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Submission: On January 31 via manual from IE — Scanned from DE
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* Explore * Raise Raise Funding * FAQ * * Login * Signup INVEST IN GAMESTACY (GOOGLE ALUMNI) THE GOOGLE-ACCELERATED GAMING METAVERSE WITH OVER 200,000 HIGHLY ENGAGED USERS Share SPREAD THE WORD Help Gamestacy (Google Alumni) get the funding they need Last Chance Closing on Jan 31 @ 11:59 PM ET 00 day 20 hour 34 min 41 sec EARLY BIRD TERMS: $6,770 LEFT $243,230 raised from 201 investors INVEST min $300 $ Invest Watch for updates INVESTMENT TERMS $10M $7.5M valuation cap Future Equity Early Bird Bonus: The first $250K of investments will be in a SAFE with a $7.5M valuation cap and 25% discount Investor Perks: $500, $1K, $2.5K, $5K, $10K A Future Equity Agreement (SAFE) gives you the right to future shares in the company. If you invest, you're betting the company will be worth more than $7.5M eventually. Learn more about SAFEs LEAD INVESTOR Sanjay Kumar Director, Gamestacy I have been delighted to invest in Gamestacy and this investment is being driven by my confidence in Danish and his ability to drive the development of this social gaming platform. I have known Danish from his younger days in engineering school and he always seemed very driven and committed to his ideas. His successful selection in Entrepreneur First of Singapore was a toast or a confirmation of his abilities. In developing the Influenzer gaming platform Danish has remained steadfastly focused on the cause over the last 2 years. He has motivated his team to use modern tools and tracking their efficiency and performance and has continually innovated on the products as its development progressed. Danish and the team at Gamestacy display great commitment, passion, and desire for success which can be seen in the quality of work that they deliver and the innovative ideas that they bring together in building a gaming platform which will probably be one of the best that the gaming world would have seen in a long time. The focus of the team on building platforms for tomorrow is what impresses me and the fact that the gaming platform is probably far more inclusive than any other gaming solution to date. This will definitely set it apart as one of a kind gaming solution and that is being the reason for my investment in this company and it is also borne out by Gamestacy being selected by the google launch accelerator as well as the new chip accelerator programs globally. This gives me the confidence that Gamestacy and its gaming platform Influenzer are on the way to make a significant impact in the gaming world, particularly to the audiences that they are targeted to. Invested $25,000 this round & $125,000 previously Learn about Lead Investors Pitch Video Investor Panel 4:46 gamestacy.com Delaware OH Technology Marketplace AR & VR B2C Games Overview Details Updates 46 What People Say 50 Ask a Question 34 HIGHLIGHTS 1 🤑 The gaming industry is expected to grow from USD 201 billion in 2021 to USD 435 billion by 2028. 2 🗣️ The majority of the growth in games is focused on social experiences, not pure gameplay. 3 🏤 Our 'Influenzer' graduated from the Google Accelerator in 2021, among the 35 selected from 1000s 4 🤼 Since 2021, Influenzer has had 72,000 well-engaged users with 150% greater engagement than before 5 💵 An initial seed investment of USD 125k from Sanjay Kumar, Ex-CEO of Elior India & Altran India 6 🏆 Awarded "Best Of" by the India Game Developer Conference, Indie Clash, and Financial Express 7 🧑🏿💻 Renowned mentors from Zynga, TouchTen, and Beamable. -------------------------------------------------------------------------------- OUR FOUNDER Danish Sinha CEO More than 8 years of experience in the mobile gaming industry, with 17 games built and 7 commercialized titles. Learned game development from Michigan State & CalArts, and co-founded and exited PakkaProfile, a VC-funded startup. We care about this idea because we want to create a better gaming experience for everyone. We believe that by offering a variety of games and allowing players to trade digital goods, we can create a more inclusive and fun gaming experience for all. -------------------------------------------------------------------------------- GAMESTACY IS A GAMING COMPANY FOUNDED BY DANISH SINHA, WHO HAS BUILT MORE THAN 7 COMMERCIALIZED GAMES AND HAD PAST SUCCESSFUL EXITS. GAMESTACY HAS CREATED INFLUENZER, AN AWARD-WINNING GAMING METAVERSE INFLUENZER IS A NEW AND EXCITING LIFESTYLE GAMING PLATFORM