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Band Manager Games

Online Band Manager's goal is to allow you to manage every aspect of your band.
If you don't care about managing expenses yet, don't worry. If you do setlists
your own way, no problem. But Online Band Manager is going to allow you to
manage it all. Contacts - Manage all types of contacts. Club managers, booking
agents, press (radio, newspaper. The game is short, with only 9 missions and NO
'open' play mode, which is really a shame. The graphics are acceptable, the
sound is excellent with different songs for your band to play - all of which
sound pretty damn catchy. You select band members for the following areas: lead
singer, lead guitar OR keyboard, drums, bass guitar, backup guitar. Band Manager
2 gets your amps configured with more speed and less work because it is tailored
specifically to portable systems. Once the software has automatically discovered
up to eight USB-connected XTi or XTi 2 amps, represented in a virtual rack, the
included JBL speaker tunings can be easily loaded into each amplifier.

A tongue-in-cheek take on the music business, Rock Manager puts players in the
role of a band manager and tasks them with creating the ultimate rock band. The
game takes place in the fictional world of Rock City, where players begin by
assembling a motley collection of musicians needed to fill the necessary slots
in their band. The various musicians encountered will be rated in categories
such as Star Quality, and each will have a different cost associated with them
based upon their abilities.

A tongue-in-cheek take on the music business, Rock Manager puts players in the
role of a band manager and tasks them with creating the ultimate rock band. The
game takes place in the fictional world of Rock City, where players begin by
assembling a motley collection of musicians needed to fill the necessary slots
in their band. A band manager works closely with a music group to help make
major decisions regarding the creative and business direction of the band. The
manager is the person the musicians put in charge of the.

A god-sim in the vein of Theme Hospital and Dungeon Keeper, Rock Manager
requires players to balance various factors in order to create a successful
band. Record executives must be pleased and relationships must be maintained
between the various members of the band, among a host of other trials and
tribulations. Each of the scenarios presented task the player with completing
specific objectives, such as making the daughter of the local mafia boss a star.

Spanning eight original scenarios, players will need to do whatever it takes,
from bribing the media to buying their own records, in order to make it to the
top. Between all that, they'll need to name their band and record a song demo,
which can be mixed in real-time by adding echo effects, adjusting volume, and
selecting variations of the standard guitar, bass, and drum sections.
Additionally, players will hire (and fire) musicians, shoot music videos, design
record covers, buy gifts to keep the bandmembers happy, and eventually, embark
on a world tour.

Rock Manager is an interesting concept, it gives you the chance to take a bunch
of no-talent, tone-deaf 'musicians' and make them rockstars, dealing with all
the headaches that come along with the job. Given the circus that music
production is - remember Milli Vanilli? - the possibilities are wide-open. So
why is Rock Manager thin on fun and short on entertainment?

The first direct kick to the crotch is the lack of menu options. With a game
like Rock Manager you'd expect to have a sandbox mode at the outset to allow you
to start from the bottom and work your way to the top. (This knocks a few points
right off the top.)

The game takes place in Rock City, which is apparently the nexus for everything
music and acts as the main interface. It's a cartoony landscape with a few
animated touches here and there and it's how you travel to the music studio,
your concert venues, etc. This is all straightforward and no one should have
problems grasping what's available. (The same can be said of all the other
in-game menus.)

An essential part of Rock Manager is the recording studio - which is much hyped
but as far as I can tell has no bearing on the progression of the game. I
produced two drastically different recordings on one mission, and the music
producer loved both.

Attempting the same style using two different songs resulted in a split - he
loved one, and not the other. If there's a rhyme or reason to the music, I'm
obviously missing it. Rock Manager allows you to mix some pre-fab tunes and
actually save that work to your hard drive to listen to later - although why
you'd want to is beyond me.


BAND MANAGER GAMES PC

You'd think a game titled 'Rock Manager' would want to imbue itself with rocking
tunes. Rock Manager provides a bunch of limp tunes that, even when mixed, are
utterly lifeless and boring. (And I spent a lot of time mixing them.) This can
also be applied to the characters found in the game. Forget about cleavage,
forget about Britney Spears eye candy, forget the haze of smoke, forget the
thunder, forget everything associated with real-life music personalities - Rock
Manager churns out a few bland rocker stereotypes from grunge to bluesy
characters with varying personality quirks: some nasty, some nice, some
clueless. Sure, they get into trouble often enough but all of them sport
cartoony looks and this does not work in Rock Manager's favor.

There are a few amusing moments - most of these stem from the cartoony
characters that like to work in profanity. But 'fun' - with all its broad
definitions - seems to be in short supply. (I'm sure if you're in the industry
you might some in-jokes.) Frustration is abundant though. One misstep and you'll
be cursing that you didn't save your game sooner.

Because you're the manager, you have to deal with a plethora of issues such as
internal conflicts, booking dates, organizing world tours, designing album
covers, scoring interviews, dealing with shady characters, etc. But you'd better
be able to think on your feet because the game speed is incredibly fast and
there's no way to turn it down or pause it to explore your options. This results
in many play-overs (if you have the patience) and makes Rock Manager more
frustrating than it needs to be as mentioned before. There is no free-form mode
available from the start to create your own dream band, just the 9 'campaign
missions' (from putting a rival music company out of business to keeping
quarreling band members together) which shouldn't extend your playtime more than
a couple of weekends.

Rock Manager has good idea at its core; unfortunately the idea is only 1 of the
way there. Ultimately, don't bother with Rock Manager unless you're a huge music
industry fan.


BAND MANAGER GAMES


BAND MANAGER GAMES

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