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INVEST IN GAMESTACY (GOOGLE ALUMNI)


THE GOOGLE-ACCELERATED GAMING METAVERSE WITH OVER 200,000 HIGHLY ENGAGED USERS

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Help Gamestacy (Google Alumni) get the funding they need


Last Chance
Closing on Jan 31 @ 11:59 PM ET
00
day
20
hour
34
min
41
sec
EARLY BIRD TERMS: $6,770 LEFT




$243,230

raised from 201 investors

INVEST

min $300

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INVESTMENT TERMS
 $10M  $7.5M valuation cap Future Equity
Early Bird Bonus: The first $250K of investments will be in a SAFE with a $7.5M
valuation cap and 25% discount
Investor Perks:
$500, $1K, $2.5K, $5K, $10K

A Future Equity Agreement (SAFE) gives you the right to future shares in the
company. If you invest, you're betting the company will be worth more than $7.5M
eventually.


Learn more about SAFEs

LEAD INVESTOR
Sanjay Kumar
Director, Gamestacy
I have been delighted to invest in Gamestacy and this investment is being driven
by my confidence in Danish and his ability to drive the development of this
social gaming platform. I have known Danish from his younger days in engineering
school and he always seemed very driven and committed to his ideas. His
successful selection in Entrepreneur First of Singapore was a toast or a
confirmation of his abilities. In developing the Influenzer gaming platform
Danish has remained steadfastly focused on the cause over the last 2 years. He
has motivated his team to use modern tools and tracking their efficiency and
performance and has continually innovated on the products as its development
progressed. Danish and the team at Gamestacy display great commitment, passion,
and desire for success which can be seen in the quality of work that they
deliver and the innovative ideas that they bring together in building a gaming
platform which will probably be one of the best that the gaming world would have
seen in a long time. The focus of the team on building platforms for tomorrow is
what impresses me and the fact that the gaming platform is probably far more
inclusive than any other gaming solution to date. This will definitely set it
apart as one of a kind gaming solution and that is being the reason for my
investment in this company and it is also borne out by Gamestacy being selected
by the google launch accelerator as well as the new chip accelerator programs
globally. This gives me the confidence that Gamestacy and its gaming platform
Influenzer are on the way to make a significant impact in the gaming world,
particularly to the audiences that they are targeted to.

Invested $25,000 this round & $125,000 previously

Learn about Lead Investors
Pitch Video
Investor Panel
4:46










gamestacy.com
Delaware OH

Technology Marketplace AR & VR B2C Games
Overview Details
Updates
46
What People Say
50
Ask a Question
34



HIGHLIGHTS

1
🤑 The gaming industry is expected to grow from USD 201 billion in 2021 to USD
435 billion by 2028.
2
🗣️ The majority of the growth in games is focused on social experiences, not
pure gameplay.
3
🏤 Our 'Influenzer' graduated from the Google Accelerator in 2021, among the 35
selected from 1000s
4
🤼 Since 2021, Influenzer has had 72,000 well-engaged users with 150% greater
engagement than before
5
💵 An initial seed investment of USD 125k from Sanjay Kumar, Ex-CEO of Elior
India & Altran India
6
🏆 Awarded "Best Of" by the India Game Developer Conference, Indie Clash, and
Financial Express
7
🧑🏿‍💻 Renowned mentors from Zynga, TouchTen, and Beamable.

--------------------------------------------------------------------------------


OUR FOUNDER

Danish Sinha
CEO

More than 8 years of experience in the mobile gaming industry, with 17 games
built and 7 commercialized titles. Learned game development from Michigan State
& CalArts, and co-founded and exited PakkaProfile, a VC-funded startup.
We care about this idea because we want to create a better gaming experience for
everyone. We believe that by offering a variety of games and allowing players to
trade digital goods, we can create a more inclusive and fun gaming experience
for all.