THAT IS EVEN MORE SOCIAL AND FUTURISTIC THAN ROBLOX—AND WHICH IS LEADING THE WAY IN TAKING GAMING INTO THE METAVERSE AND RIDING THE MULTI-BILLION-DOLLAR WAVE OF SOCIAL GAMES. INFLUENZER: THE PLACE WHERE OVER 72,000 ARE ALREADY ENGAGED Ever since we launched Influenzer, the platform has been a success. We’ve accumulated a user base of over 72,000 players who provide extremely exciting feedback—and show impressive engagement rates. Gamestacy’s Influenzer has consistently seen a long-term engagement rate that is 2.4x stronger than our competitors. In an age where people are constantly seeking to virtually socialize with each other, and where the aspiration of being an influencer has become practically universal, Influenzer is the metaverse gaming platform that’s got it all to attract and retain millions of users: * It’s a gaming platform where users can play in-platform fashion games * It’s a social network where users can hang out and digitally socialize with each other in the metaverse * It’s a social interaction platform where users can create their own designs, post their style and get community feedback * It’s a user-generated marketplace where users can design new dresses that other users can purchase It is also a carefully designed user-friendly platform built around the tastes, preferences, and aspirations of our target user. ENGAGEMENT MATTERS: 2.4X MORE ENGAGING THAN OUR COMPETITOR A game is only as great as the engagement it secures from its users—which is why we’re proud to state that Influenzer has long term engagement rates that are more than double those seen in our competitors. Our Minimum Viable Product (MVP) in 2019 had a 30-day retention of 9.8%. A 2019 Game Analytics report shared that even the best performing games at the time had a 28-day retention rate of around 4%. This shows the quality of game design that Gamestacy features. A Top Google Alumnus Accelerated in 2021 In 2021, we received exciting news from Google: we were selected from thousands of applications and joined the top 35 companies that Google selected for acceleration in the year. We should also say that we have been selected to be part of the 2022 class for Google for Startups Accelerator at @GoogleStartups, a program for promising growth-stage companies. That makes us feel even more confident about inviting you and other investors to invest in Gamestacy - because you’ll likely feel even more interested after you know that Google believes in our capacity and potential. We're Riding the Exponential Growth Waves of the Gaming Industry In 2022 alone, we've seen Influenzer's website traffic grow by over 50% every month since the year began. We've gone from 49k views in January to nearly 1M views in April - and that is from the United States alone. We've accomplished this astounding growth rate without a massive marketing campaign - which means that a structured approach to make our user base grow could result in extremely large user acquisition returns. The Business Model: Gamestacy’s Revenue Model Currently, Gamestacy’s revenue model is based on Influenzer’s ability to generate sales through three channels: 1. Marketplace Fees We make money when our creators successfully sell their digital items on our platform. We charge them a percentage of what they make according to a revenue-sharing model between the creator and Gamestacy. 2. In-App Purchases Paying users can trade fiat currency for in-game digital currency and season passes. These users can leverage in-game currency in exchange for a variety of exclusive content as well as digital content from other third-party creators showcasing creatives through the platform marketplace. 3. Advertisements We allow brands to create awareness by showcasing their products as long as these brands cater to our target audience. These brand partnerships are used to generate revenue from all users alike through conventional modes of online advertising We’ve Raised Seed Capital From Top Business Leaders Gamestacy has received initial seed capital of $125k from Sanjay Kumar, Ex-CEO of Elior India & Altran India. Further investments received from Eric Fung, Co-Founder of Basilica, and Rahul Pandit, CEO of Horizon Industrial Parks. We Have High-Profile Industry Mentors Gamestacy has the privilege of relying on the mentorship of top industry names such as Trapper Markelz, Co-Founder & COO of Beamable, Roki Soeharyo, CEO of TouchTen Games, Ali El Rhermoul, Co-Founder & CTO of Beamable, Angelo Lobo, Ex-Director at Zynga, and Jon Radoff, CEO of Beamable. A Multi Award Winning