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CHEAT ENGINE



Download Cheat Engine


Trouble installing/running Cheat Engine? Check out the known github issue here
on how to solve it

Read before download: Cheat engine is for private and educational purposes only.
Before you attach Cheat Engine to a process, please make sure that you are not
violating the EULA/TOS of the specific game/application. cheatengine.org does
not condone the illegal use of Cheat Engine

January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone:

January 2 2021:Cheat Engine 7.4 Released for Windows and Mac for Patreons
(public will be here soon):

Happy 2022. To start of this year good here's the official release of Cheat
Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers /
network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:


AA templates now generate 14 byte jmp scripts when holding down ctrl Foundcode
dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift
while using the cursors to move laststate isn't saved in tables anymore (unless
ctrl is down) added some space for dbvm functions so it's less likely to click
them you can now manually delete saved results debugger attach timeout window
will now show the status on some debugger interfaces modules for 64-bit in
32-bit targets are more clearly marked as such mono will not try to re-attach
after a disconnect lua: fixed copyMemory mode 2 from 7.3.1-7.3.2: structure
dissect watch for changes now also shows you when something has changed
inbetween added hints to how the pointer wildcard works the replace button in
foundcode dialog now supports multiselect You can now also change values of
groupscan scan results directly in the foundlist lua's openProcess command now
won't deactivate all entries when previously no process was selected you can now
edit instructions with a breakpoint on them added linux ABI c-compiler dll's by
default mono now releases the .net thread from 7.3.2-7.4: added shortcut to add
this address to addresslist in hexview (ctrl+numPlus) goto address popup now
centers on the memview window, instead of screen center you can now change the
font of the tracer tree added isRep to the lua LastDisassemblerData field. And
stepover now steps over rep instructions break and trace: Added 'stay within
module' option added custom alignment option to the hexviewer section of the
memoryviewer Fixes: fixed loading back highligter config for auto assembler
windows .netinfo: fix field searching fixed disassembler issues/memory
corruption when closing a secondary memoryview window fixed brake and trace
killing the debugger when skipping certain modules an failing in figuring out
the return address fixed auto attach not stopping the process flash mono is less
likely to disconnect when dissecting an invalid memory address fixed checkbox
and radiobutton not sizing properly in dark mode foundlist: display type
override also afffects the saved columns foundlist: new scan now alsdo clears
the saved results processlist: Fixed the highlighted color process entries in
light mode fixed compare to first scan hotkey fixed handling of broken/empty
language folders fixed network modulesize lookup. (needs a new ceserver build as
well) fixed position saving for the foundcode dialog fixed lua errors not giving
a proper errormessage fixed {$c} and {$ccode} for the 32-bit CE build fixed
logging of writes to ignore the addresslist freezing(Skyrimfus) fixed dealing
with -0.0f in c/ccode blocks fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting.
(Supports both formats) fixed error when using freeze by thread with a very
small interval fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used from 7.3.1-7.3.2: network
ceserver/linux: Fixed wpm corrupting the memory fixed the elf symbol parser
fixed speedhack on linux il2cpp now has a progressbar fixed handling some newer
il2cpp games fixed vmin assembling fixed freezing when entering the wrong
ceserver details fixed deleting groupscan entries from the scan fixed
pointerscan not loading results when in a path with non-ascii characters fixed
the standalone trainer maker giving an error about duplicate entries from
7.3.2-7.4: lua: fixed readByte signextending when it shouldn't fix changeregonbp
where it only changed xmm0 window position saving of "find what addresses this
code accesses" should be more predictable fixed saving of some color preferences
in hexview, and added the fadecolor fix AA createThreadAndWait not working in a
standalone script improved stability of mono fixed break and trace ignore flag
causing an stop instead of ignore on 64 bit targets


August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:

August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons
(public will be here soon):

I'm happy to announce the official release of Cheat Engine 7.3 for all my
patreon members (The public release will be here any day now. Waiting for the
advertisers / network owners to sign of on it) Edit:Done
My patreon members can get it here

Please report bugs and give feature requests for next version so I can make it
even better.