--------------------------------------------------------------------------------


GAMESTACY IS A GAMING COMPANY FOUNDED BY DANISH SINHA, WHO HAS BUILT MORE THAN 7
COMMERCIALIZED GAMES AND HAD PAST SUCCESSFUL EXITS. GAMESTACY HAS CREATED
INFLUENZER, AN AWARD-WINNING GAMING METAVERSE


INFLUENZER IS A NEW AND EXCITING LIFESTYLE GAMING PLATFORM THAT IS EVEN MORE
SOCIAL AND FUTURISTIC THAN ROBLOX—AND WHICH IS LEADING THE WAY IN TAKING GAMING
INTO THE METAVERSE AND RIDING THE MULTI-BILLION-DOLLAR WAVE OF SOCIAL GAMES.


INFLUENZER: THE PLACE WHERE OVER 72,000 ARE ALREADY ENGAGED

Ever since we launched Influenzer, the platform has been a success. We’ve
accumulated a user base of over 72,000 players who provide extremely exciting
feedback—and show impressive engagement rates.

Gamestacy’s Influenzer has consistently seen a long-term engagement rate that is
2.4x stronger than our competitors.


In an age where people are constantly seeking to virtually socialize with each
other, and where the aspiration of being an influencer has become practically
universal, Influenzer is the metaverse gaming platform that’s got it all to
attract and retain millions of users:

 * It’s a gaming platform where users can play in-platform fashion games
 * It’s a social network where users can hang out and digitally socialize with
   each other in the metaverse
 * It’s a social interaction platform where users can create their own designs,
   post their style and get community feedback
 * It’s a user-generated marketplace where users can design new dresses that
   other users can purchase


It is also a carefully designed user-friendly platform built around the tastes,
preferences, and aspirations of our target user.





ENGAGEMENT MATTERS: 2.4X MORE ENGAGING THAN OUR COMPETITOR

A game is only as great as the engagement it secures from its users—which is why
we’re proud to state that Influenzer has long term engagement rates that are
more than double those seen in our competitors.

Our Minimum Viable Product (MVP) in 2019 had a 30-day retention of 9.8%. A 2019
Game Analytics report shared that even the best performing games at the time had
a 28-day retention rate of around 4%. This shows the quality of game design that
Gamestacy features.

A Top Google Alumnus Accelerated in 2021


In 2021, we received exciting news from Google: we were selected from thousands
of applications and joined the top 35 companies that Google selected for
acceleration in the year.

We should also say that we have been selected to be part of the 2022 class for
Google
for Startups Accelerator at @GoogleStartups, a program for promising
growth-stage companies.


That makes us feel even more confident about inviting you and other investors to
invest in Gamestacy - because you’ll likely feel even more interested after you
know that Google believes in our capacity and potential.


We're Riding the Exponential Growth Waves of the Gaming Industry

In 2022 alone, we've seen Influenzer's website traffic grow by over 50% every
month since the year began. We've gone from 49k views in January to nearly 1M
views in April - and that is from the United States alone.

We've accomplished this astounding growth rate without a massive marketing
campaign - which means that a structured approach to make our user base grow
could result in extremely large user acquisition returns.



The Business Model: Gamestacy’s Revenue Model


Currently, Gamestacy’s revenue model is based on Influenzer’s ability to
generate sales through three channels:



1. Marketplace Fees


We make money when our creators successfully sell their digital items on our
platform. We charge them a percentage of what they make according to a
revenue-sharing model between the creator and Gamestacy.


2. In-App Purchases


Paying users can trade fiat currency for in-game digital currency and season
passes. These users can leverage in-game currency in exchange for a variety of
exclusive content as well as digital content from other third-party creators
showcasing creatives through the platform marketplace.

3.  Advertisements


We allow brands to create awareness by showcasing their products as long as
these brands cater to our target audience. These brand partnerships are used to
generate revenue from all users alike through conventional modes of online
advertising


We’ve Raised Seed Capital From Top Business Leaders

Gamestacy has received initial seed capital of $125k from Sanjay Kumar, Ex-CEO
of Elior India & Altran India.

