some major updates, to give HD2 much-needed fixes and balance passes. After that, sure. Verdict: Excellent Rating Chart Here Despite the current problems, HD2 remains a stellar example of how a co-op game should be done. Could’ve used some more time cooking - yet, it’s great all the same. In-Depth Writing & Worldbuilding Set in the far future, Helldivers 2 depicts a humanity united under the central militaristic government of Super Earth, because just ‘Earth’ wasn’t enough anymore. This already previews the satirical nature of HD2’s setting, which is ultimately a parody of fascism meant to mock such ideology. This is done brilliantly, with Helldivers often yelling slogans in the midst of battle, while broadcasts spew out propaganda at every moment on your ship. Visually, the game is excellent, with plenty of beautiful vistas intertwined with the flying pieces or limbs of aliens dismembered by explosions, bombs and orbital cannons. There’s a high degree of destructibility and interaction with the environment, including partial terrain deformation from the bigger blasts. Literal piles of enemy corpses aren’t uncommon to form up during the hottest defenses. Exploration & Secrets HD2’s missions play out in instance-based maps, meaning each of them develops in a self-contained, open-world map with objectives, points of interest, enemy bases and whatever else randomly placed each time. Depending on the planet, the geography may drastically vary and include natural obstacles like rivers (Helldivers can’t swim, apparently), mountains, pitfalls and so on. The procedural generation of maps ensures constant variety in layouts, and is overall well-done, mostly bug-free in this regard. You and your eventual teammates will traverse the world on foot; the movement system takes difficult terrain maluses, limited stamina and armor weight into consideration, so there’s no blindly rushing ahead. Primary and secondary locations are scattered in each map, many of which unmarked: you’ll have to rely on your sight and, sometimes, signal markers to find them - doing that is worthwhile, as they contain not only precious supplies, but also Medals, Super Credits and Samples, three currencies used to get new gear and improve existing ones with passives at your ship. All of this happens while constantly on the lookout for enemy patrols, capable of calling endless reinforcements on you, on top of being on the clock with a time limit for each operation. Being efficient, fast and stealthy when possible is recommended, especially on higher difficulties. Combat System & Bosses Nearly all weapons are usable in both third person and ironsight mode - not something you often see, and a welcome addition. HD2’s combat is fast-paced, chaotic and often will see you heavily-outnumbered; being constantly on the move when possible, ‘kiting’ enemies around while shooting them and, most importantly, learning each foe’s weak-spots are all fundamental tactics to not get overwhelmed. The presence of a dodge with nearly zero cooldown is a saving grace to escape dangerous clutches, or avoid enemy ordinance volleys. Common enemies can kill you in a few hits, while elite ones may outright one-shot you. Other than your personal loadout, the usage of tactical call-ins, ‘Stratagems’, is fundamental to win against overwhelming numbers. Turrets, airstrikes, orbital cannons, napalm, heavy tertiary weapons - you name it; only four of them can be equipped by each squad member, and all have a cooldown to prevent spamming and, in some cases, limited uses - use them when you really need to, and try to not kill your teammates in the process. In case of death, another Helldiver will replace your previous character, dropping down from orbit in the exact same loadout, using limited, shared lives for the whole squad - run out of them, and you won’t be able to respawn. Other than regular enemies with their different grades of armor, speed and movesets, “boss” ones can uncommonly spawn at higher difficulties: these tough foes are the elite forces of each faction, and will often take well-placed stratagems and a combined effort from multiple players to be taken down - especially when several of them spawn at the same time. Because no, HD2 isn’t an easy game at all on higher difficulty tiers, unless you have a well-coordinated team and don’t waste time or supplies. Currently the higher difficulties are very much meta-heavy, due to the balance issues; that means only a few loadouts are viable because everything else is less effective or outright trash. Character Progression & Customization With the various currencies and XP acquired from missions, you’ll be able to upgrade both your ship and your arsenal, progressively unlocking new guns, armors with different passive effects, emoticons, cosmetics. It’s a constant process that introduces new tools to play with, stratagems and passives that give you more playstyle options, although the progress becomes rather grindy towards the last pages of the catalog. Super Credits, the premium currency, can always be obtained from POIs in regular missions, and from normal progression, so anyone can get premium catalogs and cosmetics for free, as long as they play. Is it grindy? Well, yes, but it’s not that bad. Events & Objectives Earth Command will regularly dispatch both daily and global missions for you to complete, or anyway be a part of. For instance, conquering a specific planet as a community effort will award all players great amounts of currencies, and also daily missions for each player boost the rate at which you acquire medals, essential to unlock new equipment. These events encourage a common goal and also trying new loadouts for the daily ones. HELLDIVERS™ 2 92 See More Content Loading No more content. So sad. You can help: share a screenshot, make a video, or start a new discussion! Back to top Returning to where you were last on this page... Cancel © Privacy Policy Legal Cookies Steam Subscriber Agreement © Valve Corporation. View mobile website