Additions and changes:

Added dark mode support (restart CE when you change the setting) All saved
results are now shown in the foundlist (can be turned off) Groupscan now
supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer
hasn't finished yet Structure dissect add to addresslist uses the addressstring
instead of number, so symbols will be preserved Structure dissect now has a
option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your
clipboard Added {$LUACODE} blocks for inline Lua coding Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one
script before execution Added {$CCODE} blocks for inline C coding (Check the
forum, wiki, CE patreon discord or CE's youtube) Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new
contextmenu where you can create a detour template for the autoassembler Added
invoke method to the .NET Info window as well [Disable] sections can now
reference labels, defines, AOBScan results, and allocs created in the [ENABLE]
section Userdefined symbollist has a secondary list for CCode symbols The change
address window now also supports relative offsets DBVM speed improvements DBVM
has an extra security level, and added dbvm_setKeys to easily change the access
codes DBVM has now some basic support for nested VM's (only so you can run them,
not yet modify) New debugger interface: DBVM-level debugger Improved performance
of "Find what access/writes this address" Dissect code now lets you specify
custom ranges Addresslist value sort now sorts values by alphabet if the record
is a string type The dropdown list of multiple entries can now be changed at the
same time Standalone register window now shows flags values as well Value
Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes: fixed some games freezing CE when symbols where accesses Lua debug now
shows for loop variables several windows now save their position, and won't get
corrupted if you don't show them the first time running CE fixed
createthreadandwait when using a timeout fixed disassembling vcvtsi2ss fixed
compare to first scan if it's a large block, and made it more efficient ceshare:
logout fixed fixed assembling movsq fixed ultimap ret filter fixed luapipe never
calling OnError fixed vehdebug in 64-bit CE zeroing out the FPU registers in
32-bit targets fixed DBVM find what access/writes sometimes skipping entries on
AMD fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table fixed some font issues in
the break and trace window fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua: saveTable won't ask to sign the table anymore messageDialog will work if
you omit the buttonlist. (Defaults to mbOK then) added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now
overwrites existing symbols and many other things... New functions:
form.saveToStream compile() compilecs() signExtend signTable
symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler
memscan.getSavedResultList SavedResultHandler class

November 1 2020:Cheat Engine 7.2 Released for Windows and Mac:

I'm proud to announce that Cheat Engine 7.2 has been released. Many new features
and fixes so check it out.

Please report bugs and suggest new features for an even better version next
time.

Also, check out my Patreon for progress updates ,prerelease binaries, discord,
etc...

Additions and changes:

Big Endian custom types. You can enable them in settings if you like Commonality
scanner now also compares the base address. (handy in case it's more than one
register) translation support for ceshare smartedit now also deals with
isPointer and isOffset memrecs referencedfunctions filter improvement PE section
display/parsing for addresses D3D hook now asks if you're sure you wish to use
it (in case of accidental click) Memoryview hexadecimal view: can now show
custom types and changing memory protection depends on the selected byte(range)
Break and trace window now supports searching the referencedAddress,
referencedBytes and Instruction When changing a memoryrecord value, you can
reference 'value' and apply math to it Added a "File->Load Recent..." menulist
Added an option to autosave (in settings) Added .netcore support to the dotnet
data collector Added a syntaxcheck menuoption to the CE lua script window Added
tabs to the autoassembler and CE Lua script window. In case of the Lua script,
the tabs get loaded from left to right whenn the table loads When syntax
checking an AOBScan script in 64-bit that does an Alloc without prefered base,
ask if the user understands that the jmp instruction will be 14 bytes long Some
extra foundlist preferences Find out what access/writes now resolved the address
to string (when it has time) CEShare now has a list of games that have tables
AA: dealloc(*) - Now deallocated all memory a script allocated AA:
unregistersymbol(*) - Now unregisters all symbols a script registered Added a
more userfriendly .net inspector Autoattach won't open itself anymore CEShare
now has a list of all available tables Code Dissect now deals with relocated
memory modules when loading a state back Lua Formula scan has an alternate scan
option which allows for more than 1 thread Change Value of memory records can
now deal with math
Fixes
Auto Assembler: Fixed getting weird numbers for newmem when using the templates
to add new scripts Unknown initial value scan for 2GB+ regions failed Resolved
issue where typecasts where replaced by addresses. (having a memoryrecord named
float, would break AA scripts that'd use (float) ) AMD support for DBVM
Memoryrecord hotkeys showing up in the settings window as bring to front. Where
clicking OK would then set it to that Copy paste bug in the form designer
Hotkeys swapped comma and period on display Resolved some issues with the forced
module loader, and if it fails, don't freeze CE forever AutoAssemble local would
fail after opening a process Pointermap based rescan Assembler: (v)insertps ,
(v)comiss, (v)blendvp(s/d) Kerneldebug is more stable on newer windows builds
Lua/Mono: Better support for utf8 strings Lua/Mono: Support targets that use
mono, but not unity Lua/Mono: UWP targets work better LuaEngine: Autocomplete
won't lowercase functions anymore if they are lua functions
Lua
Fixed executeMethod for widestrings (type4) Fixed AOBScanUnique truncating
addresses AddressList['description'] works now as well some scripts variables
that used to be global are now local injectDLL has a new parameter to specify if
CE should reload the symbols getNameFromAddress has a new parameter to specify
if you wish section names (default=false) TfrmLuaEngine: document the mOutput
and mScript properties loadModule now has an optional timeout value added an
interface for the DotNetDataCollector implemented RemoteExecutor , which is a
class which can execute remote memory fastyer than ExecuteCodeEx while keeping
the same capabilities createClass and createComponentClass won't access
violation anymore for giving an unsupported name And a bunch of new functions
and classes/methods/properties. Check out celua.txt
Post patch releases:
11/05/2020: Fix some of the obsolete object_method functions that broke. (Only
affects old (6.2) tables)