Further investments received from Eric Fung, Co-Founder of Basilica, and Rahul
Pandit, CEO of Horizon Industrial Parks.



We Have High-Profile Industry Mentors

Gamestacy has the privilege of relying on the mentorship of top industry names
such as Trapper Markelz, Co-Founder & COO of Beamable, Roki Soeharyo, CEO of
TouchTen Games, Ali El Rhermoul, Co-Founder & CTO of Beamable, Angelo Lobo,
Ex-Director at Zynga, and Jon Radoff, CEO of Beamable.














A Multi Award Winning Game












Influenzer has won various awards from multiple global gaming exhibitions.



Led by a Successful Gaming Entrepreneur

Gamestacy’s founder is an experienced and successful gaming entrepreneur. Danish
has development experience from Michigan State and CalArts. He successfully
developed, launched, and commercialized 7 popular games, all with great
investment exit stories.

Among other projects, Danish co-founded PakkaProfile, which received investment
capital from Entrepreneur First, Java Capital, LetsVenture, and the founder of
Notion.




The Gender-Inclusive Game That is Seeing Powerful Momentum

Influenzer is designed to be a fun, safe, and gender-inclusive game. We take
pride in creating an inclusive digital landscape that strays away from typical
conflict-related gaming scenarios and using toxic stereotypes.

The way we have been reshaping the gaming world has been featured in Business
Standard, Bloomberg, YourStory, and The Week.

In just two years, Gamestacy is setting an industry benchmark for designing
gender-inclusive games, leading to a safer and more inclusive digital landscape.



What other people have to say about us!

Trapper Markelz, COO, Beamable

Sanjay Kumar, Ex Ceo, Altran & Elior India

Roki Soeharyo, CEO, Touchten Games

Eric Fung, Co Founder, Basilica

Pitch Deck


Join us on our journey into the Metaverse! This is only the beginning.


Use case and expectations of game worlds have changed among younger gamers and
we are here to cater to their needs.


Introducing the Influenzer Social Games Platform!


We are fundamentally creating an inclusive gaming platform with an Instagram
like social network, a variety of games, the capability to support an in-game
blockchain network, user-created virtual events and fully customizable
characters, among other features.


Initial benchmark tests have shown promising results vis-a-vis our target
audience as well as long-term target retention.


Lifestyle gamers alone account for a market worth $19.42 billion.


Influenzer is a culmination of the best features from various similar platforms
mixed in just the right way for an optimal social gaming experience.


We have integrated an immersive storyline with engaging core gameplay mechanics
so the experience closely resembles the user's journey on a real-life social
network.


We are moving from a more classical form of monetization like in-app purchases
and ads, to a more scalable, platform level of monetization to enable a creator
economy.


Having tested Influenzer on over 72,000 users, we are ready for our next phase
of global and local publishing opportunities.


With a team of diverse yet focused mentors and end to end capabilities in game
development, data science, live-ops, quality assurance and community building,
we are the right team.



*These are forward-looking projections that cannot be guaranteed.


Complete Financial Model Link

*These are forward-looking projections that cannot be guaranteed. 

Complete Projection 2023

Use of Funds

$50,000 | 62.5% towards product development, 10% towards user acquisition, 20%
percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5%
miscellaneous.

$250,000 | 40% towards product development, 40% towards user acquisition, 12.5%
percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5%
miscellaneous.

$1,000,000 | 35% towards product development, 50% towards user acquisition, 7.5%
percent towards legal, accounts, and admin, 4% towards WeFunder fees, and 3.5%
miscellaneous.

In a fluxional landscape of multi-billion dollar acquisitions, we want to be at
the helm with the big players.


We want to create a fun, inclusive, and universally respectful gaming universe.




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