Game Influenzer has won various awards from multiple global gaming exhibitions. Led by a Successful Gaming Entrepreneur Gamestacy’s founder is an experienced and successful gaming entrepreneur. Danish has development experience from Michigan State and CalArts. He successfully developed, launched, and commercialized 7 popular games, all with great investment exit stories. Among other projects, Danish co-founded PakkaProfile, which received investment capital from Entrepreneur First, Java Capital, LetsVenture, and the founder of Notion. The Gender-Inclusive Game That is Seeing Powerful Momentum Influenzer is designed to be a fun, safe, and gender-inclusive game. We take pride in creating an inclusive digital landscape that strays away from typical conflict-related gaming scenarios and using toxic stereotypes. The way we have been reshaping the gaming world has been featured in Business Standard, Bloomberg, YourStory, and The Week. In just two years, Gamestacy is setting an industry benchmark for designing gender-inclusive games, leading to a safer and more inclusive digital landscape. What other people have to say about us! Trapper Markelz, COO, Beamable Sanjay Kumar, Ex Ceo, Altran & Elior India Roki Soeharyo, CEO, Touchten Games Eric Fung, Co Founder, Basilica Pitch Deck Join us on our journey into the Metaverse! This is only the beginning. Use case and expectations of game worlds have changed among younger gamers and we are here to cater to their needs. Introducing the Influenzer Social Games Platform! We are fundamentally creating an inclusive gaming platform with an Instagram like social network, a variety of games, the capability to support an in-game blockchain network, user-created virtual events and fully customizable characters, among other features. Initial benchmark tests have shown promising results vis-a-vis our target audience as well as long-term target retention. Lifestyle gamers alone account for a market worth $19.42 billion. Influenzer is a culmination of the best features from various similar platforms mixed in just the right way for an optimal social gaming experience. We have integrated an immersive storyline with engaging core gameplay mechanics so the experience closely resembles the user's journey on a real-life social network. We are moving from a more classical form of monetization like in-app purchases and ads, to a more scalable, platform level of monetization to enable a creator economy. Having tested Influenzer on over 72,000 users, we are ready for our next phase of global and local publishing opportunities. With a team of diverse yet focused mentors and end to end capabilities in game development, data science, live-ops, quality assurance and community building, we are the right team. *These are forward-looking projections that cannot be guaranteed. Complete Financial Model Link *These are forward-looking projections that cannot be guaranteed. Complete Projection 2023 Use of Funds $50,000 | 62.5% towards product development, 10% towards user acquisition, 20% percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5% miscellaneous. $250,000 | 40% towards product development, 40% towards user acquisition, 12.5% percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5% miscellaneous. $1,000,000 | 35% towards product development, 50% towards user acquisition, 7.5% percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5% miscellaneous. In a fluxional landscape of multi-billion dollar acquisitions, we want to be at the helm with the big players. We want to create a fun, inclusive, and universally respectful gaming universe. -------------------------------------------------------------------------------- DOWNLOADS * Pitch Deck- Gamestacy.pdf Overview Overview Details Updates What People Say Ask a Question Invest Welcome to Wefunder Get notified when a new YC company launches on Wefunder -------------------------------------------------------------------------------- Wefunder is a Public Benefit Corporation. We're here to fix capitalism. 2012–2023 IMPACT REPORT * Our Story * Jobs * Blog * Press * Get/Give $2,500 * Investor FAQ * Founder FAQ * Guides * Support * App Store * Google Play -------------------------------------------------------------------------------- Wefunder means Wefunder Inc and its wholly owned subsidiaries: Wefunder Advisors LLC and Wefunder Portal LLC. This page is hosted by Wefunder Portal LLC. Wefunder Portal LLC is a member of the Financial Industry Regulatory Authority (FINRA). 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