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ONE OF A KIND EMERGENCY SERVICES SIMULATOR!

Responding is here to bring a unique and new perspective to the emergency
services simulator genre, with the freedom of a sandbox and the realism of a
simulator all set in a massive open world where even the AI lives their own
life.


FEATURES


ARTIFICIAL INTELLIGENCE

Since the player will be interacting the most with the AI it was very important
to create AI that behaves in a realistic way, this to simulate events that
police officers experience in the real world.
Each individual AI has an identity with a job (or not), children, married & a
police history this will ultimately influence the decision making in each
scenario. Will the suspect surrender or flee?


TEAMWORK

You can't protect the citizens of New York on your own, the AI is there to help
you, and if that is not enough you can always join forces with friends in your
own singleplayer game or eventually even create a custom dedicated server whith
the possibility of creating your own gamemodes.


GAMEPLAY

A complex and realistic sandbox allowing you to play the game as you like,
Responding is setup with a minimal HUD in mind allowing for the most immersive
experience to date, does something look like you can interact with it, most
likely that you can just like in real life!


DOMAIN AWARENESS SYSTEM

Short for DAS is the system that you will use for all information gathering
within the police force, here you can run license plates, check criminal
history, create incident reports, use a realtime map of all the active calls in
the city and decide what to respond to, with much more coming.




CUSTOMIZATION

When we say freedom we mean it, the customization is a good example of that.
Being able to setup your patrol vehicle, duty belt and weapon to your personal
preference is very important for a successful police tour.


With the same level of detail you will have the ability to customize your
clothing, duty belt and weapons.


DEPARTMENTS




POLICE DEPARTMENT

Experience the police services like never before!



Be part of the most realistic and free police experience to date, pursuit a
suspect fleeing from a crime scene or kick in some doors with an arrest warrent.

With the use of many complex mechanics such as the DAS system where you can
write complete incident cases and create investigations to keep track of the
sometimes complex scenarios that are happening in the city.


FAQ

Frequently Asked Questions

IN WHAT GAME ENGINE IS RESPONDING MADE?

Responding is made using Unreal Engine 5. We are taking full advantage of UE5’s
new features, including Nanite and Lumen.

WILL THERE BE MULTIPLAYER?

We intend for you to be able to have a Peer-to-Peer connection with your friends
and down the line the possibility of customizable dedicated servers.

WILL RESPONDING HAVE MODDING SUPPORT?

The full game will eventually come with a fully supported SDK.

WHEN WILL THE GAME RELEASE?

The game is currently being play tested by the Deluxe, Ultimate & Collector
edition supporters. There is no set date for a public release at this stage.

If you have purchased the deluxe edition or higher, please head over to our
Discord. and create a support ticket to claim your test branch key. We currently
do not have an automated system for prototype key distribution.

CAN I STILL BUY RESPONDING AND GAIN ACCES TO THE TEST BRANCH?

Definently, by clicking Here. you will get redirected to the store where you can
pre-order a copy of Responding.

WILL THE GAME COME OUT FOR CONSOLE?

Currently there are no plans for a console release, but this is subject to
change. If the game is received well on PC and there is enough desire for a
console release it may be optimized for console.

WILL THE GAME COME OUT ON STEAM AND EPIC GAME STORE?

When we are satisfied with the state of the game we will release into the early
access programs of steam and the epic games store.

WHAT HAPPENDS WITH THE PRE-ORDER FUNDS?

The pre-order funds help us to expedite various aspects of development through
use of freelance contractors. So far we have acquired custom animations, models,
and even an original sound track through the use of pre-order funds. We intend
to continue making greater use of pre-order funds for this purpose, and would
eventually like to bring on board programmers and other artists that specialize
in particular aspects of development, speeding up development considerably.

We also have made use of pre-order funds to acquire various high quality assets
that perfectly fit our games needs.


PARAMEDICS

Paramedics are the frontline for saving lives!



As a paramedic you are the person AI and players will turn to when wounded, and
with the equipment filled compartments you have plenty of tools at your disposal
to make a difference in life or death situations.

Paramedics will experience an equal amount of freedom like police officers,
using a system similar to DAS to see the active jobs and an ambulance where you
can fully arrange the large selection of equipment in each compartmnent.


SOFTWARE





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