April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:

Hereby the new release of CE 7.1. Just click the big download button above
Also, check out my patreon for progress updates and prerelease binaries (which
you can also get if you where to compile ce yourself)
and to add, from now on, the Mac version and Windows version will have equal
release dates and features(Excluding mac/windows only stuff) as the sourcecode
of the both have been merged into one


Additions and changes:

Added support for il2cpp (mono) Added support for .NET dll plugins Change
register on breakpoint now also affects FP and XMM registers Added CEShare, a
way to share your tables with other people Improved disassembling copy
bytes+addresses now only does bytes+addresses call filter can now use the unwind
data for functions to get a decent list of instructions structure dissect shows
the pointerpath at the bottom Follow register while stepping (rightclick the
register to show the option) registersymbol and label now support multiple
definitions in one line improved the speed of the structure list when getting
data from a pdb hexview: doubleclicking a non-byte value now shows in the type
you set added sorting to the found code dialog added filtering to the changed
addresses window the debugger settings won't lock from changing anymore, still
needs you to reopen a process to have an affect added always hide children
groupoption group headers can act as address now AA command createthreadandwait
now has a timeout parameter Assembler scanning improvement Added an AVX2 version
of CE, which will speed up all those floating point operations CE does so
much... Improved structure lookup for PDB files Symbolhandler can now have the
following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR),
(SHORT), (INT), (INT64) to typecast the pointer to a value of that type
Structure dissect can detect vc++ and object pascal classnames now Dissect code
now also detects references to strings Sorting the addresslist now sorts faster
and more properly with regards to groups (depends on the level your current
selection is) Rightclick the addresslist header to bring up a menu which allows
you to disable sorting Improved the processlist responsiveness The chosen
floating point rounding type is now saved in the registry You can now use
(addresslist description) as an address Improved autocomplete
Changes:
DBVM doesn't activate the TSC hook by default. You can still activate it by
using dbvm_enableTSCHook()
Fixes:
Fixed memoryleak when opening a file for hexediting again Fixed utf8 display of
the dissect windows window Clear the taskbar progress when using a custom scan
Hexview: Fixed changing the address when pressing a non char key Hexview: Fixed
changing the address when doubleclicking and then canceling alloc with a
prefered base is now more aggressive in getting the range you want fixed mono
symbol lookup while dlls are still being loaded fixed the structure compare not
giving a proper errormessage fixed improper error messages in structure dissect
fixed opening process in XP fixed potential deadlock with the symbolhander fixed
issue with using the process var as symbol fixed default form size for some
windows when using high DPI fixed DBVM on systems that have the default MTRR set
as 6 (e.g Asus systems) fixed DBVM find what accesses with large datasets Lua
New functions:
function onTableLoad(before) sendMessageTimeout createTimer(delay,function())
createStructureFromName() createSynEdit() changes: fixed executeCodeLocalEx with
certain parameter definitions fixed openFileAsProcess checkSynchronize has a
timeout now OnGetDisplayValue now also works on AA records(<script>)
Please report bugs and give suggestions for an even better version next time

Post patch releases (This is the reason why your 7.1 version says there is a
newer version):
04/26/2020: Fixed slow loading and deleting huge tables